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include
vrvCore
DtDisplay.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2010 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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/******************************************************************************
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** $RCSfile: DtDisplay.h,v $ $Revision: 1.46 $ $State: Exp $
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******************************************************************************/
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#ifndef DtDisplay_H_
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#define DtDisplay_H_
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#include <
vrvCore/vrvCore.h
>
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#include <string>
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namespace
makVrv
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{
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class
DtDe;
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class
DtDisplayConfiguration;
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class
DtWindowConfiguration;
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class
DtWindowManager;
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class
DtDisplayProctor;
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class
DT_DLL_VRVCORE
DtDisplay
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{
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public
:
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DtDisplay
(
DtDe
& de,
DtDisplayConfiguration
& dec);
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virtual
~
DtDisplay
();
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void
realizeConfiguration();
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virtual
const
DtDisplayConfiguration
& configuration()
const
;
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virtual
bool
addWindow(
const
std::string
& displayName,
const
DtWindowConfiguration
& configuration);
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virtual
bool
destroyWindow(
const
std::string
& displayName,
const
std::string
& windowName );
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virtual
bool
modifyWindow(
const
std::string
& displayName,
const
std::string
& windowName,
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const
DtWindowConfiguration
& config );
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virtual
DtWindowManager
& windowManager();
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virtual
const
DtWindowManager
& windowManager()
const
;
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virtual
void
tick();
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static
const
char
* className();
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inline
DtDe
& de()
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{
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return
myDe;
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}
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virtual
bool
isVisibleAndCloseToCamera(
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float
sphereRadius,
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float
sphereCenterX,
float
sphereCenterY,
float
sphereCenterZ,
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float
upX,
float
upY,
float
upZ)
const
;
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protected
:
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DtDe
&
myDe
;
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DtWindowManager
*
myWindowManager
;
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DtDisplayConfiguration
&
myDisplayConfiguration
;
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DtDisplayProctor
*
myDisplayProctor
;
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static
const
char
*
myClassName
;
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};
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}
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#endif
Copyright © 2005-2013 VT MÄK. All Rights Reserved (
www.mak.com
)