83 #if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
84 #error gl.h included before glew.h
86 #if defined(__glext_h_) || defined(__GLEXT_H_)
87 #error glext.h included before glew.h
89 #if defined(__gl_ATI_h_)
90 #error glATI.h included before glew.h
109 #define GLEW_APIENTRY_DEFINED
110 # if defined(__MINGW32__) || defined(__CYGWIN__)
111 # define APIENTRY __stdcall
112 # elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
113 # define APIENTRY __stdcall
119 # if defined(__MINGW32__) || defined(__CYGWIN__)
120 # define GLAPI extern
125 #define GLEW_CALLBACK_DEFINED
126 # if defined(__MINGW32__) || defined(__CYGWIN__)
127 # define CALLBACK __attribute__ ((__stdcall__))
128 # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
129 # define CALLBACK __stdcall
136 #define GLEW_WINGDIAPI_DEFINED
137 #define WINGDIAPI __declspec(dllimport)
140 #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
141 typedef unsigned short wchar_t;
142 # define _WCHAR_T_DEFINED
146 # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
152 #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_)
154 typedef __int64 ptrdiff_t;
156 typedef _W64
int ptrdiff_t;
158 # define _PTRDIFF_T_DEFINED
163 # if defined(__MINGW32__) || defined(__CYGWIN__)
164 # define GLAPI extern
166 # define GLAPI WINGDIAPI
171 #define GLAPIENTRY APIENTRY
179 # define GLEWAPI extern
182 # define GLEWAPI extern __declspec(dllexport)
184 # define GLEWAPI extern __declspec(dllimport)
203 #if defined(__sgi) && !defined(__GNUC__)
204 #include <inttypes.h>
209 #define GLEW_APIENTRY_DEFINED
211 #define GLEWAPI extern
229 #ifndef GL_VERSION_1_1
230 #define GL_VERSION_1_1 1
248 #if defined(_MSC_VER)
257 # if defined(__MINGW32__) || defined(__CYGWIN__)
258 #include <inttypes.h>
275 #define GL_ACCUM 0x0100
276 #define GL_LOAD 0x0101
277 #define GL_RETURN 0x0102
278 #define GL_MULT 0x0103
279 #define GL_ADD 0x0104
280 #define GL_NEVER 0x0200
281 #define GL_LESS 0x0201
282 #define GL_EQUAL 0x0202
283 #define GL_LEQUAL 0x0203
284 #define GL_GREATER 0x0204
285 #define GL_NOTEQUAL 0x0205
286 #define GL_GEQUAL 0x0206
287 #define GL_ALWAYS 0x0207
288 #define GL_CURRENT_BIT 0x00000001
289 #define GL_POINT_BIT 0x00000002
290 #define GL_LINE_BIT 0x00000004
291 #define GL_POLYGON_BIT 0x00000008
292 #define GL_POLYGON_STIPPLE_BIT 0x00000010
293 #define GL_PIXEL_MODE_BIT 0x00000020
294 #define GL_LIGHTING_BIT 0x00000040
295 #define GL_FOG_BIT 0x00000080
296 #define GL_DEPTH_BUFFER_BIT 0x00000100
297 #define GL_ACCUM_BUFFER_BIT 0x00000200
298 #define GL_STENCIL_BUFFER_BIT 0x00000400
299 #define GL_VIEWPORT_BIT 0x00000800
300 #define GL_TRANSFORM_BIT 0x00001000
301 #define GL_ENABLE_BIT 0x00002000
302 #define GL_COLOR_BUFFER_BIT 0x00004000
303 #define GL_HINT_BIT 0x00008000
304 #define GL_EVAL_BIT 0x00010000
305 #define GL_LIST_BIT 0x00020000
306 #define GL_TEXTURE_BIT 0x00040000
307 #define GL_SCISSOR_BIT 0x00080000
308 #define GL_ALL_ATTRIB_BITS 0x000fffff
309 #define GL_POINTS 0x0000
310 #define GL_LINES 0x0001
311 #define GL_LINE_LOOP 0x0002
312 #define GL_LINE_STRIP 0x0003
313 #define GL_TRIANGLES 0x0004
314 #define GL_TRIANGLE_STRIP 0x0005
315 #define GL_TRIANGLE_FAN 0x0006
316 #define GL_QUADS 0x0007
317 #define GL_QUAD_STRIP 0x0008
318 #define GL_POLYGON 0x0009
321 #define GL_SRC_COLOR 0x0300
322 #define GL_ONE_MINUS_SRC_COLOR 0x0301
323 #define GL_SRC_ALPHA 0x0302
324 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
325 #define GL_DST_ALPHA 0x0304
326 #define GL_ONE_MINUS_DST_ALPHA 0x0305
327 #define GL_DST_COLOR 0x0306
328 #define GL_ONE_MINUS_DST_COLOR 0x0307
329 #define GL_SRC_ALPHA_SATURATE 0x0308
332 #define GL_CLIP_PLANE0 0x3000
333 #define GL_CLIP_PLANE1 0x3001
334 #define GL_CLIP_PLANE2 0x3002
335 #define GL_CLIP_PLANE3 0x3003
336 #define GL_CLIP_PLANE4 0x3004
337 #define GL_CLIP_PLANE5 0x3005
338 #define GL_BYTE 0x1400
339 #define GL_UNSIGNED_BYTE 0x1401
340 #define GL_SHORT 0x1402
341 #define GL_UNSIGNED_SHORT 0x1403
342 #define GL_INT 0x1404
343 #define GL_UNSIGNED_INT 0x1405
344 #define GL_FLOAT 0x1406
345 #define GL_2_BYTES 0x1407
346 #define GL_3_BYTES 0x1408
347 #define GL_4_BYTES 0x1409
348 #define GL_DOUBLE 0x140A
350 #define GL_FRONT_LEFT 0x0400
351 #define GL_FRONT_RIGHT 0x0401
352 #define GL_BACK_LEFT 0x0402
353 #define GL_BACK_RIGHT 0x0403
354 #define GL_FRONT 0x0404
355 #define GL_BACK 0x0405
356 #define GL_LEFT 0x0406
357 #define GL_RIGHT 0x0407
358 #define GL_FRONT_AND_BACK 0x0408
359 #define GL_AUX0 0x0409
360 #define GL_AUX1 0x040A
361 #define GL_AUX2 0x040B
362 #define GL_AUX3 0x040C
363 #define GL_NO_ERROR 0
364 #define GL_INVALID_ENUM 0x0500
365 #define GL_INVALID_VALUE 0x0501
366 #define GL_INVALID_OPERATION 0x0502
367 #define GL_STACK_OVERFLOW 0x0503
368 #define GL_STACK_UNDERFLOW 0x0504
369 #define GL_OUT_OF_MEMORY 0x0505
372 #define GL_3D_COLOR 0x0602
373 #define GL_3D_COLOR_TEXTURE 0x0603
374 #define GL_4D_COLOR_TEXTURE 0x0604
375 #define GL_PASS_THROUGH_TOKEN 0x0700
376 #define GL_POINT_TOKEN 0x0701
377 #define GL_LINE_TOKEN 0x0702
378 #define GL_POLYGON_TOKEN 0x0703
379 #define GL_BITMAP_TOKEN 0x0704
380 #define GL_DRAW_PIXEL_TOKEN 0x0705
381 #define GL_COPY_PIXEL_TOKEN 0x0706
382 #define GL_LINE_RESET_TOKEN 0x0707
383 #define GL_EXP 0x0800
384 #define GL_EXP2 0x0801
386 #define GL_CCW 0x0901
387 #define GL_COEFF 0x0A00
388 #define GL_ORDER 0x0A01
389 #define GL_DOMAIN 0x0A02
390 #define GL_CURRENT_COLOR 0x0B00
391 #define GL_CURRENT_INDEX 0x0B01
392 #define GL_CURRENT_NORMAL 0x0B02
393 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
394 #define GL_CURRENT_RASTER_COLOR 0x0B04
395 #define GL_CURRENT_RASTER_INDEX 0x0B05
396 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
397 #define GL_CURRENT_RASTER_POSITION 0x0B07
398 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
399 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
400 #define GL_POINT_SMOOTH 0x0B10
401 #define GL_POINT_SIZE 0x0B11
402 #define GL_POINT_SIZE_RANGE 0x0B12
403 #define GL_POINT_SIZE_GRANULARITY 0x0B13
404 #define GL_LINE_SMOOTH 0x0B20
405 #define GL_LINE_WIDTH 0x0B21
406 #define GL_LINE_WIDTH_RANGE 0x0B22
407 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
408 #define GL_LINE_STIPPLE 0x0B24
409 #define GL_LINE_STIPPLE_PATTERN 0x0B25
410 #define GL_LINE_STIPPLE_REPEAT 0x0B26
411 #define GL_LIST_MODE 0x0B30
412 #define GL_MAX_LIST_NESTING 0x0B31
413 #define GL_LIST_BASE 0x0B32
414 #define GL_LIST_INDEX 0x0B33
415 #define GL_POLYGON_MODE 0x0B40
416 #define GL_POLYGON_SMOOTH 0x0B41
417 #define GL_POLYGON_STIPPLE 0x0B42
418 #define GL_EDGE_FLAG 0x0B43
419 #define GL_CULL_FACE 0x0B44
420 #define GL_CULL_FACE_MODE 0x0B45
421 #define GL_FRONT_FACE 0x0B46
422 #define GL_LIGHTING 0x0B50
423 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
424 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
425 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
426 #define GL_SHADE_MODEL 0x0B54
427 #define GL_COLOR_MATERIAL_FACE 0x0B55
428 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
429 #define GL_COLOR_MATERIAL 0x0B57
430 #define GL_FOG 0x0B60
431 #define GL_FOG_INDEX 0x0B61
432 #define GL_FOG_DENSITY 0x0B62
433 #define GL_FOG_START 0x0B63
434 #define GL_FOG_END 0x0B64
435 #define GL_FOG_MODE 0x0B65
436 #define GL_FOG_COLOR 0x0B66
437 #define GL_DEPTH_RANGE 0x0B70
438 #define GL_DEPTH_TEST 0x0B71
439 #define GL_DEPTH_WRITEMASK 0x0B72
440 #define GL_DEPTH_CLEAR_VALUE 0x0B73
441 #define GL_DEPTH_FUNC 0x0B74
442 #define GL_ACCUM_CLEAR_VALUE 0x0B80
443 #define GL_STENCIL_TEST 0x0B90
444 #define GL_STENCIL_CLEAR_VALUE 0x0B91
445 #define GL_STENCIL_FUNC 0x0B92
446 #define GL_STENCIL_VALUE_MASK 0x0B93
447 #define GL_STENCIL_FAIL 0x0B94
448 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
449 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
450 #define GL_STENCIL_REF 0x0B97
451 #define GL_STENCIL_WRITEMASK 0x0B98
452 #define GL_MATRIX_MODE 0x0BA0
453 #define GL_NORMALIZE 0x0BA1
454 #define GL_VIEWPORT 0x0BA2
455 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
456 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
457 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
458 #define GL_MODELVIEW_MATRIX 0x0BA6
459 #define GL_PROJECTION_MATRIX 0x0BA7
460 #define GL_TEXTURE_MATRIX 0x0BA8
461 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
462 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
463 #define GL_ALPHA_TEST 0x0BC0
464 #define GL_ALPHA_TEST_FUNC 0x0BC1
465 #define GL_ALPHA_TEST_REF 0x0BC2
466 #define GL_DITHER 0x0BD0
467 #define GL_BLEND_DST 0x0BE0
468 #define GL_BLEND_SRC 0x0BE1
469 #define GL_BLEND 0x0BE2
470 #define GL_LOGIC_OP_MODE 0x0BF0
471 #define GL_INDEX_LOGIC_OP 0x0BF1
472 #define GL_COLOR_LOGIC_OP 0x0BF2
473 #define GL_AUX_BUFFERS 0x0C00
474 #define GL_DRAW_BUFFER 0x0C01
475 #define GL_READ_BUFFER 0x0C02
476 #define GL_SCISSOR_BOX 0x0C10
477 #define GL_SCISSOR_TEST 0x0C11
478 #define GL_INDEX_CLEAR_VALUE 0x0C20
479 #define GL_INDEX_WRITEMASK 0x0C21
480 #define GL_COLOR_CLEAR_VALUE 0x0C22
481 #define GL_COLOR_WRITEMASK 0x0C23
482 #define GL_INDEX_MODE 0x0C30
483 #define GL_RGBA_MODE 0x0C31
484 #define GL_DOUBLEBUFFER 0x0C32
485 #define GL_STEREO 0x0C33
486 #define GL_RENDER_MODE 0x0C40
487 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
488 #define GL_POINT_SMOOTH_HINT 0x0C51
489 #define GL_LINE_SMOOTH_HINT 0x0C52
490 #define GL_POLYGON_SMOOTH_HINT 0x0C53
491 #define GL_FOG_HINT 0x0C54
492 #define GL_TEXTURE_GEN_S 0x0C60
493 #define GL_TEXTURE_GEN_T 0x0C61
494 #define GL_TEXTURE_GEN_R 0x0C62
495 #define GL_TEXTURE_GEN_Q 0x0C63
496 #define GL_PIXEL_MAP_I_TO_I 0x0C70
497 #define GL_PIXEL_MAP_S_TO_S 0x0C71
498 #define GL_PIXEL_MAP_I_TO_R 0x0C72
499 #define GL_PIXEL_MAP_I_TO_G 0x0C73
500 #define GL_PIXEL_MAP_I_TO_B 0x0C74
501 #define GL_PIXEL_MAP_I_TO_A 0x0C75
502 #define GL_PIXEL_MAP_R_TO_R 0x0C76
503 #define GL_PIXEL_MAP_G_TO_G 0x0C77
504 #define GL_PIXEL_MAP_B_TO_B 0x0C78
505 #define GL_PIXEL_MAP_A_TO_A 0x0C79
506 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
507 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
508 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
509 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
510 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
511 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
512 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
513 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
514 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
515 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
516 #define GL_UNPACK_SWAP_BYTES 0x0CF0
517 #define GL_UNPACK_LSB_FIRST 0x0CF1
518 #define GL_UNPACK_ROW_LENGTH 0x0CF2
519 #define GL_UNPACK_SKIP_ROWS 0x0CF3
520 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
521 #define GL_UNPACK_ALIGNMENT 0x0CF5
522 #define GL_PACK_SWAP_BYTES 0x0D00
523 #define GL_PACK_LSB_FIRST 0x0D01
524 #define GL_PACK_ROW_LENGTH 0x0D02
525 #define GL_PACK_SKIP_ROWS 0x0D03
526 #define GL_PACK_SKIP_PIXELS 0x0D04
527 #define GL_PACK_ALIGNMENT 0x0D05
528 #define GL_MAP_COLOR 0x0D10
529 #define GL_MAP_STENCIL 0x0D11
530 #define GL_INDEX_SHIFT 0x0D12
531 #define GL_INDEX_OFFSET 0x0D13
532 #define GL_RED_SCALE 0x0D14
533 #define GL_RED_BIAS 0x0D15
534 #define GL_ZOOM_X 0x0D16
535 #define GL_ZOOM_Y 0x0D17
536 #define GL_GREEN_SCALE 0x0D18
537 #define GL_GREEN_BIAS 0x0D19
538 #define GL_BLUE_SCALE 0x0D1A
539 #define GL_BLUE_BIAS 0x0D1B
540 #define GL_ALPHA_SCALE 0x0D1C
541 #define GL_ALPHA_BIAS 0x0D1D
542 #define GL_DEPTH_SCALE 0x0D1E
543 #define GL_DEPTH_BIAS 0x0D1F
544 #define GL_MAX_EVAL_ORDER 0x0D30
545 #define GL_MAX_LIGHTS 0x0D31
546 #define GL_MAX_CLIP_PLANES 0x0D32
547 #define GL_MAX_TEXTURE_SIZE 0x0D33
548 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
549 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
550 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
551 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
552 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
553 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
554 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
555 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
556 #define GL_SUBPIXEL_BITS 0x0D50
557 #define GL_INDEX_BITS 0x0D51
558 #define GL_RED_BITS 0x0D52
559 #define GL_GREEN_BITS 0x0D53
560 #define GL_BLUE_BITS 0x0D54
561 #define GL_ALPHA_BITS 0x0D55
562 #define GL_DEPTH_BITS 0x0D56
563 #define GL_STENCIL_BITS 0x0D57
564 #define GL_ACCUM_RED_BITS 0x0D58
565 #define GL_ACCUM_GREEN_BITS 0x0D59
566 #define GL_ACCUM_BLUE_BITS 0x0D5A
567 #define GL_ACCUM_ALPHA_BITS 0x0D5B
568 #define GL_NAME_STACK_DEPTH 0x0D70
569 #define GL_AUTO_NORMAL 0x0D80
570 #define GL_MAP1_COLOR_4 0x0D90
571 #define GL_MAP1_INDEX 0x0D91
572 #define GL_MAP1_NORMAL 0x0D92
573 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
574 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
575 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
576 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
577 #define GL_MAP1_VERTEX_3 0x0D97
578 #define GL_MAP1_VERTEX_4 0x0D98
579 #define GL_MAP2_COLOR_4 0x0DB0
580 #define GL_MAP2_INDEX 0x0DB1
581 #define GL_MAP2_NORMAL 0x0DB2
582 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
583 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
584 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
585 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
586 #define GL_MAP2_VERTEX_3 0x0DB7
587 #define GL_MAP2_VERTEX_4 0x0DB8
588 #define GL_MAP1_GRID_DOMAIN 0x0DD0
589 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
590 #define GL_MAP2_GRID_DOMAIN 0x0DD2
591 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
592 #define GL_TEXTURE_1D 0x0DE0
593 #define GL_TEXTURE_2D 0x0DE1
594 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
595 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
596 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
597 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
598 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
599 #define GL_TEXTURE_WIDTH 0x1000
600 #define GL_TEXTURE_HEIGHT 0x1001
601 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
602 #define GL_TEXTURE_BORDER_COLOR 0x1004
603 #define GL_TEXTURE_BORDER 0x1005
604 #define GL_DONT_CARE 0x1100
605 #define GL_FASTEST 0x1101
606 #define GL_NICEST 0x1102
607 #define GL_LIGHT0 0x4000
608 #define GL_LIGHT1 0x4001
609 #define GL_LIGHT2 0x4002
610 #define GL_LIGHT3 0x4003
611 #define GL_LIGHT4 0x4004
612 #define GL_LIGHT5 0x4005
613 #define GL_LIGHT6 0x4006
614 #define GL_LIGHT7 0x4007
615 #define GL_AMBIENT 0x1200
616 #define GL_DIFFUSE 0x1201
617 #define GL_SPECULAR 0x1202
618 #define GL_POSITION 0x1203
619 #define GL_SPOT_DIRECTION 0x1204
620 #define GL_SPOT_EXPONENT 0x1205
621 #define GL_SPOT_CUTOFF 0x1206
622 #define GL_CONSTANT_ATTENUATION 0x1207
623 #define GL_LINEAR_ATTENUATION 0x1208
624 #define GL_QUADRATIC_ATTENUATION 0x1209
625 #define GL_COMPILE 0x1300
626 #define GL_COMPILE_AND_EXECUTE 0x1301
627 #define GL_CLEAR 0x1500
628 #define GL_AND 0x1501
629 #define GL_AND_REVERSE 0x1502
630 #define GL_COPY 0x1503
631 #define GL_AND_INVERTED 0x1504
632 #define GL_NOOP 0x1505
633 #define GL_XOR 0x1506
635 #define GL_NOR 0x1508
636 #define GL_EQUIV 0x1509
637 #define GL_INVERT 0x150A
638 #define GL_OR_REVERSE 0x150B
639 #define GL_COPY_INVERTED 0x150C
640 #define GL_OR_INVERTED 0x150D
641 #define GL_NAND 0x150E
642 #define GL_SET 0x150F
643 #define GL_EMISSION 0x1600
644 #define GL_SHININESS 0x1601
645 #define GL_AMBIENT_AND_DIFFUSE 0x1602
646 #define GL_COLOR_INDEXES 0x1603
647 #define GL_MODELVIEW 0x1700
648 #define GL_PROJECTION 0x1701
649 #define GL_TEXTURE 0x1702
650 #define GL_COLOR 0x1800
651 #define GL_DEPTH 0x1801
652 #define GL_STENCIL 0x1802
653 #define GL_COLOR_INDEX 0x1900
654 #define GL_STENCIL_INDEX 0x1901
655 #define GL_DEPTH_COMPONENT 0x1902
656 #define GL_RED 0x1903
657 #define GL_GREEN 0x1904
658 #define GL_BLUE 0x1905
659 #define GL_ALPHA 0x1906
660 #define GL_RGB 0x1907
661 #define GL_RGBA 0x1908
662 #define GL_LUMINANCE 0x1909
663 #define GL_LUMINANCE_ALPHA 0x190A
664 #define GL_BITMAP 0x1A00
665 #define GL_POINT 0x1B00
666 #define GL_LINE 0x1B01
667 #define GL_FILL 0x1B02
668 #define GL_RENDER 0x1C00
669 #define GL_FEEDBACK 0x1C01
670 #define GL_SELECT 0x1C02
671 #define GL_FLAT 0x1D00
672 #define GL_SMOOTH 0x1D01
673 #define GL_KEEP 0x1E00
674 #define GL_REPLACE 0x1E01
675 #define GL_INCR 0x1E02
676 #define GL_DECR 0x1E03
677 #define GL_VENDOR 0x1F00
678 #define GL_RENDERER 0x1F01
679 #define GL_VERSION 0x1F02
680 #define GL_EXTENSIONS 0x1F03
685 #define GL_MODULATE 0x2100
686 #define GL_DECAL 0x2101
687 #define GL_TEXTURE_ENV_MODE 0x2200
688 #define GL_TEXTURE_ENV_COLOR 0x2201
689 #define GL_TEXTURE_ENV 0x2300
690 #define GL_EYE_LINEAR 0x2400
691 #define GL_OBJECT_LINEAR 0x2401
692 #define GL_SPHERE_MAP 0x2402
693 #define GL_TEXTURE_GEN_MODE 0x2500
694 #define GL_OBJECT_PLANE 0x2501
695 #define GL_EYE_PLANE 0x2502
696 #define GL_NEAREST 0x2600
697 #define GL_LINEAR 0x2601
698 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
699 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
700 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
701 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
702 #define GL_TEXTURE_MAG_FILTER 0x2800
703 #define GL_TEXTURE_MIN_FILTER 0x2801
704 #define GL_TEXTURE_WRAP_S 0x2802
705 #define GL_TEXTURE_WRAP_T 0x2803
706 #define GL_CLAMP 0x2900
707 #define GL_REPEAT 0x2901
708 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
709 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
710 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
711 #define GL_POLYGON_OFFSET_FACTOR 0x8038
712 #define GL_POLYGON_OFFSET_UNITS 0x2A00
713 #define GL_POLYGON_OFFSET_POINT 0x2A01
714 #define GL_POLYGON_OFFSET_LINE 0x2A02
715 #define GL_POLYGON_OFFSET_FILL 0x8037
716 #define GL_ALPHA4 0x803B
717 #define GL_ALPHA8 0x803C
718 #define GL_ALPHA12 0x803D
719 #define GL_ALPHA16 0x803E
720 #define GL_LUMINANCE4 0x803F
721 #define GL_LUMINANCE8 0x8040
722 #define GL_LUMINANCE12 0x8041
723 #define GL_LUMINANCE16 0x8042
724 #define GL_LUMINANCE4_ALPHA4 0x8043
725 #define GL_LUMINANCE6_ALPHA2 0x8044
726 #define GL_LUMINANCE8_ALPHA8 0x8045
727 #define GL_LUMINANCE12_ALPHA4 0x8046
728 #define GL_LUMINANCE12_ALPHA12 0x8047
729 #define GL_LUMINANCE16_ALPHA16 0x8048
730 #define GL_INTENSITY 0x8049
731 #define GL_INTENSITY4 0x804A
732 #define GL_INTENSITY8 0x804B
733 #define GL_INTENSITY12 0x804C
734 #define GL_INTENSITY16 0x804D
735 #define GL_R3_G3_B2 0x2A10
736 #define GL_RGB4 0x804F
737 #define GL_RGB5 0x8050
738 #define GL_RGB8 0x8051
739 #define GL_RGB10 0x8052
740 #define GL_RGB12 0x8053
741 #define GL_RGB16 0x8054
742 #define GL_RGBA2 0x8055
743 #define GL_RGBA4 0x8056
744 #define GL_RGB5_A1 0x8057
745 #define GL_RGBA8 0x8058
746 #define GL_RGB10_A2 0x8059
747 #define GL_RGBA12 0x805A
748 #define GL_RGBA16 0x805B
749 #define GL_TEXTURE_RED_SIZE 0x805C
750 #define GL_TEXTURE_GREEN_SIZE 0x805D
751 #define GL_TEXTURE_BLUE_SIZE 0x805E
752 #define GL_TEXTURE_ALPHA_SIZE 0x805F
753 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
754 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
755 #define GL_PROXY_TEXTURE_1D 0x8063
756 #define GL_PROXY_TEXTURE_2D 0x8064
757 #define GL_TEXTURE_PRIORITY 0x8066
758 #define GL_TEXTURE_RESIDENT 0x8067
759 #define GL_TEXTURE_BINDING_1D 0x8068
760 #define GL_TEXTURE_BINDING_2D 0x8069
761 #define GL_VERTEX_ARRAY 0x8074
762 #define GL_NORMAL_ARRAY 0x8075
763 #define GL_COLOR_ARRAY 0x8076
764 #define GL_INDEX_ARRAY 0x8077
765 #define GL_TEXTURE_COORD_ARRAY 0x8078
766 #define GL_EDGE_FLAG_ARRAY 0x8079
767 #define GL_VERTEX_ARRAY_SIZE 0x807A
768 #define GL_VERTEX_ARRAY_TYPE 0x807B
769 #define GL_VERTEX_ARRAY_STRIDE 0x807C
770 #define GL_NORMAL_ARRAY_TYPE 0x807E
771 #define GL_NORMAL_ARRAY_STRIDE 0x807F
772 #define GL_COLOR_ARRAY_SIZE 0x8081
773 #define GL_COLOR_ARRAY_TYPE 0x8082
774 #define GL_COLOR_ARRAY_STRIDE 0x8083
775 #define GL_INDEX_ARRAY_TYPE 0x8085
776 #define GL_INDEX_ARRAY_STRIDE 0x8086
777 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
778 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
779 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
780 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
781 #define GL_VERTEX_ARRAY_POINTER 0x808E
782 #define GL_NORMAL_ARRAY_POINTER 0x808F
783 #define GL_COLOR_ARRAY_POINTER 0x8090
784 #define GL_INDEX_ARRAY_POINTER 0x8091
785 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
786 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
787 #define GL_V2F 0x2A20
788 #define GL_V3F 0x2A21
789 #define GL_C4UB_V2F 0x2A22
790 #define GL_C4UB_V3F 0x2A23
791 #define GL_C3F_V3F 0x2A24
792 #define GL_N3F_V3F 0x2A25
793 #define GL_C4F_N3F_V3F 0x2A26
794 #define GL_T2F_V3F 0x2A27
795 #define GL_T4F_V4F 0x2A28
796 #define GL_T2F_C4UB_V3F 0x2A29
797 #define GL_T2F_C3F_V3F 0x2A2A
798 #define GL_T2F_N3F_V3F 0x2A2B
799 #define GL_T2F_C4F_N3F_V3F 0x2A2C
800 #define GL_T4F_C4F_N3F_V4F 0x2A2D
801 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
802 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
803 #define GL_COLOR_INDEX1_EXT 0x80E2
804 #define GL_COLOR_INDEX2_EXT 0x80E3
805 #define GL_COLOR_INDEX4_EXT 0x80E4
806 #define GL_COLOR_INDEX8_EXT 0x80E5
807 #define GL_COLOR_INDEX12_EXT 0x80E6
808 #define GL_COLOR_INDEX16_EXT 0x80E7
1147 #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
1154 #if defined(__APPLE__) && defined(__MACH__)
1155 #include <OpenGL/glu.h>
1162 #ifndef GL_VERSION_1_2
1163 #define GL_VERSION_1_2 1
1165 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1166 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1167 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1168 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1169 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1170 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1171 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1172 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1173 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1174 #define GL_RESCALE_NORMAL 0x803A
1175 #define GL_TEXTURE_BINDING_3D 0x806A
1176 #define GL_PACK_SKIP_IMAGES 0x806B
1177 #define GL_PACK_IMAGE_HEIGHT 0x806C
1178 #define GL_UNPACK_SKIP_IMAGES 0x806D
1179 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1180 #define GL_TEXTURE_3D 0x806F
1181 #define GL_PROXY_TEXTURE_3D 0x8070
1182 #define GL_TEXTURE_DEPTH 0x8071
1183 #define GL_TEXTURE_WRAP_R 0x8072
1184 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1185 #define GL_BGR 0x80E0
1186 #define GL_BGRA 0x80E1
1187 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1188 #define GL_MAX_ELEMENTS_INDICES 0x80E9
1189 #define GL_CLAMP_TO_EDGE 0x812F
1190 #define GL_TEXTURE_MIN_LOD 0x813A
1191 #define GL_TEXTURE_MAX_LOD 0x813B
1192 #define GL_TEXTURE_BASE_LEVEL 0x813C
1193 #define GL_TEXTURE_MAX_LEVEL 0x813D
1194 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1195 #define GL_SINGLE_COLOR 0x81F9
1196 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1197 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1198 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
1199 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1200 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1201 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1202 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1203 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1204 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1205 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1210 typedef void (
GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const GLvoid *
pixels);
1212 #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
1213 #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
1214 #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
1215 #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
1217 #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
1223 #ifndef GL_VERSION_1_3
1224 #define GL_VERSION_1_3 1
1226 #define GL_MULTISAMPLE 0x809D
1227 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1228 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1229 #define GL_SAMPLE_COVERAGE 0x80A0
1230 #define GL_SAMPLE_BUFFERS 0x80A8
1231 #define GL_SAMPLES 0x80A9
1232 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1233 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1234 #define GL_CLAMP_TO_BORDER 0x812D
1235 #define GL_TEXTURE0 0x84C0
1236 #define GL_TEXTURE1 0x84C1
1237 #define GL_TEXTURE2 0x84C2
1238 #define GL_TEXTURE3 0x84C3
1239 #define GL_TEXTURE4 0x84C4
1240 #define GL_TEXTURE5 0x84C5
1241 #define GL_TEXTURE6 0x84C6
1242 #define GL_TEXTURE7 0x84C7
1243 #define GL_TEXTURE8 0x84C8
1244 #define GL_TEXTURE9 0x84C9
1245 #define GL_TEXTURE10 0x84CA
1246 #define GL_TEXTURE11 0x84CB
1247 #define GL_TEXTURE12 0x84CC
1248 #define GL_TEXTURE13 0x84CD
1249 #define GL_TEXTURE14 0x84CE
1250 #define GL_TEXTURE15 0x84CF
1251 #define GL_TEXTURE16 0x84D0
1252 #define GL_TEXTURE17 0x84D1
1253 #define GL_TEXTURE18 0x84D2
1254 #define GL_TEXTURE19 0x84D3
1255 #define GL_TEXTURE20 0x84D4
1256 #define GL_TEXTURE21 0x84D5
1257 #define GL_TEXTURE22 0x84D6
1258 #define GL_TEXTURE23 0x84D7
1259 #define GL_TEXTURE24 0x84D8
1260 #define GL_TEXTURE25 0x84D9
1261 #define GL_TEXTURE26 0x84DA
1262 #define GL_TEXTURE27 0x84DB
1263 #define GL_TEXTURE28 0x84DC
1264 #define GL_TEXTURE29 0x84DD
1265 #define GL_TEXTURE30 0x84DE
1266 #define GL_TEXTURE31 0x84DF
1267 #define GL_ACTIVE_TEXTURE 0x84E0
1268 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1269 #define GL_MAX_TEXTURE_UNITS 0x84E2
1270 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1271 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1272 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1273 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1274 #define GL_SUBTRACT 0x84E7
1275 #define GL_COMPRESSED_ALPHA 0x84E9
1276 #define GL_COMPRESSED_LUMINANCE 0x84EA
1277 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1278 #define GL_COMPRESSED_INTENSITY 0x84EC
1279 #define GL_COMPRESSED_RGB 0x84ED
1280 #define GL_COMPRESSED_RGBA 0x84EE
1281 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1282 #define GL_NORMAL_MAP 0x8511
1283 #define GL_REFLECTION_MAP 0x8512
1284 #define GL_TEXTURE_CUBE_MAP 0x8513
1285 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1286 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1287 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1288 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1289 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1290 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1291 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1292 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1293 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1294 #define GL_COMBINE 0x8570
1295 #define GL_COMBINE_RGB 0x8571
1296 #define GL_COMBINE_ALPHA 0x8572
1297 #define GL_RGB_SCALE 0x8573
1298 #define GL_ADD_SIGNED 0x8574
1299 #define GL_INTERPOLATE 0x8575
1300 #define GL_CONSTANT 0x8576
1301 #define GL_PRIMARY_COLOR 0x8577
1302 #define GL_PREVIOUS 0x8578
1303 #define GL_SOURCE0_RGB 0x8580
1304 #define GL_SOURCE1_RGB 0x8581
1305 #define GL_SOURCE2_RGB 0x8582
1306 #define GL_SOURCE0_ALPHA 0x8588
1307 #define GL_SOURCE1_ALPHA 0x8589
1308 #define GL_SOURCE2_ALPHA 0x858A
1309 #define GL_OPERAND0_RGB 0x8590
1310 #define GL_OPERAND1_RGB 0x8591
1311 #define GL_OPERAND2_RGB 0x8592
1312 #define GL_OPERAND0_ALPHA 0x8598
1313 #define GL_OPERAND1_ALPHA 0x8599
1314 #define GL_OPERAND2_ALPHA 0x859A
1315 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1316 #define GL_TEXTURE_COMPRESSED 0x86A1
1317 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1318 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1319 #define GL_DOT3_RGB 0x86AE
1320 #define GL_DOT3_RGBA 0x86AF
1321 #define GL_MULTISAMPLE_BIT 0x20000000
1330 typedef void (
GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const GLvoid *
data);
1332 typedef void (
GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (
const GLdouble
m[16]);
1333 typedef void (
GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (
const GLfloat
m[16]);
1334 typedef void (
GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (
const GLdouble
m[16]);
1335 typedef void (
GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (
const GLfloat
m[16]);
1370 #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
1371 #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
1372 #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
1373 #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
1374 #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
1375 #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
1376 #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
1377 #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
1378 #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
1379 #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
1380 #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
1381 #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
1382 #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
1383 #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
1384 #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
1385 #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
1386 #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
1387 #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
1388 #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
1389 #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
1390 #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
1391 #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
1392 #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
1393 #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
1394 #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
1395 #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
1396 #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
1397 #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
1398 #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
1399 #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
1400 #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
1401 #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
1402 #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
1403 #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
1404 #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
1405 #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
1406 #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
1407 #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
1408 #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
1409 #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
1410 #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
1411 #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
1412 #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
1413 #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
1414 #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
1415 #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
1417 #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
1423 #ifndef GL_VERSION_1_4
1424 #define GL_VERSION_1_4 1
1426 #define GL_BLEND_DST_RGB 0x80C8
1427 #define GL_BLEND_SRC_RGB 0x80C9
1428 #define GL_BLEND_DST_ALPHA 0x80CA
1429 #define GL_BLEND_SRC_ALPHA 0x80CB
1430 #define GL_POINT_SIZE_MIN 0x8126
1431 #define GL_POINT_SIZE_MAX 0x8127
1432 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
1433 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
1434 #define GL_GENERATE_MIPMAP 0x8191
1435 #define GL_GENERATE_MIPMAP_HINT 0x8192
1436 #define GL_DEPTH_COMPONENT16 0x81A5
1437 #define GL_DEPTH_COMPONENT24 0x81A6
1438 #define GL_DEPTH_COMPONENT32 0x81A7
1439 #define GL_MIRRORED_REPEAT 0x8370
1440 #define GL_FOG_COORDINATE_SOURCE 0x8450
1441 #define GL_FOG_COORDINATE 0x8451
1442 #define GL_FRAGMENT_DEPTH 0x8452
1443 #define GL_CURRENT_FOG_COORDINATE 0x8453
1444 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
1445 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
1446 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
1447 #define GL_FOG_COORDINATE_ARRAY 0x8457
1448 #define GL_COLOR_SUM 0x8458
1449 #define GL_CURRENT_SECONDARY_COLOR 0x8459
1450 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
1451 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
1452 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
1453 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
1454 #define GL_SECONDARY_COLOR_ARRAY 0x845E
1455 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
1456 #define GL_TEXTURE_FILTER_CONTROL 0x8500
1457 #define GL_TEXTURE_LOD_BIAS 0x8501
1458 #define GL_INCR_WRAP 0x8507
1459 #define GL_DECR_WRAP 0x8508
1460 #define GL_TEXTURE_DEPTH_SIZE 0x884A
1461 #define GL_DEPTH_TEXTURE_MODE 0x884B
1462 #define GL_TEXTURE_COMPARE_MODE 0x884C
1463 #define GL_TEXTURE_COMPARE_FUNC 0x884D
1464 #define GL_COMPARE_R_TO_TEXTURE 0x884E
1481 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (
const GLbyte *
v);
1483 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (
const GLdouble *
v);
1485 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (
const GLfloat *
v);
1487 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (
const GLint *
v);
1489 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (
const GLshort *
v);
1491 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (
const GLubyte *
v);
1493 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (
const GLuint *
v);
1495 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (
const GLushort *
v);
1498 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (
const GLdouble *
p);
1506 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (
const GLdouble *
p);
1507 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
1511 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort
x, GLshort
y, GLshort
z);
1514 #define glBlendColor GLEW_GET_FUN(__glewBlendColor)
1515 #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
1516 #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
1517 #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
1518 #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
1519 #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
1520 #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
1521 #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
1522 #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
1523 #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
1524 #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
1525 #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
1526 #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
1527 #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
1528 #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
1529 #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
1530 #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
1531 #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
1532 #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
1533 #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
1534 #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
1535 #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
1536 #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
1537 #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
1538 #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
1539 #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
1540 #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
1541 #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
1542 #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
1543 #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
1544 #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
1545 #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
1546 #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
1547 #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
1548 #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
1549 #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
1550 #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
1551 #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
1552 #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
1553 #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
1554 #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
1555 #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
1556 #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
1557 #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
1558 #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
1559 #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
1560 #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
1562 #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
1568 #ifndef GL_VERSION_1_5
1569 #define GL_VERSION_1_5 1
1571 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
1572 #define GL_FOG_COORD GL_FOG_COORDINATE
1573 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
1574 #define GL_SRC0_RGB GL_SOURCE0_RGB
1575 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
1576 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
1577 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
1578 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
1579 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
1580 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
1581 #define GL_SRC1_RGB GL_SOURCE1_RGB
1582 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
1583 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
1584 #define GL_SRC2_RGB GL_SOURCE2_RGB
1585 #define GL_BUFFER_SIZE 0x8764
1586 #define GL_BUFFER_USAGE 0x8765
1587 #define GL_QUERY_COUNTER_BITS 0x8864
1588 #define GL_CURRENT_QUERY 0x8865
1589 #define GL_QUERY_RESULT 0x8866
1590 #define GL_QUERY_RESULT_AVAILABLE 0x8867
1591 #define GL_ARRAY_BUFFER 0x8892
1592 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
1593 #define GL_ARRAY_BUFFER_BINDING 0x8894
1594 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
1595 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
1596 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
1597 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
1598 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
1599 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
1600 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
1601 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
1602 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
1603 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
1604 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
1605 #define GL_READ_ONLY 0x88B8
1606 #define GL_WRITE_ONLY 0x88B9
1607 #define GL_READ_WRITE 0x88BA
1608 #define GL_BUFFER_ACCESS 0x88BB
1609 #define GL_BUFFER_MAPPED 0x88BC
1610 #define GL_BUFFER_MAP_POINTER 0x88BD
1611 #define GL_STREAM_DRAW 0x88E0
1612 #define GL_STREAM_READ 0x88E1
1613 #define GL_STREAM_COPY 0x88E2
1614 #define GL_STATIC_DRAW 0x88E4
1615 #define GL_STATIC_READ 0x88E5
1616 #define GL_STATIC_COPY 0x88E6
1617 #define GL_DYNAMIC_DRAW 0x88E8
1618 #define GL_DYNAMIC_READ 0x88E9
1619 #define GL_DYNAMIC_COPY 0x88EA
1620 #define GL_SAMPLES_PASSED 0x8914
1645 #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
1646 #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
1647 #define glBufferData GLEW_GET_FUN(__glewBufferData)
1648 #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
1649 #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
1650 #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
1651 #define glEndQuery GLEW_GET_FUN(__glewEndQuery)
1652 #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
1653 #define glGenQueries GLEW_GET_FUN(__glewGenQueries)
1654 #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
1655 #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
1656 #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
1657 #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
1658 #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
1659 #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
1660 #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
1661 #define glIsQuery GLEW_GET_FUN(__glewIsQuery)
1662 #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
1663 #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
1665 #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
1671 #ifndef GL_VERSION_2_0
1672 #define GL_VERSION_2_0 1
1674 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
1675 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
1676 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
1677 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
1678 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
1679 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
1680 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
1681 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
1682 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
1683 #define GL_STENCIL_BACK_FUNC 0x8800
1684 #define GL_STENCIL_BACK_FAIL 0x8801
1685 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
1686 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
1687 #define GL_MAX_DRAW_BUFFERS 0x8824
1688 #define GL_DRAW_BUFFER0 0x8825
1689 #define GL_DRAW_BUFFER1 0x8826
1690 #define GL_DRAW_BUFFER2 0x8827
1691 #define GL_DRAW_BUFFER3 0x8828
1692 #define GL_DRAW_BUFFER4 0x8829
1693 #define GL_DRAW_BUFFER5 0x882A
1694 #define GL_DRAW_BUFFER6 0x882B
1695 #define GL_DRAW_BUFFER7 0x882C
1696 #define GL_DRAW_BUFFER8 0x882D
1697 #define GL_DRAW_BUFFER9 0x882E
1698 #define GL_DRAW_BUFFER10 0x882F
1699 #define GL_DRAW_BUFFER11 0x8830
1700 #define GL_DRAW_BUFFER12 0x8831
1701 #define GL_DRAW_BUFFER13 0x8832
1702 #define GL_DRAW_BUFFER14 0x8833
1703 #define GL_DRAW_BUFFER15 0x8834
1704 #define GL_BLEND_EQUATION_ALPHA 0x883D
1705 #define GL_POINT_SPRITE 0x8861
1706 #define GL_COORD_REPLACE 0x8862
1707 #define GL_MAX_VERTEX_ATTRIBS 0x8869
1708 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
1709 #define GL_MAX_TEXTURE_COORDS 0x8871
1710 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
1711 #define GL_FRAGMENT_SHADER 0x8B30
1712 #define GL_VERTEX_SHADER 0x8B31
1713 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
1714 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
1715 #define GL_MAX_VARYING_FLOATS 0x8B4B
1716 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
1717 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
1718 #define GL_SHADER_TYPE 0x8B4F
1719 #define GL_FLOAT_VEC2 0x8B50
1720 #define GL_FLOAT_VEC3 0x8B51
1721 #define GL_FLOAT_VEC4 0x8B52
1722 #define GL_INT_VEC2 0x8B53
1723 #define GL_INT_VEC3 0x8B54
1724 #define GL_INT_VEC4 0x8B55
1725 #define GL_BOOL 0x8B56
1726 #define GL_BOOL_VEC2 0x8B57
1727 #define GL_BOOL_VEC3 0x8B58
1728 #define GL_BOOL_VEC4 0x8B59
1729 #define GL_FLOAT_MAT2 0x8B5A
1730 #define GL_FLOAT_MAT3 0x8B5B
1731 #define GL_FLOAT_MAT4 0x8B5C
1732 #define GL_SAMPLER_1D 0x8B5D
1733 #define GL_SAMPLER_2D 0x8B5E
1734 #define GL_SAMPLER_3D 0x8B5F
1735 #define GL_SAMPLER_CUBE 0x8B60
1736 #define GL_SAMPLER_1D_SHADOW 0x8B61
1737 #define GL_SAMPLER_2D_SHADOW 0x8B62
1738 #define GL_DELETE_STATUS 0x8B80
1739 #define GL_COMPILE_STATUS 0x8B81
1740 #define GL_LINK_STATUS 0x8B82
1741 #define GL_VALIDATE_STATUS 0x8B83
1742 #define GL_INFO_LOG_LENGTH 0x8B84
1743 #define GL_ATTACHED_SHADERS 0x8B85
1744 #define GL_ACTIVE_UNIFORMS 0x8B86
1745 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
1746 #define GL_SHADER_SOURCE_LENGTH 0x8B88
1747 #define GL_ACTIVE_ATTRIBUTES 0x8B89
1748 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
1749 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
1750 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
1751 #define GL_CURRENT_PROGRAM 0x8B8D
1752 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
1753 #define GL_LOWER_LEFT 0x8CA1
1754 #define GL_UPPER_LEFT 0x8CA2
1755 #define GL_STENCIL_BACK_REF 0x8CA3
1756 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
1757 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
1841 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
1843 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint
index, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
1846 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint
index, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
1853 #define glAttachShader GLEW_GET_FUN(__glewAttachShader)
1854 #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
1855 #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
1856 #define glCompileShader GLEW_GET_FUN(__glewCompileShader)
1857 #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
1858 #define glCreateShader GLEW_GET_FUN(__glewCreateShader)
1859 #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
1860 #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
1861 #define glDetachShader GLEW_GET_FUN(__glewDetachShader)
1862 #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
1863 #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
1864 #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
1865 #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
1866 #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
1867 #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
1868 #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
1869 #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
1870 #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
1871 #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
1872 #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
1873 #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
1874 #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
1875 #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
1876 #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
1877 #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
1878 #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
1879 #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
1880 #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
1881 #define glIsProgram GLEW_GET_FUN(__glewIsProgram)
1882 #define glIsShader GLEW_GET_FUN(__glewIsShader)
1883 #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
1884 #define glShaderSource GLEW_GET_FUN(__glewShaderSource)
1885 #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
1886 #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
1887 #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
1888 #define glUniform1f GLEW_GET_FUN(__glewUniform1f)
1889 #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
1890 #define glUniform1i GLEW_GET_FUN(__glewUniform1i)
1891 #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
1892 #define glUniform2f GLEW_GET_FUN(__glewUniform2f)
1893 #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
1894 #define glUniform2i GLEW_GET_FUN(__glewUniform2i)
1895 #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
1896 #define glUniform3f GLEW_GET_FUN(__glewUniform3f)
1897 #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
1898 #define glUniform3i GLEW_GET_FUN(__glewUniform3i)
1899 #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
1900 #define glUniform4f GLEW_GET_FUN(__glewUniform4f)
1901 #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
1902 #define glUniform4i GLEW_GET_FUN(__glewUniform4i)
1903 #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
1904 #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
1905 #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
1906 #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
1907 #define glUseProgram GLEW_GET_FUN(__glewUseProgram)
1908 #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
1909 #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
1910 #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
1911 #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
1912 #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
1913 #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
1914 #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
1915 #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
1916 #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
1917 #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
1918 #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
1919 #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
1920 #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
1921 #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
1922 #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
1923 #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
1924 #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
1925 #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
1926 #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
1927 #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
1928 #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
1929 #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
1930 #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
1931 #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
1932 #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
1933 #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
1934 #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
1935 #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
1936 #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
1937 #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
1938 #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
1939 #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
1940 #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
1941 #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
1942 #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
1943 #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
1944 #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
1945 #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
1947 #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
1953 #ifndef GL_VERSION_2_1
1954 #define GL_VERSION_2_1 1
1956 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
1957 #define GL_PIXEL_PACK_BUFFER 0x88EB
1958 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
1959 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
1960 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
1961 #define GL_FLOAT_MAT2x3 0x8B65
1962 #define GL_FLOAT_MAT2x4 0x8B66
1963 #define GL_FLOAT_MAT3x2 0x8B67
1964 #define GL_FLOAT_MAT3x4 0x8B68
1965 #define GL_FLOAT_MAT4x2 0x8B69
1966 #define GL_FLOAT_MAT4x3 0x8B6A
1967 #define GL_SRGB 0x8C40
1968 #define GL_SRGB8 0x8C41
1969 #define GL_SRGB_ALPHA 0x8C42
1970 #define GL_SRGB8_ALPHA8 0x8C43
1971 #define GL_SLUMINANCE_ALPHA 0x8C44
1972 #define GL_SLUMINANCE8_ALPHA8 0x8C45
1973 #define GL_SLUMINANCE 0x8C46
1974 #define GL_SLUMINANCE8 0x8C47
1975 #define GL_COMPRESSED_SRGB 0x8C48
1976 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
1977 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
1978 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
1987 #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
1988 #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
1989 #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
1990 #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
1991 #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
1992 #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
1994 #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
2000 #ifndef GL_VERSION_3_0
2001 #define GL_VERSION_3_0 1
2003 #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
2004 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
2005 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
2006 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
2007 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
2008 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
2009 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
2010 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
2011 #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
2012 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
2013 #define GL_MAJOR_VERSION 0x821B
2014 #define GL_MINOR_VERSION 0x821C
2015 #define GL_NUM_EXTENSIONS 0x821D
2016 #define GL_CONTEXT_FLAGS 0x821E
2017 #define GL_DEPTH_BUFFER 0x8223
2018 #define GL_STENCIL_BUFFER 0x8224
2019 #define GL_COMPRESSED_RED 0x8225
2020 #define GL_COMPRESSED_RG 0x8226
2021 #define GL_RGBA32F 0x8814
2022 #define GL_RGB32F 0x8815
2023 #define GL_RGBA16F 0x881A
2024 #define GL_RGB16F 0x881B
2025 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
2026 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
2027 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
2028 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
2029 #define GL_CLAMP_VERTEX_COLOR 0x891A
2030 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
2031 #define GL_CLAMP_READ_COLOR 0x891C
2032 #define GL_FIXED_ONLY 0x891D
2033 #define GL_TEXTURE_RED_TYPE 0x8C10
2034 #define GL_TEXTURE_GREEN_TYPE 0x8C11
2035 #define GL_TEXTURE_BLUE_TYPE 0x8C12
2036 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
2037 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
2038 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
2039 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
2040 #define GL_UNSIGNED_NORMALIZED 0x8C17
2041 #define GL_TEXTURE_1D_ARRAY 0x8C18
2042 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
2043 #define GL_TEXTURE_2D_ARRAY 0x8C1A
2044 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
2045 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
2046 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
2047 #define GL_R11F_G11F_B10F 0x8C3A
2048 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
2049 #define GL_RGB9_E5 0x8C3D
2050 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
2051 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
2052 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
2053 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
2054 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
2055 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
2056 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
2057 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
2058 #define GL_PRIMITIVES_GENERATED 0x8C87
2059 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
2060 #define GL_RASTERIZER_DISCARD 0x8C89
2061 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
2062 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
2063 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
2064 #define GL_SEPARATE_ATTRIBS 0x8C8D
2065 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
2066 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
2067 #define GL_RGBA32UI 0x8D70
2068 #define GL_RGB32UI 0x8D71
2069 #define GL_RGBA16UI 0x8D76
2070 #define GL_RGB16UI 0x8D77
2071 #define GL_RGBA8UI 0x8D7C
2072 #define GL_RGB8UI 0x8D7D
2073 #define GL_RGBA32I 0x8D82
2074 #define GL_RGB32I 0x8D83
2075 #define GL_RGBA16I 0x8D88
2076 #define GL_RGB16I 0x8D89
2077 #define GL_RGBA8I 0x8D8E
2078 #define GL_RGB8I 0x8D8F
2079 #define GL_RED_INTEGER 0x8D94
2080 #define GL_GREEN_INTEGER 0x8D95
2081 #define GL_BLUE_INTEGER 0x8D96
2082 #define GL_ALPHA_INTEGER 0x8D97
2083 #define GL_RGB_INTEGER 0x8D98
2084 #define GL_RGBA_INTEGER 0x8D99
2085 #define GL_BGR_INTEGER 0x8D9A
2086 #define GL_BGRA_INTEGER 0x8D9B
2087 #define GL_SAMPLER_1D_ARRAY 0x8DC0
2088 #define GL_SAMPLER_2D_ARRAY 0x8DC1
2089 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
2090 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
2091 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
2092 #define GL_UNSIGNED_INT_VEC2 0x8DC6
2093 #define GL_UNSIGNED_INT_VEC3 0x8DC7
2094 #define GL_UNSIGNED_INT_VEC4 0x8DC8
2095 #define GL_INT_SAMPLER_1D 0x8DC9
2096 #define GL_INT_SAMPLER_2D 0x8DCA
2097 #define GL_INT_SAMPLER_3D 0x8DCB
2098 #define GL_INT_SAMPLER_CUBE 0x8DCC
2099 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
2100 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
2101 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
2102 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
2103 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
2104 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
2105 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
2106 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
2107 #define GL_QUERY_WAIT 0x8E13
2108 #define GL_QUERY_NO_WAIT 0x8E14
2109 #define GL_QUERY_BY_REGION_WAIT 0x8E15
2110 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
2168 #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
2169 #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
2170 #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
2171 #define glClampColor GLEW_GET_FUN(__glewClampColor)
2172 #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
2173 #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
2174 #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
2175 #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
2176 #define glColorMaski GLEW_GET_FUN(__glewColorMaski)
2177 #define glDisablei GLEW_GET_FUN(__glewDisablei)
2178 #define glEnablei GLEW_GET_FUN(__glewEnablei)
2179 #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
2180 #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
2181 #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
2182 #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
2183 #define glGetStringi GLEW_GET_FUN(__glewGetStringi)
2184 #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
2185 #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
2186 #define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
2187 #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
2188 #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
2189 #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
2190 #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
2191 #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
2192 #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
2193 #define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
2194 #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
2195 #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
2196 #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
2197 #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
2198 #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
2199 #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
2200 #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
2201 #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
2202 #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
2203 #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
2204 #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
2205 #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
2206 #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
2207 #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
2208 #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
2209 #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
2210 #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
2211 #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
2212 #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
2213 #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
2214 #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
2215 #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
2216 #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
2217 #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
2218 #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
2219 #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
2220 #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
2221 #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
2222 #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
2224 #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
2230 #ifndef GL_VERSION_3_1
2231 #define GL_VERSION_3_1 1
2233 #define GL_TEXTURE_RECTANGLE 0x84F5
2234 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
2235 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
2236 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
2237 #define GL_SAMPLER_2D_RECT 0x8B63
2238 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
2239 #define GL_TEXTURE_BUFFER 0x8C2A
2240 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
2241 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
2242 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
2243 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
2244 #define GL_SAMPLER_BUFFER 0x8DC2
2245 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
2246 #define GL_INT_SAMPLER_BUFFER 0x8DD0
2247 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
2248 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
2249 #define GL_RED_SNORM 0x8F90
2250 #define GL_RG_SNORM 0x8F91
2251 #define GL_RGB_SNORM 0x8F92
2252 #define GL_RGBA_SNORM 0x8F93
2253 #define GL_R8_SNORM 0x8F94
2254 #define GL_RG8_SNORM 0x8F95
2255 #define GL_RGB8_SNORM 0x8F96
2256 #define GL_RGBA8_SNORM 0x8F97
2257 #define GL_R16_SNORM 0x8F98
2258 #define GL_RG16_SNORM 0x8F99
2259 #define GL_RGB16_SNORM 0x8F9A
2260 #define GL_RGBA16_SNORM 0x8F9B
2261 #define GL_SIGNED_NORMALIZED 0x8F9C
2262 #define GL_PRIMITIVE_RESTART 0x8F9D
2263 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
2264 #define GL_BUFFER_ACCESS_FLAGS 0x911F
2265 #define GL_BUFFER_MAP_LENGTH 0x9120
2266 #define GL_BUFFER_MAP_OFFSET 0x9121
2273 #define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
2274 #define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
2275 #define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
2276 #define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
2278 #define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
2284 #ifndef GL_VERSION_3_2
2285 #define GL_VERSION_3_2 1
2287 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
2288 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
2289 #define GL_LINES_ADJACENCY 0x000A
2290 #define GL_LINE_STRIP_ADJACENCY 0x000B
2291 #define GL_TRIANGLES_ADJACENCY 0x000C
2292 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
2293 #define GL_PROGRAM_POINT_SIZE 0x8642
2294 #define GL_GEOMETRY_VERTICES_OUT 0x8916
2295 #define GL_GEOMETRY_INPUT_TYPE 0x8917
2296 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
2297 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
2298 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
2299 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
2300 #define GL_GEOMETRY_SHADER 0x8DD9
2301 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
2302 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
2303 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
2304 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
2305 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
2306 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
2307 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
2308 #define GL_CONTEXT_PROFILE_MASK 0x9126
2314 #define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
2315 #define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)
2316 #define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)
2318 #define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)
2324 #ifndef GL_VERSION_3_3
2325 #define GL_VERSION_3_3 1
2327 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
2328 #define GL_ANY_SAMPLES_PASSED 0x8C2F
2329 #define GL_TEXTURE_SWIZZLE_R 0x8E42
2330 #define GL_TEXTURE_SWIZZLE_G 0x8E43
2331 #define GL_TEXTURE_SWIZZLE_B 0x8E44
2332 #define GL_TEXTURE_SWIZZLE_A 0x8E45
2333 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
2334 #define GL_RGB10_A2UI 0x906F
2338 #define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)
2340 #define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)
2346 #ifndef GL_VERSION_4_0
2347 #define GL_VERSION_4_0 1
2349 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2350 #define GL_SAMPLE_SHADING 0x8C36
2351 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
2352 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2353 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2354 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2355 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2356 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
2357 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
2358 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
2359 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
2360 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
2361 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
2362 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
2363 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
2364 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
2365 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
2373 #define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)
2374 #define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)
2375 #define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)
2376 #define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)
2377 #define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)
2379 #define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)
2385 #ifndef GL_3DFX_multisample
2386 #define GL_3DFX_multisample 1
2388 #define GL_MULTISAMPLE_3DFX 0x86B2
2389 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2390 #define GL_SAMPLES_3DFX 0x86B4
2391 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
2393 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
2399 #ifndef GL_3DFX_tbuffer
2400 #define GL_3DFX_tbuffer 1
2404 #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
2406 #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
2412 #ifndef GL_3DFX_texture_compression_FXT1
2413 #define GL_3DFX_texture_compression_FXT1 1
2415 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
2416 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
2418 #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
2424 #ifndef GL_AMD_conservative_depth
2425 #define GL_AMD_conservative_depth 1
2427 #define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)
2433 #ifndef GL_AMD_debug_output
2434 #define GL_AMD_debug_output 1
2436 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
2437 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
2438 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
2439 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
2440 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
2441 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
2442 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
2443 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
2444 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
2445 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
2446 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
2447 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
2448 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
2449 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
2456 #define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
2457 #define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
2458 #define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)
2459 #define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)
2461 #define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)
2467 #ifndef GL_AMD_draw_buffers_blend
2468 #define GL_AMD_draw_buffers_blend 1
2475 #define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)
2476 #define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)
2477 #define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)
2478 #define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)
2480 #define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)
2486 #ifndef GL_AMD_name_gen_delete
2487 #define GL_AMD_name_gen_delete 1
2489 #define GL_DATA_BUFFER_AMD 0x9151
2490 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
2491 #define GL_QUERY_OBJECT_AMD 0x9153
2492 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
2493 #define GL_SAMPLER_OBJECT_AMD 0x9155
2499 #define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)
2500 #define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)
2501 #define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)
2503 #define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)
2509 #ifndef GL_AMD_performance_monitor
2510 #define GL_AMD_performance_monitor 1
2512 #define GL_UNSIGNED_INT 0x1405
2513 #define GL_FLOAT 0x1406
2514 #define GL_COUNTER_TYPE_AMD 0x8BC0
2515 #define GL_COUNTER_RANGE_AMD 0x8BC1
2516 #define GL_UNSIGNED_INT64_AMD 0x8BC2
2517 #define GL_PERCENTAGE_AMD 0x8BC3
2518 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
2519 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
2520 #define GL_PERFMON_RESULT_AMD 0x8BC6
2522 typedef void (
GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
2524 typedef void (
GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
2534 #define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
2535 #define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
2536 #define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
2537 #define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
2538 #define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
2539 #define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
2540 #define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
2541 #define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
2542 #define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
2543 #define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
2544 #define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
2546 #define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
2552 #ifndef GL_AMD_seamless_cubemap_per_texture
2553 #define GL_AMD_seamless_cubemap_per_texture 1
2555 #define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F
2557 #define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)
2563 #ifndef GL_AMD_shader_stencil_export
2564 #define GL_AMD_shader_stencil_export 1
2566 #define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)
2572 #ifndef GL_AMD_texture_texture4
2573 #define GL_AMD_texture_texture4 1
2575 #define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)
2581 #ifndef GL_AMD_transform_feedback3_lines_triangles
2582 #define GL_AMD_transform_feedback3_lines_triangles 1
2584 #define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)
2590 #ifndef GL_AMD_vertex_shader_tessellator
2591 #define GL_AMD_vertex_shader_tessellator 1
2593 #define GL_SAMPLER_BUFFER_AMD 0x9001
2594 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
2595 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
2596 #define GL_TESSELLATION_MODE_AMD 0x9004
2597 #define GL_TESSELLATION_FACTOR_AMD 0x9005
2598 #define GL_DISCRETE_AMD 0x9006
2599 #define GL_CONTINUOUS_AMD 0x9007
2601 typedef void (
GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
2604 #define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)
2605 #define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)
2607 #define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)
2613 #ifndef GL_APPLE_aux_depth_stencil
2614 #define GL_APPLE_aux_depth_stencil 1
2616 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
2618 #define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)
2624 #ifndef GL_APPLE_client_storage
2625 #define GL_APPLE_client_storage 1
2627 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2629 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
2635 #ifndef GL_APPLE_element_array
2636 #define GL_APPLE_element_array 1
2638 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
2639 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
2640 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
2648 #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
2649 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
2650 #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
2651 #define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
2652 #define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
2654 #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
2660 #ifndef GL_APPLE_fence
2661 #define GL_APPLE_fence 1
2663 #define GL_DRAW_PIXELS_APPLE 0x8A0A
2664 #define GL_FENCE_APPLE 0x8A0B
2667 typedef void (
GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
2671 typedef void (
GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
2675 #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
2676 #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
2677 #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
2678 #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
2679 #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
2680 #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
2681 #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
2682 #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
2684 #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
2690 #ifndef GL_APPLE_float_pixels
2691 #define GL_APPLE_float_pixels 1
2693 #define GL_HALF_APPLE 0x140B
2694 #define GL_RGBA_FLOAT32_APPLE 0x8814
2695 #define GL_RGB_FLOAT32_APPLE 0x8815
2696 #define GL_ALPHA_FLOAT32_APPLE 0x8816
2697 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
2698 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
2699 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
2700 #define GL_RGBA_FLOAT16_APPLE 0x881A
2701 #define GL_RGB_FLOAT16_APPLE 0x881B
2702 #define GL_ALPHA_FLOAT16_APPLE 0x881C
2703 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
2704 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
2705 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
2706 #define GL_COLOR_FLOAT_APPLE 0x8A0F
2708 #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
2714 #ifndef GL_APPLE_flush_buffer_range
2715 #define GL_APPLE_flush_buffer_range 1
2717 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
2718 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
2723 #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
2724 #define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
2726 #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
2732 #ifndef GL_APPLE_object_purgeable
2733 #define GL_APPLE_object_purgeable 1
2735 #define GL_BUFFER_OBJECT_APPLE 0x85B3
2736 #define GL_RELEASED_APPLE 0x8A19
2737 #define GL_VOLATILE_APPLE 0x8A1A
2738 #define GL_RETAINED_APPLE 0x8A1B
2739 #define GL_UNDEFINED_APPLE 0x8A1C
2740 #define GL_PURGEABLE_APPLE 0x8A1D
2746 #define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)
2747 #define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)
2748 #define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)
2750 #define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)
2756 #ifndef GL_APPLE_pixel_buffer
2757 #define GL_APPLE_pixel_buffer 1
2759 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
2761 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
2767 #ifndef GL_APPLE_rgb_422
2768 #define GL_APPLE_rgb_422 1
2770 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2771 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2772 #define GL_RGB_422_APPLE 0x8A1F
2774 #define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
2780 #ifndef GL_APPLE_row_bytes
2781 #define GL_APPLE_row_bytes 1
2783 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
2784 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
2786 #define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes)
2792 #ifndef GL_APPLE_specular_vector
2793 #define GL_APPLE_specular_vector 1
2795 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
2797 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
2803 #ifndef GL_APPLE_texture_range
2804 #define GL_APPLE_texture_range 1
2806 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
2807 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
2808 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
2809 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
2810 #define GL_STORAGE_CACHED_APPLE 0x85BE
2811 #define GL_STORAGE_SHARED_APPLE 0x85BF
2816 #define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
2817 #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
2819 #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
2825 #ifndef GL_APPLE_transform_hint
2826 #define GL_APPLE_transform_hint 1
2828 #define GL_TRANSFORM_HINT_APPLE 0x85B1
2830 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
2836 #ifndef GL_APPLE_vertex_array_object
2837 #define GL_APPLE_vertex_array_object 1
2839 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
2846 #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
2847 #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
2848 #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
2849 #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
2851 #define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
2857 #ifndef GL_APPLE_vertex_array_range
2858 #define GL_APPLE_vertex_array_range 1
2860 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
2861 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
2862 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
2863 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
2864 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
2865 #define GL_STORAGE_CLIENT_APPLE 0x85B4
2866 #define GL_STORAGE_CACHED_APPLE 0x85BE
2867 #define GL_STORAGE_SHARED_APPLE 0x85BF
2873 #define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
2874 #define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
2875 #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
2877 #define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
2883 #ifndef GL_APPLE_vertex_program_evaluators
2884 #define GL_APPLE_vertex_program_evaluators 1
2886 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
2887 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
2888 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
2889 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
2890 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
2891 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
2892 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
2893 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
2894 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
2895 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
2902 typedef void (
GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint
index, GLuint
size, GLdouble
u1, GLdouble
u2, GLint
ustride, GLint
uorder, GLdouble
v1, GLdouble
v2, GLint
vstride, GLint
vorder,
const GLdouble*
points);
2903 typedef void (
GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint
index, GLuint
size, GLfloat
u1, GLfloat
u2, GLint
ustride, GLint
uorder, GLfloat
v1, GLfloat
v2, GLint
vstride, GLint
vorder,
const GLfloat*
points);
2905 #define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)
2906 #define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)
2907 #define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)
2908 #define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)
2909 #define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)
2910 #define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)
2911 #define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)
2913 #define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators)
2919 #ifndef GL_APPLE_ycbcr_422
2920 #define GL_APPLE_ycbcr_422 1
2922 #define GL_YCBCR_422_APPLE 0x85B9
2923 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2924 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2926 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
2932 #ifndef GL_ARB_blend_func_extended
2933 #define GL_ARB_blend_func_extended 1
2935 #define GL_SRC1_COLOR 0x88F9
2936 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
2937 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
2938 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
2943 #define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
2944 #define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
2946 #define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended)
2952 #ifndef GL_ARB_color_buffer_float
2953 #define GL_ARB_color_buffer_float 1
2955 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
2956 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
2957 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
2958 #define GL_CLAMP_READ_COLOR_ARB 0x891C
2959 #define GL_FIXED_ONLY_ARB 0x891D
2963 #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
2965 #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
2971 #ifndef GL_ARB_compatibility
2972 #define GL_ARB_compatibility 1
2974 #define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility)
2980 #ifndef GL_ARB_copy_buffer
2981 #define GL_ARB_copy_buffer 1
2983 #define GL_COPY_READ_BUFFER 0x8F36
2984 #define GL_COPY_WRITE_BUFFER 0x8F37
2988 #define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData)
2990 #define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer)
2996 #ifndef GL_ARB_depth_buffer_float
2997 #define GL_ARB_depth_buffer_float 1
2999 #define GL_DEPTH_COMPONENT32F 0x8CAC
3000 #define GL_DEPTH32F_STENCIL8 0x8CAD
3001 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
3003 #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
3009 #ifndef GL_ARB_depth_clamp
3010 #define GL_ARB_depth_clamp 1
3012 #define GL_DEPTH_CLAMP 0x864F
3014 #define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp)
3020 #ifndef GL_ARB_depth_texture
3021 #define GL_ARB_depth_texture 1
3023 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
3024 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
3025 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
3026 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
3027 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
3029 #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
3035 #ifndef GL_ARB_draw_buffers
3036 #define GL_ARB_draw_buffers 1
3038 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
3039 #define GL_DRAW_BUFFER0_ARB 0x8825
3040 #define GL_DRAW_BUFFER1_ARB 0x8826
3041 #define GL_DRAW_BUFFER2_ARB 0x8827
3042 #define GL_DRAW_BUFFER3_ARB 0x8828
3043 #define GL_DRAW_BUFFER4_ARB 0x8829
3044 #define GL_DRAW_BUFFER5_ARB 0x882A
3045 #define GL_DRAW_BUFFER6_ARB 0x882B
3046 #define GL_DRAW_BUFFER7_ARB 0x882C
3047 #define GL_DRAW_BUFFER8_ARB 0x882D
3048 #define GL_DRAW_BUFFER9_ARB 0x882E
3049 #define GL_DRAW_BUFFER10_ARB 0x882F
3050 #define GL_DRAW_BUFFER11_ARB 0x8830
3051 #define GL_DRAW_BUFFER12_ARB 0x8831
3052 #define GL_DRAW_BUFFER13_ARB 0x8832
3053 #define GL_DRAW_BUFFER14_ARB 0x8833
3054 #define GL_DRAW_BUFFER15_ARB 0x8834
3058 #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
3060 #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
3066 #ifndef GL_ARB_draw_buffers_blend
3067 #define GL_ARB_draw_buffers_blend 1
3074 #define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB)
3075 #define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB)
3076 #define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB)
3077 #define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB)
3079 #define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend)
3085 #ifndef GL_ARB_draw_elements_base_vertex
3086 #define GL_ARB_draw_elements_base_vertex 1
3093 #define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
3094 #define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
3095 #define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex)
3096 #define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex)
3098 #define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex)
3104 #ifndef GL_ARB_draw_indirect
3105 #define GL_ARB_draw_indirect 1
3107 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
3108 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
3113 #define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
3114 #define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
3116 #define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect)
3122 #ifndef GL_ARB_draw_instanced
3123 #define GL_ARB_draw_instanced 1
3128 #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
3129 #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
3131 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
3137 #ifndef GL_ARB_explicit_attrib_location
3138 #define GL_ARB_explicit_attrib_location 1
3140 #define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location)
3146 #ifndef GL_ARB_fragment_coord_conventions
3147 #define GL_ARB_fragment_coord_conventions 1
3149 #define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions)
3155 #ifndef GL_ARB_fragment_program
3156 #define GL_ARB_fragment_program 1
3158 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
3159 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
3160 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
3161 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
3162 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
3163 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
3164 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
3165 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
3166 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
3167 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
3168 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
3169 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
3170 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
3171 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
3172 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
3174 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
3180 #ifndef GL_ARB_fragment_program_shadow
3181 #define GL_ARB_fragment_program_shadow 1
3183 #define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
3189 #ifndef GL_ARB_fragment_shader
3190 #define GL_ARB_fragment_shader 1
3192 #define GL_FRAGMENT_SHADER_ARB 0x8B30
3193 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
3194 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
3196 #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
3202 #ifndef GL_ARB_framebuffer_object
3203 #define GL_ARB_framebuffer_object 1
3205 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
3206 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
3207 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
3208 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
3209 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
3210 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
3211 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
3212 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
3213 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
3214 #define GL_FRAMEBUFFER_DEFAULT 0x8218
3215 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
3216 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
3217 #define GL_INDEX 0x8222
3218 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
3219 #define GL_DEPTH_STENCIL 0x84F9
3220 #define GL_UNSIGNED_INT_24_8 0x84FA
3221 #define GL_DEPTH24_STENCIL8 0x88F0
3222 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
3223 #define GL_UNSIGNED_NORMALIZED 0x8C17
3224 #define GL_SRGB 0x8C40
3225 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
3226 #define GL_FRAMEBUFFER_BINDING 0x8CA6
3227 #define GL_RENDERBUFFER_BINDING 0x8CA7
3228 #define GL_READ_FRAMEBUFFER 0x8CA8
3229 #define GL_DRAW_FRAMEBUFFER 0x8CA9
3230 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
3231 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
3232 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
3233 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
3234 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
3235 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
3236 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
3237 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
3238 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
3239 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
3240 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
3241 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
3242 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
3243 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
3244 #define GL_COLOR_ATTACHMENT0 0x8CE0
3245 #define GL_COLOR_ATTACHMENT1 0x8CE1
3246 #define GL_COLOR_ATTACHMENT2 0x8CE2
3247 #define GL_COLOR_ATTACHMENT3 0x8CE3
3248 #define GL_COLOR_ATTACHMENT4 0x8CE4
3249 #define GL_COLOR_ATTACHMENT5 0x8CE5
3250 #define GL_COLOR_ATTACHMENT6 0x8CE6
3251 #define GL_COLOR_ATTACHMENT7 0x8CE7
3252 #define GL_COLOR_ATTACHMENT8 0x8CE8
3253 #define GL_COLOR_ATTACHMENT9 0x8CE9
3254 #define GL_COLOR_ATTACHMENT10 0x8CEA
3255 #define GL_COLOR_ATTACHMENT11 0x8CEB
3256 #define GL_COLOR_ATTACHMENT12 0x8CEC
3257 #define GL_COLOR_ATTACHMENT13 0x8CED
3258 #define GL_COLOR_ATTACHMENT14 0x8CEE
3259 #define GL_COLOR_ATTACHMENT15 0x8CEF
3260 #define GL_DEPTH_ATTACHMENT 0x8D00
3261 #define GL_STENCIL_ATTACHMENT 0x8D20
3262 #define GL_FRAMEBUFFER 0x8D40
3263 #define GL_RENDERBUFFER 0x8D41
3264 #define GL_RENDERBUFFER_WIDTH 0x8D42
3265 #define GL_RENDERBUFFER_HEIGHT 0x8D43
3266 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
3267 #define GL_STENCIL_INDEX1 0x8D46
3268 #define GL_STENCIL_INDEX4 0x8D47
3269 #define GL_STENCIL_INDEX8 0x8D48
3270 #define GL_STENCIL_INDEX16 0x8D49
3271 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
3272 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
3273 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
3274 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
3275 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
3276 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
3277 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
3278 #define GL_MAX_SAMPLES 0x8D57
3301 #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
3302 #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
3303 #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
3304 #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
3305 #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
3306 #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
3307 #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
3308 #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
3309 #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
3310 #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
3311 #define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
3312 #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
3313 #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
3314 #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
3315 #define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
3316 #define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
3317 #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
3318 #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
3319 #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
3320 #define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
3322 #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
3328 #ifndef GL_ARB_framebuffer_sRGB
3329 #define GL_ARB_framebuffer_sRGB 1
3331 #define GL_FRAMEBUFFER_SRGB 0x8DB9
3333 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
3339 #ifndef GL_ARB_geometry_shader4
3340 #define GL_ARB_geometry_shader4 1
3342 #define GL_LINES_ADJACENCY_ARB 0xA
3343 #define GL_LINE_STRIP_ADJACENCY_ARB 0xB
3344 #define GL_TRIANGLES_ADJACENCY_ARB 0xC
3345 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
3346 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
3347 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
3348 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
3349 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
3350 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
3351 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
3352 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
3353 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
3354 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
3355 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
3356 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
3357 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
3358 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
3359 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
3360 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
3367 #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
3368 #define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
3369 #define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
3370 #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
3372 #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
3378 #ifndef GL_ARB_gpu_shader5
3379 #define GL_ARB_gpu_shader5 1
3381 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
3382 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
3383 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
3384 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
3385 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
3386 #define GL_MAX_VERTEX_STREAMS 0x8E71
3388 #define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5)
3394 #ifndef GL_ARB_gpu_shader_fp64
3395 #define GL_ARB_gpu_shader_fp64 1
3397 #define GL_DOUBLE_MAT2 0x8F46
3398 #define GL_DOUBLE_MAT3 0x8F47
3399 #define GL_DOUBLE_MAT4 0x8F48
3400 #define GL_DOUBLE_VEC2 0x8FFC
3401 #define GL_DOUBLE_VEC3 0x8FFD
3402 #define GL_DOUBLE_VEC4 0x8FFE
3440 #define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
3441 #define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT)
3442 #define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT)
3443 #define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT)
3444 #define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT)
3445 #define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT)
3446 #define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT)
3447 #define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT)
3448 #define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT)
3449 #define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT)
3450 #define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT)
3451 #define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT)
3452 #define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT)
3453 #define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT)
3454 #define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT)
3455 #define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT)
3456 #define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT)
3457 #define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT)
3458 #define glUniform1d GLEW_GET_FUN(__glewUniform1d)
3459 #define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
3460 #define glUniform2d GLEW_GET_FUN(__glewUniform2d)
3461 #define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)
3462 #define glUniform3d GLEW_GET_FUN(__glewUniform3d)
3463 #define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)
3464 #define glUniform4d GLEW_GET_FUN(__glewUniform4d)
3465 #define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)
3466 #define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)
3467 #define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)
3468 #define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)
3469 #define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)
3470 #define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)
3471 #define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)
3472 #define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)
3473 #define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)
3474 #define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)
3476 #define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64)
3482 #ifndef GL_ARB_half_float_pixel
3483 #define GL_ARB_half_float_pixel 1
3485 #define GL_HALF_FLOAT_ARB 0x140B
3487 #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
3493 #ifndef GL_ARB_half_float_vertex
3494 #define GL_ARB_half_float_vertex 1
3496 #define GL_HALF_FLOAT 0x140B
3498 #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
3504 #ifndef GL_ARB_imaging
3505 #define GL_ARB_imaging 1
3507 #define GL_CONSTANT_COLOR 0x8001
3508 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
3509 #define GL_CONSTANT_ALPHA 0x8003
3510 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
3511 #define GL_BLEND_COLOR 0x8005
3512 #define GL_FUNC_ADD 0x8006
3513 #define GL_MIN 0x8007
3514 #define GL_MAX 0x8008
3515 #define GL_BLEND_EQUATION 0x8009
3516 #define GL_FUNC_SUBTRACT 0x800A
3517 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
3518 #define GL_CONVOLUTION_1D 0x8010
3519 #define GL_CONVOLUTION_2D 0x8011
3520 #define GL_SEPARABLE_2D 0x8012
3521 #define GL_CONVOLUTION_BORDER_MODE 0x8013
3522 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
3523 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
3524 #define GL_REDUCE 0x8016
3525 #define GL_CONVOLUTION_FORMAT 0x8017
3526 #define GL_CONVOLUTION_WIDTH 0x8018
3527 #define GL_CONVOLUTION_HEIGHT 0x8019
3528 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
3529 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
3530 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
3531 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
3532 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
3533 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
3534 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
3535 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
3536 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
3537 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
3538 #define GL_HISTOGRAM 0x8024
3539 #define GL_PROXY_HISTOGRAM 0x8025
3540 #define GL_HISTOGRAM_WIDTH 0x8026
3541 #define GL_HISTOGRAM_FORMAT 0x8027
3542 #define GL_HISTOGRAM_RED_SIZE 0x8028
3543 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
3544 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
3545 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
3546 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
3547 #define GL_HISTOGRAM_SINK 0x802D
3548 #define GL_MINMAX 0x802E
3549 #define GL_MINMAX_FORMAT 0x802F
3550 #define GL_MINMAX_SINK 0x8030
3551 #define GL_TABLE_TOO_LARGE 0x8031
3552 #define GL_COLOR_MATRIX 0x80B1
3553 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
3554 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
3555 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
3556 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
3557 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
3558 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
3559 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
3560 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
3561 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
3562 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
3563 #define GL_COLOR_TABLE 0x80D0
3564 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
3565 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
3566 #define GL_PROXY_COLOR_TABLE 0x80D3
3567 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
3568 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
3569 #define GL_COLOR_TABLE_SCALE 0x80D6
3570 #define GL_COLOR_TABLE_BIAS 0x80D7
3571 #define GL_COLOR_TABLE_FORMAT 0x80D8
3572 #define GL_COLOR_TABLE_WIDTH 0x80D9
3573 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
3574 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
3575 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
3576 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
3577 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
3578 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
3579 #define GL_IGNORE_BORDER 0x8150
3580 #define GL_CONSTANT_BORDER 0x8151
3581 #define GL_WRAP_BORDER 0x8152
3582 #define GL_REPLICATE_BORDER 0x8153
3583 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
3618 #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
3619 #define glColorTable GLEW_GET_FUN(__glewColorTable)
3620 #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
3621 #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
3622 #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
3623 #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
3624 #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
3625 #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
3626 #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
3627 #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
3628 #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
3629 #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
3630 #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
3631 #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
3632 #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
3633 #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
3634 #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
3635 #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
3636 #define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
3637 #define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
3638 #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
3639 #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
3640 #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
3641 #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
3642 #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
3643 #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
3644 #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
3645 #define glHistogram GLEW_GET_FUN(__glewHistogram)
3646 #define glMinmax GLEW_GET_FUN(__glewMinmax)
3647 #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
3648 #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
3649 #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
3651 #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
3657 #ifndef GL_ARB_instanced_arrays
3658 #define GL_ARB_instanced_arrays 1
3660 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3664 #define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
3666 #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
3672 #ifndef GL_ARB_map_buffer_range
3673 #define GL_ARB_map_buffer_range 1
3675 #define GL_MAP_READ_BIT 0x0001
3676 #define GL_MAP_WRITE_BIT 0x0002
3677 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
3678 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
3679 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
3680 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
3685 #define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
3686 #define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
3688 #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
3694 #ifndef GL_ARB_matrix_palette
3695 #define GL_ARB_matrix_palette 1
3697 #define GL_MATRIX_PALETTE_ARB 0x8840
3698 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
3699 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
3700 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
3701 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
3702 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
3703 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
3704 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
3705 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
3706 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
3714 #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
3715 #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
3716 #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
3717 #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
3718 #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
3720 #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
3726 #ifndef GL_ARB_multisample
3727 #define GL_ARB_multisample 1
3729 #define GL_MULTISAMPLE_ARB 0x809D
3730 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
3731 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
3732 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
3733 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
3734 #define GL_SAMPLES_ARB 0x80A9
3735 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
3736 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
3737 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
3741 #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
3743 #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
3749 #ifndef GL_ARB_multitexture
3750 #define GL_ARB_multitexture 1
3752 #define GL_TEXTURE0_ARB 0x84C0
3753 #define GL_TEXTURE1_ARB 0x84C1
3754 #define GL_TEXTURE2_ARB 0x84C2
3755 #define GL_TEXTURE3_ARB 0x84C3
3756 #define GL_TEXTURE4_ARB 0x84C4
3757 #define GL_TEXTURE5_ARB 0x84C5
3758 #define GL_TEXTURE6_ARB 0x84C6
3759 #define GL_TEXTURE7_ARB 0x84C7
3760 #define GL_TEXTURE8_ARB 0x84C8
3761 #define GL_TEXTURE9_ARB 0x84C9
3762 #define GL_TEXTURE10_ARB 0x84CA
3763 #define GL_TEXTURE11_ARB 0x84CB
3764 #define GL_TEXTURE12_ARB 0x84CC
3765 #define GL_TEXTURE13_ARB 0x84CD
3766 #define GL_TEXTURE14_ARB 0x84CE
3767 #define GL_TEXTURE15_ARB 0x84CF
3768 #define GL_TEXTURE16_ARB 0x84D0
3769 #define GL_TEXTURE17_ARB 0x84D1
3770 #define GL_TEXTURE18_ARB 0x84D2
3771 #define GL_TEXTURE19_ARB 0x84D3
3772 #define GL_TEXTURE20_ARB 0x84D4
3773 #define GL_TEXTURE21_ARB 0x84D5
3774 #define GL_TEXTURE22_ARB 0x84D6
3775 #define GL_TEXTURE23_ARB 0x84D7
3776 #define GL_TEXTURE24_ARB 0x84D8
3777 #define GL_TEXTURE25_ARB 0x84D9
3778 #define GL_TEXTURE26_ARB 0x84DA
3779 #define GL_TEXTURE27_ARB 0x84DB
3780 #define GL_TEXTURE28_ARB 0x84DC
3781 #define GL_TEXTURE29_ARB 0x84DD
3782 #define GL_TEXTURE30_ARB 0x84DE
3783 #define GL_TEXTURE31_ARB 0x84DF
3784 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
3785 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
3786 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
3814 typedef void (
GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum
target, GLdouble
s, GLdouble
t, GLdouble
r, GLdouble
q);
3816 typedef void (
GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum
target, GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
q);
3820 typedef void (
GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum
target, GLshort
s, GLshort
t, GLshort
r, GLshort
q);
3823 #define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
3824 #define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
3825 #define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
3826 #define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
3827 #define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
3828 #define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
3829 #define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
3830 #define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
3831 #define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
3832 #define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
3833 #define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
3834 #define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
3835 #define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
3836 #define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
3837 #define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
3838 #define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
3839 #define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
3840 #define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
3841 #define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
3842 #define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
3843 #define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
3844 #define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
3845 #define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
3846 #define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
3847 #define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
3848 #define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
3849 #define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
3850 #define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
3851 #define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
3852 #define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
3853 #define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
3854 #define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
3855 #define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
3856 #define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
3858 #define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
3864 #ifndef GL_ARB_occlusion_query
3865 #define GL_ARB_occlusion_query 1
3867 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
3868 #define GL_CURRENT_QUERY_ARB 0x8865
3869 #define GL_QUERY_RESULT_ARB 0x8866
3870 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
3871 #define GL_SAMPLES_PASSED_ARB 0x8914
3874 typedef void (
GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei
n,
const GLuint*
ids);
3882 #define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
3883 #define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
3884 #define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
3885 #define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
3886 #define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
3887 #define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
3888 #define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
3889 #define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
3891 #define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
3897 #ifndef GL_ARB_occlusion_query2
3898 #define GL_ARB_occlusion_query2 1
3900 #define GL_ANY_SAMPLES_PASSED 0x8C2F
3902 #define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2)
3908 #ifndef GL_ARB_pixel_buffer_object
3909 #define GL_ARB_pixel_buffer_object 1
3911 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
3912 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
3913 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
3914 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
3916 #define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
3922 #ifndef GL_ARB_point_parameters
3923 #define GL_ARB_point_parameters 1
3925 #define GL_POINT_SIZE_MIN_ARB 0x8126
3926 #define GL_POINT_SIZE_MAX_ARB 0x8127
3927 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
3928 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
3933 #define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
3934 #define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
3936 #define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
3942 #ifndef GL_ARB_point_sprite
3943 #define GL_ARB_point_sprite 1
3945 #define GL_POINT_SPRITE_ARB 0x8861
3946 #define GL_COORD_REPLACE_ARB 0x8862
3948 #define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
3954 #ifndef GL_ARB_provoking_vertex
3955 #define GL_ARB_provoking_vertex 1
3957 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
3958 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
3959 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
3960 #define GL_PROVOKING_VERTEX 0x8E4F
3964 #define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex)
3966 #define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex)
3972 #ifndef GL_ARB_sample_shading
3973 #define GL_ARB_sample_shading 1
3975 #define GL_SAMPLE_SHADING_ARB 0x8C36
3976 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
3980 #define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB)
3982 #define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading)
3988 #ifndef GL_ARB_sampler_objects
3989 #define GL_ARB_sampler_objects 1
3991 #define GL_SAMPLER_BINDING 0x8919
4008 #define glBindSampler GLEW_GET_FUN(__glewBindSampler)
4009 #define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers)
4010 #define glGenSamplers GLEW_GET_FUN(__glewGenSamplers)
4011 #define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv)
4012 #define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv)
4013 #define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv)
4014 #define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv)
4015 #define glIsSampler GLEW_GET_FUN(__glewIsSampler)
4016 #define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv)
4017 #define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv)
4018 #define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf)
4019 #define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv)
4020 #define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri)
4021 #define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv)
4023 #define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects)
4029 #ifndef GL_ARB_seamless_cube_map
4030 #define GL_ARB_seamless_cube_map 1
4032 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
4034 #define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map)
4040 #ifndef GL_ARB_shader_bit_encoding
4041 #define GL_ARB_shader_bit_encoding 1
4043 #define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding)
4049 #ifndef GL_ARB_shader_objects
4050 #define GL_ARB_shader_objects 1
4052 #define GL_PROGRAM_OBJECT_ARB 0x8B40
4053 #define GL_SHADER_OBJECT_ARB 0x8B48
4054 #define GL_OBJECT_TYPE_ARB 0x8B4E
4055 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
4056 #define GL_FLOAT_VEC2_ARB 0x8B50
4057 #define GL_FLOAT_VEC3_ARB 0x8B51
4058 #define GL_FLOAT_VEC4_ARB 0x8B52
4059 #define GL_INT_VEC2_ARB 0x8B53
4060 #define GL_INT_VEC3_ARB 0x8B54
4061 #define GL_INT_VEC4_ARB 0x8B55
4062 #define GL_BOOL_ARB 0x8B56
4063 #define GL_BOOL_VEC2_ARB 0x8B57
4064 #define GL_BOOL_VEC3_ARB 0x8B58
4065 #define GL_BOOL_VEC4_ARB 0x8B59
4066 #define GL_FLOAT_MAT2_ARB 0x8B5A
4067 #define GL_FLOAT_MAT3_ARB 0x8B5B
4068 #define GL_FLOAT_MAT4_ARB 0x8B5C
4069 #define GL_SAMPLER_1D_ARB 0x8B5D
4070 #define GL_SAMPLER_2D_ARB 0x8B5E
4071 #define GL_SAMPLER_3D_ARB 0x8B5F
4072 #define GL_SAMPLER_CUBE_ARB 0x8B60
4073 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
4074 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
4075 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
4076 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
4077 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
4078 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
4079 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
4080 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
4081 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
4082 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
4083 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
4084 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
4085 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
4091 typedef void (
GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
4103 typedef GLint (
GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB*
name);
4106 typedef void (
GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
4127 typedef void (
GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
4128 typedef void (
GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
4130 #define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
4131 #define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
4132 #define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
4133 #define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
4134 #define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
4135 #define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
4136 #define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
4137 #define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
4138 #define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
4139 #define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
4140 #define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
4141 #define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
4142 #define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
4143 #define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
4144 #define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
4145 #define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
4146 #define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
4147 #define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
4148 #define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
4149 #define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
4150 #define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
4151 #define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
4152 #define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
4153 #define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
4154 #define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
4155 #define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
4156 #define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
4157 #define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
4158 #define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
4159 #define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
4160 #define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
4161 #define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
4162 #define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
4163 #define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
4164 #define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
4165 #define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
4166 #define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
4167 #define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
4168 #define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
4170 #define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
4176 #ifndef GL_ARB_shader_subroutine
4177 #define GL_ARB_shader_subroutine 1
4179 #define GL_ACTIVE_SUBROUTINES 0x8DE5
4180 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
4181 #define GL_MAX_SUBROUTINES 0x8DE7
4182 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
4183 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
4184 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
4185 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
4186 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
4187 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
4198 #define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName)
4199 #define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName)
4200 #define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv)
4201 #define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv)
4202 #define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex)
4203 #define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation)
4204 #define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv)
4205 #define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv)
4207 #define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine)
4213 #ifndef GL_ARB_shader_texture_lod
4214 #define GL_ARB_shader_texture_lod 1
4216 #define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod)
4222 #ifndef GL_ARB_shading_language_100
4223 #define GL_ARB_shading_language_100 1
4225 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
4227 #define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
4233 #ifndef GL_ARB_shading_language_include
4234 #define GL_ARB_shading_language_include 1
4236 #define GL_SHADER_INCLUDE_ARB 0x8DAE
4237 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
4238 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
4247 #define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
4248 #define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
4249 #define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB)
4250 #define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB)
4251 #define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB)
4252 #define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB)
4254 #define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include)
4260 #ifndef GL_ARB_shadow
4261 #define GL_ARB_shadow 1
4263 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
4264 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
4265 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
4267 #define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
4273 #ifndef GL_ARB_shadow_ambient
4274 #define GL_ARB_shadow_ambient 1
4276 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
4278 #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
4285 #define GL_ARB_sync 1
4287 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
4288 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
4289 #define GL_OBJECT_TYPE 0x9112
4290 #define GL_SYNC_CONDITION 0x9113
4291 #define GL_SYNC_STATUS 0x9114
4292 #define GL_SYNC_FLAGS 0x9115
4293 #define GL_SYNC_FENCE 0x9116
4294 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
4295 #define GL_UNSIGNALED 0x9118
4296 #define GL_SIGNALED 0x9119
4297 #define GL_ALREADY_SIGNALED 0x911A
4298 #define GL_TIMEOUT_EXPIRED 0x911B
4299 #define GL_CONDITION_SATISFIED 0x911C
4300 #define GL_WAIT_FAILED 0x911D
4301 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
4311 #define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync)
4312 #define glDeleteSync GLEW_GET_FUN(__glewDeleteSync)
4313 #define glFenceSync GLEW_GET_FUN(__glewFenceSync)
4314 #define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v)
4315 #define glGetSynciv GLEW_GET_FUN(__glewGetSynciv)
4316 #define glIsSync GLEW_GET_FUN(__glewIsSync)
4317 #define glWaitSync GLEW_GET_FUN(__glewWaitSync)
4319 #define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync)
4325 #ifndef GL_ARB_tessellation_shader
4326 #define GL_ARB_tessellation_shader 1
4328 #define GL_PATCHES 0xE
4329 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
4330 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
4331 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
4332 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
4333 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
4334 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
4335 #define GL_PATCH_VERTICES 0x8E72
4336 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
4337 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
4338 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
4339 #define GL_TESS_GEN_MODE 0x8E76
4340 #define GL_TESS_GEN_SPACING 0x8E77
4341 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
4342 #define GL_TESS_GEN_POINT_MODE 0x8E79
4343 #define GL_ISOLINES 0x8E7A
4344 #define GL_FRACTIONAL_ODD 0x8E7B
4345 #define GL_FRACTIONAL_EVEN 0x8E7C
4346 #define GL_MAX_PATCH_VERTICES 0x8E7D
4347 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
4348 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
4349 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
4350 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
4351 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
4352 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
4353 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
4354 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
4355 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
4356 #define GL_TESS_EVALUATION_SHADER 0x8E87
4357 #define GL_TESS_CONTROL_SHADER 0x8E88
4358 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
4359 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
4364 #define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv)
4365 #define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri)
4367 #define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader)
4373 #ifndef GL_ARB_texture_border_clamp
4374 #define GL_ARB_texture_border_clamp 1
4376 #define GL_CLAMP_TO_BORDER_ARB 0x812D
4378 #define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
4384 #ifndef GL_ARB_texture_buffer_object
4385 #define GL_ARB_texture_buffer_object 1
4387 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
4388 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
4389 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
4390 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
4391 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
4395 #define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
4397 #define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
4403 #ifndef GL_ARB_texture_buffer_object_rgb32
4404 #define GL_ARB_texture_buffer_object_rgb32 1
4406 #define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32)
4412 #ifndef GL_ARB_texture_compression
4413 #define GL_ARB_texture_compression 1
4415 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
4416 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
4417 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
4418 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
4419 #define GL_COMPRESSED_RGB_ARB 0x84ED
4420 #define GL_COMPRESSED_RGBA_ARB 0x84EE
4421 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
4422 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
4423 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
4424 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
4425 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
4432 typedef void (
GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const void*
data);
4435 #define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
4436 #define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
4437 #define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
4438 #define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
4439 #define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
4440 #define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
4441 #define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
4443 #define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
4449 #ifndef GL_ARB_texture_compression_bptc
4450 #define GL_ARB_texture_compression_bptc 1
4452 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
4453 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
4454 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
4455 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
4457 #define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc)
4463 #ifndef GL_ARB_texture_compression_rgtc
4464 #define GL_ARB_texture_compression_rgtc 1
4466 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
4467 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
4468 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
4469 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
4471 #define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
4477 #ifndef GL_ARB_texture_cube_map
4478 #define GL_ARB_texture_cube_map 1
4480 #define GL_NORMAL_MAP_ARB 0x8511
4481 #define GL_REFLECTION_MAP_ARB 0x8512
4482 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
4483 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
4484 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
4485 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
4486 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
4487 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
4488 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
4489 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
4490 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
4491 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
4493 #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
4499 #ifndef GL_ARB_texture_cube_map_array
4500 #define GL_ARB_texture_cube_map_array 1
4502 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
4503 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
4504 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
4505 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
4506 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
4507 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
4508 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
4510 #define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array)
4516 #ifndef GL_ARB_texture_env_add
4517 #define GL_ARB_texture_env_add 1
4519 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
4525 #ifndef GL_ARB_texture_env_combine
4526 #define GL_ARB_texture_env_combine 1
4528 #define GL_SUBTRACT_ARB 0x84E7
4529 #define GL_COMBINE_ARB 0x8570
4530 #define GL_COMBINE_RGB_ARB 0x8571
4531 #define GL_COMBINE_ALPHA_ARB 0x8572
4532 #define GL_RGB_SCALE_ARB 0x8573
4533 #define GL_ADD_SIGNED_ARB 0x8574
4534 #define GL_INTERPOLATE_ARB 0x8575
4535 #define GL_CONSTANT_ARB 0x8576
4536 #define GL_PRIMARY_COLOR_ARB 0x8577
4537 #define GL_PREVIOUS_ARB 0x8578
4538 #define GL_SOURCE0_RGB_ARB 0x8580
4539 #define GL_SOURCE1_RGB_ARB 0x8581
4540 #define GL_SOURCE2_RGB_ARB 0x8582
4541 #define GL_SOURCE0_ALPHA_ARB 0x8588
4542 #define GL_SOURCE1_ALPHA_ARB 0x8589
4543 #define GL_SOURCE2_ALPHA_ARB 0x858A
4544 #define GL_OPERAND0_RGB_ARB 0x8590
4545 #define GL_OPERAND1_RGB_ARB 0x8591
4546 #define GL_OPERAND2_RGB_ARB 0x8592
4547 #define GL_OPERAND0_ALPHA_ARB 0x8598
4548 #define GL_OPERAND1_ALPHA_ARB 0x8599
4549 #define GL_OPERAND2_ALPHA_ARB 0x859A
4551 #define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
4557 #ifndef GL_ARB_texture_env_crossbar
4558 #define GL_ARB_texture_env_crossbar 1
4560 #define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
4566 #ifndef GL_ARB_texture_env_dot3
4567 #define GL_ARB_texture_env_dot3 1
4569 #define GL_DOT3_RGB_ARB 0x86AE
4570 #define GL_DOT3_RGBA_ARB 0x86AF
4572 #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
4578 #ifndef GL_ARB_texture_float
4579 #define GL_ARB_texture_float 1
4581 #define GL_RGBA32F_ARB 0x8814
4582 #define GL_RGB32F_ARB 0x8815
4583 #define GL_ALPHA32F_ARB 0x8816
4584 #define GL_INTENSITY32F_ARB 0x8817
4585 #define GL_LUMINANCE32F_ARB 0x8818
4586 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
4587 #define GL_RGBA16F_ARB 0x881A
4588 #define GL_RGB16F_ARB 0x881B
4589 #define GL_ALPHA16F_ARB 0x881C
4590 #define GL_INTENSITY16F_ARB 0x881D
4591 #define GL_LUMINANCE16F_ARB 0x881E
4592 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
4593 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
4594 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
4595 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
4596 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
4597 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
4598 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
4599 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
4600 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
4602 #define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
4608 #ifndef GL_ARB_texture_gather
4609 #define GL_ARB_texture_gather 1
4611 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
4612 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
4613 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
4615 #define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather)
4621 #ifndef GL_ARB_texture_mirrored_repeat
4622 #define GL_ARB_texture_mirrored_repeat 1
4624 #define GL_MIRRORED_REPEAT_ARB 0x8370
4626 #define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
4632 #ifndef GL_ARB_texture_multisample
4633 #define GL_ARB_texture_multisample 1
4635 #define GL_SAMPLE_POSITION 0x8E50
4636 #define GL_SAMPLE_MASK 0x8E51
4637 #define GL_SAMPLE_MASK_VALUE 0x8E52
4638 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
4639 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
4640 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
4641 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
4642 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
4643 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
4644 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
4645 #define GL_TEXTURE_SAMPLES 0x9106
4646 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
4647 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
4648 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
4649 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
4650 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
4651 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
4652 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
4653 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
4654 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
4655 #define GL_MAX_INTEGER_SAMPLES 0x9110
4662 #define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv)
4663 #define glSampleMaski GLEW_GET_FUN(__glewSampleMaski)
4664 #define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample)
4665 #define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample)
4667 #define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample)
4673 #ifndef GL_ARB_texture_non_power_of_two
4674 #define GL_ARB_texture_non_power_of_two 1
4676 #define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
4682 #ifndef GL_ARB_texture_query_lod
4683 #define GL_ARB_texture_query_lod 1
4685 #define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod)
4691 #ifndef GL_ARB_texture_rectangle
4692 #define GL_ARB_texture_rectangle 1
4694 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
4695 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
4696 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
4697 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
4698 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
4699 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
4701 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
4707 #ifndef GL_ARB_texture_rg
4708 #define GL_ARB_texture_rg 1
4710 #define GL_RED 0x1903
4711 #define GL_COMPRESSED_RED 0x8225
4712 #define GL_COMPRESSED_RG 0x8226
4713 #define GL_RG 0x8227
4714 #define GL_RG_INTEGER 0x8228
4715 #define GL_R8 0x8229
4716 #define GL_R16 0x822A
4717 #define GL_RG8 0x822B
4718 #define GL_RG16 0x822C
4719 #define GL_R16F 0x822D
4720 #define GL_R32F 0x822E
4721 #define GL_RG16F 0x822F
4722 #define GL_RG32F 0x8230
4723 #define GL_R8I 0x8231
4724 #define GL_R8UI 0x8232
4725 #define GL_R16I 0x8233
4726 #define GL_R16UI 0x8234
4727 #define GL_R32I 0x8235
4728 #define GL_R32UI 0x8236
4729 #define GL_RG8I 0x8237
4730 #define GL_RG8UI 0x8238
4731 #define GL_RG16I 0x8239
4732 #define GL_RG16UI 0x823A
4733 #define GL_RG32I 0x823B
4734 #define GL_RG32UI 0x823C
4736 #define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
4742 #ifndef GL_ARB_texture_rgb10_a2ui
4743 #define GL_ARB_texture_rgb10_a2ui 1
4745 #define GL_RGB10_A2UI 0x906F
4747 #define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui)
4753 #ifndef GL_ARB_texture_swizzle
4754 #define GL_ARB_texture_swizzle 1
4756 #define GL_TEXTURE_SWIZZLE_R 0x8E42
4757 #define GL_TEXTURE_SWIZZLE_G 0x8E43
4758 #define GL_TEXTURE_SWIZZLE_B 0x8E44
4759 #define GL_TEXTURE_SWIZZLE_A 0x8E45
4760 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
4762 #define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle)
4768 #ifndef GL_ARB_timer_query
4769 #define GL_ARB_timer_query 1
4771 #define GL_TIME_ELAPSED 0x88BF
4772 #define GL_TIMESTAMP 0x8E28
4778 #define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v)
4779 #define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v)
4780 #define glQueryCounter GLEW_GET_FUN(__glewQueryCounter)
4782 #define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query)
4788 #ifndef GL_ARB_transform_feedback2
4789 #define GL_ARB_transform_feedback2 1
4791 #define GL_TRANSFORM_FEEDBACK 0x8E22
4792 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
4793 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
4794 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
4797 typedef void (
GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei
n,
const GLuint*
ids);
4804 #define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback)
4805 #define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks)
4806 #define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback)
4807 #define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks)
4808 #define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback)
4809 #define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback)
4810 #define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback)
4812 #define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2)
4818 #ifndef GL_ARB_transform_feedback3
4819 #define GL_ARB_transform_feedback3 1
4821 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
4822 #define GL_MAX_VERTEX_STREAMS 0x8E71
4829 #define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed)
4830 #define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream)
4831 #define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed)
4832 #define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv)
4834 #define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3)
4840 #ifndef GL_ARB_transpose_matrix
4841 #define GL_ARB_transpose_matrix 1
4843 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
4844 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
4845 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
4846 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
4848 typedef void (
GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble
m[16]);
4849 typedef void (
GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat
m[16]);
4850 typedef void (
GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble
m[16]);
4851 typedef void (
GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat
m[16]);
4853 #define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
4854 #define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
4855 #define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
4856 #define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
4858 #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
4864 #ifndef GL_ARB_uniform_buffer_object
4865 #define GL_ARB_uniform_buffer_object 1
4867 #define GL_UNIFORM_BUFFER 0x8A11
4868 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
4869 #define GL_UNIFORM_BUFFER_START 0x8A29
4870 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
4871 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
4872 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
4873 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
4874 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
4875 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
4876 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
4877 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
4878 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
4879 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
4880 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
4881 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
4882 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
4883 #define GL_UNIFORM_TYPE 0x8A37
4884 #define GL_UNIFORM_SIZE 0x8A38
4885 #define GL_UNIFORM_NAME_LENGTH 0x8A39
4886 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
4887 #define GL_UNIFORM_OFFSET 0x8A3B
4888 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
4889 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
4890 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
4891 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
4892 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
4893 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
4894 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
4895 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
4896 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
4897 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
4898 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
4899 #define GL_INVALID_INDEX 0xFFFFFFFF
4912 #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
4913 #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
4914 #define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName)
4915 #define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv)
4916 #define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName)
4917 #define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv)
4918 #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
4919 #define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex)
4920 #define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices)
4921 #define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding)
4923 #define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object)
4929 #ifndef GL_ARB_vertex_array_bgra
4930 #define GL_ARB_vertex_array_bgra 1
4932 #define GL_BGRA 0x80E1
4934 #define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra)
4940 #ifndef GL_ARB_vertex_array_object
4941 #define GL_ARB_vertex_array_object 1
4943 #define GL_VERTEX_ARRAY_BINDING 0x85B5
4950 #define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
4951 #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
4952 #define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
4953 #define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
4955 #define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
4961 #ifndef GL_ARB_vertex_blend
4962 #define GL_ARB_vertex_blend 1
4964 #define GL_MODELVIEW0_ARB 0x1700
4965 #define GL_MODELVIEW1_ARB 0x850A
4966 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
4967 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
4968 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
4969 #define GL_VERTEX_BLEND_ARB 0x86A7
4970 #define GL_CURRENT_WEIGHT_ARB 0x86A8
4971 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
4972 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
4973 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
4974 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
4975 #define GL_WEIGHT_ARRAY_ARB 0x86AD
4976 #define GL_MODELVIEW2_ARB 0x8722
4977 #define GL_MODELVIEW3_ARB 0x8723
4978 #define GL_MODELVIEW4_ARB 0x8724
4979 #define GL_MODELVIEW5_ARB 0x8725
4980 #define GL_MODELVIEW6_ARB 0x8726
4981 #define GL_MODELVIEW7_ARB 0x8727
4982 #define GL_MODELVIEW8_ARB 0x8728
4983 #define GL_MODELVIEW9_ARB 0x8729
4984 #define GL_MODELVIEW10_ARB 0x872A
4985 #define GL_MODELVIEW11_ARB 0x872B
4986 #define GL_MODELVIEW12_ARB 0x872C
4987 #define GL_MODELVIEW13_ARB 0x872D
4988 #define GL_MODELVIEW14_ARB 0x872E
4989 #define GL_MODELVIEW15_ARB 0x872F
4990 #define GL_MODELVIEW16_ARB 0x8730
4991 #define GL_MODELVIEW17_ARB 0x8731
4992 #define GL_MODELVIEW18_ARB 0x8732
4993 #define GL_MODELVIEW19_ARB 0x8733
4994 #define GL_MODELVIEW20_ARB 0x8734
4995 #define GL_MODELVIEW21_ARB 0x8735
4996 #define GL_MODELVIEW22_ARB 0x8736
4997 #define GL_MODELVIEW23_ARB 0x8737
4998 #define GL_MODELVIEW24_ARB 0x8738
4999 #define GL_MODELVIEW25_ARB 0x8739
5000 #define GL_MODELVIEW26_ARB 0x873A
5001 #define GL_MODELVIEW27_ARB 0x873B
5002 #define GL_MODELVIEW28_ARB 0x873C
5003 #define GL_MODELVIEW29_ARB 0x873D
5004 #define GL_MODELVIEW30_ARB 0x873E
5005 #define GL_MODELVIEW31_ARB 0x873F
5018 #define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
5019 #define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
5020 #define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
5021 #define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
5022 #define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
5023 #define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
5024 #define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
5025 #define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
5026 #define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
5027 #define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
5029 #define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
5035 #ifndef GL_ARB_vertex_buffer_object
5036 #define GL_ARB_vertex_buffer_object 1
5038 #define GL_BUFFER_SIZE_ARB 0x8764
5039 #define GL_BUFFER_USAGE_ARB 0x8765
5040 #define GL_ARRAY_BUFFER_ARB 0x8892
5041 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
5042 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
5043 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
5044 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
5045 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
5046 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
5047 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
5048 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
5049 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
5050 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
5051 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
5052 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
5053 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
5054 #define GL_READ_ONLY_ARB 0x88B8
5055 #define GL_WRITE_ONLY_ARB 0x88B9
5056 #define GL_READ_WRITE_ARB 0x88BA
5057 #define GL_BUFFER_ACCESS_ARB 0x88BB
5058 #define GL_BUFFER_MAPPED_ARB 0x88BC
5059 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
5060 #define GL_STREAM_DRAW_ARB 0x88E0
5061 #define GL_STREAM_READ_ARB 0x88E1
5062 #define GL_STREAM_COPY_ARB 0x88E2
5063 #define GL_STATIC_DRAW_ARB 0x88E4
5064 #define GL_STATIC_READ_ARB 0x88E5
5065 #define GL_STATIC_COPY_ARB 0x88E6
5066 #define GL_DYNAMIC_DRAW_ARB 0x88E8
5067 #define GL_DYNAMIC_READ_ARB 0x88E9
5068 #define GL_DYNAMIC_COPY_ARB 0x88EA
5085 #define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
5086 #define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
5087 #define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
5088 #define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
5089 #define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
5090 #define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
5091 #define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
5092 #define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
5093 #define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
5094 #define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
5095 #define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
5097 #define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
5103 #ifndef GL_ARB_vertex_program
5104 #define GL_ARB_vertex_program 1
5106 #define GL_COLOR_SUM_ARB 0x8458
5107 #define GL_VERTEX_PROGRAM_ARB 0x8620
5108 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
5109 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
5110 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
5111 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
5112 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
5113 #define GL_PROGRAM_LENGTH_ARB 0x8627
5114 #define GL_PROGRAM_STRING_ARB 0x8628
5115 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
5116 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
5117 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
5118 #define GL_CURRENT_MATRIX_ARB 0x8641
5119 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
5120 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
5121 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
5122 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
5123 #define GL_PROGRAM_BINDING_ARB 0x8677
5124 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
5125 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
5126 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
5127 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
5128 #define GL_PROGRAM_FORMAT_ARB 0x8876
5129 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
5130 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
5131 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
5132 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
5133 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
5134 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
5135 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
5136 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
5137 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
5138 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
5139 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
5140 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
5141 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
5142 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
5143 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
5144 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
5145 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
5146 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
5147 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
5148 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
5149 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
5150 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
5151 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
5152 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
5153 #define GL_MATRIX0_ARB 0x88C0
5154 #define GL_MATRIX1_ARB 0x88C1
5155 #define GL_MATRIX2_ARB 0x88C2
5156 #define GL_MATRIX3_ARB 0x88C3
5157 #define GL_MATRIX4_ARB 0x88C4
5158 #define GL_MATRIX5_ARB 0x88C5
5159 #define GL_MATRIX6_ARB 0x88C6
5160 #define GL_MATRIX7_ARB 0x88C7
5161 #define GL_MATRIX8_ARB 0x88C8
5162 #define GL_MATRIX9_ARB 0x88C9
5163 #define GL_MATRIX10_ARB 0x88CA
5164 #define GL_MATRIX11_ARB 0x88CB
5165 #define GL_MATRIX12_ARB 0x88CC
5166 #define GL_MATRIX13_ARB 0x88CD
5167 #define GL_MATRIX14_ARB 0x88CE
5168 #define GL_MATRIX15_ARB 0x88CF
5169 #define GL_MATRIX16_ARB 0x88D0
5170 #define GL_MATRIX17_ARB 0x88D1
5171 #define GL_MATRIX18_ARB 0x88D2
5172 #define GL_MATRIX19_ARB 0x88D3
5173 #define GL_MATRIX20_ARB 0x88D4
5174 #define GL_MATRIX21_ARB 0x88D5
5175 #define GL_MATRIX22_ARB 0x88D6
5176 #define GL_MATRIX23_ARB 0x88D7
5177 #define GL_MATRIX24_ARB 0x88D8
5178 #define GL_MATRIX25_ARB 0x88D9
5179 #define GL_MATRIX26_ARB 0x88DA
5180 #define GL_MATRIX27_ARB 0x88DB
5181 #define GL_MATRIX28_ARB 0x88DC
5182 #define GL_MATRIX29_ARB 0x88DD
5183 #define GL_MATRIX30_ARB 0x88DE
5184 #define GL_MATRIX31_ARB 0x88DF
5202 typedef void (
GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum
target, GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
5206 typedef void (
GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum
target, GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
5223 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z);
5232 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint
index, GLubyte
x, GLubyte
y, GLubyte
z, GLubyte
w);
5237 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
5239 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint
index, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
5242 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint
index, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
5249 #define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
5250 #define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
5251 #define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
5252 #define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
5253 #define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
5254 #define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
5255 #define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
5256 #define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
5257 #define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
5258 #define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
5259 #define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
5260 #define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
5261 #define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
5262 #define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
5263 #define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
5264 #define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
5265 #define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
5266 #define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
5267 #define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
5268 #define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
5269 #define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
5270 #define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
5271 #define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
5272 #define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
5273 #define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
5274 #define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
5275 #define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
5276 #define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
5277 #define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
5278 #define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
5279 #define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
5280 #define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
5281 #define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
5282 #define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
5283 #define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
5284 #define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
5285 #define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
5286 #define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
5287 #define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
5288 #define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
5289 #define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
5290 #define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
5291 #define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
5292 #define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
5293 #define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
5294 #define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
5295 #define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
5296 #define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
5297 #define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
5298 #define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
5299 #define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
5300 #define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
5301 #define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
5302 #define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
5303 #define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
5304 #define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
5305 #define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
5306 #define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
5307 #define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
5308 #define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
5309 #define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
5310 #define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
5312 #define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
5318 #ifndef GL_ARB_vertex_shader
5319 #define GL_ARB_vertex_shader 1
5321 #define GL_VERTEX_SHADER_ARB 0x8B31
5322 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
5323 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
5324 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
5325 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
5326 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
5327 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
5329 typedef void (
GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint
index,
const GLcharARB*
name);
5331 typedef GLint (
GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB*
name);
5333 #define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
5334 #define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
5335 #define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
5337 #define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
5343 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
5344 #define GL_ARB_vertex_type_2_10_10_10_rev 1
5346 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
5347 #define GL_INT_2_10_10_10_REV 0x8D9F
5388 #define glColorP3ui GLEW_GET_FUN(__glewColorP3ui)
5389 #define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv)
5390 #define glColorP4ui GLEW_GET_FUN(__glewColorP4ui)
5391 #define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv)
5392 #define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui)
5393 #define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv)
5394 #define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui)
5395 #define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv)
5396 #define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui)
5397 #define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv)
5398 #define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui)
5399 #define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv)
5400 #define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui)
5401 #define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv)
5402 #define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui)
5403 #define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv)
5404 #define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui)
5405 #define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv)
5406 #define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui)
5407 #define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv)
5408 #define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui)
5409 #define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv)
5410 #define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui)
5411 #define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv)
5412 #define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui)
5413 #define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv)
5414 #define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui)
5415 #define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv)
5416 #define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui)
5417 #define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv)
5418 #define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui)
5419 #define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv)
5420 #define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui)
5421 #define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv)
5422 #define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui)
5423 #define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv)
5424 #define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui)
5425 #define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv)
5427 #define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev)
5433 #ifndef GL_ARB_window_pos
5434 #define GL_ARB_window_pos 1
5436 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble
x, GLdouble
y);
5437 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (
const GLdouble*
p);
5438 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat
x, GLfloat
y);
5439 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (
const GLfloat*
p);
5441 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (
const GLint*
p);
5442 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort
x, GLshort
y);
5443 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (
const GLshort*
p);
5444 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble
x, GLdouble
y, GLdouble
z);
5445 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (
const GLdouble*
p);
5446 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
5447 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (
const GLfloat*
p);
5448 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint
x, GLint
y, GLint
z);
5449 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (
const GLint*
p);
5450 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort
x, GLshort
y, GLshort
z);
5451 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (
const GLshort*
p);
5453 #define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
5454 #define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
5455 #define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
5456 #define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
5457 #define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
5458 #define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
5459 #define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
5460 #define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
5461 #define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
5462 #define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
5463 #define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
5464 #define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
5465 #define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
5466 #define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
5467 #define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
5468 #define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
5470 #define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
5476 #ifndef GL_ATIX_point_sprites
5477 #define GL_ATIX_point_sprites 1
5479 #define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
5480 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
5481 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
5482 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
5483 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
5484 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
5486 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
5492 #ifndef GL_ATIX_texture_env_combine3
5493 #define GL_ATIX_texture_env_combine3 1
5495 #define GL_MODULATE_ADD_ATIX 0x8744
5496 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
5497 #define GL_MODULATE_SUBTRACT_ATIX 0x8746
5499 #define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
5505 #ifndef GL_ATIX_texture_env_route
5506 #define GL_ATIX_texture_env_route 1
5508 #define GL_SECONDARY_COLOR_ATIX 0x8747
5509 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
5510 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
5512 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
5518 #ifndef GL_ATIX_vertex_shader_output_point_size
5519 #define GL_ATIX_vertex_shader_output_point_size 1
5521 #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
5523 #define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
5529 #ifndef GL_ATI_draw_buffers
5530 #define GL_ATI_draw_buffers 1
5532 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
5533 #define GL_DRAW_BUFFER0_ATI 0x8825
5534 #define GL_DRAW_BUFFER1_ATI 0x8826
5535 #define GL_DRAW_BUFFER2_ATI 0x8827
5536 #define GL_DRAW_BUFFER3_ATI 0x8828
5537 #define GL_DRAW_BUFFER4_ATI 0x8829
5538 #define GL_DRAW_BUFFER5_ATI 0x882A
5539 #define GL_DRAW_BUFFER6_ATI 0x882B
5540 #define GL_DRAW_BUFFER7_ATI 0x882C
5541 #define GL_DRAW_BUFFER8_ATI 0x882D
5542 #define GL_DRAW_BUFFER9_ATI 0x882E
5543 #define GL_DRAW_BUFFER10_ATI 0x882F
5544 #define GL_DRAW_BUFFER11_ATI 0x8830
5545 #define GL_DRAW_BUFFER12_ATI 0x8831
5546 #define GL_DRAW_BUFFER13_ATI 0x8832
5547 #define GL_DRAW_BUFFER14_ATI 0x8833
5548 #define GL_DRAW_BUFFER15_ATI 0x8834
5552 #define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
5554 #define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
5560 #ifndef GL_ATI_element_array
5561 #define GL_ATI_element_array 1
5563 #define GL_ELEMENT_ARRAY_ATI 0x8768
5564 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
5565 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
5571 #define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
5572 #define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
5573 #define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
5575 #define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
5581 #ifndef GL_ATI_envmap_bumpmap
5582 #define GL_ATI_envmap_bumpmap 1
5584 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
5585 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
5586 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
5587 #define GL_BUMP_TEX_UNITS_ATI 0x8778
5588 #define GL_DUDV_ATI 0x8779
5589 #define GL_DU8DV8_ATI 0x877A
5590 #define GL_BUMP_ENVMAP_ATI 0x877B
5591 #define GL_BUMP_TARGET_ATI 0x877C
5598 #define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
5599 #define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
5600 #define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
5601 #define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
5603 #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
5609 #ifndef GL_ATI_fragment_shader
5610 #define GL_ATI_fragment_shader 1
5612 #define GL_RED_BIT_ATI 0x00000001
5613 #define GL_2X_BIT_ATI 0x00000001
5614 #define GL_4X_BIT_ATI 0x00000002
5615 #define GL_GREEN_BIT_ATI 0x00000002
5616 #define GL_COMP_BIT_ATI 0x00000002
5617 #define GL_BLUE_BIT_ATI 0x00000004
5618 #define GL_8X_BIT_ATI 0x00000004
5619 #define GL_NEGATE_BIT_ATI 0x00000004
5620 #define GL_BIAS_BIT_ATI 0x00000008
5621 #define GL_HALF_BIT_ATI 0x00000008
5622 #define GL_QUARTER_BIT_ATI 0x00000010
5623 #define GL_EIGHTH_BIT_ATI 0x00000020
5624 #define GL_SATURATE_BIT_ATI 0x00000040
5625 #define GL_FRAGMENT_SHADER_ATI 0x8920
5626 #define GL_REG_0_ATI 0x8921
5627 #define GL_REG_1_ATI 0x8922
5628 #define GL_REG_2_ATI 0x8923
5629 #define GL_REG_3_ATI 0x8924
5630 #define GL_REG_4_ATI 0x8925
5631 #define GL_REG_5_ATI 0x8926
5632 #define GL_CON_0_ATI 0x8941
5633 #define GL_CON_1_ATI 0x8942
5634 #define GL_CON_2_ATI 0x8943
5635 #define GL_CON_3_ATI 0x8944
5636 #define GL_CON_4_ATI 0x8945
5637 #define GL_CON_5_ATI 0x8946
5638 #define GL_CON_6_ATI 0x8947
5639 #define GL_CON_7_ATI 0x8948
5640 #define GL_MOV_ATI 0x8961
5641 #define GL_ADD_ATI 0x8963
5642 #define GL_MUL_ATI 0x8964
5643 #define GL_SUB_ATI 0x8965
5644 #define GL_DOT3_ATI 0x8966
5645 #define GL_DOT4_ATI 0x8967
5646 #define GL_MAD_ATI 0x8968
5647 #define GL_LERP_ATI 0x8969
5648 #define GL_CND_ATI 0x896A
5649 #define GL_CND0_ATI 0x896B
5650 #define GL_DOT2_ADD_ATI 0x896C
5651 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
5652 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
5653 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
5654 #define GL_NUM_PASSES_ATI 0x8970
5655 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
5656 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
5657 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
5658 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
5659 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
5660 #define GL_SWIZZLE_STR_ATI 0x8976
5661 #define GL_SWIZZLE_STQ_ATI 0x8977
5662 #define GL_SWIZZLE_STR_DR_ATI 0x8978
5663 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
5664 #define GL_SWIZZLE_STRQ_ATI 0x897A
5665 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
5669 typedef void (
GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint
dst, GLuint
dstMod, GLuint
arg1, GLuint
arg1Rep, GLuint
arg1Mod, GLuint
arg2, GLuint
arg2Rep, GLuint
arg2Mod, GLuint
arg3, GLuint
arg3Rep, GLuint
arg3Mod);
5674 typedef void (
GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint
dst, GLuint
dstMask, GLuint
dstMod, GLuint
arg1, GLuint
arg1Rep, GLuint
arg1Mod, GLuint
arg2, GLuint
arg2Rep, GLuint
arg2Mod, GLuint
arg3, GLuint
arg3Rep, GLuint
arg3Mod);
5682 #define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
5683 #define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
5684 #define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
5685 #define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
5686 #define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
5687 #define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
5688 #define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
5689 #define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
5690 #define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
5691 #define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
5692 #define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
5693 #define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
5694 #define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
5695 #define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
5697 #define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
5703 #ifndef GL_ATI_map_object_buffer
5704 #define GL_ATI_map_object_buffer 1
5709 #define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
5710 #define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
5712 #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
5718 #ifndef GL_ATI_meminfo
5719 #define GL_ATI_meminfo 1
5721 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
5722 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
5723 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
5725 #define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo)
5731 #ifndef GL_ATI_pn_triangles
5732 #define GL_ATI_pn_triangles 1
5734 #define GL_PN_TRIANGLES_ATI 0x87F0
5735 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
5736 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
5737 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
5738 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
5739 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
5740 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
5741 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
5742 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
5747 #define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI)
5748 #define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI)
5750 #define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
5756 #ifndef GL_ATI_separate_stencil
5757 #define GL_ATI_separate_stencil 1
5759 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
5760 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
5761 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
5762 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
5767 #define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
5768 #define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
5770 #define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
5776 #ifndef GL_ATI_shader_texture_lod
5777 #define GL_ATI_shader_texture_lod 1
5779 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
5785 #ifndef GL_ATI_text_fragment_shader
5786 #define GL_ATI_text_fragment_shader 1
5788 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
5790 #define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
5796 #ifndef GL_ATI_texture_compression_3dc
5797 #define GL_ATI_texture_compression_3dc 1
5799 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
5801 #define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
5807 #ifndef GL_ATI_texture_env_combine3
5808 #define GL_ATI_texture_env_combine3 1
5810 #define GL_MODULATE_ADD_ATI 0x8744
5811 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
5812 #define GL_MODULATE_SUBTRACT_ATI 0x8746
5814 #define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
5820 #ifndef GL_ATI_texture_float
5821 #define GL_ATI_texture_float 1
5823 #define GL_RGBA_FLOAT32_ATI 0x8814
5824 #define GL_RGB_FLOAT32_ATI 0x8815
5825 #define GL_ALPHA_FLOAT32_ATI 0x8816
5826 #define GL_INTENSITY_FLOAT32_ATI 0x8817
5827 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
5828 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
5829 #define GL_RGBA_FLOAT16_ATI 0x881A
5830 #define GL_RGB_FLOAT16_ATI 0x881B
5831 #define GL_ALPHA_FLOAT16_ATI 0x881C
5832 #define GL_INTENSITY_FLOAT16_ATI 0x881D
5833 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
5834 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
5836 #define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
5842 #ifndef GL_ATI_texture_mirror_once
5843 #define GL_ATI_texture_mirror_once 1
5845 #define GL_MIRROR_CLAMP_ATI 0x8742
5846 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
5848 #define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
5854 #ifndef GL_ATI_vertex_array_object
5855 #define GL_ATI_vertex_array_object 1
5857 #define GL_STATIC_ATI 0x8760
5858 #define GL_DYNAMIC_ATI 0x8761
5859 #define GL_PRESERVE_ATI 0x8762
5860 #define GL_DISCARD_ATI 0x8763
5861 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
5862 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
5863 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
5864 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
5879 #define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
5880 #define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
5881 #define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
5882 #define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
5883 #define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
5884 #define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
5885 #define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
5886 #define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
5887 #define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
5888 #define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
5889 #define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
5890 #define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
5892 #define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
5898 #ifndef GL_ATI_vertex_attrib_array_object
5899 #define GL_ATI_vertex_attrib_array_object 1
5905 #define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
5906 #define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
5907 #define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
5909 #define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
5915 #ifndef GL_ATI_vertex_streams
5916 #define GL_ATI_vertex_streams 1
5918 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
5919 #define GL_VERTEX_SOURCE_ATI 0x876C
5920 #define GL_VERTEX_STREAM0_ATI 0x876D
5921 #define GL_VERTEX_STREAM1_ATI 0x876E
5922 #define GL_VERTEX_STREAM2_ATI 0x876F
5923 #define GL_VERTEX_STREAM3_ATI 0x8770
5924 #define GL_VERTEX_STREAM4_ATI 0x8771
5925 #define GL_VERTEX_STREAM5_ATI 0x8772
5926 #define GL_VERTEX_STREAM6_ATI 0x8773
5927 #define GL_VERTEX_STREAM7_ATI 0x8774
5958 typedef void (
GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum
stream, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
5960 typedef void (
GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum
stream, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
5964 typedef void (
GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum
stream, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
5967 #define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
5968 #define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
5969 #define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
5970 #define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
5971 #define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
5972 #define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
5973 #define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
5974 #define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
5975 #define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
5976 #define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
5977 #define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
5978 #define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
5979 #define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
5980 #define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
5981 #define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
5982 #define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
5983 #define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
5984 #define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
5985 #define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
5986 #define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
5987 #define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
5988 #define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
5989 #define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
5990 #define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
5991 #define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
5992 #define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
5993 #define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
5994 #define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
5995 #define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
5996 #define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
5997 #define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
5998 #define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
5999 #define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
6000 #define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
6001 #define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
6002 #define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
6003 #define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
6005 #define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
6011 #ifndef GL_EXT_422_pixels
6012 #define GL_EXT_422_pixels 1
6014 #define GL_422_EXT 0x80CC
6015 #define GL_422_REV_EXT 0x80CD
6016 #define GL_422_AVERAGE_EXT 0x80CE
6017 #define GL_422_REV_AVERAGE_EXT 0x80CF
6019 #define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
6025 #ifndef GL_EXT_Cg_shader
6026 #define GL_EXT_Cg_shader 1
6028 #define GL_CG_VERTEX_SHADER_EXT 0x890E
6029 #define GL_CG_FRAGMENT_SHADER_EXT 0x890F
6031 #define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
6038 #define GL_EXT_abgr 1
6040 #define GL_ABGR_EXT 0x8000
6042 #define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
6049 #define GL_EXT_bgra 1
6051 #define GL_BGR_EXT 0x80E0
6052 #define GL_BGRA_EXT 0x80E1
6054 #define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
6060 #ifndef GL_EXT_bindable_uniform
6061 #define GL_EXT_bindable_uniform 1
6063 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
6064 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
6065 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
6066 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
6067 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
6068 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
6074 #define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
6075 #define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
6076 #define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
6078 #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
6084 #ifndef GL_EXT_blend_color
6085 #define GL_EXT_blend_color 1
6087 #define GL_CONSTANT_COLOR_EXT 0x8001
6088 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
6089 #define GL_CONSTANT_ALPHA_EXT 0x8003
6090 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
6091 #define GL_BLEND_COLOR_EXT 0x8005
6095 #define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
6097 #define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
6103 #ifndef GL_EXT_blend_equation_separate
6104 #define GL_EXT_blend_equation_separate 1
6106 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
6107 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
6111 #define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
6113 #define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
6119 #ifndef GL_EXT_blend_func_separate
6120 #define GL_EXT_blend_func_separate 1
6122 #define GL_BLEND_DST_RGB_EXT 0x80C8
6123 #define GL_BLEND_SRC_RGB_EXT 0x80C9
6124 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
6125 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
6129 #define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
6131 #define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
6137 #ifndef GL_EXT_blend_logic_op
6138 #define GL_EXT_blend_logic_op 1
6140 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
6146 #ifndef GL_EXT_blend_minmax
6147 #define GL_EXT_blend_minmax 1
6149 #define GL_FUNC_ADD_EXT 0x8006
6150 #define GL_MIN_EXT 0x8007
6151 #define GL_MAX_EXT 0x8008
6152 #define GL_BLEND_EQUATION_EXT 0x8009
6156 #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
6158 #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
6164 #ifndef GL_EXT_blend_subtract
6165 #define GL_EXT_blend_subtract 1
6167 #define GL_FUNC_SUBTRACT_EXT 0x800A
6168 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
6170 #define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
6176 #ifndef GL_EXT_clip_volume_hint
6177 #define GL_EXT_clip_volume_hint 1
6179 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
6181 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
6187 #ifndef GL_EXT_cmyka
6188 #define GL_EXT_cmyka 1
6190 #define GL_CMYK_EXT 0x800C
6191 #define GL_CMYKA_EXT 0x800D
6192 #define GL_PACK_CMYK_HINT_EXT 0x800E
6193 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
6195 #define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
6201 #ifndef GL_EXT_color_subtable
6202 #define GL_EXT_color_subtable 1
6207 #define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
6208 #define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
6210 #define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
6216 #ifndef GL_EXT_compiled_vertex_array
6217 #define GL_EXT_compiled_vertex_array 1
6219 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
6220 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
6225 #define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
6226 #define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
6228 #define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
6234 #ifndef GL_EXT_convolution
6235 #define GL_EXT_convolution 1
6237 #define GL_CONVOLUTION_1D_EXT 0x8010
6238 #define GL_CONVOLUTION_2D_EXT 0x8011
6239 #define GL_SEPARABLE_2D_EXT 0x8012
6240 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
6241 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
6242 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
6243 #define GL_REDUCE_EXT 0x8016
6244 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
6245 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
6246 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
6247 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
6248 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
6249 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
6250 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
6251 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
6252 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
6253 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
6254 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
6255 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
6256 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
6272 #define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
6273 #define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
6274 #define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
6275 #define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
6276 #define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
6277 #define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
6278 #define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
6279 #define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
6280 #define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
6281 #define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
6282 #define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
6283 #define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
6284 #define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
6286 #define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
6292 #ifndef GL_EXT_coordinate_frame
6293 #define GL_EXT_coordinate_frame 1
6295 #define GL_TANGENT_ARRAY_EXT 0x8439
6296 #define GL_BINORMAL_ARRAY_EXT 0x843A
6297 #define GL_CURRENT_TANGENT_EXT 0x843B
6298 #define GL_CURRENT_BINORMAL_EXT 0x843C
6299 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
6300 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
6301 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
6302 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
6303 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
6304 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
6305 #define GL_MAP1_TANGENT_EXT 0x8444
6306 #define GL_MAP2_TANGENT_EXT 0x8445
6307 #define GL_MAP1_BINORMAL_EXT 0x8446
6308 #define GL_MAP2_BINORMAL_EXT 0x8447
6313 #define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
6314 #define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
6316 #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
6322 #ifndef GL_EXT_copy_texture
6323 #define GL_EXT_copy_texture 1
6331 #define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
6332 #define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
6333 #define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
6334 #define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
6335 #define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
6337 #define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
6343 #ifndef GL_EXT_cull_vertex
6344 #define GL_EXT_cull_vertex 1
6346 #define GL_CULL_VERTEX_EXT 0x81AA
6347 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
6348 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
6353 #define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
6354 #define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
6356 #define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
6362 #ifndef GL_EXT_depth_bounds_test
6363 #define GL_EXT_depth_bounds_test 1
6365 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
6366 #define GL_DEPTH_BOUNDS_EXT 0x8891
6370 #define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
6372 #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
6378 #ifndef GL_EXT_direct_state_access
6379 #define GL_EXT_direct_state_access 1
6381 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
6382 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
6383 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
6393 typedef void (
GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum
texunit, GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const void*
data);
6399 typedef void (
GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint
texture, GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const void*
data);
6412 typedef void (
GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint
index);
6416 typedef void (
GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint
index);
6469 typedef void (
GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble
l, GLdouble
r, GLdouble
b, GLdouble
t, GLdouble
n, GLdouble
f);
6470 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
6471 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode,
const GLdouble*
m);
6472 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode,
const GLfloat*
m);
6473 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode,
const GLdouble*
m);
6474 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode,
const GLfloat*
m);
6475 typedef void (
GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode,
const GLdouble*
m);
6476 typedef void (
GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode,
const GLfloat*
m);
6477 typedef void (
GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode,
const GLdouble*
m);
6478 typedef void (
GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode,
const GLfloat*
m);
6479 typedef void (
GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble
l, GLdouble
r, GLdouble
b, GLdouble
t, GLdouble
n, GLdouble
f);
6480 typedef void (
GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
6481 typedef void (
GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
6482 typedef void (
GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble
angle, GLdouble
x, GLdouble
y, GLdouble
z);
6483 typedef void (
GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat
angle, GLfloat
x, GLfloat
y, GLfloat
z);
6484 typedef void (
GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble
x, GLdouble
y, GLdouble
z);
6485 typedef void (
GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat
x, GLfloat
y, GLfloat
z);
6486 typedef void (
GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble
x, GLdouble
y, GLdouble
z);
6487 typedef void (
GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat
x, GLfloat
y, GLfloat
z);
6502 typedef void (
GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum
texunit, GLenum
target, GLint
level, GLint
internalformat, GLsizei
width, GLsizei
height, GLsizei
depth, GLint
border, GLenum
format, GLenum
type,
const void*
pixels);
6512 typedef void (
GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum
texunit, GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const void*
pixels);
6575 typedef void (
GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint
texture, GLenum
target, GLint
level, GLint
internalformat, GLsizei
width, GLsizei
height, GLsizei
depth, GLint
border, GLenum
format, GLenum
type,
const void*
pixels);
6585 typedef void (
GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint
texture, GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const void*
pixels);
6599 #define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
6600 #define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
6601 #define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
6602 #define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
6603 #define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
6604 #define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
6605 #define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
6606 #define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
6607 #define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
6608 #define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
6609 #define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
6610 #define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
6611 #define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
6612 #define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
6613 #define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
6614 #define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
6615 #define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
6616 #define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
6617 #define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
6618 #define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
6619 #define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
6620 #define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
6621 #define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
6622 #define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
6623 #define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
6624 #define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
6625 #define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT)
6626 #define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT)
6627 #define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT)
6628 #define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
6629 #define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT)
6630 #define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT)
6631 #define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT)
6632 #define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT)
6633 #define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
6634 #define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
6635 #define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
6636 #define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
6637 #define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
6638 #define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
6639 #define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
6640 #define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
6641 #define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT)
6642 #define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
6643 #define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT)
6644 #define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
6645 #define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
6646 #define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
6647 #define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
6648 #define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
6649 #define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
6650 #define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
6651 #define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
6652 #define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
6653 #define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
6654 #define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
6655 #define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
6656 #define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
6657 #define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
6658 #define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
6659 #define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
6660 #define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
6661 #define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
6662 #define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
6663 #define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
6664 #define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
6665 #define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
6666 #define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
6667 #define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
6668 #define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
6669 #define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT)
6670 #define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
6671 #define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
6672 #define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
6673 #define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
6674 #define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
6675 #define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
6676 #define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
6677 #define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT)
6678 #define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT)
6679 #define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT)
6680 #define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT)
6681 #define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
6682 #define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT)
6683 #define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
6684 #define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
6685 #define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
6686 #define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
6687 #define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
6688 #define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
6689 #define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
6690 #define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
6691 #define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
6692 #define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
6693 #define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
6694 #define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
6695 #define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
6696 #define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
6697 #define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
6698 #define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
6699 #define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
6700 #define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
6701 #define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
6702 #define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
6703 #define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
6704 #define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
6705 #define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
6706 #define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
6707 #define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
6708 #define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
6709 #define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
6710 #define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
6711 #define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
6712 #define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
6713 #define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
6714 #define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
6715 #define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
6716 #define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
6717 #define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
6718 #define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
6719 #define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
6720 #define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
6721 #define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
6722 #define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
6723 #define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
6724 #define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
6725 #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
6726 #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
6727 #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
6728 #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
6729 #define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT)
6730 #define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
6731 #define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
6732 #define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
6733 #define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
6734 #define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
6735 #define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
6736 #define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
6737 #define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
6738 #define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
6739 #define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
6740 #define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
6741 #define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
6742 #define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
6743 #define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
6744 #define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
6745 #define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
6746 #define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
6747 #define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
6748 #define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
6749 #define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
6750 #define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
6751 #define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
6752 #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
6753 #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
6754 #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
6755 #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
6756 #define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
6757 #define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
6758 #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
6759 #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
6760 #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
6761 #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
6762 #define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
6763 #define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
6764 #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
6765 #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
6766 #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
6767 #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
6768 #define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
6769 #define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
6770 #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
6771 #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
6772 #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
6773 #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
6774 #define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
6775 #define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
6776 #define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
6777 #define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
6778 #define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
6779 #define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
6780 #define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
6781 #define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
6782 #define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
6783 #define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
6784 #define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
6785 #define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
6786 #define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
6787 #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
6788 #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
6789 #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
6790 #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
6791 #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
6792 #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
6793 #define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
6794 #define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
6795 #define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
6796 #define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
6797 #define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
6798 #define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
6799 #define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
6800 #define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
6801 #define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT)
6802 #define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT)
6803 #define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT)
6804 #define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT)
6805 #define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT)
6806 #define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT)
6807 #define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT)
6808 #define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT)
6809 #define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT)
6810 #define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT)
6811 #define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT)
6813 #define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
6819 #ifndef GL_EXT_draw_buffers2
6820 #define GL_EXT_draw_buffers2 1
6822 typedef void (
GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint
buf, GLboolean
r, GLboolean
g, GLboolean
b, GLboolean
a);
6829 #define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
6830 #define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
6831 #define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
6832 #define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
6833 #define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
6834 #define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
6836 #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
6842 #ifndef GL_EXT_draw_instanced
6843 #define GL_EXT_draw_instanced 1
6848 #define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
6849 #define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
6851 #define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
6857 #ifndef GL_EXT_draw_range_elements
6858 #define GL_EXT_draw_range_elements 1
6860 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
6861 #define GL_MAX_ELEMENTS_INDICES 0x80E9
6865 #define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
6867 #define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
6873 #ifndef GL_EXT_fog_coord
6874 #define GL_EXT_fog_coord 1
6876 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
6877 #define GL_FOG_COORDINATE_EXT 0x8451
6878 #define GL_FRAGMENT_DEPTH_EXT 0x8452
6879 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
6880 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
6881 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
6882 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
6883 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
6891 #define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
6892 #define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
6893 #define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
6894 #define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
6895 #define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
6897 #define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
6903 #ifndef GL_EXT_fragment_lighting
6904 #define GL_EXT_fragment_lighting 1
6906 #define GL_FRAGMENT_LIGHTING_EXT 0x8400
6907 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
6908 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
6909 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
6910 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
6911 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
6912 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
6913 #define GL_LIGHT_ENV_MODE_EXT 0x8407
6914 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
6915 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
6916 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
6917 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
6918 #define GL_FRAGMENT_LIGHT0_EXT 0x840C
6919 #define GL_FRAGMENT_LIGHT7_EXT 0x8413
6940 #define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
6941 #define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
6942 #define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
6943 #define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
6944 #define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
6945 #define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
6946 #define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
6947 #define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
6948 #define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
6949 #define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
6950 #define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
6951 #define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
6952 #define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
6953 #define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
6954 #define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
6955 #define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
6956 #define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
6957 #define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
6959 #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
6965 #ifndef GL_EXT_framebuffer_blit
6966 #define GL_EXT_framebuffer_blit 1
6968 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
6969 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
6970 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
6971 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
6975 #define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
6977 #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
6983 #ifndef GL_EXT_framebuffer_multisample
6984 #define GL_EXT_framebuffer_multisample 1
6986 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
6987 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
6988 #define GL_MAX_SAMPLES_EXT 0x8D57
6992 #define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
6994 #define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
7000 #ifndef GL_EXT_framebuffer_object
7001 #define GL_EXT_framebuffer_object 1
7003 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
7004 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
7005 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
7006 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
7007 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
7008 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
7009 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
7010 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
7011 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
7012 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
7013 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
7014 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
7015 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
7016 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
7017 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
7018 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
7019 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
7020 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
7021 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
7022 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
7023 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
7024 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
7025 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
7026 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
7027 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
7028 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
7029 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
7030 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
7031 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
7032 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
7033 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
7034 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
7035 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
7036 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
7037 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
7038 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
7039 #define GL_FRAMEBUFFER_EXT 0x8D40
7040 #define GL_RENDERBUFFER_EXT 0x8D41
7041 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
7042 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
7043 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
7044 #define GL_STENCIL_INDEX1_EXT 0x8D46
7045 #define GL_STENCIL_INDEX4_EXT 0x8D47
7046 #define GL_STENCIL_INDEX8_EXT 0x8D48
7047 #define GL_STENCIL_INDEX16_EXT 0x8D49
7048 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
7049 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
7050 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
7051 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
7052 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
7053 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
7073 #define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
7074 #define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
7075 #define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
7076 #define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
7077 #define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
7078 #define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
7079 #define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
7080 #define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
7081 #define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
7082 #define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
7083 #define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
7084 #define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
7085 #define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
7086 #define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
7087 #define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
7088 #define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
7089 #define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
7091 #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
7097 #ifndef GL_EXT_framebuffer_sRGB
7098 #define GL_EXT_framebuffer_sRGB 1
7100 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
7101 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
7103 #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
7109 #ifndef GL_EXT_geometry_shader4
7110 #define GL_EXT_geometry_shader4 1
7112 #define GL_LINES_ADJACENCY_EXT 0xA
7113 #define GL_LINE_STRIP_ADJACENCY_EXT 0xB
7114 #define GL_TRIANGLES_ADJACENCY_EXT 0xC
7115 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
7116 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
7117 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
7118 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
7119 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
7120 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
7121 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
7122 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
7123 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
7124 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
7125 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
7126 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
7127 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
7128 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
7129 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
7130 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
7131 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
7138 #define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
7139 #define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
7140 #define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
7141 #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
7143 #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
7149 #ifndef GL_EXT_gpu_program_parameters
7150 #define GL_EXT_gpu_program_parameters 1
7155 #define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
7156 #define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
7158 #define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
7164 #ifndef GL_EXT_gpu_shader4
7165 #define GL_EXT_gpu_shader4 1
7167 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
7168 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
7169 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
7170 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
7171 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
7172 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
7173 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
7174 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
7175 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
7176 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
7177 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
7178 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
7179 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
7180 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
7181 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
7182 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
7183 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
7184 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
7185 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
7186 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
7187 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
7188 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
7189 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
7190 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
7191 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
7192 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
7224 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint
index, GLuint
x, GLuint
y, GLuint
z, GLuint
w);
7229 #define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
7230 #define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
7231 #define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
7232 #define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
7233 #define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
7234 #define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
7235 #define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
7236 #define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
7237 #define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
7238 #define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
7239 #define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
7240 #define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
7241 #define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
7242 #define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
7243 #define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
7244 #define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
7245 #define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
7246 #define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
7247 #define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
7248 #define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
7249 #define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
7250 #define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
7251 #define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
7252 #define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
7253 #define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
7254 #define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
7255 #define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
7256 #define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
7257 #define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
7258 #define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
7259 #define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
7260 #define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
7261 #define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
7262 #define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
7264 #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
7270 #ifndef GL_EXT_histogram
7271 #define GL_EXT_histogram 1
7273 #define GL_HISTOGRAM_EXT 0x8024
7274 #define GL_PROXY_HISTOGRAM_EXT 0x8025
7275 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
7276 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
7277 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
7278 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
7279 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
7280 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
7281 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
7282 #define GL_HISTOGRAM_SINK_EXT 0x802D
7283 #define GL_MINMAX_EXT 0x802E
7284 #define GL_MINMAX_FORMAT_EXT 0x802F
7285 #define GL_MINMAX_SINK_EXT 0x8030
7298 #define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
7299 #define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
7300 #define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
7301 #define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
7302 #define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
7303 #define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
7304 #define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
7305 #define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
7306 #define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
7307 #define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
7309 #define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
7315 #ifndef GL_EXT_index_array_formats
7316 #define GL_EXT_index_array_formats 1
7318 #define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
7324 #ifndef GL_EXT_index_func
7325 #define GL_EXT_index_func 1
7329 #define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
7331 #define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
7337 #ifndef GL_EXT_index_material
7338 #define GL_EXT_index_material 1
7342 #define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
7344 #define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
7350 #ifndef GL_EXT_index_texture
7351 #define GL_EXT_index_texture 1
7353 #define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
7359 #ifndef GL_EXT_light_texture
7360 #define GL_EXT_light_texture 1
7362 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
7363 #define GL_FRAGMENT_NORMAL_EXT 0x834A
7364 #define GL_FRAGMENT_COLOR_EXT 0x834C
7365 #define GL_ATTENUATION_EXT 0x834D
7366 #define GL_SHADOW_ATTENUATION_EXT 0x834E
7367 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
7368 #define GL_TEXTURE_LIGHT_EXT 0x8350
7369 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
7370 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
7371 #define GL_FRAGMENT_DEPTH_EXT 0x8452
7377 #define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
7378 #define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
7379 #define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
7381 #define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
7387 #ifndef GL_EXT_misc_attribute
7388 #define GL_EXT_misc_attribute 1
7390 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
7396 #ifndef GL_EXT_multi_draw_arrays
7397 #define GL_EXT_multi_draw_arrays 1
7402 #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
7403 #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
7405 #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
7411 #ifndef GL_EXT_multisample
7412 #define GL_EXT_multisample 1
7414 #define GL_MULTISAMPLE_EXT 0x809D
7415 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
7416 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
7417 #define GL_SAMPLE_MASK_EXT 0x80A0
7418 #define GL_1PASS_EXT 0x80A1
7419 #define GL_2PASS_0_EXT 0x80A2
7420 #define GL_2PASS_1_EXT 0x80A3
7421 #define GL_4PASS_0_EXT 0x80A4
7422 #define GL_4PASS_1_EXT 0x80A5
7423 #define GL_4PASS_2_EXT 0x80A6
7424 #define GL_4PASS_3_EXT 0x80A7
7425 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
7426 #define GL_SAMPLES_EXT 0x80A9
7427 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
7428 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
7429 #define GL_SAMPLE_PATTERN_EXT 0x80AC
7430 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
7433 typedef void (
GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
7435 #define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
7436 #define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
7438 #define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
7444 #ifndef GL_EXT_packed_depth_stencil
7445 #define GL_EXT_packed_depth_stencil 1
7447 #define GL_DEPTH_STENCIL_EXT 0x84F9
7448 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
7449 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
7450 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
7452 #define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
7458 #ifndef GL_EXT_packed_float
7459 #define GL_EXT_packed_float 1
7461 #define GL_R11F_G11F_B10F_EXT 0x8C3A
7462 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
7463 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
7465 #define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
7471 #ifndef GL_EXT_packed_pixels
7472 #define GL_EXT_packed_pixels 1
7474 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
7475 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
7476 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
7477 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
7478 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
7480 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
7486 #ifndef GL_EXT_paletted_texture
7487 #define GL_EXT_paletted_texture 1
7489 #define GL_TEXTURE_1D 0x0DE0
7490 #define GL_TEXTURE_2D 0x0DE1
7491 #define GL_PROXY_TEXTURE_1D 0x8063
7492 #define GL_PROXY_TEXTURE_2D 0x8064
7493 #define GL_TEXTURE_3D_EXT 0x806F
7494 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
7495 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
7496 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
7497 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
7498 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
7499 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
7500 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
7501 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
7502 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
7503 #define GL_COLOR_INDEX1_EXT 0x80E2
7504 #define GL_COLOR_INDEX2_EXT 0x80E3
7505 #define GL_COLOR_INDEX4_EXT 0x80E4
7506 #define GL_COLOR_INDEX8_EXT 0x80E5
7507 #define GL_COLOR_INDEX12_EXT 0x80E6
7508 #define GL_COLOR_INDEX16_EXT 0x80E7
7509 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
7510 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
7511 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
7518 #define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
7519 #define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
7520 #define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
7521 #define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
7523 #define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
7529 #ifndef GL_EXT_pixel_buffer_object
7530 #define GL_EXT_pixel_buffer_object 1
7532 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
7533 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
7534 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
7535 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
7537 #define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
7543 #ifndef GL_EXT_pixel_transform
7544 #define GL_EXT_pixel_transform 1
7546 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
7547 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
7548 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
7549 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
7550 #define GL_CUBIC_EXT 0x8334
7551 #define GL_AVERAGE_EXT 0x8335
7552 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
7553 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
7554 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
7563 #define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
7564 #define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
7565 #define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
7566 #define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
7567 #define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
7568 #define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
7570 #define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
7576 #ifndef GL_EXT_pixel_transform_color_table
7577 #define GL_EXT_pixel_transform_color_table 1
7579 #define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
7585 #ifndef GL_EXT_point_parameters
7586 #define GL_EXT_point_parameters 1
7588 #define GL_POINT_SIZE_MIN_EXT 0x8126
7589 #define GL_POINT_SIZE_MAX_EXT 0x8127
7590 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
7591 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
7596 #define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
7597 #define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
7599 #define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
7605 #ifndef GL_EXT_polygon_offset
7606 #define GL_EXT_polygon_offset 1
7608 #define GL_POLYGON_OFFSET_EXT 0x8037
7609 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
7610 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
7614 #define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
7616 #define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
7622 #ifndef GL_EXT_provoking_vertex
7623 #define GL_EXT_provoking_vertex 1
7625 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
7626 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
7627 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
7628 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
7632 #define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT)
7634 #define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex)
7640 #ifndef GL_EXT_rescale_normal
7641 #define GL_EXT_rescale_normal 1
7643 #define GL_RESCALE_NORMAL_EXT 0x803A
7645 #define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
7651 #ifndef GL_EXT_scene_marker
7652 #define GL_EXT_scene_marker 1
7657 #define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
7658 #define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
7660 #define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
7666 #ifndef GL_EXT_secondary_color
7667 #define GL_EXT_secondary_color 1
7669 #define GL_COLOR_SUM_EXT 0x8458
7670 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
7671 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
7672 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
7673 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
7674 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
7675 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
7678 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (
const GLbyte *
v);
7680 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (
const GLdouble *
v);
7682 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (
const GLfloat *
v);
7684 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (
const GLint *
v);
7686 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (
const GLshort *
v);
7688 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (
const GLubyte *
v);
7690 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (
const GLuint *
v);
7692 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (
const GLushort *
v);
7695 #define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
7696 #define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
7697 #define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
7698 #define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
7699 #define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
7700 #define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
7701 #define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
7702 #define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
7703 #define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
7704 #define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
7705 #define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
7706 #define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
7707 #define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
7708 #define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
7709 #define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
7710 #define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
7711 #define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
7713 #define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
7719 #ifndef GL_EXT_separate_shader_objects
7720 #define GL_EXT_separate_shader_objects 1
7722 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
7728 #define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
7729 #define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT)
7730 #define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT)
7732 #define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
7738 #ifndef GL_EXT_separate_specular_color
7739 #define GL_EXT_separate_specular_color 1
7741 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
7742 #define GL_SINGLE_COLOR_EXT 0x81F9
7743 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
7745 #define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
7751 #ifndef GL_EXT_shader_image_load_store
7752 #define GL_EXT_shader_image_load_store 1
7754 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
7755 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
7756 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
7757 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
7758 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
7759 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
7760 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
7761 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
7762 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
7763 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
7764 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
7765 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
7766 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
7767 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
7768 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
7769 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
7770 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
7771 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
7772 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
7773 #define GL_IMAGE_1D_EXT 0x904C
7774 #define GL_IMAGE_2D_EXT 0x904D
7775 #define GL_IMAGE_3D_EXT 0x904E
7776 #define GL_IMAGE_2D_RECT_EXT 0x904F
7777 #define GL_IMAGE_CUBE_EXT 0x9050
7778 #define GL_IMAGE_BUFFER_EXT 0x9051
7779 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
7780 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
7781 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
7782 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
7783 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
7784 #define GL_INT_IMAGE_1D_EXT 0x9057
7785 #define GL_INT_IMAGE_2D_EXT 0x9058
7786 #define GL_INT_IMAGE_3D_EXT 0x9059
7787 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
7788 #define GL_INT_IMAGE_CUBE_EXT 0x905B
7789 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
7790 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
7791 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
7792 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
7793 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
7794 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
7795 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
7796 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
7797 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
7798 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
7799 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
7800 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
7801 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
7802 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
7803 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
7804 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
7805 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
7806 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
7807 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
7808 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
7811 typedef void (
GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
7813 #define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT)
7814 #define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT)
7816 #define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store)
7822 #ifndef GL_EXT_shadow_funcs
7823 #define GL_EXT_shadow_funcs 1
7825 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
7831 #ifndef GL_EXT_shared_texture_palette
7832 #define GL_EXT_shared_texture_palette 1
7834 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
7836 #define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
7842 #ifndef GL_EXT_stencil_clear_tag
7843 #define GL_EXT_stencil_clear_tag 1
7845 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
7846 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
7848 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
7854 #ifndef GL_EXT_stencil_two_side
7855 #define GL_EXT_stencil_two_side 1
7857 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
7858 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
7862 #define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
7864 #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
7870 #ifndef GL_EXT_stencil_wrap
7871 #define GL_EXT_stencil_wrap 1
7873 #define GL_INCR_WRAP_EXT 0x8507
7874 #define GL_DECR_WRAP_EXT 0x8508
7876 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
7882 #ifndef GL_EXT_subtexture
7883 #define GL_EXT_subtexture 1
7887 typedef void (
GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const void*
pixels);
7889 #define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
7890 #define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
7891 #define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
7893 #define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
7899 #ifndef GL_EXT_texture
7900 #define GL_EXT_texture 1
7902 #define GL_ALPHA4_EXT 0x803B
7903 #define GL_ALPHA8_EXT 0x803C
7904 #define GL_ALPHA12_EXT 0x803D
7905 #define GL_ALPHA16_EXT 0x803E
7906 #define GL_LUMINANCE4_EXT 0x803F
7907 #define GL_LUMINANCE8_EXT 0x8040
7908 #define GL_LUMINANCE12_EXT 0x8041
7909 #define GL_LUMINANCE16_EXT 0x8042
7910 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
7911 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
7912 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
7913 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
7914 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
7915 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
7916 #define GL_INTENSITY_EXT 0x8049
7917 #define GL_INTENSITY4_EXT 0x804A
7918 #define GL_INTENSITY8_EXT 0x804B
7919 #define GL_INTENSITY12_EXT 0x804C
7920 #define GL_INTENSITY16_EXT 0x804D
7921 #define GL_RGB2_EXT 0x804E
7922 #define GL_RGB4_EXT 0x804F
7923 #define GL_RGB5_EXT 0x8050
7924 #define GL_RGB8_EXT 0x8051
7925 #define GL_RGB10_EXT 0x8052
7926 #define GL_RGB12_EXT 0x8053
7927 #define GL_RGB16_EXT 0x8054
7928 #define GL_RGBA2_EXT 0x8055
7929 #define GL_RGBA4_EXT 0x8056
7930 #define GL_RGB5_A1_EXT 0x8057
7931 #define GL_RGBA8_EXT 0x8058
7932 #define GL_RGB10_A2_EXT 0x8059
7933 #define GL_RGBA12_EXT 0x805A
7934 #define GL_RGBA16_EXT 0x805B
7935 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
7936 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
7937 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
7938 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
7939 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
7940 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
7941 #define GL_REPLACE_EXT 0x8062
7942 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
7943 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
7945 #define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
7951 #ifndef GL_EXT_texture3D
7952 #define GL_EXT_texture3D 1
7954 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
7955 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
7956 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
7957 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
7958 #define GL_TEXTURE_3D_EXT 0x806F
7959 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
7960 #define GL_TEXTURE_DEPTH_EXT 0x8071
7961 #define GL_TEXTURE_WRAP_R_EXT 0x8072
7962 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
7966 #define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
7968 #define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
7974 #ifndef GL_EXT_texture_array
7975 #define GL_EXT_texture_array 1
7977 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
7978 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
7979 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
7980 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
7981 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
7982 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
7983 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
7984 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
7986 #define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
7992 #ifndef GL_EXT_texture_buffer_object
7993 #define GL_EXT_texture_buffer_object 1
7995 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
7996 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
7997 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
7998 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
7999 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
8003 #define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
8005 #define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
8011 #ifndef GL_EXT_texture_compression_dxt1
8012 #define GL_EXT_texture_compression_dxt1 1
8014 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
8015 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
8017 #define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
8023 #ifndef GL_EXT_texture_compression_latc
8024 #define GL_EXT_texture_compression_latc 1
8026 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
8027 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
8028 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
8029 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
8031 #define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
8037 #ifndef GL_EXT_texture_compression_rgtc
8038 #define GL_EXT_texture_compression_rgtc 1
8040 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
8041 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
8042 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
8043 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
8045 #define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
8051 #ifndef GL_EXT_texture_compression_s3tc
8052 #define GL_EXT_texture_compression_s3tc 1
8054 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
8055 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
8056 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
8057 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
8059 #define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
8065 #ifndef GL_EXT_texture_cube_map
8066 #define GL_EXT_texture_cube_map 1
8068 #define GL_NORMAL_MAP_EXT 0x8511
8069 #define GL_REFLECTION_MAP_EXT 0x8512
8070 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
8071 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
8072 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
8073 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
8074 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
8075 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
8076 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
8077 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
8078 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
8079 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
8081 #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
8087 #ifndef GL_EXT_texture_edge_clamp
8088 #define GL_EXT_texture_edge_clamp 1
8090 #define GL_CLAMP_TO_EDGE_EXT 0x812F
8092 #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
8098 #ifndef GL_EXT_texture_env
8099 #define GL_EXT_texture_env 1
8101 #define GL_TEXTURE_ENV0_EXT 0
8102 #define GL_ENV_BLEND_EXT 0
8103 #define GL_TEXTURE_ENV_SHIFT_EXT 0
8104 #define GL_ENV_REPLACE_EXT 0
8105 #define GL_ENV_ADD_EXT 0
8106 #define GL_ENV_SUBTRACT_EXT 0
8107 #define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
8108 #define GL_ENV_REVERSE_SUBTRACT_EXT 0
8109 #define GL_ENV_REVERSE_BLEND_EXT 0
8110 #define GL_ENV_COPY_EXT 0
8111 #define GL_ENV_MODULATE_EXT 0
8113 #define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
8119 #ifndef GL_EXT_texture_env_add
8120 #define GL_EXT_texture_env_add 1
8122 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
8128 #ifndef GL_EXT_texture_env_combine
8129 #define GL_EXT_texture_env_combine 1
8131 #define GL_COMBINE_EXT 0x8570
8132 #define GL_COMBINE_RGB_EXT 0x8571
8133 #define GL_COMBINE_ALPHA_EXT 0x8572
8134 #define GL_RGB_SCALE_EXT 0x8573
8135 #define GL_ADD_SIGNED_EXT 0x8574
8136 #define GL_INTERPOLATE_EXT 0x8575
8137 #define GL_CONSTANT_EXT 0x8576
8138 #define GL_PRIMARY_COLOR_EXT 0x8577
8139 #define GL_PREVIOUS_EXT 0x8578
8140 #define GL_SOURCE0_RGB_EXT 0x8580
8141 #define GL_SOURCE1_RGB_EXT 0x8581
8142 #define GL_SOURCE2_RGB_EXT 0x8582
8143 #define GL_SOURCE0_ALPHA_EXT 0x8588
8144 #define GL_SOURCE1_ALPHA_EXT 0x8589
8145 #define GL_SOURCE2_ALPHA_EXT 0x858A
8146 #define GL_OPERAND0_RGB_EXT 0x8590
8147 #define GL_OPERAND1_RGB_EXT 0x8591
8148 #define GL_OPERAND2_RGB_EXT 0x8592
8149 #define GL_OPERAND0_ALPHA_EXT 0x8598
8150 #define GL_OPERAND1_ALPHA_EXT 0x8599
8151 #define GL_OPERAND2_ALPHA_EXT 0x859A
8153 #define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
8159 #ifndef GL_EXT_texture_env_dot3
8160 #define GL_EXT_texture_env_dot3 1
8162 #define GL_DOT3_RGB_EXT 0x8740
8163 #define GL_DOT3_RGBA_EXT 0x8741
8165 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
8171 #ifndef GL_EXT_texture_filter_anisotropic
8172 #define GL_EXT_texture_filter_anisotropic 1
8174 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
8175 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
8177 #define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
8183 #ifndef GL_EXT_texture_integer
8184 #define GL_EXT_texture_integer 1
8186 #define GL_RGBA32UI_EXT 0x8D70
8187 #define GL_RGB32UI_EXT 0x8D71
8188 #define GL_ALPHA32UI_EXT 0x8D72
8189 #define GL_INTENSITY32UI_EXT 0x8D73
8190 #define GL_LUMINANCE32UI_EXT 0x8D74
8191 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
8192 #define GL_RGBA16UI_EXT 0x8D76
8193 #define GL_RGB16UI_EXT 0x8D77
8194 #define GL_ALPHA16UI_EXT 0x8D78
8195 #define GL_INTENSITY16UI_EXT 0x8D79
8196 #define GL_LUMINANCE16UI_EXT 0x8D7A
8197 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
8198 #define GL_RGBA8UI_EXT 0x8D7C
8199 #define GL_RGB8UI_EXT 0x8D7D
8200 #define GL_ALPHA8UI_EXT 0x8D7E
8201 #define GL_INTENSITY8UI_EXT 0x8D7F
8202 #define GL_LUMINANCE8UI_EXT 0x8D80
8203 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
8204 #define GL_RGBA32I_EXT 0x8D82
8205 #define GL_RGB32I_EXT 0x8D83
8206 #define GL_ALPHA32I_EXT 0x8D84
8207 #define GL_INTENSITY32I_EXT 0x8D85
8208 #define GL_LUMINANCE32I_EXT 0x8D86
8209 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
8210 #define GL_RGBA16I_EXT 0x8D88
8211 #define GL_RGB16I_EXT 0x8D89
8212 #define GL_ALPHA16I_EXT 0x8D8A
8213 #define GL_INTENSITY16I_EXT 0x8D8B
8214 #define GL_LUMINANCE16I_EXT 0x8D8C
8215 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
8216 #define GL_RGBA8I_EXT 0x8D8E
8217 #define GL_RGB8I_EXT 0x8D8F
8218 #define GL_ALPHA8I_EXT 0x8D90
8219 #define GL_INTENSITY8I_EXT 0x8D91
8220 #define GL_LUMINANCE8I_EXT 0x8D92
8221 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
8222 #define GL_RED_INTEGER_EXT 0x8D94
8223 #define GL_GREEN_INTEGER_EXT 0x8D95
8224 #define GL_BLUE_INTEGER_EXT 0x8D96
8225 #define GL_ALPHA_INTEGER_EXT 0x8D97
8226 #define GL_RGB_INTEGER_EXT 0x8D98
8227 #define GL_RGBA_INTEGER_EXT 0x8D99
8228 #define GL_BGR_INTEGER_EXT 0x8D9A
8229 #define GL_BGRA_INTEGER_EXT 0x8D9B
8230 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
8231 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
8232 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
8241 #define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
8242 #define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
8243 #define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
8244 #define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
8245 #define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
8246 #define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
8248 #define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
8254 #ifndef GL_EXT_texture_lod_bias
8255 #define GL_EXT_texture_lod_bias 1
8257 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
8258 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
8259 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
8261 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
8267 #ifndef GL_EXT_texture_mirror_clamp
8268 #define GL_EXT_texture_mirror_clamp 1
8270 #define GL_MIRROR_CLAMP_EXT 0x8742
8271 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
8272 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
8274 #define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
8280 #ifndef GL_EXT_texture_object
8281 #define GL_EXT_texture_object 1
8283 #define GL_TEXTURE_PRIORITY_EXT 0x8066
8284 #define GL_TEXTURE_RESIDENT_EXT 0x8067
8285 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
8286 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
8287 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
8296 #define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
8297 #define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
8298 #define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
8299 #define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
8300 #define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
8301 #define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
8303 #define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
8309 #ifndef GL_EXT_texture_perturb_normal
8310 #define GL_EXT_texture_perturb_normal 1
8312 #define GL_PERTURB_EXT 0x85AE
8313 #define GL_TEXTURE_NORMAL_EXT 0x85AF
8317 #define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
8319 #define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
8325 #ifndef GL_EXT_texture_rectangle
8326 #define GL_EXT_texture_rectangle 1
8328 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5
8329 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
8330 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
8331 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
8333 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
8339 #ifndef GL_EXT_texture_sRGB
8340 #define GL_EXT_texture_sRGB 1
8342 #define GL_SRGB_EXT 0x8C40
8343 #define GL_SRGB8_EXT 0x8C41
8344 #define GL_SRGB_ALPHA_EXT 0x8C42
8345 #define GL_SRGB8_ALPHA8_EXT 0x8C43
8346 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
8347 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
8348 #define GL_SLUMINANCE_EXT 0x8C46
8349 #define GL_SLUMINANCE8_EXT 0x8C47
8350 #define GL_COMPRESSED_SRGB_EXT 0x8C48
8351 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
8352 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
8353 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
8354 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
8355 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
8356 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
8357 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
8359 #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
8365 #ifndef GL_EXT_texture_shared_exponent
8366 #define GL_EXT_texture_shared_exponent 1
8368 #define GL_RGB9_E5_EXT 0x8C3D
8369 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
8370 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
8372 #define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
8378 #ifndef GL_EXT_texture_snorm
8379 #define GL_EXT_texture_snorm 1
8381 #define GL_RED_SNORM 0x8F90
8382 #define GL_RG_SNORM 0x8F91
8383 #define GL_RGB_SNORM 0x8F92
8384 #define GL_RGBA_SNORM 0x8F93
8385 #define GL_R8_SNORM 0x8F94
8386 #define GL_RG8_SNORM 0x8F95
8387 #define GL_RGB8_SNORM 0x8F96
8388 #define GL_RGBA8_SNORM 0x8F97
8389 #define GL_R16_SNORM 0x8F98
8390 #define GL_RG16_SNORM 0x8F99
8391 #define GL_RGB16_SNORM 0x8F9A
8392 #define GL_RGBA16_SNORM 0x8F9B
8393 #define GL_SIGNED_NORMALIZED 0x8F9C
8394 #define GL_ALPHA_SNORM 0x9010
8395 #define GL_LUMINANCE_SNORM 0x9011
8396 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
8397 #define GL_INTENSITY_SNORM 0x9013
8398 #define GL_ALPHA8_SNORM 0x9014
8399 #define GL_LUMINANCE8_SNORM 0x9015
8400 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
8401 #define GL_INTENSITY8_SNORM 0x9017
8402 #define GL_ALPHA16_SNORM 0x9018
8403 #define GL_LUMINANCE16_SNORM 0x9019
8404 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
8405 #define GL_INTENSITY16_SNORM 0x901B
8407 #define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm)
8413 #ifndef GL_EXT_texture_swizzle
8414 #define GL_EXT_texture_swizzle 1
8416 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
8417 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
8418 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
8419 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
8420 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
8422 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
8428 #ifndef GL_EXT_timer_query
8429 #define GL_EXT_timer_query 1
8431 #define GL_TIME_ELAPSED_EXT 0x88BF
8436 #define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
8437 #define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
8439 #define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
8445 #ifndef GL_EXT_transform_feedback
8446 #define GL_EXT_transform_feedback 1
8448 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
8449 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
8450 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
8451 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
8452 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
8453 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
8454 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
8455 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
8456 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
8457 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
8458 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
8459 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
8460 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
8461 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
8462 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
8464 typedef void (
GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
8472 #define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
8473 #define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
8474 #define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
8475 #define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
8476 #define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
8477 #define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
8478 #define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
8480 #define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
8486 #ifndef GL_EXT_vertex_array
8487 #define GL_EXT_vertex_array 1
8489 #define GL_DOUBLE_EXT 0x140A
8490 #define GL_VERTEX_ARRAY_EXT 0x8074
8491 #define GL_NORMAL_ARRAY_EXT 0x8075
8492 #define GL_COLOR_ARRAY_EXT 0x8076
8493 #define GL_INDEX_ARRAY_EXT 0x8077
8494 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
8495 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
8496 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
8497 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
8498 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
8499 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
8500 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
8501 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
8502 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
8503 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
8504 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
8505 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
8506 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
8507 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
8508 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
8509 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
8510 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
8511 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
8512 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
8513 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
8514 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
8515 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
8516 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
8517 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
8518 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
8519 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
8520 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
8521 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
8533 #define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
8534 #define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
8535 #define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
8536 #define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
8537 #define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT)
8538 #define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
8539 #define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
8540 #define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
8541 #define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
8543 #define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
8549 #ifndef GL_EXT_vertex_array_bgra
8550 #define GL_EXT_vertex_array_bgra 1
8552 #define GL_BGRA 0x80E1
8554 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
8560 #ifndef GL_EXT_vertex_attrib_64bit
8561 #define GL_EXT_vertex_attrib_64bit 1
8563 #define GL_DOUBLE_MAT2_EXT 0x8F46
8564 #define GL_DOUBLE_MAT3_EXT 0x8F47
8565 #define GL_DOUBLE_MAT4_EXT 0x8F48
8566 #define GL_DOUBLE_VEC2_EXT 0x8FFC
8567 #define GL_DOUBLE_VEC3_EXT 0x8FFD
8568 #define GL_DOUBLE_VEC4_EXT 0x8FFE
8576 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z);
8578 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
8582 #define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
8583 #define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
8584 #define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT)
8585 #define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT)
8586 #define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT)
8587 #define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT)
8588 #define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT)
8589 #define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT)
8590 #define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT)
8591 #define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT)
8592 #define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT)
8594 #define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit)
8600 #ifndef GL_EXT_vertex_shader
8601 #define GL_EXT_vertex_shader 1
8603 #define GL_VERTEX_SHADER_EXT 0x8780
8604 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
8605 #define GL_OP_INDEX_EXT 0x8782
8606 #define GL_OP_NEGATE_EXT 0x8783
8607 #define GL_OP_DOT3_EXT 0x8784
8608 #define GL_OP_DOT4_EXT 0x8785
8609 #define GL_OP_MUL_EXT 0x8786
8610 #define GL_OP_ADD_EXT 0x8787
8611 #define GL_OP_MADD_EXT 0x8788
8612 #define GL_OP_FRAC_EXT 0x8789
8613 #define GL_OP_MAX_EXT 0x878A
8614 #define GL_OP_MIN_EXT 0x878B
8615 #define GL_OP_SET_GE_EXT 0x878C
8616 #define GL_OP_SET_LT_EXT 0x878D
8617 #define GL_OP_CLAMP_EXT 0x878E
8618 #define GL_OP_FLOOR_EXT 0x878F
8619 #define GL_OP_ROUND_EXT 0x8790
8620 #define GL_OP_EXP_BASE_2_EXT 0x8791
8621 #define GL_OP_LOG_BASE_2_EXT 0x8792
8622 #define GL_OP_POWER_EXT 0x8793
8623 #define GL_OP_RECIP_EXT 0x8794
8624 #define GL_OP_RECIP_SQRT_EXT 0x8795
8625 #define GL_OP_SUB_EXT 0x8796
8626 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
8627 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
8628 #define GL_OP_MOV_EXT 0x8799
8629 #define GL_OUTPUT_VERTEX_EXT 0x879A
8630 #define GL_OUTPUT_COLOR0_EXT 0x879B
8631 #define GL_OUTPUT_COLOR1_EXT 0x879C
8632 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
8633 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
8634 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
8635 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
8636 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
8637 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
8638 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
8639 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
8640 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
8641 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
8642 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
8643 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
8644 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
8645 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
8646 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
8647 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
8648 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
8649 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
8650 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
8651 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
8652 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
8653 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
8654 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
8655 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
8656 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
8657 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
8658 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
8659 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
8660 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
8661 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
8662 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
8663 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
8664 #define GL_OUTPUT_FOG_EXT 0x87BD
8665 #define GL_SCALAR_EXT 0x87BE
8666 #define GL_VECTOR_EXT 0x87BF
8667 #define GL_MATRIX_EXT 0x87C0
8668 #define GL_VARIANT_EXT 0x87C1
8669 #define GL_INVARIANT_EXT 0x87C2
8670 #define GL_LOCAL_CONSTANT_EXT 0x87C3
8671 #define GL_LOCAL_EXT 0x87C4
8672 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
8673 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
8674 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
8675 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
8676 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
8677 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
8678 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
8679 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
8680 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
8681 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
8682 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
8683 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
8684 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
8685 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
8686 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
8687 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
8688 #define GL_X_EXT 0x87D5
8689 #define GL_Y_EXT 0x87D6
8690 #define GL_Z_EXT 0x87D7
8691 #define GL_W_EXT 0x87D8
8692 #define GL_NEGATIVE_X_EXT 0x87D9
8693 #define GL_NEGATIVE_Y_EXT 0x87DA
8694 #define GL_NEGATIVE_Z_EXT 0x87DB
8695 #define GL_NEGATIVE_W_EXT 0x87DC
8696 #define GL_ZERO_EXT 0x87DD
8697 #define GL_ONE_EXT 0x87DE
8698 #define GL_NEGATIVE_ONE_EXT 0x87DF
8699 #define GL_NORMALIZED_RANGE_EXT 0x87E0
8700 #define GL_FULL_RANGE_EXT 0x87E1
8701 #define GL_CURRENT_VERTEX_EXT 0x87E2
8702 #define GL_MVP_MATRIX_EXT 0x87E3
8703 #define GL_VARIANT_VALUE_EXT 0x87E4
8704 #define GL_VARIANT_DATATYPE_EXT 0x87E5
8705 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
8706 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
8707 #define GL_VARIANT_ARRAY_EXT 0x87E8
8708 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
8709 #define GL_INVARIANT_VALUE_EXT 0x87EA
8710 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
8711 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
8712 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
8722 typedef void (
GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint
id);
8723 typedef void (
GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint
id);
8757 #define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
8758 #define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
8759 #define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
8760 #define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
8761 #define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
8762 #define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
8763 #define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
8764 #define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
8765 #define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
8766 #define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
8767 #define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
8768 #define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
8769 #define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
8770 #define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
8771 #define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
8772 #define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
8773 #define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
8774 #define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
8775 #define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
8776 #define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
8777 #define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
8778 #define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
8779 #define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
8780 #define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
8781 #define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
8782 #define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
8783 #define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
8784 #define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
8785 #define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
8786 #define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
8787 #define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
8788 #define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
8789 #define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
8790 #define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
8791 #define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
8792 #define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
8793 #define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
8794 #define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
8795 #define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
8796 #define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
8797 #define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
8798 #define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
8800 #define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
8806 #ifndef GL_EXT_vertex_weighting
8807 #define GL_EXT_vertex_weighting 1
8809 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
8810 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
8811 #define GL_MODELVIEW0_EXT 0x1700
8812 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
8813 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
8814 #define GL_VERTEX_WEIGHTING_EXT 0x8509
8815 #define GL_MODELVIEW1_EXT 0x850A
8816 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
8817 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
8818 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
8819 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
8820 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
8821 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
8824 typedef void (
GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
8825 typedef void (
GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
8827 #define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
8828 #define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
8829 #define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
8831 #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
8837 #ifndef GL_GREMEDY_frame_terminator
8838 #define GL_GREMEDY_frame_terminator 1
8842 #define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
8844 #define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
8850 #ifndef GL_GREMEDY_string_marker
8851 #define GL_GREMEDY_string_marker 1
8855 #define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
8857 #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
8863 #ifndef GL_HP_convolution_border_modes
8864 #define GL_HP_convolution_border_modes 1
8866 #define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
8872 #ifndef GL_HP_image_transform
8873 #define GL_HP_image_transform 1
8882 #define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
8883 #define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
8884 #define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
8885 #define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
8886 #define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
8887 #define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
8889 #define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
8895 #ifndef GL_HP_occlusion_test
8896 #define GL_HP_occlusion_test 1
8898 #define GL_OCCLUSION_TEST_HP 0x8165
8899 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
8901 #define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
8907 #ifndef GL_HP_texture_lighting
8908 #define GL_HP_texture_lighting 1
8910 #define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
8916 #ifndef GL_IBM_cull_vertex
8917 #define GL_IBM_cull_vertex 1
8919 #define GL_CULL_VERTEX_IBM 103050
8921 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
8927 #ifndef GL_IBM_multimode_draw_arrays
8928 #define GL_IBM_multimode_draw_arrays 1
8933 #define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
8934 #define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
8936 #define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
8942 #ifndef GL_IBM_rasterpos_clip
8943 #define GL_IBM_rasterpos_clip 1
8945 #define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
8947 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
8953 #ifndef GL_IBM_static_data
8954 #define GL_IBM_static_data 1
8956 #define GL_ALL_STATIC_DATA_IBM 103060
8957 #define GL_STATIC_VERTEX_ARRAY_IBM 103061
8959 #define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
8965 #ifndef GL_IBM_texture_mirrored_repeat
8966 #define GL_IBM_texture_mirrored_repeat 1
8968 #define GL_MIRRORED_REPEAT_IBM 0x8370
8970 #define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
8976 #ifndef GL_IBM_vertex_array_lists
8977 #define GL_IBM_vertex_array_lists 1
8979 #define GL_VERTEX_ARRAY_LIST_IBM 103070
8980 #define GL_NORMAL_ARRAY_LIST_IBM 103071
8981 #define GL_COLOR_ARRAY_LIST_IBM 103072
8982 #define GL_INDEX_ARRAY_LIST_IBM 103073
8983 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
8984 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
8985 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
8986 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
8987 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
8988 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
8989 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
8990 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
8991 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
8992 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
8993 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
8994 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
9005 #define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
9006 #define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
9007 #define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
9008 #define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
9009 #define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
9010 #define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
9011 #define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
9012 #define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
9014 #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
9020 #ifndef GL_INGR_color_clamp
9021 #define GL_INGR_color_clamp 1
9023 #define GL_RED_MIN_CLAMP_INGR 0x8560
9024 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
9025 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
9026 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
9027 #define GL_RED_MAX_CLAMP_INGR 0x8564
9028 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
9029 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
9030 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
9032 #define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
9038 #ifndef GL_INGR_interlace_read
9039 #define GL_INGR_interlace_read 1
9041 #define GL_INTERLACE_READ_INGR 0x8568
9043 #define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
9049 #ifndef GL_INTEL_parallel_arrays
9050 #define GL_INTEL_parallel_arrays 1
9052 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
9053 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
9054 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
9055 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
9056 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
9063 #define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
9064 #define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
9065 #define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
9066 #define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
9068 #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
9074 #ifndef GL_INTEL_texture_scissor
9075 #define GL_INTEL_texture_scissor 1
9080 #define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
9081 #define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
9083 #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
9089 #ifndef GL_KTX_buffer_region
9090 #define GL_KTX_buffer_region 1
9092 #define GL_KTX_FRONT_REGION 0x0
9093 #define GL_KTX_BACK_REGION 0x1
9094 #define GL_KTX_Z_REGION 0x2
9095 #define GL_KTX_STENCIL_REGION 0x3
9098 typedef void (
GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region);
9103 #define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT)
9104 #define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT)
9105 #define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT)
9106 #define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT)
9107 #define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT)
9109 #define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
9115 #ifndef GL_MESAX_texture_stack
9116 #define GL_MESAX_texture_stack 1
9118 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
9119 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
9120 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
9121 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
9122 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
9123 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
9125 #define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
9131 #ifndef GL_MESA_pack_invert
9132 #define GL_MESA_pack_invert 1
9134 #define GL_PACK_INVERT_MESA 0x8758
9136 #define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
9142 #ifndef GL_MESA_resize_buffers
9143 #define GL_MESA_resize_buffers 1
9147 #define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
9149 #define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
9155 #ifndef GL_MESA_window_pos
9156 #define GL_MESA_window_pos 1
9158 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble
x, GLdouble
y);
9159 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (
const GLdouble*
p);
9160 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat
x, GLfloat
y);
9161 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (
const GLfloat*
p);
9163 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (
const GLint*
p);
9164 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort
x, GLshort
y);
9165 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (
const GLshort*
p);
9166 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble
x, GLdouble
y, GLdouble
z);
9167 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (
const GLdouble*
p);
9168 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
9169 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (
const GLfloat*
p);
9170 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint
x, GLint
y, GLint
z);
9171 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (
const GLint*
p);
9172 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort
x, GLshort
y, GLshort
z);
9173 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (
const GLshort*
p);
9175 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (
const GLdouble*
p);
9176 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
9177 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (
const GLfloat*
p);
9178 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint
x, GLint
y, GLint
z, GLint
w);
9179 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (
const GLint*
p);
9180 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort
x, GLshort
y, GLshort
z, GLshort
w);
9181 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (
const GLshort*
p);
9183 #define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
9184 #define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
9185 #define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
9186 #define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
9187 #define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
9188 #define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
9189 #define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
9190 #define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
9191 #define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
9192 #define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
9193 #define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
9194 #define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
9195 #define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
9196 #define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
9197 #define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
9198 #define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
9199 #define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
9200 #define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
9201 #define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
9202 #define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
9203 #define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
9204 #define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
9205 #define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
9206 #define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
9208 #define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
9214 #ifndef GL_MESA_ycbcr_texture
9215 #define GL_MESA_ycbcr_texture 1
9217 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
9218 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
9219 #define GL_YCBCR_MESA 0x8757
9221 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
9227 #ifndef GL_NV_blend_square
9228 #define GL_NV_blend_square 1
9230 #define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
9236 #ifndef GL_NV_conditional_render
9237 #define GL_NV_conditional_render 1
9239 #define GL_QUERY_WAIT_NV 0x8E13
9240 #define GL_QUERY_NO_WAIT_NV 0x8E14
9241 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
9242 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
9247 #define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
9248 #define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
9250 #define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
9256 #ifndef GL_NV_copy_depth_to_color
9257 #define GL_NV_copy_depth_to_color 1
9259 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
9260 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
9262 #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
9268 #ifndef GL_NV_copy_image
9269 #define GL_NV_copy_image 1
9271 typedef void (
GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint
srcName, GLenum
srcTarget, GLint
srcLevel, GLint
srcX, GLint
srcY, GLint
srcZ, GLuint
dstName, GLenum
dstTarget, GLint
dstLevel, GLint
dstX, GLint
dstY, GLint
dstZ, GLsizei
width, GLsizei
height, GLsizei
depth);
9273 #define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV)
9275 #define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image)
9281 #ifndef GL_NV_depth_buffer_float
9282 #define GL_NV_depth_buffer_float 1
9284 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
9285 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
9286 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
9287 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
9293 #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
9294 #define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
9295 #define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
9297 #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
9303 #ifndef GL_NV_depth_clamp
9304 #define GL_NV_depth_clamp 1
9306 #define GL_DEPTH_CLAMP_NV 0x864F
9308 #define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
9314 #ifndef GL_NV_depth_range_unclamped
9315 #define GL_NV_depth_range_unclamped 1
9317 #define GL_SAMPLE_COUNT_BITS_NV 0x8864
9318 #define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
9319 #define GL_QUERY_RESULT_NV 0x8866
9320 #define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
9321 #define GL_SAMPLE_COUNT_NV 0x8914
9323 #define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
9329 #ifndef GL_NV_evaluators
9330 #define GL_NV_evaluators 1
9332 #define GL_EVAL_2D_NV 0x86C0
9333 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
9334 #define GL_MAP_TESSELLATION_NV 0x86C2
9335 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
9336 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
9337 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
9338 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
9339 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
9340 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
9341 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
9342 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
9343 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
9344 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
9345 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
9346 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
9347 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
9348 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
9349 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
9350 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
9351 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
9352 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
9353 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
9354 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
9355 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
9367 #define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
9368 #define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
9369 #define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
9370 #define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
9371 #define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
9372 #define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
9373 #define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
9374 #define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
9375 #define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
9377 #define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
9383 #ifndef GL_NV_explicit_multisample
9384 #define GL_NV_explicit_multisample 1
9386 #define GL_SAMPLE_POSITION_NV 0x8E50
9387 #define GL_SAMPLE_MASK_NV 0x8E51
9388 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
9389 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
9390 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
9391 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
9392 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
9393 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
9394 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
9395 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
9401 #define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
9402 #define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
9403 #define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
9405 #define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
9412 #define GL_NV_fence 1
9414 #define GL_ALL_COMPLETED_NV 0x84F2
9415 #define GL_FENCE_STATUS_NV 0x84F3
9416 #define GL_FENCE_CONDITION_NV 0x84F4
9419 typedef void (
GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
9426 #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
9427 #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
9428 #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
9429 #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
9430 #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
9431 #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
9432 #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
9434 #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
9440 #ifndef GL_NV_float_buffer
9441 #define GL_NV_float_buffer 1
9443 #define GL_FLOAT_R_NV 0x8880
9444 #define GL_FLOAT_RG_NV 0x8881
9445 #define GL_FLOAT_RGB_NV 0x8882
9446 #define GL_FLOAT_RGBA_NV 0x8883
9447 #define GL_FLOAT_R16_NV 0x8884
9448 #define GL_FLOAT_R32_NV 0x8885
9449 #define GL_FLOAT_RG16_NV 0x8886
9450 #define GL_FLOAT_RG32_NV 0x8887
9451 #define GL_FLOAT_RGB16_NV 0x8888
9452 #define GL_FLOAT_RGB32_NV 0x8889
9453 #define GL_FLOAT_RGBA16_NV 0x888A
9454 #define GL_FLOAT_RGBA32_NV 0x888B
9455 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
9456 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
9457 #define GL_FLOAT_RGBA_MODE_NV 0x888E
9459 #define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
9465 #ifndef GL_NV_fog_distance
9466 #define GL_NV_fog_distance 1
9468 #define GL_FOG_DISTANCE_MODE_NV 0x855A
9469 #define GL_EYE_RADIAL_NV 0x855B
9470 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
9472 #define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
9478 #ifndef GL_NV_fragment_program
9479 #define GL_NV_fragment_program 1
9481 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
9482 #define GL_FRAGMENT_PROGRAM_NV 0x8870
9483 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
9484 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
9485 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
9486 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
9490 typedef void (
GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint
id, GLsizei
len,
const GLubyte*
name, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
9491 typedef void (
GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint
id, GLsizei
len,
const GLubyte*
name,
const GLdouble
v[]);
9492 typedef void (
GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint
id, GLsizei
len,
const GLubyte*
name, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
9493 typedef void (
GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint
id, GLsizei
len,
const GLubyte*
name,
const GLfloat
v[]);
9495 #define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
9496 #define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
9497 #define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
9498 #define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
9499 #define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
9500 #define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
9502 #define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
9508 #ifndef GL_NV_fragment_program2
9509 #define GL_NV_fragment_program2 1
9511 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
9512 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
9513 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
9514 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
9515 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
9517 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
9523 #ifndef GL_NV_fragment_program4
9524 #define GL_NV_fragment_program4 1
9526 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
9532 #ifndef GL_NV_fragment_program_option
9533 #define GL_NV_fragment_program_option 1
9535 #define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
9541 #ifndef GL_NV_framebuffer_multisample_coverage
9542 #define GL_NV_framebuffer_multisample_coverage 1
9544 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
9545 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
9546 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
9547 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
9551 #define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
9553 #define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
9559 #ifndef GL_NV_geometry_program4
9560 #define GL_NV_geometry_program4 1
9562 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
9563 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
9564 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
9568 #define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
9570 #define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
9576 #ifndef GL_NV_geometry_shader4
9577 #define GL_NV_geometry_shader4 1
9579 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
9585 #ifndef GL_NV_gpu_program4
9586 #define GL_NV_gpu_program4 1
9588 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
9589 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
9590 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
9591 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
9592 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
9593 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
9594 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
9595 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
9610 #define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
9611 #define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
9612 #define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
9613 #define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
9614 #define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
9615 #define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
9616 #define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
9617 #define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
9618 #define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
9619 #define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
9620 #define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
9621 #define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
9623 #define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
9629 #ifndef GL_NV_gpu_program5
9630 #define GL_NV_gpu_program5 1
9632 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
9633 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
9634 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
9635 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
9637 #define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5)
9643 #ifndef GL_NV_gpu_program_fp64
9644 #define GL_NV_gpu_program_fp64 1
9646 #define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64)
9652 #ifndef GL_NV_gpu_shader5
9653 #define GL_NV_gpu_shader5 1
9655 #define GL_INT64_NV 0x140E
9656 #define GL_UNSIGNED_INT64_NV 0x140F
9657 #define GL_INT8_NV 0x8FE0
9658 #define GL_INT8_VEC2_NV 0x8FE1
9659 #define GL_INT8_VEC3_NV 0x8FE2
9660 #define GL_INT8_VEC4_NV 0x8FE3
9661 #define GL_INT16_NV 0x8FE4
9662 #define GL_INT16_VEC2_NV 0x8FE5
9663 #define GL_INT16_VEC3_NV 0x8FE6
9664 #define GL_INT16_VEC4_NV 0x8FE7
9665 #define GL_INT64_VEC2_NV 0x8FE9
9666 #define GL_INT64_VEC3_NV 0x8FEA
9667 #define GL_INT64_VEC4_NV 0x8FEB
9668 #define GL_UNSIGNED_INT8_NV 0x8FEC
9669 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
9670 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
9671 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
9672 #define GL_UNSIGNED_INT16_NV 0x8FF0
9673 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
9674 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
9675 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
9676 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
9677 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
9678 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
9679 #define GL_FLOAT16_NV 0x8FF8
9680 #define GL_FLOAT16_VEC2_NV 0x8FF9
9681 #define GL_FLOAT16_VEC3_NV 0x8FFA
9682 #define GL_FLOAT16_VEC4_NV 0x8FFB
9716 typedef void (
GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint
location, GLuint64EXT
x, GLuint64EXT
y, GLuint64EXT
z, GLuint64EXT
w);
9719 #define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV)
9720 #define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV)
9721 #define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV)
9722 #define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV)
9723 #define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV)
9724 #define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV)
9725 #define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV)
9726 #define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV)
9727 #define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV)
9728 #define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV)
9729 #define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV)
9730 #define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV)
9731 #define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV)
9732 #define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV)
9733 #define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV)
9734 #define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV)
9735 #define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV)
9736 #define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV)
9737 #define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV)
9738 #define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV)
9739 #define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV)
9740 #define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV)
9741 #define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV)
9742 #define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV)
9743 #define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV)
9744 #define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV)
9745 #define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV)
9746 #define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV)
9747 #define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV)
9748 #define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV)
9749 #define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV)
9750 #define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV)
9751 #define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV)
9752 #define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV)
9754 #define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5)
9760 #ifndef GL_NV_half_float
9761 #define GL_NV_half_float 1
9763 #define GL_HALF_FLOAT_NV 0x140B
9772 typedef void (
GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (
const GLhalf* fog);
9784 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (
const GLhalf*
v);
9789 typedef void (
GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf
s, GLhalf
t, GLhalf
r);
9791 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf
s, GLhalf
t, GLhalf
r, GLhalf
q);
9797 typedef void (
GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf
x, GLhalf
y, GLhalf
z, GLhalf
w);
9811 typedef void (
GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
9812 typedef void (
GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (
const GLhalf* weight);
9814 #define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
9815 #define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
9816 #define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
9817 #define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
9818 #define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
9819 #define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
9820 #define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
9821 #define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
9822 #define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
9823 #define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
9824 #define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
9825 #define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
9826 #define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
9827 #define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
9828 #define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
9829 #define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
9830 #define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
9831 #define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
9832 #define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
9833 #define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
9834 #define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
9835 #define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
9836 #define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
9837 #define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
9838 #define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
9839 #define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
9840 #define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
9841 #define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
9842 #define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
9843 #define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
9844 #define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
9845 #define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
9846 #define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
9847 #define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
9848 #define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
9849 #define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
9850 #define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
9851 #define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
9852 #define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
9853 #define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
9854 #define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
9855 #define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
9856 #define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
9857 #define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
9858 #define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
9859 #define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
9861 #define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
9867 #ifndef GL_NV_light_max_exponent
9868 #define GL_NV_light_max_exponent 1
9870 #define GL_MAX_SHININESS_NV 0x8504
9871 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
9873 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
9879 #ifndef GL_NV_multisample_coverage
9880 #define GL_NV_multisample_coverage 1
9882 #define GL_COVERAGE_SAMPLES_NV 0x80A9
9883 #define GL_COLOR_SAMPLES_NV 0x8E20
9885 #define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
9891 #ifndef GL_NV_multisample_filter_hint
9892 #define GL_NV_multisample_filter_hint 1
9894 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
9896 #define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
9902 #ifndef GL_NV_occlusion_query
9903 #define GL_NV_occlusion_query 1
9905 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
9906 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
9907 #define GL_PIXEL_COUNT_NV 0x8866
9908 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
9911 typedef void (
GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei
n,
const GLuint*
ids);
9918 #define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
9919 #define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
9920 #define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
9921 #define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
9922 #define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
9923 #define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
9924 #define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
9926 #define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
9932 #ifndef GL_NV_packed_depth_stencil
9933 #define GL_NV_packed_depth_stencil 1
9935 #define GL_DEPTH_STENCIL_NV 0x84F9
9936 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
9938 #define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
9944 #ifndef GL_NV_parameter_buffer_object
9945 #define GL_NV_parameter_buffer_object 1
9947 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
9948 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
9949 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
9950 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
9951 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
9957 #define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
9958 #define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
9959 #define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
9961 #define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
9967 #ifndef GL_NV_parameter_buffer_object2
9968 #define GL_NV_parameter_buffer_object2 1
9970 #define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2)
9976 #ifndef GL_NV_pixel_data_range
9977 #define GL_NV_pixel_data_range 1
9979 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
9980 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
9981 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
9982 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
9983 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
9984 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
9989 #define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
9990 #define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
9992 #define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
9998 #ifndef GL_NV_point_sprite
9999 #define GL_NV_point_sprite 1
10001 #define GL_POINT_SPRITE_NV 0x8861
10002 #define GL_COORD_REPLACE_NV 0x8862
10003 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
10008 #define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
10009 #define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
10011 #define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
10017 #ifndef GL_NV_present_video
10018 #define GL_NV_present_video 1
10020 #define GL_FRAME_NV 0x8E26
10021 #define GL_FIELDS_NV 0x8E27
10022 #define GL_CURRENT_TIME_NV 0x8E28
10023 #define GL_NUM_FILL_STREAMS_NV 0x8E29
10024 #define GL_PRESENT_TIME_NV 0x8E2A
10025 #define GL_PRESENT_DURATION_NV 0x8E2B
10031 typedef void (
GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT
minPresentTime, GLuint
beginPresentTimeId, GLuint
presentDurationId, GLenum
type, GLenum
target0, GLuint
fill0, GLenum
target1, GLuint
fill1, GLenum
target2, GLuint
fill2, GLenum
target3, GLuint
fill3);
10032 typedef void (
GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT
minPresentTime, GLuint
beginPresentTimeId, GLuint
presentDurationId, GLenum
type, GLenum
target0, GLuint
fill0, GLuint
key0, GLenum
target1, GLuint
fill1, GLuint
key1);
10034 #define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
10035 #define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
10036 #define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
10037 #define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
10038 #define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
10039 #define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
10041 #define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
10047 #ifndef GL_NV_primitive_restart
10048 #define GL_NV_primitive_restart 1
10050 #define GL_PRIMITIVE_RESTART_NV 0x8558
10051 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
10056 #define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
10057 #define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
10059 #define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
10065 #ifndef GL_NV_register_combiners
10066 #define GL_NV_register_combiners 1
10068 #define GL_REGISTER_COMBINERS_NV 0x8522
10069 #define GL_VARIABLE_A_NV 0x8523
10070 #define GL_VARIABLE_B_NV 0x8524
10071 #define GL_VARIABLE_C_NV 0x8525
10072 #define GL_VARIABLE_D_NV 0x8526
10073 #define GL_VARIABLE_E_NV 0x8527
10074 #define GL_VARIABLE_F_NV 0x8528
10075 #define GL_VARIABLE_G_NV 0x8529
10076 #define GL_CONSTANT_COLOR0_NV 0x852A
10077 #define GL_CONSTANT_COLOR1_NV 0x852B
10078 #define GL_PRIMARY_COLOR_NV 0x852C
10079 #define GL_SECONDARY_COLOR_NV 0x852D
10080 #define GL_SPARE0_NV 0x852E
10081 #define GL_SPARE1_NV 0x852F
10082 #define GL_DISCARD_NV 0x8530
10083 #define GL_E_TIMES_F_NV 0x8531
10084 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
10085 #define GL_UNSIGNED_IDENTITY_NV 0x8536
10086 #define GL_UNSIGNED_INVERT_NV 0x8537
10087 #define GL_EXPAND_NORMAL_NV 0x8538
10088 #define GL_EXPAND_NEGATE_NV 0x8539
10089 #define GL_HALF_BIAS_NORMAL_NV 0x853A
10090 #define GL_HALF_BIAS_NEGATE_NV 0x853B
10091 #define GL_SIGNED_IDENTITY_NV 0x853C
10092 #define GL_SIGNED_NEGATE_NV 0x853D
10093 #define GL_SCALE_BY_TWO_NV 0x853E
10094 #define GL_SCALE_BY_FOUR_NV 0x853F
10095 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
10096 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
10097 #define GL_COMBINER_INPUT_NV 0x8542
10098 #define GL_COMBINER_MAPPING_NV 0x8543
10099 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
10100 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
10101 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
10102 #define GL_COMBINER_MUX_SUM_NV 0x8547
10103 #define GL_COMBINER_SCALE_NV 0x8548
10104 #define GL_COMBINER_BIAS_NV 0x8549
10105 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
10106 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
10107 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
10108 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
10109 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
10110 #define GL_COLOR_SUM_CLAMP_NV 0x854F
10111 #define GL_COMBINER0_NV 0x8550
10112 #define GL_COMBINER1_NV 0x8551
10113 #define GL_COMBINER2_NV 0x8552
10114 #define GL_COMBINER3_NV 0x8553
10115 #define GL_COMBINER4_NV 0x8554
10116 #define GL_COMBINER5_NV 0x8555
10117 #define GL_COMBINER6_NV 0x8556
10118 #define GL_COMBINER7_NV 0x8557
10134 #define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
10135 #define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
10136 #define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
10137 #define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
10138 #define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
10139 #define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
10140 #define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
10141 #define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
10142 #define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
10143 #define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
10144 #define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
10145 #define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
10146 #define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
10148 #define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
10154 #ifndef GL_NV_register_combiners2
10155 #define GL_NV_register_combiners2 1
10157 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
10162 #define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
10163 #define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
10165 #define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
10171 #ifndef GL_NV_shader_buffer_load
10172 #define GL_NV_shader_buffer_load 1
10174 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
10175 #define GL_GPU_ADDRESS_NV 0x8F34
10176 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
10192 #define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV)
10193 #define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV)
10194 #define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV)
10195 #define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV)
10196 #define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV)
10197 #define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV)
10198 #define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
10199 #define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV)
10200 #define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV)
10201 #define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV)
10202 #define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV)
10203 #define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV)
10204 #define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV)
10206 #define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load)
10212 #ifndef GL_NV_tessellation_program5
10213 #define GL_NV_tessellation_program5 1
10215 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
10216 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
10217 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
10218 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
10219 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
10221 #define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5)
10227 #ifndef GL_NV_texgen_emboss
10228 #define GL_NV_texgen_emboss 1
10230 #define GL_EMBOSS_LIGHT_NV 0x855D
10231 #define GL_EMBOSS_CONSTANT_NV 0x855E
10232 #define GL_EMBOSS_MAP_NV 0x855F
10234 #define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
10240 #ifndef GL_NV_texgen_reflection
10241 #define GL_NV_texgen_reflection 1
10243 #define GL_NORMAL_MAP_NV 0x8511
10244 #define GL_REFLECTION_MAP_NV 0x8512
10246 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
10252 #ifndef GL_NV_texture_barrier
10253 #define GL_NV_texture_barrier 1
10257 #define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV)
10259 #define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier)
10265 #ifndef GL_NV_texture_compression_vtc
10266 #define GL_NV_texture_compression_vtc 1
10268 #define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
10274 #ifndef GL_NV_texture_env_combine4
10275 #define GL_NV_texture_env_combine4 1
10277 #define GL_COMBINE4_NV 0x8503
10278 #define GL_SOURCE3_RGB_NV 0x8583
10279 #define GL_SOURCE3_ALPHA_NV 0x858B
10280 #define GL_OPERAND3_RGB_NV 0x8593
10281 #define GL_OPERAND3_ALPHA_NV 0x859B
10283 #define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
10289 #ifndef GL_NV_texture_expand_normal
10290 #define GL_NV_texture_expand_normal 1
10292 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
10294 #define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
10300 #ifndef GL_NV_texture_rectangle
10301 #define GL_NV_texture_rectangle 1
10303 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
10304 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
10305 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
10306 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
10308 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
10314 #ifndef GL_NV_texture_shader
10315 #define GL_NV_texture_shader 1
10317 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
10318 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
10319 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
10320 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
10321 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
10322 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
10323 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
10324 #define GL_SHADER_CONSISTENT_NV 0x86DD
10325 #define GL_TEXTURE_SHADER_NV 0x86DE
10326 #define GL_SHADER_OPERATION_NV 0x86DF
10327 #define GL_CULL_MODES_NV 0x86E0
10328 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
10329 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
10330 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
10331 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
10332 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
10333 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
10334 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
10335 #define GL_CONST_EYE_NV 0x86E5
10336 #define GL_PASS_THROUGH_NV 0x86E6
10337 #define GL_CULL_FRAGMENT_NV 0x86E7
10338 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
10339 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
10340 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
10341 #define GL_DOT_PRODUCT_NV 0x86EC
10342 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
10343 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
10344 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
10345 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
10346 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
10347 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
10348 #define GL_HILO_NV 0x86F4
10349 #define GL_DSDT_NV 0x86F5
10350 #define GL_DSDT_MAG_NV 0x86F6
10351 #define GL_DSDT_MAG_VIB_NV 0x86F7
10352 #define GL_HILO16_NV 0x86F8
10353 #define GL_SIGNED_HILO_NV 0x86F9
10354 #define GL_SIGNED_HILO16_NV 0x86FA
10355 #define GL_SIGNED_RGBA_NV 0x86FB
10356 #define GL_SIGNED_RGBA8_NV 0x86FC
10357 #define GL_SIGNED_RGB_NV 0x86FE
10358 #define GL_SIGNED_RGB8_NV 0x86FF
10359 #define GL_SIGNED_LUMINANCE_NV 0x8701
10360 #define GL_SIGNED_LUMINANCE8_NV 0x8702
10361 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
10362 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
10363 #define GL_SIGNED_ALPHA_NV 0x8705
10364 #define GL_SIGNED_ALPHA8_NV 0x8706
10365 #define GL_SIGNED_INTENSITY_NV 0x8707
10366 #define GL_SIGNED_INTENSITY8_NV 0x8708
10367 #define GL_DSDT8_NV 0x8709
10368 #define GL_DSDT8_MAG8_NV 0x870A
10369 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
10370 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
10371 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
10372 #define GL_HI_SCALE_NV 0x870E
10373 #define GL_LO_SCALE_NV 0x870F
10374 #define GL_DS_SCALE_NV 0x8710
10375 #define GL_DT_SCALE_NV 0x8711
10376 #define GL_MAGNITUDE_SCALE_NV 0x8712
10377 #define GL_VIBRANCE_SCALE_NV 0x8713
10378 #define GL_HI_BIAS_NV 0x8714
10379 #define GL_LO_BIAS_NV 0x8715
10380 #define GL_DS_BIAS_NV 0x8716
10381 #define GL_DT_BIAS_NV 0x8717
10382 #define GL_MAGNITUDE_BIAS_NV 0x8718
10383 #define GL_VIBRANCE_BIAS_NV 0x8719
10384 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
10385 #define GL_TEXTURE_HI_SIZE_NV 0x871B
10386 #define GL_TEXTURE_LO_SIZE_NV 0x871C
10387 #define GL_TEXTURE_DS_SIZE_NV 0x871D
10388 #define GL_TEXTURE_DT_SIZE_NV 0x871E
10389 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
10391 #define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
10397 #ifndef GL_NV_texture_shader2
10398 #define GL_NV_texture_shader2 1
10400 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
10401 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
10402 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
10403 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
10404 #define GL_HILO_NV 0x86F4
10405 #define GL_DSDT_NV 0x86F5
10406 #define GL_DSDT_MAG_NV 0x86F6
10407 #define GL_DSDT_MAG_VIB_NV 0x86F7
10408 #define GL_HILO16_NV 0x86F8
10409 #define GL_SIGNED_HILO_NV 0x86F9
10410 #define GL_SIGNED_HILO16_NV 0x86FA
10411 #define GL_SIGNED_RGBA_NV 0x86FB
10412 #define GL_SIGNED_RGBA8_NV 0x86FC
10413 #define GL_SIGNED_RGB_NV 0x86FE
10414 #define GL_SIGNED_RGB8_NV 0x86FF
10415 #define GL_SIGNED_LUMINANCE_NV 0x8701
10416 #define GL_SIGNED_LUMINANCE8_NV 0x8702
10417 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
10418 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
10419 #define GL_SIGNED_ALPHA_NV 0x8705
10420 #define GL_SIGNED_ALPHA8_NV 0x8706
10421 #define GL_SIGNED_INTENSITY_NV 0x8707
10422 #define GL_SIGNED_INTENSITY8_NV 0x8708
10423 #define GL_DSDT8_NV 0x8709
10424 #define GL_DSDT8_MAG8_NV 0x870A
10425 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
10426 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
10427 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
10429 #define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
10435 #ifndef GL_NV_texture_shader3
10436 #define GL_NV_texture_shader3 1
10438 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
10439 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
10440 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
10441 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
10442 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
10443 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
10444 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
10445 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
10446 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
10447 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
10448 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
10449 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
10450 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
10451 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
10452 #define GL_HILO8_NV 0x885E
10453 #define GL_SIGNED_HILO8_NV 0x885F
10454 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
10456 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
10462 #ifndef GL_NV_transform_feedback
10463 #define GL_NV_transform_feedback 1
10465 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
10466 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
10467 #define GL_TEXTURE_COORD_NV 0x8C79
10468 #define GL_CLIP_DISTANCE_NV 0x8C7A
10469 #define GL_VERTEX_ID_NV 0x8C7B
10470 #define GL_PRIMITIVE_ID_NV 0x8C7C
10471 #define GL_GENERIC_ATTRIB_NV 0x8C7D
10472 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
10473 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
10474 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
10475 #define GL_ACTIVE_VARYINGS_NV 0x8C81
10476 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
10477 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
10478 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
10479 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
10480 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
10481 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
10482 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
10483 #define GL_RASTERIZER_DISCARD_NV 0x8C89
10484 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
10485 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
10486 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
10487 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
10488 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
10489 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
10492 typedef void (
GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
10503 #define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
10504 #define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
10505 #define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
10506 #define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
10507 #define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
10508 #define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
10509 #define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
10510 #define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
10511 #define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
10512 #define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
10513 #define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
10515 #define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
10521 #ifndef GL_NV_transform_feedback2
10522 #define GL_NV_transform_feedback2 1
10524 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
10525 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
10526 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
10527 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
10530 typedef void (
GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei
n,
const GLuint*
ids);
10532 typedef void (
GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei
n, GLuint*
ids);
10537 #define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV)
10538 #define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV)
10539 #define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV)
10540 #define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV)
10541 #define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV)
10542 #define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV)
10543 #define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV)
10545 #define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2)
10551 #ifndef GL_NV_vdpau_interop
10552 #define GL_NV_vdpau_interop 1
10554 #define GL_SURFACE_STATE_NV 0x86EB
10555 #define GL_SURFACE_REGISTERED_NV 0x86FD
10556 #define GL_SURFACE_MAPPED_NV 0x8700
10557 #define GL_WRITE_DISCARD_NV 0x88BE
10564 typedef void (
GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
10568 typedef void (
GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum
access);
10569 typedef void (
GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface,
const GLvdpauSurfaceNV*
surfaces);
10570 typedef void (
GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
10572 #define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV)
10573 #define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV)
10574 #define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV)
10575 #define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV)
10576 #define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV)
10577 #define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV)
10578 #define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV)
10579 #define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV)
10580 #define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV)
10581 #define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV)
10583 #define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop)
10589 #ifndef GL_NV_vertex_array_range
10590 #define GL_NV_vertex_array_range 1
10592 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
10593 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
10594 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
10595 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
10596 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
10601 #define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
10602 #define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
10604 #define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
10610 #ifndef GL_NV_vertex_array_range2
10611 #define GL_NV_vertex_array_range2 1
10613 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
10615 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
10621 #ifndef GL_NV_vertex_attrib_integer_64bit
10622 #define GL_NV_vertex_attrib_integer_64bit 1
10624 #define GL_INT64_NV 0x140E
10625 #define GL_UNSIGNED_INT64_NV 0x140F
10630 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint
index,
const GLint64EXT*
v);
10632 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint
index,
const GLuint64EXT*
v);
10633 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint
index, GLint64EXT
x, GLint64EXT
y);
10634 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint
index,
const GLint64EXT*
v);
10635 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint
index, GLuint64EXT
x, GLuint64EXT
y);
10636 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint
index,
const GLuint64EXT*
v);
10637 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint
index, GLint64EXT
x, GLint64EXT
y, GLint64EXT
z);
10638 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint
index,
const GLint64EXT*
v);
10639 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint
index, GLuint64EXT
x, GLuint64EXT
y, GLuint64EXT
z);
10640 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint
index,
const GLuint64EXT*
v);
10641 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint
index, GLint64EXT
x, GLint64EXT
y, GLint64EXT
z, GLint64EXT
w);
10642 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint
index,
const GLint64EXT*
v);
10643 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint
index, GLuint64EXT
x, GLuint64EXT
y, GLuint64EXT
z, GLuint64EXT
w);
10644 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint
index,
const GLuint64EXT*
v);
10647 #define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV)
10648 #define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV)
10649 #define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV)
10650 #define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV)
10651 #define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV)
10652 #define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV)
10653 #define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV)
10654 #define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV)
10655 #define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV)
10656 #define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV)
10657 #define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV)
10658 #define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV)
10659 #define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV)
10660 #define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV)
10661 #define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV)
10662 #define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV)
10663 #define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV)
10664 #define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV)
10665 #define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV)
10667 #define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit)
10673 #ifndef GL_NV_vertex_buffer_unified_memory
10674 #define GL_NV_vertex_buffer_unified_memory 1
10676 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
10677 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
10678 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
10679 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
10680 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
10681 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
10682 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
10683 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
10684 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
10685 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
10686 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
10687 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
10688 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
10689 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
10690 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
10691 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
10692 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
10693 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
10694 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
10695 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
10696 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
10697 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
10712 #define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV)
10713 #define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV)
10714 #define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV)
10715 #define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV)
10716 #define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV)
10717 #define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV)
10718 #define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV)
10719 #define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV)
10720 #define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV)
10721 #define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV)
10722 #define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV)
10723 #define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV)
10725 #define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory)
10731 #ifndef GL_NV_vertex_program
10732 #define GL_NV_vertex_program 1
10734 #define GL_VERTEX_PROGRAM_NV 0x8620
10735 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
10736 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
10737 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
10738 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
10739 #define GL_CURRENT_ATTRIB_NV 0x8626
10740 #define GL_PROGRAM_LENGTH_NV 0x8627
10741 #define GL_PROGRAM_STRING_NV 0x8628
10742 #define GL_MODELVIEW_PROJECTION_NV 0x8629
10743 #define GL_IDENTITY_NV 0x862A
10744 #define GL_INVERSE_NV 0x862B
10745 #define GL_TRANSPOSE_NV 0x862C
10746 #define GL_INVERSE_TRANSPOSE_NV 0x862D
10747 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
10748 #define GL_MAX_TRACK_MATRICES_NV 0x862F
10749 #define GL_MATRIX0_NV 0x8630
10750 #define GL_MATRIX1_NV 0x8631
10751 #define GL_MATRIX2_NV 0x8632
10752 #define GL_MATRIX3_NV 0x8633
10753 #define GL_MATRIX4_NV 0x8634
10754 #define GL_MATRIX5_NV 0x8635
10755 #define GL_MATRIX6_NV 0x8636
10756 #define GL_MATRIX7_NV 0x8637
10757 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
10758 #define GL_CURRENT_MATRIX_NV 0x8641
10759 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
10760 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
10761 #define GL_PROGRAM_PARAMETER_NV 0x8644
10762 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
10763 #define GL_PROGRAM_TARGET_NV 0x8646
10764 #define GL_PROGRAM_RESIDENT_NV 0x8647
10765 #define GL_TRACK_MATRIX_NV 0x8648
10766 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
10767 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
10768 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
10769 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
10770 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
10771 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
10772 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
10773 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
10774 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
10775 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
10776 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
10777 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
10778 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
10779 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
10780 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
10781 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
10782 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
10783 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
10784 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
10785 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
10786 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
10787 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
10788 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
10789 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
10790 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
10791 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
10792 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
10793 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
10794 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
10795 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
10796 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
10797 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
10798 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
10799 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
10800 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
10801 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
10802 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
10803 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
10804 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
10805 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
10806 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
10807 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
10808 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
10809 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
10810 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
10811 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
10812 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
10813 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
10814 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
10815 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
10816 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
10820 typedef void (
GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei
n,
const GLuint*
ids);
10840 typedef void (
GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei
n, GLuint*
ids);
10854 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z);
10860 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
10862 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint
index, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
10864 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint
index, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
10866 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint
index, GLubyte
x, GLubyte
y, GLubyte
z, GLubyte
w);
10869 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint
index, GLsizei
n,
const GLdouble*
v);
10870 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint
index, GLsizei
n,
const GLfloat*
v);
10871 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint
index, GLsizei
n,
const GLshort*
v);
10872 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint
index, GLsizei
n,
const GLdouble*
v);
10873 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint
index, GLsizei
n,
const GLfloat*
v);
10874 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint
index, GLsizei
n,
const GLshort*
v);
10875 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint
index, GLsizei
n,
const GLdouble*
v);
10876 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint
index, GLsizei
n,
const GLfloat*
v);
10877 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint
index, GLsizei
n,
const GLshort*
v);
10878 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint
index, GLsizei
n,
const GLdouble*
v);
10879 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint
index, GLsizei
n,
const GLfloat*
v);
10880 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint
index, GLsizei
n,
const GLshort*
v);
10881 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint
index, GLsizei
n,
const GLubyte*
v);
10883 #define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
10884 #define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
10885 #define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
10886 #define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
10887 #define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
10888 #define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
10889 #define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
10890 #define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
10891 #define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
10892 #define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
10893 #define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
10894 #define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
10895 #define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
10896 #define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
10897 #define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
10898 #define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
10899 #define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
10900 #define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
10901 #define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
10902 #define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
10903 #define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
10904 #define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
10905 #define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
10906 #define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
10907 #define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
10908 #define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
10909 #define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
10910 #define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
10911 #define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
10912 #define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
10913 #define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
10914 #define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
10915 #define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
10916 #define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
10917 #define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
10918 #define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
10919 #define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
10920 #define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
10921 #define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
10922 #define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
10923 #define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
10924 #define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
10925 #define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
10926 #define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
10927 #define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
10928 #define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
10929 #define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
10930 #define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
10931 #define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
10932 #define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
10933 #define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
10934 #define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
10935 #define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
10936 #define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
10937 #define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
10938 #define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
10939 #define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
10940 #define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
10941 #define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
10942 #define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
10943 #define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
10944 #define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
10945 #define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
10946 #define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
10948 #define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
10954 #ifndef GL_NV_vertex_program1_1
10955 #define GL_NV_vertex_program1_1 1
10957 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
10963 #ifndef GL_NV_vertex_program2
10964 #define GL_NV_vertex_program2 1
10966 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
10972 #ifndef GL_NV_vertex_program2_option
10973 #define GL_NV_vertex_program2_option 1
10975 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
10976 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
10978 #define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
10984 #ifndef GL_NV_vertex_program3
10985 #define GL_NV_vertex_program3 1
10987 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
10989 #define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
10995 #ifndef GL_NV_vertex_program4
10996 #define GL_NV_vertex_program4 1
10998 #define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
11004 #ifndef GL_OES_byte_coordinates
11005 #define GL_OES_byte_coordinates 1
11007 #define GL_BYTE 0x1400
11009 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
11015 #ifndef GL_OES_compressed_paletted_texture
11016 #define GL_OES_compressed_paletted_texture 1
11018 #define GL_PALETTE4_RGB8_OES 0x8B90
11019 #define GL_PALETTE4_RGBA8_OES 0x8B91
11020 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
11021 #define GL_PALETTE4_RGBA4_OES 0x8B93
11022 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
11023 #define GL_PALETTE8_RGB8_OES 0x8B95
11024 #define GL_PALETTE8_RGBA8_OES 0x8B96
11025 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
11026 #define GL_PALETTE8_RGBA4_OES 0x8B98
11027 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
11029 #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
11035 #ifndef GL_OES_read_format
11036 #define GL_OES_read_format 1
11038 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
11039 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
11041 #define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
11047 #ifndef GL_OES_single_precision
11048 #define GL_OES_single_precision 1
11052 typedef void (
GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf
n, GLclampf
f);
11053 typedef void (
GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat
l, GLfloat
r, GLfloat
b, GLfloat
t, GLfloat
n, GLfloat
f);
11055 typedef void (
GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat
l, GLfloat
r, GLfloat
b, GLfloat
t, GLfloat
n, GLfloat
f);
11057 #define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
11058 #define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
11059 #define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
11060 #define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
11061 #define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
11062 #define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
11064 #define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
11070 #ifndef GL_OML_interlace
11071 #define GL_OML_interlace 1
11073 #define GL_INTERLACE_OML 0x8980
11074 #define GL_INTERLACE_READ_OML 0x8981
11076 #define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
11082 #ifndef GL_OML_resample
11083 #define GL_OML_resample 1
11085 #define GL_PACK_RESAMPLE_OML 0x8984
11086 #define GL_UNPACK_RESAMPLE_OML 0x8985
11087 #define GL_RESAMPLE_REPLICATE_OML 0x8986
11088 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
11089 #define GL_RESAMPLE_AVERAGE_OML 0x8988
11090 #define GL_RESAMPLE_DECIMATE_OML 0x8989
11092 #define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
11098 #ifndef GL_OML_subsample
11099 #define GL_OML_subsample 1
11101 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
11102 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
11104 #define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
11110 #ifndef GL_PGI_misc_hints
11111 #define GL_PGI_misc_hints 1
11113 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
11114 #define GL_CONSERVE_MEMORY_HINT_PGI 107005
11115 #define GL_RECLAIM_MEMORY_HINT_PGI 107006
11116 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
11117 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
11118 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
11119 #define GL_ALWAYS_FAST_HINT_PGI 107020
11120 #define GL_ALWAYS_SOFT_HINT_PGI 107021
11121 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
11122 #define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
11123 #define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
11124 #define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
11125 #define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
11126 #define GL_STRICT_LIGHTING_HINT_PGI 107031
11127 #define GL_STRICT_SCISSOR_HINT_PGI 107032
11128 #define GL_FULL_STIPPLE_HINT_PGI 107033
11129 #define GL_CLIP_NEAR_HINT_PGI 107040
11130 #define GL_CLIP_FAR_HINT_PGI 107041
11131 #define GL_WIDE_LINE_HINT_PGI 107042
11132 #define GL_BACK_NORMALS_HINT_PGI 107043
11134 #define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
11140 #ifndef GL_PGI_vertex_hints
11141 #define GL_PGI_vertex_hints 1
11143 #define GL_VERTEX23_BIT_PGI 0x00000004
11144 #define GL_VERTEX4_BIT_PGI 0x00000008
11145 #define GL_COLOR3_BIT_PGI 0x00010000
11146 #define GL_COLOR4_BIT_PGI 0x00020000
11147 #define GL_EDGEFLAG_BIT_PGI 0x00040000
11148 #define GL_INDEX_BIT_PGI 0x00080000
11149 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
11150 #define GL_VERTEX_DATA_HINT_PGI 107050
11151 #define GL_VERTEX_CONSISTENT_HINT_PGI 107051
11152 #define GL_MATERIAL_SIDE_HINT_PGI 107052
11153 #define GL_MAX_VERTEX_HINT_PGI 107053
11154 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
11155 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
11156 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
11157 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
11158 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
11159 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
11160 #define GL_NORMAL_BIT_PGI 0x08000000
11161 #define GL_TEXCOORD1_BIT_PGI 0x10000000
11162 #define GL_TEXCOORD2_BIT_PGI 0x20000000
11163 #define GL_TEXCOORD3_BIT_PGI 0x40000000
11164 #define GL_TEXCOORD4_BIT_PGI 0x80000000
11166 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
11172 #ifndef GL_REND_screen_coordinates
11173 #define GL_REND_screen_coordinates 1
11175 #define GL_SCREEN_COORDINATES_REND 0x8490
11176 #define GL_INVERTED_SCREEN_W_REND 0x8491
11178 #define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
11185 #define GL_S3_s3tc 1
11187 #define GL_RGB_S3TC 0x83A0
11188 #define GL_RGB4_S3TC 0x83A1
11189 #define GL_RGBA_S3TC 0x83A2
11190 #define GL_RGBA4_S3TC 0x83A3
11191 #define GL_RGBA_DXT5_S3TC 0x83A4
11192 #define GL_RGBA4_DXT5_S3TC 0x83A5
11194 #define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
11200 #ifndef GL_SGIS_color_range
11201 #define GL_SGIS_color_range 1
11203 #define GL_EXTENDED_RANGE_SGIS 0x85A5
11204 #define GL_MIN_RED_SGIS 0x85A6
11205 #define GL_MAX_RED_SGIS 0x85A7
11206 #define GL_MIN_GREEN_SGIS 0x85A8
11207 #define GL_MAX_GREEN_SGIS 0x85A9
11208 #define GL_MIN_BLUE_SGIS 0x85AA
11209 #define GL_MAX_BLUE_SGIS 0x85AB
11210 #define GL_MIN_ALPHA_SGIS 0x85AC
11211 #define GL_MAX_ALPHA_SGIS 0x85AD
11213 #define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
11219 #ifndef GL_SGIS_detail_texture
11220 #define GL_SGIS_detail_texture 1
11225 #define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
11226 #define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
11228 #define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
11234 #ifndef GL_SGIS_fog_function
11235 #define GL_SGIS_fog_function 1
11240 #define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
11241 #define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
11243 #define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
11249 #ifndef GL_SGIS_generate_mipmap
11250 #define GL_SGIS_generate_mipmap 1
11252 #define GL_GENERATE_MIPMAP_SGIS 0x8191
11253 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
11255 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
11261 #ifndef GL_SGIS_multisample
11262 #define GL_SGIS_multisample 1
11264 #define GL_MULTISAMPLE_SGIS 0x809D
11265 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
11266 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
11267 #define GL_SAMPLE_MASK_SGIS 0x80A0
11268 #define GL_1PASS_SGIS 0x80A1
11269 #define GL_2PASS_0_SGIS 0x80A2
11270 #define GL_2PASS_1_SGIS 0x80A3
11271 #define GL_4PASS_0_SGIS 0x80A4
11272 #define GL_4PASS_1_SGIS 0x80A5
11273 #define GL_4PASS_2_SGIS 0x80A6
11274 #define GL_4PASS_3_SGIS 0x80A7
11275 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
11276 #define GL_SAMPLES_SGIS 0x80A9
11277 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
11278 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
11279 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
11280 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
11283 typedef void (
GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
11285 #define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
11286 #define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
11288 #define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
11294 #ifndef GL_SGIS_pixel_texture
11295 #define GL_SGIS_pixel_texture 1
11297 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
11303 #ifndef GL_SGIS_point_line_texgen
11304 #define GL_SGIS_point_line_texgen 1
11306 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
11307 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
11308 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
11309 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
11310 #define GL_EYE_POINT_SGIS 0x81F4
11311 #define GL_OBJECT_POINT_SGIS 0x81F5
11312 #define GL_EYE_LINE_SGIS 0x81F6
11313 #define GL_OBJECT_LINE_SGIS 0x81F7
11315 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
11321 #ifndef GL_SGIS_sharpen_texture
11322 #define GL_SGIS_sharpen_texture 1
11327 #define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
11328 #define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
11330 #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
11336 #ifndef GL_SGIS_texture4D
11337 #define GL_SGIS_texture4D 1
11339 typedef void (
GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum
target, GLint
level, GLenum
internalformat, GLsizei
width, GLsizei
height, GLsizei
depth, GLsizei
extent, GLint
border, GLenum
format, GLenum
type,
const void*
pixels);
11340 typedef void (
GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLint
woffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLsizei
extent, GLenum
format, GLenum
type,
const void*
pixels);
11342 #define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
11343 #define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
11345 #define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
11351 #ifndef GL_SGIS_texture_border_clamp
11352 #define GL_SGIS_texture_border_clamp 1
11354 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
11356 #define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
11362 #ifndef GL_SGIS_texture_edge_clamp
11363 #define GL_SGIS_texture_edge_clamp 1
11365 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
11367 #define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
11373 #ifndef GL_SGIS_texture_filter4
11374 #define GL_SGIS_texture_filter4 1
11379 #define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
11380 #define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
11382 #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
11388 #ifndef GL_SGIS_texture_lod
11389 #define GL_SGIS_texture_lod 1
11391 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
11392 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
11393 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
11394 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
11396 #define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
11402 #ifndef GL_SGIS_texture_select
11403 #define GL_SGIS_texture_select 1
11405 #define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
11411 #ifndef GL_SGIX_async
11412 #define GL_SGIX_async 1
11414 #define GL_ASYNC_MARKER_SGIX 0x8329
11416 typedef void (
GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
11417 typedef void (
GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei
range);
11418 typedef GLint (
GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
11421 typedef GLint (
GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
11423 #define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
11424 #define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
11425 #define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
11426 #define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
11427 #define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
11428 #define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
11430 #define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
11436 #ifndef GL_SGIX_async_histogram
11437 #define GL_SGIX_async_histogram 1
11439 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
11440 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
11442 #define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
11448 #ifndef GL_SGIX_async_pixel
11449 #define GL_SGIX_async_pixel 1
11451 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
11452 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
11453 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
11454 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
11455 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
11456 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
11458 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
11464 #ifndef GL_SGIX_blend_alpha_minmax
11465 #define GL_SGIX_blend_alpha_minmax 1
11467 #define GL_ALPHA_MIN_SGIX 0x8320
11468 #define GL_ALPHA_MAX_SGIX 0x8321
11470 #define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
11476 #ifndef GL_SGIX_clipmap
11477 #define GL_SGIX_clipmap 1
11479 #define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
11485 #ifndef GL_SGIX_convolution_accuracy
11486 #define GL_SGIX_convolution_accuracy 1
11488 #define GL_CONVOLUTION_HINT_SGIX 0x8316
11490 #define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
11496 #ifndef GL_SGIX_depth_texture
11497 #define GL_SGIX_depth_texture 1
11499 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
11500 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
11501 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
11503 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
11509 #ifndef GL_SGIX_flush_raster
11510 #define GL_SGIX_flush_raster 1
11514 #define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
11516 #define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
11522 #ifndef GL_SGIX_fog_offset
11523 #define GL_SGIX_fog_offset 1
11525 #define GL_FOG_OFFSET_SGIX 0x8198
11526 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
11528 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
11534 #ifndef GL_SGIX_fog_texture
11535 #define GL_SGIX_fog_texture 1
11537 #define GL_TEXTURE_FOG_SGIX 0
11538 #define GL_FOG_PATCHY_FACTOR_SGIX 0
11539 #define GL_FRAGMENT_FOG_SGIX 0
11543 #define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
11545 #define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
11551 #ifndef GL_SGIX_fragment_specular_lighting
11552 #define GL_SGIX_fragment_specular_lighting 1
11572 #define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
11573 #define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
11574 #define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
11575 #define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
11576 #define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
11577 #define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
11578 #define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
11579 #define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
11580 #define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
11581 #define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
11582 #define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
11583 #define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
11584 #define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
11585 #define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
11586 #define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
11587 #define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
11588 #define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
11590 #define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
11596 #ifndef GL_SGIX_framezoom
11597 #define GL_SGIX_framezoom 1
11599 typedef void (
GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
11601 #define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
11603 #define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
11609 #ifndef GL_SGIX_interlace
11610 #define GL_SGIX_interlace 1
11612 #define GL_INTERLACE_SGIX 0x8094
11614 #define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
11620 #ifndef GL_SGIX_ir_instrument1
11621 #define GL_SGIX_ir_instrument1 1
11623 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
11629 #ifndef GL_SGIX_list_priority
11630 #define GL_SGIX_list_priority 1
11632 #define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
11638 #ifndef GL_SGIX_pixel_texture
11639 #define GL_SGIX_pixel_texture 1
11643 #define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
11645 #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
11651 #ifndef GL_SGIX_pixel_texture_bits
11652 #define GL_SGIX_pixel_texture_bits 1
11654 #define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
11660 #ifndef GL_SGIX_reference_plane
11661 #define GL_SGIX_reference_plane 1
11665 #define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
11667 #define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
11673 #ifndef GL_SGIX_resample
11674 #define GL_SGIX_resample 1
11676 #define GL_PACK_RESAMPLE_SGIX 0x842E
11677 #define GL_UNPACK_RESAMPLE_SGIX 0x842F
11678 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
11679 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433
11680 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
11682 #define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
11688 #ifndef GL_SGIX_shadow
11689 #define GL_SGIX_shadow 1
11691 #define GL_TEXTURE_COMPARE_SGIX 0x819A
11692 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
11693 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
11694 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
11696 #define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
11702 #ifndef GL_SGIX_shadow_ambient
11703 #define GL_SGIX_shadow_ambient 1
11705 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
11707 #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
11713 #ifndef GL_SGIX_sprite
11714 #define GL_SGIX_sprite 1
11721 #define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
11722 #define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
11723 #define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
11724 #define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
11726 #define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
11732 #ifndef GL_SGIX_tag_sample_buffer
11733 #define GL_SGIX_tag_sample_buffer 1
11737 #define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
11739 #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
11745 #ifndef GL_SGIX_texture_add_env
11746 #define GL_SGIX_texture_add_env 1
11748 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
11754 #ifndef GL_SGIX_texture_coordinate_clamp
11755 #define GL_SGIX_texture_coordinate_clamp 1
11757 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
11758 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
11759 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
11761 #define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
11767 #ifndef GL_SGIX_texture_lod_bias
11768 #define GL_SGIX_texture_lod_bias 1
11770 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
11776 #ifndef GL_SGIX_texture_multi_buffer
11777 #define GL_SGIX_texture_multi_buffer 1
11779 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
11781 #define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
11787 #ifndef GL_SGIX_texture_range
11788 #define GL_SGIX_texture_range 1
11790 #define GL_RGB_SIGNED_SGIX 0x85E0
11791 #define GL_RGBA_SIGNED_SGIX 0x85E1
11792 #define GL_ALPHA_SIGNED_SGIX 0x85E2
11793 #define GL_LUMINANCE_SIGNED_SGIX 0x85E3
11794 #define GL_INTENSITY_SIGNED_SGIX 0x85E4
11795 #define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
11796 #define GL_RGB16_SIGNED_SGIX 0x85E6
11797 #define GL_RGBA16_SIGNED_SGIX 0x85E7
11798 #define GL_ALPHA16_SIGNED_SGIX 0x85E8
11799 #define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
11800 #define GL_INTENSITY16_SIGNED_SGIX 0x85EA
11801 #define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
11802 #define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
11803 #define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
11804 #define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
11805 #define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
11806 #define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
11807 #define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
11808 #define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
11809 #define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
11810 #define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
11811 #define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
11812 #define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
11813 #define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
11814 #define GL_MIN_LUMINANCE_SGIS 0x85F8
11815 #define GL_MAX_LUMINANCE_SGIS 0x85F9
11816 #define GL_MIN_INTENSITY_SGIS 0x85FA
11817 #define GL_MAX_INTENSITY_SGIS 0x85FB
11819 #define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
11825 #ifndef GL_SGIX_texture_scale_bias
11826 #define GL_SGIX_texture_scale_bias 1
11828 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
11829 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
11830 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
11831 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
11833 #define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
11839 #ifndef GL_SGIX_vertex_preclip
11840 #define GL_SGIX_vertex_preclip 1
11842 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
11843 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
11845 #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
11851 #ifndef GL_SGIX_vertex_preclip_hint
11852 #define GL_SGIX_vertex_preclip_hint 1
11854 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
11855 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
11857 #define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
11863 #ifndef GL_SGIX_ycrcb
11864 #define GL_SGIX_ycrcb 1
11866 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
11872 #ifndef GL_SGI_color_matrix
11873 #define GL_SGI_color_matrix 1
11875 #define GL_COLOR_MATRIX_SGI 0x80B1
11876 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
11877 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
11878 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
11879 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
11880 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
11881 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
11882 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
11883 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
11884 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
11885 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
11887 #define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
11893 #ifndef GL_SGI_color_table
11894 #define GL_SGI_color_table 1
11896 #define GL_COLOR_TABLE_SGI 0x80D0
11897 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
11898 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
11899 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
11900 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
11901 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
11902 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
11903 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
11904 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
11905 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
11906 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
11907 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
11908 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
11909 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
11910 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
11911 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
11921 #define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
11922 #define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
11923 #define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
11924 #define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
11925 #define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
11926 #define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
11927 #define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
11929 #define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
11935 #ifndef GL_SGI_texture_color_table
11936 #define GL_SGI_texture_color_table 1
11938 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
11939 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
11941 #define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
11947 #ifndef GL_SUNX_constant_data
11948 #define GL_SUNX_constant_data 1
11950 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
11951 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
11955 #define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
11957 #define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
11963 #ifndef GL_SUN_convolution_border_modes
11964 #define GL_SUN_convolution_border_modes 1
11966 #define GL_WRAP_BORDER_SUN 0x81D4
11968 #define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
11974 #ifndef GL_SUN_global_alpha
11975 #define GL_SUN_global_alpha 1
11977 #define GL_GLOBAL_ALPHA_SUN 0x81D9
11978 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
11980 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
11981 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
11982 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
11983 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
11984 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
11985 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
11986 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
11987 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
11989 #define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
11990 #define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
11991 #define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
11992 #define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
11993 #define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
11994 #define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
11995 #define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
11996 #define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
11998 #define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
12004 #ifndef GL_SUN_mesh_array
12005 #define GL_SUN_mesh_array 1
12007 #define GL_QUAD_MESH_SUN 0x8614
12008 #define GL_TRIANGLE_MESH_SUN 0x8615
12010 #define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
12016 #ifndef GL_SUN_read_video_pixels
12017 #define GL_SUN_read_video_pixels 1
12021 #define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
12023 #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
12029 #ifndef GL_SUN_slice_accum
12030 #define GL_SUN_slice_accum 1
12032 #define GL_SLICE_ACCUM_SUN 0x85CC
12034 #define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
12040 #ifndef GL_SUN_triangle_list
12041 #define GL_SUN_triangle_list 1
12043 #define GL_RESTART_SUN 0x01
12044 #define GL_REPLACE_MIDDLE_SUN 0x02
12045 #define GL_REPLACE_OLDEST_SUN 0x03
12046 #define GL_TRIANGLE_LIST_SUN 0x81D7
12047 #define GL_REPLACEMENT_CODE_SUN 0x81D8
12048 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
12049 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
12050 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
12051 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
12052 #define GL_R1UI_V3F_SUN 0x85C4
12053 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
12054 #define GL_R1UI_C3F_V3F_SUN 0x85C6
12055 #define GL_R1UI_N3F_V3F_SUN 0x85C7
12056 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
12057 #define GL_R1UI_T2F_V3F_SUN 0x85C9
12058 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
12059 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
12062 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
12063 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (
const GLubyte* code);
12064 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
12065 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (
const GLuint* code);
12066 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
12067 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (
const GLushort* code);
12069 #define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
12070 #define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
12071 #define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
12072 #define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
12073 #define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
12074 #define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
12075 #define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
12077 #define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
12083 #ifndef GL_SUN_vertex
12084 #define GL_SUN_vertex 1
12086 typedef void (
GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
12087 typedef void (
GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (
const GLfloat*
c,
const GLfloat *
v);
12088 typedef void (
GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12089 typedef void (
GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat*
c,
const GLfloat *
n,
const GLfloat *
v);
12090 typedef void (
GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y);
12091 typedef void (
GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (
const GLubyte*
c,
const GLfloat *
v);
12092 typedef void (
GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
12093 typedef void (
GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (
const GLubyte*
c,
const GLfloat *
v);
12094 typedef void (
GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12095 typedef void (
GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat*
n,
const GLfloat *
v);
12096 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
12097 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
c,
const GLfloat *
v);
12098 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12099 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
12100 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
12101 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLubyte *
c,
const GLfloat *
v);
12102 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12103 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
n,
const GLfloat *
v);
12104 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12105 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
12106 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
s, GLfloat
t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12107 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
tc,
const GLfloat *
n,
const GLfloat *
v);
12108 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat
s, GLfloat
t, GLfloat
x, GLfloat
y, GLfloat
z);
12109 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
tc,
const GLfloat *
v);
12110 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat
x, GLfloat
y, GLfloat
z);
12111 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
v);
12112 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
12113 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
c,
const GLfloat *
v);
12114 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12115 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
12116 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
12117 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLubyte *
c,
const GLfloat *
v);
12118 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
12119 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
n,
const GLfloat *
v);
12120 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
x, GLfloat
y, GLfloat
z);
12121 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
v);
12122 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
p, GLfloat
q, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
12123 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
12124 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
p, GLfloat
q, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
12125 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
v);
12127 #define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
12128 #define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
12129 #define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
12130 #define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
12131 #define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
12132 #define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
12133 #define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
12134 #define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
12135 #define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
12136 #define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
12137 #define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
12138 #define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
12139 #define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
12140 #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
12141 #define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
12142 #define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
12143 #define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
12144 #define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
12145 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
12146 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
12147 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
12148 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
12149 #define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
12150 #define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
12151 #define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
12152 #define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
12153 #define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
12154 #define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
12155 #define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
12156 #define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
12157 #define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
12158 #define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
12159 #define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
12160 #define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
12161 #define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
12162 #define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
12163 #define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
12164 #define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
12165 #define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
12166 #define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
12168 #define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
12174 #ifndef GL_WIN_phong_shading
12175 #define GL_WIN_phong_shading 1
12177 #define GL_PHONG_WIN 0x80EA
12178 #define GL_PHONG_HINT_WIN 0x80EB
12180 #define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
12186 #ifndef GL_WIN_specular_fog
12187 #define GL_WIN_specular_fog 1
12189 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
12191 #define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
12197 #ifndef GL_WIN_swap_hint
12198 #define GL_WIN_swap_hint 1
12202 #define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
12204 #define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
12210 #if defined(GLEW_MX) && defined(_WIN32)
12211 #define GLEW_FUN_EXPORT
12213 #define GLEW_FUN_EXPORT GLEWAPI
12216 #if defined(GLEW_MX)
12217 #define GLEW_VAR_EXPORT
12219 #define GLEW_VAR_EXPORT GLEWAPI
12222 #if defined(GLEW_MX) && defined(_WIN32)
12223 struct GLEWContextStruct
14222 #if defined(GLEW_MX) && !defined(_WIN32)
14223 struct GLEWContextStruct
14634 #define GLEW_NO_ERROR 0
14635 #define GLEW_ERROR_NO_GL_VERSION 1
14636 #define GLEW_ERROR_GL_VERSION_10_ONLY 2
14637 #define GLEW_ERROR_GLX_VERSION_11_ONLY 3
14640 #define GLEW_VERSION 1
14641 #define GLEW_VERSION_MAJOR 2
14642 #define GLEW_VERSION_MINOR 3
14643 #define GLEW_VERSION_MICRO 4
14648 typedef struct GLEWContextStruct GLEWContext;
14649 GLEWAPI GLenum glewContextInit (GLEWContext* ctx);
14650 GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx,
const char* name);
14652 #define glewInit() glewContextInit(glewGetContext())
14653 #define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
14654 #define glewIsExtensionSupported(x) glewIsSupported(x)
14656 #define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
14658 # define GLEW_GET_FUN(x) glewGetContext()->x
14660 # define GLEW_GET_FUN(x) x
14667 #define glewIsExtensionSupported(x) glewIsSupported(x)
14669 #define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
14670 #define GLEW_GET_FUN(x) x
14683 #ifdef GLEW_APIENTRY_DEFINED
14684 #undef GLEW_APIENTRY_DEFINED
14690 #ifdef GLEW_CALLBACK_DEFINED
14691 #undef GLEW_CALLBACK_DEFINED
14695 #ifdef GLEW_WINGDIAPI_DEFINED
14696 #undef GLEW_WINGDIAPI_DEFINED