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include
vrvOsg
vrvOsg.h
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/******************************************************************************
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** Copyright (c) 2007 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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/******************************************************************************
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** $RCSfile: vrvOsg.h,v $ $Revision: 1.15 $ $State: Exp $
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******************************************************************************/
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#pragma once
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#ifdef _WIN32
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# ifdef vrvOsg_EXPORTS
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# define DT_DLL_VRVOSG __declspec ( dllexport )
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# else
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# define DT_DLL_VRVOSG __declspec ( dllimport )
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# ifdef _DEBUG
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# pragma comment(lib,"vrvOsgd.lib")
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# else
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# pragma comment(lib,"vrvOsg.lib")
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# endif
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# endif
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#else
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# define DT_DLL_VRVOSG
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#endif
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#include <
vrvUtil/vrvUtil.h
>
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namespace
makVrv
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{
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class
DtDe;
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namespace
vrvOsg
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{
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// The initOpenGL flag makes it possible to initialize a Display Engine's
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// OSG component on systems that don't actually have OpenGL support; it
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// is used by VRForces backends.
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DT_DLL_VRVOSG
void
init
(
DtDe
& anIG,
bool
initOpenGL =
true
);
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}
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}
Copyright © 2005-2013 VT MÄK. All Rights Reserved (
www.mak.com
)