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include
vrvGraphicsUtils
DtBinding.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2014 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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namespace
makVrv {
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enum
DtBinding
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{
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BIND_NONE
= 0x0L
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,
BIND_VERTEX_BUFFER
= 0x1L
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,
BIND_INDEX_BUFFER
= 0x2L
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,
BIND_CONSTANT_BUFFER
= 0x4L
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,
BIND_SHADER_RESOURCE
= 0x8L
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,
BIND_STREAM_OUTPUT
= 0x10L
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,
BIND_RENDER_TARGET
= 0x20L
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,
BIND_DEPTH_STENCIL
= 0x40L
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,
BIND_UNORDERED_ACCESS
= 0x80L
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};
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}
//namespace makVrv
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www.mak.com
)