83 #if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
84 #error gl.h included before glew.h
87 #error gl2.h included before glew.h
89 #if defined(__gltypes_h_)
90 #error gltypes.h included before glew.h
92 #if defined(__REGAL_H__)
93 #error Regal.h included before glew.h
95 #if defined(__glext_h_) || defined(__GLEXT_H_)
96 #error glext.h included before glew.h
98 #if defined(__gl_ATI_h_)
99 #error glATI.h included before glew.h
121 #define GLEW_APIENTRY_DEFINED
122 # if defined(__MINGW32__) || defined(__CYGWIN__)
123 # define APIENTRY __stdcall
124 # elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
125 # define APIENTRY __stdcall
131 # if defined(__MINGW32__) || defined(__CYGWIN__)
132 # define GLAPI extern
137 #define GLEW_CALLBACK_DEFINED
138 # if defined(__MINGW32__) || defined(__CYGWIN__)
139 # define CALLBACK __attribute__ ((__stdcall__))
140 # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
141 # define CALLBACK __stdcall
148 #define GLEW_WINGDIAPI_DEFINED
149 #define WINGDIAPI __declspec(dllimport)
152 #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
153 typedef unsigned short wchar_t;
154 # define _WCHAR_T_DEFINED
158 # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
164 #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
166 typedef __int64 ptrdiff_t;
168 typedef _W64
int ptrdiff_t;
170 # define _PTRDIFF_T_DEFINED
175 # if defined(__MINGW32__) || defined(__CYGWIN__)
176 # define GLAPI extern
178 # define GLAPI WINGDIAPI
183 #define GLAPIENTRY APIENTRY
187 #define GLEWAPIENTRY APIENTRY
196 # define GLEWAPI extern
199 # define GLEWAPI extern __declspec(dllexport)
201 # define GLEWAPI extern __declspec(dllimport)
221 #if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
222 #include <inttypes.h>
227 #define GLEW_APIENTRY_DEFINED
235 # define GLEWAPI extern
237 # if defined(__GNUC__) && __GNUC__>=4
238 # define GLEWAPI extern __attribute__ ((visibility("default")))
239 # elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
240 # define GLEWAPI extern __global
242 # define GLEWAPI extern
267 #ifndef GL_VERSION_1_1
268 #define GL_VERSION_1_1 1
286 #if defined(_MSC_VER) && _MSC_VER < 1400
289 #elif defined(_MSC_VER) || defined(__BORLANDC__)
293 # if defined(__MINGW32__) || defined(__CYGWIN__)
294 #include <inttypes.h>
307 #define GL_LOGIC_OP 0x0BF1
309 #define GL_TEXTURE_COMPONENTS 0x1003
310 #define GL_NO_ERROR 0
311 #define GL_POINTS 0x0000
312 #define GL_CURRENT_BIT 0x00000001
315 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
316 #define GL_LINES 0x0001
317 #define GL_LINE_LOOP 0x0002
318 #define GL_POINT_BIT 0x00000002
319 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
320 #define GL_LINE_STRIP 0x0003
321 #define GL_LINE_BIT 0x00000004
322 #define GL_TRIANGLES 0x0004
323 #define GL_TRIANGLE_STRIP 0x0005
324 #define GL_TRIANGLE_FAN 0x0006
325 #define GL_QUADS 0x0007
326 #define GL_QUAD_STRIP 0x0008
327 #define GL_POLYGON_BIT 0x00000008
328 #define GL_POLYGON 0x0009
329 #define GL_POLYGON_STIPPLE_BIT 0x00000010
330 #define GL_PIXEL_MODE_BIT 0x00000020
331 #define GL_LIGHTING_BIT 0x00000040
332 #define GL_FOG_BIT 0x00000080
333 #define GL_DEPTH_BUFFER_BIT 0x00000100
334 #define GL_ACCUM 0x0100
335 #define GL_LOAD 0x0101
336 #define GL_RETURN 0x0102
337 #define GL_MULT 0x0103
338 #define GL_ADD 0x0104
339 #define GL_NEVER 0x0200
340 #define GL_ACCUM_BUFFER_BIT 0x00000200
341 #define GL_LESS 0x0201
342 #define GL_EQUAL 0x0202
343 #define GL_LEQUAL 0x0203
344 #define GL_GREATER 0x0204
345 #define GL_NOTEQUAL 0x0205
346 #define GL_GEQUAL 0x0206
347 #define GL_ALWAYS 0x0207
348 #define GL_SRC_COLOR 0x0300
349 #define GL_ONE_MINUS_SRC_COLOR 0x0301
350 #define GL_SRC_ALPHA 0x0302
351 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
352 #define GL_DST_ALPHA 0x0304
353 #define GL_ONE_MINUS_DST_ALPHA 0x0305
354 #define GL_DST_COLOR 0x0306
355 #define GL_ONE_MINUS_DST_COLOR 0x0307
356 #define GL_SRC_ALPHA_SATURATE 0x0308
357 #define GL_STENCIL_BUFFER_BIT 0x00000400
358 #define GL_FRONT_LEFT 0x0400
359 #define GL_FRONT_RIGHT 0x0401
360 #define GL_BACK_LEFT 0x0402
361 #define GL_BACK_RIGHT 0x0403
362 #define GL_FRONT 0x0404
363 #define GL_BACK 0x0405
364 #define GL_LEFT 0x0406
365 #define GL_RIGHT 0x0407
366 #define GL_FRONT_AND_BACK 0x0408
367 #define GL_AUX0 0x0409
368 #define GL_AUX1 0x040A
369 #define GL_AUX2 0x040B
370 #define GL_AUX3 0x040C
371 #define GL_INVALID_ENUM 0x0500
372 #define GL_INVALID_VALUE 0x0501
373 #define GL_INVALID_OPERATION 0x0502
374 #define GL_STACK_OVERFLOW 0x0503
375 #define GL_STACK_UNDERFLOW 0x0504
376 #define GL_OUT_OF_MEMORY 0x0505
379 #define GL_3D_COLOR 0x0602
380 #define GL_3D_COLOR_TEXTURE 0x0603
381 #define GL_4D_COLOR_TEXTURE 0x0604
382 #define GL_PASS_THROUGH_TOKEN 0x0700
383 #define GL_POINT_TOKEN 0x0701
384 #define GL_LINE_TOKEN 0x0702
385 #define GL_POLYGON_TOKEN 0x0703
386 #define GL_BITMAP_TOKEN 0x0704
387 #define GL_DRAW_PIXEL_TOKEN 0x0705
388 #define GL_COPY_PIXEL_TOKEN 0x0706
389 #define GL_LINE_RESET_TOKEN 0x0707
390 #define GL_EXP 0x0800
391 #define GL_VIEWPORT_BIT 0x00000800
392 #define GL_EXP2 0x0801
394 #define GL_CCW 0x0901
395 #define GL_COEFF 0x0A00
396 #define GL_ORDER 0x0A01
397 #define GL_DOMAIN 0x0A02
398 #define GL_CURRENT_COLOR 0x0B00
399 #define GL_CURRENT_INDEX 0x0B01
400 #define GL_CURRENT_NORMAL 0x0B02
401 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
402 #define GL_CURRENT_RASTER_COLOR 0x0B04
403 #define GL_CURRENT_RASTER_INDEX 0x0B05
404 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
405 #define GL_CURRENT_RASTER_POSITION 0x0B07
406 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
407 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
408 #define GL_POINT_SMOOTH 0x0B10
409 #define GL_POINT_SIZE 0x0B11
410 #define GL_POINT_SIZE_RANGE 0x0B12
411 #define GL_POINT_SIZE_GRANULARITY 0x0B13
412 #define GL_LINE_SMOOTH 0x0B20
413 #define GL_LINE_WIDTH 0x0B21
414 #define GL_LINE_WIDTH_RANGE 0x0B22
415 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
416 #define GL_LINE_STIPPLE 0x0B24
417 #define GL_LINE_STIPPLE_PATTERN 0x0B25
418 #define GL_LINE_STIPPLE_REPEAT 0x0B26
419 #define GL_LIST_MODE 0x0B30
420 #define GL_MAX_LIST_NESTING 0x0B31
421 #define GL_LIST_BASE 0x0B32
422 #define GL_LIST_INDEX 0x0B33
423 #define GL_POLYGON_MODE 0x0B40
424 #define GL_POLYGON_SMOOTH 0x0B41
425 #define GL_POLYGON_STIPPLE 0x0B42
426 #define GL_EDGE_FLAG 0x0B43
427 #define GL_CULL_FACE 0x0B44
428 #define GL_CULL_FACE_MODE 0x0B45
429 #define GL_FRONT_FACE 0x0B46
430 #define GL_LIGHTING 0x0B50
431 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
432 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
433 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
434 #define GL_SHADE_MODEL 0x0B54
435 #define GL_COLOR_MATERIAL_FACE 0x0B55
436 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
437 #define GL_COLOR_MATERIAL 0x0B57
438 #define GL_FOG 0x0B60
439 #define GL_FOG_INDEX 0x0B61
440 #define GL_FOG_DENSITY 0x0B62
441 #define GL_FOG_START 0x0B63
442 #define GL_FOG_END 0x0B64
443 #define GL_FOG_MODE 0x0B65
444 #define GL_FOG_COLOR 0x0B66
445 #define GL_DEPTH_RANGE 0x0B70
446 #define GL_DEPTH_TEST 0x0B71
447 #define GL_DEPTH_WRITEMASK 0x0B72
448 #define GL_DEPTH_CLEAR_VALUE 0x0B73
449 #define GL_DEPTH_FUNC 0x0B74
450 #define GL_ACCUM_CLEAR_VALUE 0x0B80
451 #define GL_STENCIL_TEST 0x0B90
452 #define GL_STENCIL_CLEAR_VALUE 0x0B91
453 #define GL_STENCIL_FUNC 0x0B92
454 #define GL_STENCIL_VALUE_MASK 0x0B93
455 #define GL_STENCIL_FAIL 0x0B94
456 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
457 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
458 #define GL_STENCIL_REF 0x0B97
459 #define GL_STENCIL_WRITEMASK 0x0B98
460 #define GL_MATRIX_MODE 0x0BA0
461 #define GL_NORMALIZE 0x0BA1
462 #define GL_VIEWPORT 0x0BA2
463 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
464 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
465 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
466 #define GL_MODELVIEW_MATRIX 0x0BA6
467 #define GL_PROJECTION_MATRIX 0x0BA7
468 #define GL_TEXTURE_MATRIX 0x0BA8
469 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
470 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
471 #define GL_ALPHA_TEST 0x0BC0
472 #define GL_ALPHA_TEST_FUNC 0x0BC1
473 #define GL_ALPHA_TEST_REF 0x0BC2
474 #define GL_DITHER 0x0BD0
475 #define GL_BLEND_DST 0x0BE0
476 #define GL_BLEND_SRC 0x0BE1
477 #define GL_BLEND 0x0BE2
478 #define GL_LOGIC_OP_MODE 0x0BF0
479 #define GL_INDEX_LOGIC_OP 0x0BF1
480 #define GL_COLOR_LOGIC_OP 0x0BF2
481 #define GL_AUX_BUFFERS 0x0C00
482 #define GL_DRAW_BUFFER 0x0C01
483 #define GL_READ_BUFFER 0x0C02
484 #define GL_SCISSOR_BOX 0x0C10
485 #define GL_SCISSOR_TEST 0x0C11
486 #define GL_INDEX_CLEAR_VALUE 0x0C20
487 #define GL_INDEX_WRITEMASK 0x0C21
488 #define GL_COLOR_CLEAR_VALUE 0x0C22
489 #define GL_COLOR_WRITEMASK 0x0C23
490 #define GL_INDEX_MODE 0x0C30
491 #define GL_RGBA_MODE 0x0C31
492 #define GL_DOUBLEBUFFER 0x0C32
493 #define GL_STEREO 0x0C33
494 #define GL_RENDER_MODE 0x0C40
495 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
496 #define GL_POINT_SMOOTH_HINT 0x0C51
497 #define GL_LINE_SMOOTH_HINT 0x0C52
498 #define GL_POLYGON_SMOOTH_HINT 0x0C53
499 #define GL_FOG_HINT 0x0C54
500 #define GL_TEXTURE_GEN_S 0x0C60
501 #define GL_TEXTURE_GEN_T 0x0C61
502 #define GL_TEXTURE_GEN_R 0x0C62
503 #define GL_TEXTURE_GEN_Q 0x0C63
504 #define GL_PIXEL_MAP_I_TO_I 0x0C70
505 #define GL_PIXEL_MAP_S_TO_S 0x0C71
506 #define GL_PIXEL_MAP_I_TO_R 0x0C72
507 #define GL_PIXEL_MAP_I_TO_G 0x0C73
508 #define GL_PIXEL_MAP_I_TO_B 0x0C74
509 #define GL_PIXEL_MAP_I_TO_A 0x0C75
510 #define GL_PIXEL_MAP_R_TO_R 0x0C76
511 #define GL_PIXEL_MAP_G_TO_G 0x0C77
512 #define GL_PIXEL_MAP_B_TO_B 0x0C78
513 #define GL_PIXEL_MAP_A_TO_A 0x0C79
514 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
515 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
516 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
517 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
518 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
519 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
520 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
521 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
522 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
523 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
524 #define GL_UNPACK_SWAP_BYTES 0x0CF0
525 #define GL_UNPACK_LSB_FIRST 0x0CF1
526 #define GL_UNPACK_ROW_LENGTH 0x0CF2
527 #define GL_UNPACK_SKIP_ROWS 0x0CF3
528 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
529 #define GL_UNPACK_ALIGNMENT 0x0CF5
530 #define GL_PACK_SWAP_BYTES 0x0D00
531 #define GL_PACK_LSB_FIRST 0x0D01
532 #define GL_PACK_ROW_LENGTH 0x0D02
533 #define GL_PACK_SKIP_ROWS 0x0D03
534 #define GL_PACK_SKIP_PIXELS 0x0D04
535 #define GL_PACK_ALIGNMENT 0x0D05
536 #define GL_MAP_COLOR 0x0D10
537 #define GL_MAP_STENCIL 0x0D11
538 #define GL_INDEX_SHIFT 0x0D12
539 #define GL_INDEX_OFFSET 0x0D13
540 #define GL_RED_SCALE 0x0D14
541 #define GL_RED_BIAS 0x0D15
542 #define GL_ZOOM_X 0x0D16
543 #define GL_ZOOM_Y 0x0D17
544 #define GL_GREEN_SCALE 0x0D18
545 #define GL_GREEN_BIAS 0x0D19
546 #define GL_BLUE_SCALE 0x0D1A
547 #define GL_BLUE_BIAS 0x0D1B
548 #define GL_ALPHA_SCALE 0x0D1C
549 #define GL_ALPHA_BIAS 0x0D1D
550 #define GL_DEPTH_SCALE 0x0D1E
551 #define GL_DEPTH_BIAS 0x0D1F
552 #define GL_MAX_EVAL_ORDER 0x0D30
553 #define GL_MAX_LIGHTS 0x0D31
554 #define GL_MAX_CLIP_PLANES 0x0D32
555 #define GL_MAX_TEXTURE_SIZE 0x0D33
556 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
557 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
558 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
559 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
560 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
561 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
562 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
563 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
564 #define GL_SUBPIXEL_BITS 0x0D50
565 #define GL_INDEX_BITS 0x0D51
566 #define GL_RED_BITS 0x0D52
567 #define GL_GREEN_BITS 0x0D53
568 #define GL_BLUE_BITS 0x0D54
569 #define GL_ALPHA_BITS 0x0D55
570 #define GL_DEPTH_BITS 0x0D56
571 #define GL_STENCIL_BITS 0x0D57
572 #define GL_ACCUM_RED_BITS 0x0D58
573 #define GL_ACCUM_GREEN_BITS 0x0D59
574 #define GL_ACCUM_BLUE_BITS 0x0D5A
575 #define GL_ACCUM_ALPHA_BITS 0x0D5B
576 #define GL_NAME_STACK_DEPTH 0x0D70
577 #define GL_AUTO_NORMAL 0x0D80
578 #define GL_MAP1_COLOR_4 0x0D90
579 #define GL_MAP1_INDEX 0x0D91
580 #define GL_MAP1_NORMAL 0x0D92
581 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
582 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
583 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
584 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
585 #define GL_MAP1_VERTEX_3 0x0D97
586 #define GL_MAP1_VERTEX_4 0x0D98
587 #define GL_MAP2_COLOR_4 0x0DB0
588 #define GL_MAP2_INDEX 0x0DB1
589 #define GL_MAP2_NORMAL 0x0DB2
590 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
591 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
592 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
593 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
594 #define GL_MAP2_VERTEX_3 0x0DB7
595 #define GL_MAP2_VERTEX_4 0x0DB8
596 #define GL_MAP1_GRID_DOMAIN 0x0DD0
597 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
598 #define GL_MAP2_GRID_DOMAIN 0x0DD2
599 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
600 #define GL_TEXTURE_1D 0x0DE0
601 #define GL_TEXTURE_2D 0x0DE1
602 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
603 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
604 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
605 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
606 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
607 #define GL_TEXTURE_WIDTH 0x1000
608 #define GL_TRANSFORM_BIT 0x00001000
609 #define GL_TEXTURE_HEIGHT 0x1001
610 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
611 #define GL_TEXTURE_BORDER_COLOR 0x1004
612 #define GL_TEXTURE_BORDER 0x1005
613 #define GL_DONT_CARE 0x1100
614 #define GL_FASTEST 0x1101
615 #define GL_NICEST 0x1102
616 #define GL_AMBIENT 0x1200
617 #define GL_DIFFUSE 0x1201
618 #define GL_SPECULAR 0x1202
619 #define GL_POSITION 0x1203
620 #define GL_SPOT_DIRECTION 0x1204
621 #define GL_SPOT_EXPONENT 0x1205
622 #define GL_SPOT_CUTOFF 0x1206
623 #define GL_CONSTANT_ATTENUATION 0x1207
624 #define GL_LINEAR_ATTENUATION 0x1208
625 #define GL_QUADRATIC_ATTENUATION 0x1209
626 #define GL_COMPILE 0x1300
627 #define GL_COMPILE_AND_EXECUTE 0x1301
628 #define GL_BYTE 0x1400
629 #define GL_UNSIGNED_BYTE 0x1401
630 #define GL_SHORT 0x1402
631 #define GL_UNSIGNED_SHORT 0x1403
632 #define GL_INT 0x1404
633 #define GL_UNSIGNED_INT 0x1405
634 #define GL_FLOAT 0x1406
635 #define GL_2_BYTES 0x1407
636 #define GL_3_BYTES 0x1408
637 #define GL_4_BYTES 0x1409
638 #define GL_DOUBLE 0x140A
639 #define GL_CLEAR 0x1500
640 #define GL_AND 0x1501
641 #define GL_AND_REVERSE 0x1502
642 #define GL_COPY 0x1503
643 #define GL_AND_INVERTED 0x1504
644 #define GL_NOOP 0x1505
645 #define GL_XOR 0x1506
647 #define GL_NOR 0x1508
648 #define GL_EQUIV 0x1509
649 #define GL_INVERT 0x150A
650 #define GL_OR_REVERSE 0x150B
651 #define GL_COPY_INVERTED 0x150C
652 #define GL_OR_INVERTED 0x150D
653 #define GL_NAND 0x150E
654 #define GL_SET 0x150F
655 #define GL_EMISSION 0x1600
656 #define GL_SHININESS 0x1601
657 #define GL_AMBIENT_AND_DIFFUSE 0x1602
658 #define GL_COLOR_INDEXES 0x1603
659 #define GL_MODELVIEW 0x1700
660 #define GL_PROJECTION 0x1701
661 #define GL_TEXTURE 0x1702
662 #define GL_COLOR 0x1800
663 #define GL_DEPTH 0x1801
664 #define GL_STENCIL 0x1802
665 #define GL_COLOR_INDEX 0x1900
666 #define GL_STENCIL_INDEX 0x1901
667 #define GL_DEPTH_COMPONENT 0x1902
668 #define GL_RED 0x1903
669 #define GL_GREEN 0x1904
670 #define GL_BLUE 0x1905
671 #define GL_ALPHA 0x1906
672 #define GL_RGB 0x1907
673 #define GL_RGBA 0x1908
674 #define GL_LUMINANCE 0x1909
675 #define GL_LUMINANCE_ALPHA 0x190A
676 #define GL_BITMAP 0x1A00
677 #define GL_POINT 0x1B00
678 #define GL_LINE 0x1B01
679 #define GL_FILL 0x1B02
680 #define GL_RENDER 0x1C00
681 #define GL_FEEDBACK 0x1C01
682 #define GL_SELECT 0x1C02
683 #define GL_FLAT 0x1D00
684 #define GL_SMOOTH 0x1D01
685 #define GL_KEEP 0x1E00
686 #define GL_REPLACE 0x1E01
687 #define GL_INCR 0x1E02
688 #define GL_DECR 0x1E03
689 #define GL_VENDOR 0x1F00
690 #define GL_RENDERER 0x1F01
691 #define GL_VERSION 0x1F02
692 #define GL_EXTENSIONS 0x1F03
694 #define GL_ENABLE_BIT 0x00002000
698 #define GL_MODULATE 0x2100
699 #define GL_DECAL 0x2101
700 #define GL_TEXTURE_ENV_MODE 0x2200
701 #define GL_TEXTURE_ENV_COLOR 0x2201
702 #define GL_TEXTURE_ENV 0x2300
703 #define GL_EYE_LINEAR 0x2400
704 #define GL_OBJECT_LINEAR 0x2401
705 #define GL_SPHERE_MAP 0x2402
706 #define GL_TEXTURE_GEN_MODE 0x2500
707 #define GL_OBJECT_PLANE 0x2501
708 #define GL_EYE_PLANE 0x2502
709 #define GL_NEAREST 0x2600
710 #define GL_LINEAR 0x2601
711 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
712 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
713 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
714 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
715 #define GL_TEXTURE_MAG_FILTER 0x2800
716 #define GL_TEXTURE_MIN_FILTER 0x2801
717 #define GL_TEXTURE_WRAP_S 0x2802
718 #define GL_TEXTURE_WRAP_T 0x2803
719 #define GL_CLAMP 0x2900
720 #define GL_REPEAT 0x2901
721 #define GL_POLYGON_OFFSET_UNITS 0x2A00
722 #define GL_POLYGON_OFFSET_POINT 0x2A01
723 #define GL_POLYGON_OFFSET_LINE 0x2A02
724 #define GL_R3_G3_B2 0x2A10
725 #define GL_V2F 0x2A20
726 #define GL_V3F 0x2A21
727 #define GL_C4UB_V2F 0x2A22
728 #define GL_C4UB_V3F 0x2A23
729 #define GL_C3F_V3F 0x2A24
730 #define GL_N3F_V3F 0x2A25
731 #define GL_C4F_N3F_V3F 0x2A26
732 #define GL_T2F_V3F 0x2A27
733 #define GL_T4F_V4F 0x2A28
734 #define GL_T2F_C4UB_V3F 0x2A29
735 #define GL_T2F_C3F_V3F 0x2A2A
736 #define GL_T2F_N3F_V3F 0x2A2B
737 #define GL_T2F_C4F_N3F_V3F 0x2A2C
738 #define GL_T4F_C4F_N3F_V4F 0x2A2D
739 #define GL_CLIP_PLANE0 0x3000
740 #define GL_CLIP_PLANE1 0x3001
741 #define GL_CLIP_PLANE2 0x3002
742 #define GL_CLIP_PLANE3 0x3003
743 #define GL_CLIP_PLANE4 0x3004
744 #define GL_CLIP_PLANE5 0x3005
745 #define GL_LIGHT0 0x4000
746 #define GL_COLOR_BUFFER_BIT 0x00004000
747 #define GL_LIGHT1 0x4001
748 #define GL_LIGHT2 0x4002
749 #define GL_LIGHT3 0x4003
750 #define GL_LIGHT4 0x4004
751 #define GL_LIGHT5 0x4005
752 #define GL_LIGHT6 0x4006
753 #define GL_LIGHT7 0x4007
754 #define GL_HINT_BIT 0x00008000
755 #define GL_POLYGON_OFFSET_FILL 0x8037
756 #define GL_POLYGON_OFFSET_FACTOR 0x8038
757 #define GL_ALPHA4 0x803B
758 #define GL_ALPHA8 0x803C
759 #define GL_ALPHA12 0x803D
760 #define GL_ALPHA16 0x803E
761 #define GL_LUMINANCE4 0x803F
762 #define GL_LUMINANCE8 0x8040
763 #define GL_LUMINANCE12 0x8041
764 #define GL_LUMINANCE16 0x8042
765 #define GL_LUMINANCE4_ALPHA4 0x8043
766 #define GL_LUMINANCE6_ALPHA2 0x8044
767 #define GL_LUMINANCE8_ALPHA8 0x8045
768 #define GL_LUMINANCE12_ALPHA4 0x8046
769 #define GL_LUMINANCE12_ALPHA12 0x8047
770 #define GL_LUMINANCE16_ALPHA16 0x8048
771 #define GL_INTENSITY 0x8049
772 #define GL_INTENSITY4 0x804A
773 #define GL_INTENSITY8 0x804B
774 #define GL_INTENSITY12 0x804C
775 #define GL_INTENSITY16 0x804D
776 #define GL_RGB4 0x804F
777 #define GL_RGB5 0x8050
778 #define GL_RGB8 0x8051
779 #define GL_RGB10 0x8052
780 #define GL_RGB12 0x8053
781 #define GL_RGB16 0x8054
782 #define GL_RGBA2 0x8055
783 #define GL_RGBA4 0x8056
784 #define GL_RGB5_A1 0x8057
785 #define GL_RGBA8 0x8058
786 #define GL_RGB10_A2 0x8059
787 #define GL_RGBA12 0x805A
788 #define GL_RGBA16 0x805B
789 #define GL_TEXTURE_RED_SIZE 0x805C
790 #define GL_TEXTURE_GREEN_SIZE 0x805D
791 #define GL_TEXTURE_BLUE_SIZE 0x805E
792 #define GL_TEXTURE_ALPHA_SIZE 0x805F
793 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
794 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
795 #define GL_PROXY_TEXTURE_1D 0x8063
796 #define GL_PROXY_TEXTURE_2D 0x8064
797 #define GL_TEXTURE_PRIORITY 0x8066
798 #define GL_TEXTURE_RESIDENT 0x8067
799 #define GL_TEXTURE_BINDING_1D 0x8068
800 #define GL_TEXTURE_BINDING_2D 0x8069
801 #define GL_VERTEX_ARRAY 0x8074
802 #define GL_NORMAL_ARRAY 0x8075
803 #define GL_COLOR_ARRAY 0x8076
804 #define GL_INDEX_ARRAY 0x8077
805 #define GL_TEXTURE_COORD_ARRAY 0x8078
806 #define GL_EDGE_FLAG_ARRAY 0x8079
807 #define GL_VERTEX_ARRAY_SIZE 0x807A
808 #define GL_VERTEX_ARRAY_TYPE 0x807B
809 #define GL_VERTEX_ARRAY_STRIDE 0x807C
810 #define GL_NORMAL_ARRAY_TYPE 0x807E
811 #define GL_NORMAL_ARRAY_STRIDE 0x807F
812 #define GL_COLOR_ARRAY_SIZE 0x8081
813 #define GL_COLOR_ARRAY_TYPE 0x8082
814 #define GL_COLOR_ARRAY_STRIDE 0x8083
815 #define GL_INDEX_ARRAY_TYPE 0x8085
816 #define GL_INDEX_ARRAY_STRIDE 0x8086
817 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
818 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
819 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
820 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
821 #define GL_VERTEX_ARRAY_POINTER 0x808E
822 #define GL_NORMAL_ARRAY_POINTER 0x808F
823 #define GL_COLOR_ARRAY_POINTER 0x8090
824 #define GL_INDEX_ARRAY_POINTER 0x8091
825 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
826 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
827 #define GL_COLOR_INDEX1_EXT 0x80E2
828 #define GL_COLOR_INDEX2_EXT 0x80E3
829 #define GL_COLOR_INDEX4_EXT 0x80E4
830 #define GL_COLOR_INDEX8_EXT 0x80E5
831 #define GL_COLOR_INDEX12_EXT 0x80E6
832 #define GL_COLOR_INDEX16_EXT 0x80E7
833 #define GL_EVAL_BIT 0x00010000
834 #define GL_LIST_BIT 0x00020000
835 #define GL_TEXTURE_BIT 0x00040000
836 #define GL_SCISSOR_BIT 0x00080000
837 #define GL_ALL_ATTRIB_BITS 0x000fffff
838 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
1177 #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
1185 # if defined(__APPLE__) && defined(__MACH__)
1186 # include <OpenGL/glu.h>
1188 # include <GL/glu.h>
1194 #ifndef GL_VERSION_1_2
1195 #define GL_VERSION_1_2 1
1197 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1198 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1199 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1200 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1201 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1202 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1203 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1204 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1205 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1206 #define GL_RESCALE_NORMAL 0x803A
1207 #define GL_TEXTURE_BINDING_3D 0x806A
1208 #define GL_PACK_SKIP_IMAGES 0x806B
1209 #define GL_PACK_IMAGE_HEIGHT 0x806C
1210 #define GL_UNPACK_SKIP_IMAGES 0x806D
1211 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1212 #define GL_TEXTURE_3D 0x806F
1213 #define GL_PROXY_TEXTURE_3D 0x8070
1214 #define GL_TEXTURE_DEPTH 0x8071
1215 #define GL_TEXTURE_WRAP_R 0x8072
1216 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1217 #define GL_BGR 0x80E0
1218 #define GL_BGRA 0x80E1
1219 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1220 #define GL_MAX_ELEMENTS_INDICES 0x80E9
1221 #define GL_CLAMP_TO_EDGE 0x812F
1222 #define GL_TEXTURE_MIN_LOD 0x813A
1223 #define GL_TEXTURE_MAX_LOD 0x813B
1224 #define GL_TEXTURE_BASE_LEVEL 0x813C
1225 #define GL_TEXTURE_MAX_LEVEL 0x813D
1226 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1227 #define GL_SINGLE_COLOR 0x81F9
1228 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1229 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1230 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
1231 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1232 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1233 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1234 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1235 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1236 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1241 typedef void (
GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const GLvoid *
pixels);
1243 #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
1244 #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
1245 #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
1246 #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
1248 #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
1254 #ifndef GL_VERSION_1_2_1
1255 #define GL_VERSION_1_2_1 1
1257 #define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1)
1263 #ifndef GL_VERSION_1_3
1264 #define GL_VERSION_1_3 1
1266 #define GL_MULTISAMPLE 0x809D
1267 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1268 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1269 #define GL_SAMPLE_COVERAGE 0x80A0
1270 #define GL_SAMPLE_BUFFERS 0x80A8
1271 #define GL_SAMPLES 0x80A9
1272 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1273 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1274 #define GL_CLAMP_TO_BORDER 0x812D
1275 #define GL_TEXTURE0 0x84C0
1276 #define GL_TEXTURE1 0x84C1
1277 #define GL_TEXTURE2 0x84C2
1278 #define GL_TEXTURE3 0x84C3
1279 #define GL_TEXTURE4 0x84C4
1280 #define GL_TEXTURE5 0x84C5
1281 #define GL_TEXTURE6 0x84C6
1282 #define GL_TEXTURE7 0x84C7
1283 #define GL_TEXTURE8 0x84C8
1284 #define GL_TEXTURE9 0x84C9
1285 #define GL_TEXTURE10 0x84CA
1286 #define GL_TEXTURE11 0x84CB
1287 #define GL_TEXTURE12 0x84CC
1288 #define GL_TEXTURE13 0x84CD
1289 #define GL_TEXTURE14 0x84CE
1290 #define GL_TEXTURE15 0x84CF
1291 #define GL_TEXTURE16 0x84D0
1292 #define GL_TEXTURE17 0x84D1
1293 #define GL_TEXTURE18 0x84D2
1294 #define GL_TEXTURE19 0x84D3
1295 #define GL_TEXTURE20 0x84D4
1296 #define GL_TEXTURE21 0x84D5
1297 #define GL_TEXTURE22 0x84D6
1298 #define GL_TEXTURE23 0x84D7
1299 #define GL_TEXTURE24 0x84D8
1300 #define GL_TEXTURE25 0x84D9
1301 #define GL_TEXTURE26 0x84DA
1302 #define GL_TEXTURE27 0x84DB
1303 #define GL_TEXTURE28 0x84DC
1304 #define GL_TEXTURE29 0x84DD
1305 #define GL_TEXTURE30 0x84DE
1306 #define GL_TEXTURE31 0x84DF
1307 #define GL_ACTIVE_TEXTURE 0x84E0
1308 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1309 #define GL_MAX_TEXTURE_UNITS 0x84E2
1310 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1311 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1312 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1313 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1314 #define GL_SUBTRACT 0x84E7
1315 #define GL_COMPRESSED_ALPHA 0x84E9
1316 #define GL_COMPRESSED_LUMINANCE 0x84EA
1317 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1318 #define GL_COMPRESSED_INTENSITY 0x84EC
1319 #define GL_COMPRESSED_RGB 0x84ED
1320 #define GL_COMPRESSED_RGBA 0x84EE
1321 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1322 #define GL_NORMAL_MAP 0x8511
1323 #define GL_REFLECTION_MAP 0x8512
1324 #define GL_TEXTURE_CUBE_MAP 0x8513
1325 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1326 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1327 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1328 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1329 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1332 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1333 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1334 #define GL_COMBINE 0x8570
1335 #define GL_COMBINE_RGB 0x8571
1336 #define GL_COMBINE_ALPHA 0x8572
1337 #define GL_RGB_SCALE 0x8573
1338 #define GL_ADD_SIGNED 0x8574
1339 #define GL_INTERPOLATE 0x8575
1340 #define GL_CONSTANT 0x8576
1341 #define GL_PRIMARY_COLOR 0x8577
1342 #define GL_PREVIOUS 0x8578
1343 #define GL_SOURCE0_RGB 0x8580
1344 #define GL_SOURCE1_RGB 0x8581
1345 #define GL_SOURCE2_RGB 0x8582
1346 #define GL_SOURCE0_ALPHA 0x8588
1347 #define GL_SOURCE1_ALPHA 0x8589
1348 #define GL_SOURCE2_ALPHA 0x858A
1349 #define GL_OPERAND0_RGB 0x8590
1350 #define GL_OPERAND1_RGB 0x8591
1351 #define GL_OPERAND2_RGB 0x8592
1352 #define GL_OPERAND0_ALPHA 0x8598
1353 #define GL_OPERAND1_ALPHA 0x8599
1354 #define GL_OPERAND2_ALPHA 0x859A
1355 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1356 #define GL_TEXTURE_COMPRESSED 0x86A1
1357 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1358 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1359 #define GL_DOT3_RGB 0x86AE
1360 #define GL_DOT3_RGBA 0x86AF
1361 #define GL_MULTISAMPLE_BIT 0x20000000
1370 typedef void (
GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const GLvoid *
data);
1372 typedef void (
GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (
const GLdouble
m[16]);
1373 typedef void (
GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (
const GLfloat
m[16]);
1374 typedef void (
GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (
const GLdouble
m[16]);
1375 typedef void (
GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (
const GLfloat
m[16]);
1410 #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
1411 #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
1412 #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
1413 #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
1414 #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
1415 #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
1416 #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
1417 #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
1418 #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
1419 #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
1420 #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
1421 #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
1422 #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
1423 #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
1424 #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
1425 #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
1426 #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
1427 #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
1428 #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
1429 #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
1430 #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
1431 #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
1432 #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
1433 #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
1434 #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
1435 #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
1436 #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
1437 #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
1438 #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
1439 #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
1440 #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
1441 #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
1442 #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
1443 #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
1444 #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
1445 #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
1446 #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
1447 #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
1448 #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
1449 #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
1450 #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
1451 #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
1452 #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
1453 #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
1454 #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
1455 #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
1457 #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
1463 #ifndef GL_VERSION_1_4
1464 #define GL_VERSION_1_4 1
1466 #define GL_BLEND_DST_RGB 0x80C8
1467 #define GL_BLEND_SRC_RGB 0x80C9
1468 #define GL_BLEND_DST_ALPHA 0x80CA
1469 #define GL_BLEND_SRC_ALPHA 0x80CB
1470 #define GL_POINT_SIZE_MIN 0x8126
1471 #define GL_POINT_SIZE_MAX 0x8127
1472 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
1473 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
1474 #define GL_GENERATE_MIPMAP 0x8191
1475 #define GL_GENERATE_MIPMAP_HINT 0x8192
1476 #define GL_DEPTH_COMPONENT16 0x81A5
1477 #define GL_DEPTH_COMPONENT24 0x81A6
1478 #define GL_DEPTH_COMPONENT32 0x81A7
1479 #define GL_MIRRORED_REPEAT 0x8370
1480 #define GL_FOG_COORDINATE_SOURCE 0x8450
1481 #define GL_FOG_COORDINATE 0x8451
1482 #define GL_FRAGMENT_DEPTH 0x8452
1483 #define GL_CURRENT_FOG_COORDINATE 0x8453
1484 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
1485 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
1486 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
1487 #define GL_FOG_COORDINATE_ARRAY 0x8457
1488 #define GL_COLOR_SUM 0x8458
1489 #define GL_CURRENT_SECONDARY_COLOR 0x8459
1490 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
1491 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
1492 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
1493 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
1494 #define GL_SECONDARY_COLOR_ARRAY 0x845E
1495 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
1496 #define GL_TEXTURE_FILTER_CONTROL 0x8500
1497 #define GL_TEXTURE_LOD_BIAS 0x8501
1498 #define GL_INCR_WRAP 0x8507
1499 #define GL_DECR_WRAP 0x8508
1500 #define GL_TEXTURE_DEPTH_SIZE 0x884A
1501 #define GL_DEPTH_TEXTURE_MODE 0x884B
1502 #define GL_TEXTURE_COMPARE_MODE 0x884C
1503 #define GL_TEXTURE_COMPARE_FUNC 0x884D
1504 #define GL_COMPARE_R_TO_TEXTURE 0x884E
1521 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (
const GLbyte *
v);
1523 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (
const GLdouble *
v);
1525 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (
const GLfloat *
v);
1527 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (
const GLint *
v);
1529 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (
const GLshort *
v);
1531 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (
const GLubyte *
v);
1533 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (
const GLuint *
v);
1535 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (
const GLushort *
v);
1538 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (
const GLdouble *
p);
1546 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (
const GLdouble *
p);
1547 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
1551 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort
x, GLshort
y, GLshort
z);
1554 #define glBlendColor GLEW_GET_FUN(__glewBlendColor)
1555 #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
1556 #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
1557 #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
1558 #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
1559 #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
1560 #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
1561 #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
1562 #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
1563 #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
1564 #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
1565 #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
1566 #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
1567 #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
1568 #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
1569 #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
1570 #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
1571 #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
1572 #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
1573 #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
1574 #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
1575 #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
1576 #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
1577 #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
1578 #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
1579 #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
1580 #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
1581 #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
1582 #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
1583 #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
1584 #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
1585 #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
1586 #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
1587 #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
1588 #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
1589 #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
1590 #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
1591 #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
1592 #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
1593 #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
1594 #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
1595 #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
1596 #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
1597 #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
1598 #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
1599 #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
1600 #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
1602 #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
1608 #ifndef GL_VERSION_1_5
1609 #define GL_VERSION_1_5 1
1611 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
1612 #define GL_FOG_COORD GL_FOG_COORDINATE
1613 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
1614 #define GL_SRC0_RGB GL_SOURCE0_RGB
1615 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
1616 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
1617 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
1618 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
1619 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
1620 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
1621 #define GL_SRC1_RGB GL_SOURCE1_RGB
1622 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
1623 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
1624 #define GL_SRC2_RGB GL_SOURCE2_RGB
1625 #define GL_BUFFER_SIZE 0x8764
1626 #define GL_BUFFER_USAGE 0x8765
1627 #define GL_QUERY_COUNTER_BITS 0x8864
1628 #define GL_CURRENT_QUERY 0x8865
1629 #define GL_QUERY_RESULT 0x8866
1630 #define GL_QUERY_RESULT_AVAILABLE 0x8867
1631 #define GL_ARRAY_BUFFER 0x8892
1632 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
1633 #define GL_ARRAY_BUFFER_BINDING 0x8894
1634 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
1635 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
1636 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
1637 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
1638 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
1639 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
1640 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
1641 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
1642 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
1643 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
1644 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
1645 #define GL_READ_ONLY 0x88B8
1646 #define GL_WRITE_ONLY 0x88B9
1647 #define GL_READ_WRITE 0x88BA
1648 #define GL_BUFFER_ACCESS 0x88BB
1649 #define GL_BUFFER_MAPPED 0x88BC
1650 #define GL_BUFFER_MAP_POINTER 0x88BD
1651 #define GL_STREAM_DRAW 0x88E0
1652 #define GL_STREAM_READ 0x88E1
1653 #define GL_STREAM_COPY 0x88E2
1654 #define GL_STATIC_DRAW 0x88E4
1655 #define GL_STATIC_READ 0x88E5
1656 #define GL_STATIC_COPY 0x88E6
1657 #define GL_DYNAMIC_DRAW 0x88E8
1658 #define GL_DYNAMIC_READ 0x88E9
1659 #define GL_DYNAMIC_COPY 0x88EA
1660 #define GL_SAMPLES_PASSED 0x8914
1685 #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
1686 #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
1687 #define glBufferData GLEW_GET_FUN(__glewBufferData)
1688 #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
1689 #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
1690 #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
1691 #define glEndQuery GLEW_GET_FUN(__glewEndQuery)
1692 #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
1693 #define glGenQueries GLEW_GET_FUN(__glewGenQueries)
1694 #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
1695 #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
1696 #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
1697 #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
1698 #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
1699 #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
1700 #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
1701 #define glIsQuery GLEW_GET_FUN(__glewIsQuery)
1702 #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
1703 #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
1705 #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
1711 #ifndef GL_VERSION_2_0
1712 #define GL_VERSION_2_0 1
1714 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
1715 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
1716 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
1717 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
1718 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
1719 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
1720 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
1721 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
1722 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
1723 #define GL_STENCIL_BACK_FUNC 0x8800
1724 #define GL_STENCIL_BACK_FAIL 0x8801
1725 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
1726 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
1727 #define GL_MAX_DRAW_BUFFERS 0x8824
1728 #define GL_DRAW_BUFFER0 0x8825
1729 #define GL_DRAW_BUFFER1 0x8826
1730 #define GL_DRAW_BUFFER2 0x8827
1731 #define GL_DRAW_BUFFER3 0x8828
1732 #define GL_DRAW_BUFFER4 0x8829
1733 #define GL_DRAW_BUFFER5 0x882A
1734 #define GL_DRAW_BUFFER6 0x882B
1735 #define GL_DRAW_BUFFER7 0x882C
1736 #define GL_DRAW_BUFFER8 0x882D
1737 #define GL_DRAW_BUFFER9 0x882E
1738 #define GL_DRAW_BUFFER10 0x882F
1739 #define GL_DRAW_BUFFER11 0x8830
1740 #define GL_DRAW_BUFFER12 0x8831
1741 #define GL_DRAW_BUFFER13 0x8832
1742 #define GL_DRAW_BUFFER14 0x8833
1743 #define GL_DRAW_BUFFER15 0x8834
1744 #define GL_BLEND_EQUATION_ALPHA 0x883D
1745 #define GL_POINT_SPRITE 0x8861
1746 #define GL_COORD_REPLACE 0x8862
1747 #define GL_MAX_VERTEX_ATTRIBS 0x8869
1748 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
1749 #define GL_MAX_TEXTURE_COORDS 0x8871
1750 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
1751 #define GL_FRAGMENT_SHADER 0x8B30
1752 #define GL_VERTEX_SHADER 0x8B31
1753 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
1754 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
1755 #define GL_MAX_VARYING_FLOATS 0x8B4B
1756 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
1757 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
1758 #define GL_SHADER_TYPE 0x8B4F
1759 #define GL_FLOAT_VEC2 0x8B50
1760 #define GL_FLOAT_VEC3 0x8B51
1761 #define GL_FLOAT_VEC4 0x8B52
1762 #define GL_INT_VEC2 0x8B53
1763 #define GL_INT_VEC3 0x8B54
1764 #define GL_INT_VEC4 0x8B55
1765 #define GL_BOOL 0x8B56
1766 #define GL_BOOL_VEC2 0x8B57
1767 #define GL_BOOL_VEC3 0x8B58
1768 #define GL_BOOL_VEC4 0x8B59
1769 #define GL_FLOAT_MAT2 0x8B5A
1770 #define GL_FLOAT_MAT3 0x8B5B
1771 #define GL_FLOAT_MAT4 0x8B5C
1772 #define GL_SAMPLER_1D 0x8B5D
1773 #define GL_SAMPLER_2D 0x8B5E
1774 #define GL_SAMPLER_3D 0x8B5F
1775 #define GL_SAMPLER_CUBE 0x8B60
1776 #define GL_SAMPLER_1D_SHADOW 0x8B61
1777 #define GL_SAMPLER_2D_SHADOW 0x8B62
1778 #define GL_DELETE_STATUS 0x8B80
1779 #define GL_COMPILE_STATUS 0x8B81
1780 #define GL_LINK_STATUS 0x8B82
1781 #define GL_VALIDATE_STATUS 0x8B83
1782 #define GL_INFO_LOG_LENGTH 0x8B84
1783 #define GL_ATTACHED_SHADERS 0x8B85
1784 #define GL_ACTIVE_UNIFORMS 0x8B86
1785 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
1786 #define GL_SHADER_SOURCE_LENGTH 0x8B88
1787 #define GL_ACTIVE_ATTRIBUTES 0x8B89
1788 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
1789 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
1790 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
1791 #define GL_CURRENT_PROGRAM 0x8B8D
1792 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
1793 #define GL_LOWER_LEFT 0x8CA1
1794 #define GL_UPPER_LEFT 0x8CA2
1795 #define GL_STENCIL_BACK_REF 0x8CA3
1796 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
1797 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
1881 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
1883 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint
index, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
1886 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint
index, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
1893 #define glAttachShader GLEW_GET_FUN(__glewAttachShader)
1894 #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
1895 #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
1896 #define glCompileShader GLEW_GET_FUN(__glewCompileShader)
1897 #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
1898 #define glCreateShader GLEW_GET_FUN(__glewCreateShader)
1899 #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
1900 #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
1901 #define glDetachShader GLEW_GET_FUN(__glewDetachShader)
1902 #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
1903 #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
1904 #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
1905 #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
1906 #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
1907 #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
1908 #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
1909 #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
1910 #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
1911 #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
1912 #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
1913 #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
1914 #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
1915 #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
1916 #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
1917 #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
1918 #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
1919 #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
1920 #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
1921 #define glIsProgram GLEW_GET_FUN(__glewIsProgram)
1922 #define glIsShader GLEW_GET_FUN(__glewIsShader)
1923 #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
1924 #define glShaderSource GLEW_GET_FUN(__glewShaderSource)
1925 #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
1926 #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
1927 #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
1928 #define glUniform1f GLEW_GET_FUN(__glewUniform1f)
1929 #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
1930 #define glUniform1i GLEW_GET_FUN(__glewUniform1i)
1931 #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
1932 #define glUniform2f GLEW_GET_FUN(__glewUniform2f)
1933 #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
1934 #define glUniform2i GLEW_GET_FUN(__glewUniform2i)
1935 #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
1936 #define glUniform3f GLEW_GET_FUN(__glewUniform3f)
1937 #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
1938 #define glUniform3i GLEW_GET_FUN(__glewUniform3i)
1939 #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
1940 #define glUniform4f GLEW_GET_FUN(__glewUniform4f)
1941 #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
1942 #define glUniform4i GLEW_GET_FUN(__glewUniform4i)
1943 #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
1944 #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
1945 #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
1946 #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
1947 #define glUseProgram GLEW_GET_FUN(__glewUseProgram)
1948 #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
1949 #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
1950 #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
1951 #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
1952 #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
1953 #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
1954 #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
1955 #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
1956 #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
1957 #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
1958 #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
1959 #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
1960 #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
1961 #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
1962 #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
1963 #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
1964 #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
1965 #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
1966 #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
1967 #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
1968 #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
1969 #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
1970 #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
1971 #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
1972 #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
1973 #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
1974 #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
1975 #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
1976 #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
1977 #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
1978 #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
1979 #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
1980 #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
1981 #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
1982 #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
1983 #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
1984 #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
1985 #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
1987 #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
1993 #ifndef GL_VERSION_2_1
1994 #define GL_VERSION_2_1 1
1996 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
1997 #define GL_PIXEL_PACK_BUFFER 0x88EB
1998 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
1999 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
2000 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
2001 #define GL_FLOAT_MAT2x3 0x8B65
2002 #define GL_FLOAT_MAT2x4 0x8B66
2003 #define GL_FLOAT_MAT3x2 0x8B67
2004 #define GL_FLOAT_MAT3x4 0x8B68
2005 #define GL_FLOAT_MAT4x2 0x8B69
2006 #define GL_FLOAT_MAT4x3 0x8B6A
2007 #define GL_SRGB 0x8C40
2008 #define GL_SRGB8 0x8C41
2009 #define GL_SRGB_ALPHA 0x8C42
2010 #define GL_SRGB8_ALPHA8 0x8C43
2011 #define GL_SLUMINANCE_ALPHA 0x8C44
2012 #define GL_SLUMINANCE8_ALPHA8 0x8C45
2013 #define GL_SLUMINANCE 0x8C46
2014 #define GL_SLUMINANCE8 0x8C47
2015 #define GL_COMPRESSED_SRGB 0x8C48
2016 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
2017 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
2018 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
2027 #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
2028 #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
2029 #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
2030 #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
2031 #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
2032 #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
2034 #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
2040 #ifndef GL_VERSION_3_0
2041 #define GL_VERSION_3_0 1
2043 #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
2044 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
2045 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
2046 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
2047 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
2048 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
2049 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
2050 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
2051 #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
2052 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
2053 #define GL_MAJOR_VERSION 0x821B
2054 #define GL_MINOR_VERSION 0x821C
2055 #define GL_NUM_EXTENSIONS 0x821D
2056 #define GL_CONTEXT_FLAGS 0x821E
2057 #define GL_DEPTH_BUFFER 0x8223
2058 #define GL_STENCIL_BUFFER 0x8224
2059 #define GL_RGBA32F 0x8814
2060 #define GL_RGB32F 0x8815
2061 #define GL_RGBA16F 0x881A
2062 #define GL_RGB16F 0x881B
2063 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
2064 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
2065 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
2066 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
2067 #define GL_CLAMP_VERTEX_COLOR 0x891A
2068 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
2069 #define GL_CLAMP_READ_COLOR 0x891C
2070 #define GL_FIXED_ONLY 0x891D
2071 #define GL_TEXTURE_RED_TYPE 0x8C10
2072 #define GL_TEXTURE_GREEN_TYPE 0x8C11
2073 #define GL_TEXTURE_BLUE_TYPE 0x8C12
2074 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
2075 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
2076 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
2077 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
2078 #define GL_TEXTURE_1D_ARRAY 0x8C18
2079 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
2080 #define GL_TEXTURE_2D_ARRAY 0x8C1A
2081 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
2082 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
2083 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
2084 #define GL_R11F_G11F_B10F 0x8C3A
2085 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
2086 #define GL_RGB9_E5 0x8C3D
2087 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
2088 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
2089 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
2090 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
2091 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
2092 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
2093 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
2094 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
2095 #define GL_PRIMITIVES_GENERATED 0x8C87
2096 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
2097 #define GL_RASTERIZER_DISCARD 0x8C89
2098 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
2099 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
2100 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
2101 #define GL_SEPARATE_ATTRIBS 0x8C8D
2102 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
2103 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
2104 #define GL_RGBA32UI 0x8D70
2105 #define GL_RGB32UI 0x8D71
2106 #define GL_RGBA16UI 0x8D76
2107 #define GL_RGB16UI 0x8D77
2108 #define GL_RGBA8UI 0x8D7C
2109 #define GL_RGB8UI 0x8D7D
2110 #define GL_RGBA32I 0x8D82
2111 #define GL_RGB32I 0x8D83
2112 #define GL_RGBA16I 0x8D88
2113 #define GL_RGB16I 0x8D89
2114 #define GL_RGBA8I 0x8D8E
2115 #define GL_RGB8I 0x8D8F
2116 #define GL_RED_INTEGER 0x8D94
2117 #define GL_GREEN_INTEGER 0x8D95
2118 #define GL_BLUE_INTEGER 0x8D96
2119 #define GL_ALPHA_INTEGER 0x8D97
2120 #define GL_RGB_INTEGER 0x8D98
2121 #define GL_RGBA_INTEGER 0x8D99
2122 #define GL_BGR_INTEGER 0x8D9A
2123 #define GL_BGRA_INTEGER 0x8D9B
2124 #define GL_SAMPLER_1D_ARRAY 0x8DC0
2125 #define GL_SAMPLER_2D_ARRAY 0x8DC1
2126 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
2127 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
2128 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
2129 #define GL_UNSIGNED_INT_VEC2 0x8DC6
2130 #define GL_UNSIGNED_INT_VEC3 0x8DC7
2131 #define GL_UNSIGNED_INT_VEC4 0x8DC8
2132 #define GL_INT_SAMPLER_1D 0x8DC9
2133 #define GL_INT_SAMPLER_2D 0x8DCA
2134 #define GL_INT_SAMPLER_3D 0x8DCB
2135 #define GL_INT_SAMPLER_CUBE 0x8DCC
2136 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
2137 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
2138 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
2139 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
2140 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
2141 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
2142 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
2143 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
2144 #define GL_QUERY_WAIT 0x8E13
2145 #define GL_QUERY_NO_WAIT 0x8E14
2146 #define GL_QUERY_BY_REGION_WAIT 0x8E15
2147 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
2205 #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
2206 #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
2207 #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
2208 #define glClampColor GLEW_GET_FUN(__glewClampColor)
2209 #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
2210 #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
2211 #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
2212 #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
2213 #define glColorMaski GLEW_GET_FUN(__glewColorMaski)
2214 #define glDisablei GLEW_GET_FUN(__glewDisablei)
2215 #define glEnablei GLEW_GET_FUN(__glewEnablei)
2216 #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
2217 #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
2218 #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
2219 #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
2220 #define glGetStringi GLEW_GET_FUN(__glewGetStringi)
2221 #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
2222 #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
2223 #define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
2224 #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
2225 #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
2226 #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
2227 #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
2228 #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
2229 #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
2230 #define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
2231 #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
2232 #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
2233 #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
2234 #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
2235 #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
2236 #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
2237 #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
2238 #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
2239 #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
2240 #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
2241 #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
2242 #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
2243 #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
2244 #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
2245 #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
2246 #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
2247 #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
2248 #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
2249 #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
2250 #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
2251 #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
2252 #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
2253 #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
2254 #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
2255 #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
2256 #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
2257 #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
2258 #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
2259 #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
2261 #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
2267 #ifndef GL_VERSION_3_1
2268 #define GL_VERSION_3_1 1
2270 #define GL_TEXTURE_RECTANGLE 0x84F5
2271 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
2272 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
2273 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
2274 #define GL_SAMPLER_2D_RECT 0x8B63
2275 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
2276 #define GL_TEXTURE_BUFFER 0x8C2A
2277 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
2278 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
2279 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
2280 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
2281 #define GL_SAMPLER_BUFFER 0x8DC2
2282 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
2283 #define GL_INT_SAMPLER_BUFFER 0x8DD0
2284 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
2285 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
2286 #define GL_RED_SNORM 0x8F90
2287 #define GL_RG_SNORM 0x8F91
2288 #define GL_RGB_SNORM 0x8F92
2289 #define GL_RGBA_SNORM 0x8F93
2290 #define GL_R8_SNORM 0x8F94
2291 #define GL_RG8_SNORM 0x8F95
2292 #define GL_RGB8_SNORM 0x8F96
2293 #define GL_RGBA8_SNORM 0x8F97
2294 #define GL_R16_SNORM 0x8F98
2295 #define GL_RG16_SNORM 0x8F99
2296 #define GL_RGB16_SNORM 0x8F9A
2297 #define GL_RGBA16_SNORM 0x8F9B
2298 #define GL_SIGNED_NORMALIZED 0x8F9C
2299 #define GL_PRIMITIVE_RESTART 0x8F9D
2300 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
2301 #define GL_BUFFER_ACCESS_FLAGS 0x911F
2302 #define GL_BUFFER_MAP_LENGTH 0x9120
2303 #define GL_BUFFER_MAP_OFFSET 0x9121
2310 #define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
2311 #define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
2312 #define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
2313 #define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
2315 #define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
2321 #ifndef GL_VERSION_3_2
2322 #define GL_VERSION_3_2 1
2324 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
2325 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
2326 #define GL_LINES_ADJACENCY 0x000A
2327 #define GL_LINE_STRIP_ADJACENCY 0x000B
2328 #define GL_TRIANGLES_ADJACENCY 0x000C
2329 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
2330 #define GL_PROGRAM_POINT_SIZE 0x8642
2331 #define GL_GEOMETRY_VERTICES_OUT 0x8916
2332 #define GL_GEOMETRY_INPUT_TYPE 0x8917
2333 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
2334 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
2335 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
2336 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
2337 #define GL_GEOMETRY_SHADER 0x8DD9
2338 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
2339 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
2340 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
2341 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
2342 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
2343 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
2344 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
2345 #define GL_CONTEXT_PROFILE_MASK 0x9126
2351 #define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
2352 #define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)
2353 #define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)
2355 #define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)
2361 #ifndef GL_VERSION_3_3
2362 #define GL_VERSION_3_3 1
2364 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
2365 #define GL_RGB10_A2UI 0x906F
2369 #define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)
2371 #define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)
2377 #ifndef GL_VERSION_4_0
2378 #define GL_VERSION_4_0 1
2380 #define GL_SAMPLE_SHADING 0x8C36
2381 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
2382 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
2383 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
2384 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
2385 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
2386 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
2387 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
2388 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
2389 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
2390 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
2391 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
2399 #define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)
2400 #define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)
2401 #define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)
2402 #define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)
2403 #define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)
2405 #define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)
2411 #ifndef GL_VERSION_4_1
2412 #define GL_VERSION_4_1 1
2414 #define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1)
2420 #ifndef GL_VERSION_4_2
2421 #define GL_VERSION_4_2 1
2423 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
2424 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
2425 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
2426 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
2428 #define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
2434 #ifndef GL_VERSION_4_3
2435 #define GL_VERSION_4_3 1
2437 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2438 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2440 #define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3)
2446 #ifndef GL_VERSION_4_4
2447 #define GL_VERSION_4_4 1
2449 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
2451 #define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4)
2457 #ifndef GL_3DFX_multisample
2458 #define GL_3DFX_multisample 1
2460 #define GL_MULTISAMPLE_3DFX 0x86B2
2461 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2462 #define GL_SAMPLES_3DFX 0x86B4
2463 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
2465 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
2471 #ifndef GL_3DFX_tbuffer
2472 #define GL_3DFX_tbuffer 1
2476 #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
2478 #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
2484 #ifndef GL_3DFX_texture_compression_FXT1
2485 #define GL_3DFX_texture_compression_FXT1 1
2487 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
2488 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
2490 #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
2496 #ifndef GL_AMD_blend_minmax_factor
2497 #define GL_AMD_blend_minmax_factor 1
2499 #define GL_FACTOR_MIN_AMD 0x901C
2500 #define GL_FACTOR_MAX_AMD 0x901D
2502 #define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)
2508 #ifndef GL_AMD_conservative_depth
2509 #define GL_AMD_conservative_depth 1
2511 #define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)
2517 #ifndef GL_AMD_debug_output
2518 #define GL_AMD_debug_output 1
2520 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
2521 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
2522 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
2523 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
2524 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
2525 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
2526 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
2527 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
2528 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
2529 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
2530 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
2531 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
2532 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
2533 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
2542 #define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
2543 #define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
2544 #define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)
2545 #define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)
2547 #define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)
2553 #ifndef GL_AMD_depth_clamp_separate
2554 #define GL_AMD_depth_clamp_separate 1
2556 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
2557 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F
2559 #define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate)
2565 #ifndef GL_AMD_draw_buffers_blend
2566 #define GL_AMD_draw_buffers_blend 1
2573 #define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)
2574 #define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)
2575 #define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)
2576 #define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)
2578 #define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)
2584 #ifndef GL_AMD_interleaved_elements
2585 #define GL_AMD_interleaved_elements 1
2587 #define GL_RED 0x1903
2588 #define GL_GREEN 0x1904
2589 #define GL_BLUE 0x1905
2590 #define GL_ALPHA 0x1906
2591 #define GL_RG8UI 0x8238
2592 #define GL_RG16UI 0x823A
2593 #define GL_RGBA8UI 0x8D7C
2594 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
2595 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
2599 #define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD)
2601 #define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements)
2607 #ifndef GL_AMD_multi_draw_indirect
2608 #define GL_AMD_multi_draw_indirect 1
2613 #define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
2614 #define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
2616 #define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)
2622 #ifndef GL_AMD_name_gen_delete
2623 #define GL_AMD_name_gen_delete 1
2625 #define GL_DATA_BUFFER_AMD 0x9151
2626 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
2627 #define GL_QUERY_OBJECT_AMD 0x9153
2628 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
2629 #define GL_SAMPLER_OBJECT_AMD 0x9155
2635 #define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)
2636 #define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)
2637 #define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)
2639 #define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)
2645 #ifndef GL_AMD_performance_monitor
2646 #define GL_AMD_performance_monitor 1
2648 #define GL_COUNTER_TYPE_AMD 0x8BC0
2649 #define GL_COUNTER_RANGE_AMD 0x8BC1
2650 #define GL_UNSIGNED_INT64_AMD 0x8BC2
2651 #define GL_PERCENTAGE_AMD 0x8BC3
2652 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
2653 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
2654 #define GL_PERFMON_RESULT_AMD 0x8BC6
2656 typedef void (
GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
2658 typedef void (
GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
2668 #define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
2669 #define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
2670 #define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
2671 #define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
2672 #define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
2673 #define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
2674 #define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
2675 #define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
2676 #define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
2677 #define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
2678 #define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
2680 #define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
2686 #ifndef GL_AMD_pinned_memory
2687 #define GL_AMD_pinned_memory 1
2689 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
2691 #define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory)
2697 #ifndef GL_AMD_query_buffer_object
2698 #define GL_AMD_query_buffer_object 1
2700 #define GL_QUERY_BUFFER_AMD 0x9192
2701 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193
2702 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
2704 #define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object)
2710 #ifndef GL_AMD_sample_positions
2711 #define GL_AMD_sample_positions 1
2713 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
2717 #define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)
2719 #define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)
2725 #ifndef GL_AMD_seamless_cubemap_per_texture
2726 #define GL_AMD_seamless_cubemap_per_texture 1
2728 #define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F
2730 #define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)
2736 #ifndef GL_AMD_shader_stencil_export
2737 #define GL_AMD_shader_stencil_export 1
2739 #define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)
2745 #ifndef GL_AMD_shader_trinary_minmax
2746 #define GL_AMD_shader_trinary_minmax 1
2748 #define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax)
2754 #ifndef GL_AMD_sparse_texture
2755 #define GL_AMD_sparse_texture 1
2757 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
2758 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
2759 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
2760 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
2761 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
2762 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
2763 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
2764 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B
2765 #define GL_MIN_LOD_WARNING_AMD 0x919C
2770 #define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD)
2771 #define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD)
2773 #define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture)
2779 #ifndef GL_AMD_stencil_operation_extended
2780 #define GL_AMD_stencil_operation_extended 1
2782 #define GL_SET_AMD 0x874A
2783 #define GL_REPLACE_VALUE_AMD 0x874B
2784 #define GL_STENCIL_OP_VALUE_AMD 0x874C
2785 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
2789 #define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD)
2791 #define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended)
2797 #ifndef GL_AMD_texture_texture4
2798 #define GL_AMD_texture_texture4 1
2800 #define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)
2806 #ifndef GL_AMD_transform_feedback3_lines_triangles
2807 #define GL_AMD_transform_feedback3_lines_triangles 1
2809 #define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)
2815 #ifndef GL_AMD_vertex_shader_layer
2816 #define GL_AMD_vertex_shader_layer 1
2818 #define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer)
2824 #ifndef GL_AMD_vertex_shader_tessellator
2825 #define GL_AMD_vertex_shader_tessellator 1
2827 #define GL_SAMPLER_BUFFER_AMD 0x9001
2828 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
2829 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
2830 #define GL_TESSELLATION_MODE_AMD 0x9004
2831 #define GL_TESSELLATION_FACTOR_AMD 0x9005
2832 #define GL_DISCRETE_AMD 0x9006
2833 #define GL_CONTINUOUS_AMD 0x9007
2835 typedef void (
GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
2838 #define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)
2839 #define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)
2841 #define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)
2847 #ifndef GL_AMD_vertex_shader_viewport_index
2848 #define GL_AMD_vertex_shader_viewport_index 1
2850 #define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index)
2856 #ifndef GL_ANGLE_depth_texture
2857 #define GL_ANGLE_depth_texture 1
2859 #define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture)
2865 #ifndef GL_ANGLE_framebuffer_blit
2866 #define GL_ANGLE_framebuffer_blit 1
2868 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
2869 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
2870 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
2871 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
2875 #define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
2877 #define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
2883 #ifndef GL_ANGLE_framebuffer_multisample
2884 #define GL_ANGLE_framebuffer_multisample 1
2886 #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
2887 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
2888 #define GL_MAX_SAMPLES_ANGLE 0x8D57
2892 #define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
2894 #define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
2900 #ifndef GL_ANGLE_instanced_arrays
2901 #define GL_ANGLE_instanced_arrays 1
2903 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
2909 #define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
2910 #define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
2911 #define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
2913 #define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
2919 #ifndef GL_ANGLE_pack_reverse_row_order
2920 #define GL_ANGLE_pack_reverse_row_order 1
2922 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
2924 #define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
2930 #ifndef GL_ANGLE_program_binary
2931 #define GL_ANGLE_program_binary 1
2933 #define GL_PROGRAM_BINARY_ANGLE 0x93A6
2935 #define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary)
2941 #ifndef GL_ANGLE_texture_compression_dxt1
2942 #define GL_ANGLE_texture_compression_dxt1 1
2944 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
2945 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
2946 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
2947 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
2949 #define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1)
2955 #ifndef GL_ANGLE_texture_compression_dxt3
2956 #define GL_ANGLE_texture_compression_dxt3 1
2958 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
2959 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
2960 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
2961 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
2963 #define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
2969 #ifndef GL_ANGLE_texture_compression_dxt5
2970 #define GL_ANGLE_texture_compression_dxt5 1
2972 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
2973 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
2974 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
2975 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
2977 #define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
2983 #ifndef GL_ANGLE_texture_usage
2984 #define GL_ANGLE_texture_usage 1
2986 #define GL_TEXTURE_USAGE_ANGLE 0x93A2
2987 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
2989 #define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
2995 #ifndef GL_ANGLE_timer_query
2996 #define GL_ANGLE_timer_query 1
2998 #define GL_QUERY_COUNTER_BITS_ANGLE 0x8864
2999 #define GL_CURRENT_QUERY_ANGLE 0x8865
3000 #define GL_QUERY_RESULT_ANGLE 0x8866
3001 #define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867
3002 #define GL_TIME_ELAPSED_ANGLE 0x88BF
3003 #define GL_TIMESTAMP_ANGLE 0x8E28
3006 typedef void (
GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei
n,
const GLuint*
ids);
3017 #define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE)
3018 #define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE)
3019 #define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE)
3020 #define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE)
3021 #define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE)
3022 #define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE)
3023 #define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE)
3024 #define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE)
3025 #define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE)
3026 #define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE)
3027 #define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE)
3029 #define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query)
3035 #ifndef GL_ANGLE_translated_shader_source
3036 #define GL_ANGLE_translated_shader_source 1
3038 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
3042 #define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
3044 #define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
3050 #ifndef GL_APPLE_aux_depth_stencil
3051 #define GL_APPLE_aux_depth_stencil 1
3053 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
3055 #define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)
3061 #ifndef GL_APPLE_client_storage
3062 #define GL_APPLE_client_storage 1
3064 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
3066 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
3072 #ifndef GL_APPLE_element_array
3073 #define GL_APPLE_element_array 1
3075 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
3076 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
3077 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
3085 #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
3086 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
3087 #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
3088 #define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
3089 #define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
3091 #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
3097 #ifndef GL_APPLE_fence
3098 #define GL_APPLE_fence 1
3100 #define GL_DRAW_PIXELS_APPLE 0x8A0A
3101 #define GL_FENCE_APPLE 0x8A0B
3104 typedef void (
GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
3108 typedef void (
GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
3112 #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
3113 #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
3114 #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
3115 #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
3116 #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
3117 #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
3118 #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
3119 #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
3121 #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
3127 #ifndef GL_APPLE_float_pixels
3128 #define GL_APPLE_float_pixels 1
3130 #define GL_HALF_APPLE 0x140B
3131 #define GL_RGBA_FLOAT32_APPLE 0x8814
3132 #define GL_RGB_FLOAT32_APPLE 0x8815
3133 #define GL_ALPHA_FLOAT32_APPLE 0x8816
3134 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
3135 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
3136 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
3137 #define GL_RGBA_FLOAT16_APPLE 0x881A
3138 #define GL_RGB_FLOAT16_APPLE 0x881B
3139 #define GL_ALPHA_FLOAT16_APPLE 0x881C
3140 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
3141 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
3142 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
3143 #define GL_COLOR_FLOAT_APPLE 0x8A0F
3145 #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
3151 #ifndef GL_APPLE_flush_buffer_range
3152 #define GL_APPLE_flush_buffer_range 1
3154 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
3155 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
3160 #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
3161 #define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
3163 #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
3169 #ifndef GL_APPLE_object_purgeable
3170 #define GL_APPLE_object_purgeable 1
3172 #define GL_BUFFER_OBJECT_APPLE 0x85B3
3173 #define GL_RELEASED_APPLE 0x8A19
3174 #define GL_VOLATILE_APPLE 0x8A1A
3175 #define GL_RETAINED_APPLE 0x8A1B
3176 #define GL_UNDEFINED_APPLE 0x8A1C
3177 #define GL_PURGEABLE_APPLE 0x8A1D
3183 #define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)
3184 #define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)
3185 #define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)
3187 #define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)
3193 #ifndef GL_APPLE_pixel_buffer
3194 #define GL_APPLE_pixel_buffer 1
3196 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
3198 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
3204 #ifndef GL_APPLE_rgb_422
3205 #define GL_APPLE_rgb_422 1
3207 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
3208 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
3209 #define GL_RGB_422_APPLE 0x8A1F
3211 #define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
3217 #ifndef GL_APPLE_row_bytes
3218 #define GL_APPLE_row_bytes 1
3220 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
3221 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
3223 #define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes)
3229 #ifndef GL_APPLE_specular_vector
3230 #define GL_APPLE_specular_vector 1
3232 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3234 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
3240 #ifndef GL_APPLE_texture_range
3241 #define GL_APPLE_texture_range 1
3243 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
3244 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
3245 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
3246 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
3247 #define GL_STORAGE_CACHED_APPLE 0x85BE
3248 #define GL_STORAGE_SHARED_APPLE 0x85BF
3253 #define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
3254 #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
3256 #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
3262 #ifndef GL_APPLE_transform_hint
3263 #define GL_APPLE_transform_hint 1
3265 #define GL_TRANSFORM_HINT_APPLE 0x85B1
3267 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
3273 #ifndef GL_APPLE_vertex_array_object
3274 #define GL_APPLE_vertex_array_object 1
3276 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
3283 #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
3284 #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
3285 #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
3286 #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
3288 #define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
3294 #ifndef GL_APPLE_vertex_array_range
3295 #define GL_APPLE_vertex_array_range 1
3297 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
3298 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
3299 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
3300 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
3301 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
3302 #define GL_STORAGE_CLIENT_APPLE 0x85B4
3303 #define GL_STORAGE_CACHED_APPLE 0x85BE
3304 #define GL_STORAGE_SHARED_APPLE 0x85BF
3310 #define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
3311 #define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
3312 #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
3314 #define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
3320 #ifndef GL_APPLE_vertex_program_evaluators
3321 #define GL_APPLE_vertex_program_evaluators 1
3323 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
3324 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
3325 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
3326 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
3327 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
3328 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
3329 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
3330 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
3331 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
3332 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
3339 typedef void (
GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint
index, GLuint
size, GLdouble
u1, GLdouble
u2, GLint
ustride, GLint
uorder, GLdouble
v1, GLdouble
v2, GLint
vstride, GLint
vorder,
const GLdouble*
points);
3340 typedef void (
GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint
index, GLuint
size, GLfloat
u1, GLfloat
u2, GLint
ustride, GLint
uorder, GLfloat
v1, GLfloat
v2, GLint
vstride, GLint
vorder,
const GLfloat*
points);
3342 #define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)
3343 #define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)
3344 #define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)
3345 #define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)
3346 #define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)
3347 #define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)
3348 #define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)
3350 #define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators)
3356 #ifndef GL_APPLE_ycbcr_422
3357 #define GL_APPLE_ycbcr_422 1
3359 #define GL_YCBCR_422_APPLE 0x85B9
3361 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
3367 #ifndef GL_ARB_ES2_compatibility
3368 #define GL_ARB_ES2_compatibility 1
3370 #define GL_FIXED 0x140C
3371 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
3372 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
3373 #define GL_RGB565 0x8D62
3374 #define GL_LOW_FLOAT 0x8DF0
3375 #define GL_MEDIUM_FLOAT 0x8DF1
3376 #define GL_HIGH_FLOAT 0x8DF2
3377 #define GL_LOW_INT 0x8DF3
3378 #define GL_MEDIUM_INT 0x8DF4
3379 #define GL_HIGH_INT 0x8DF5
3380 #define GL_SHADER_BINARY_FORMATS 0x8DF8
3381 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
3382 #define GL_SHADER_COMPILER 0x8DFA
3383 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
3384 #define GL_MAX_VARYING_VECTORS 0x8DFC
3385 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
3395 #define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
3396 #define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
3397 #define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
3398 #define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
3399 #define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
3401 #define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility)
3407 #ifndef GL_ARB_ES3_compatibility
3408 #define GL_ARB_ES3_compatibility 1
3410 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
3411 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
3412 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
3413 #define GL_MAX_ELEMENT_INDEX 0x8D6B
3414 #define GL_COMPRESSED_R11_EAC 0x9270
3415 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
3416 #define GL_COMPRESSED_RG11_EAC 0x9272
3417 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
3418 #define GL_COMPRESSED_RGB8_ETC2 0x9274
3419 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
3420 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
3421 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
3422 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
3423 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
3425 #define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility)
3431 #ifndef GL_ARB_arrays_of_arrays
3432 #define GL_ARB_arrays_of_arrays 1
3434 #define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays)
3440 #ifndef GL_ARB_base_instance
3441 #define GL_ARB_base_instance 1
3447 #define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
3448 #define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
3449 #define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)
3451 #define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance)
3457 #ifndef GL_ARB_bindless_texture
3458 #define GL_ARB_bindless_texture 1
3460 #define GL_UNSIGNED_INT64_ARB 0x140F
3468 typedef void (
GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);
3470 typedef void (
GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);
3471 typedef void (
GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
3477 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint
index,
const GLuint64EXT*
v);
3479 #define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB)
3480 #define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB)
3481 #define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB)
3482 #define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB)
3483 #define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB)
3484 #define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB)
3485 #define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB)
3486 #define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB)
3487 #define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB)
3488 #define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB)
3489 #define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB)
3490 #define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB)
3491 #define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB)
3492 #define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB)
3493 #define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB)
3494 #define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB)
3496 #define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture)
3502 #ifndef GL_ARB_blend_func_extended
3503 #define GL_ARB_blend_func_extended 1
3505 #define GL_SRC1_COLOR 0x88F9
3506 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
3507 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
3508 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
3513 #define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
3514 #define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
3516 #define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended)
3522 #ifndef GL_ARB_buffer_storage
3523 #define GL_ARB_buffer_storage 1
3525 #define GL_MAP_READ_BIT 0x0001
3526 #define GL_MAP_WRITE_BIT 0x0002
3527 #define GL_MAP_PERSISTENT_BIT 0x00000040
3528 #define GL_MAP_COHERENT_BIT 0x00000080
3529 #define GL_DYNAMIC_STORAGE_BIT 0x0100
3530 #define GL_CLIENT_STORAGE_BIT 0x0200
3531 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
3532 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
3533 #define GL_BUFFER_STORAGE_FLAGS 0x8220
3538 #define glBufferStorage GLEW_GET_FUN(__glewBufferStorage)
3539 #define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT)
3541 #define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage)
3547 #ifndef GL_ARB_cl_event
3548 #define GL_ARB_cl_event 1
3550 #define GL_SYNC_CL_EVENT_ARB 0x8240
3551 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
3558 #define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB)
3560 #define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event)
3566 #ifndef GL_ARB_clear_buffer_object
3567 #define GL_ARB_clear_buffer_object 1
3574 #define glClearBufferData GLEW_GET_FUN(__glewClearBufferData)
3575 #define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData)
3576 #define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT)
3577 #define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT)
3579 #define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object)
3585 #ifndef GL_ARB_clear_texture
3586 #define GL_ARB_clear_texture 1
3588 #define GL_CLEAR_TEXTURE 0x9365
3591 typedef void (
GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint
texture, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const GLvoid*
data);
3593 #define glClearTexImage GLEW_GET_FUN(__glewClearTexImage)
3594 #define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage)
3596 #define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture)
3602 #ifndef GL_ARB_color_buffer_float
3603 #define GL_ARB_color_buffer_float 1
3605 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
3606 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
3607 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
3608 #define GL_CLAMP_READ_COLOR_ARB 0x891C
3609 #define GL_FIXED_ONLY_ARB 0x891D
3613 #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
3615 #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
3621 #ifndef GL_ARB_compatibility
3622 #define GL_ARB_compatibility 1
3624 #define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility)
3630 #ifndef GL_ARB_compressed_texture_pixel_storage
3631 #define GL_ARB_compressed_texture_pixel_storage 1
3633 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
3634 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
3635 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
3636 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
3637 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
3638 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
3639 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
3640 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
3642 #define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage)
3648 #ifndef GL_ARB_compute_shader
3649 #define GL_ARB_compute_shader 1
3651 #define GL_COMPUTE_SHADER_BIT 0x00000020
3652 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
3653 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
3654 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
3655 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
3656 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
3657 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
3658 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
3659 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
3660 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
3661 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
3662 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
3663 #define GL_COMPUTE_SHADER 0x91B9
3664 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
3665 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
3666 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
3667 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
3668 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
3673 #define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute)
3674 #define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect)
3676 #define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader)
3682 #ifndef GL_ARB_compute_variable_group_size
3683 #define GL_ARB_compute_variable_group_size 1
3685 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
3686 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
3687 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
3688 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
3692 #define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB)
3694 #define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size)
3700 #ifndef GL_ARB_conservative_depth
3701 #define GL_ARB_conservative_depth 1
3703 #define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth)
3709 #ifndef GL_ARB_copy_buffer
3710 #define GL_ARB_copy_buffer 1
3712 #define GL_COPY_READ_BUFFER 0x8F36
3713 #define GL_COPY_WRITE_BUFFER 0x8F37
3717 #define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData)
3719 #define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer)
3725 #ifndef GL_ARB_copy_image
3726 #define GL_ARB_copy_image 1
3728 typedef void (
GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint
srcName, GLenum
srcTarget, GLint
srcLevel, GLint
srcX, GLint
srcY, GLint
srcZ, GLuint
dstName, GLenum
dstTarget, GLint
dstLevel, GLint
dstX, GLint
dstY, GLint
dstZ, GLsizei
srcWidth, GLsizei
srcHeight, GLsizei
srcDepth);
3730 #define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData)
3732 #define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image)
3738 #ifndef GL_ARB_debug_output
3739 #define GL_ARB_debug_output 1
3741 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
3742 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
3743 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
3744 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
3745 #define GL_DEBUG_SOURCE_API_ARB 0x8246
3746 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
3747 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
3748 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
3749 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
3750 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
3751 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
3752 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
3753 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
3754 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
3755 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
3756 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
3757 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
3758 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
3759 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
3760 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
3761 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
3762 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
3771 #define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)
3772 #define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)
3773 #define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB)
3774 #define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB)
3776 #define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output)
3782 #ifndef GL_ARB_depth_buffer_float
3783 #define GL_ARB_depth_buffer_float 1
3785 #define GL_DEPTH_COMPONENT32F 0x8CAC
3786 #define GL_DEPTH32F_STENCIL8 0x8CAD
3787 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
3789 #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
3795 #ifndef GL_ARB_depth_clamp
3796 #define GL_ARB_depth_clamp 1
3798 #define GL_DEPTH_CLAMP 0x864F
3800 #define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp)
3806 #ifndef GL_ARB_depth_texture
3807 #define GL_ARB_depth_texture 1
3809 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
3810 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
3811 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
3812 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
3813 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
3815 #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
3821 #ifndef GL_ARB_draw_buffers
3822 #define GL_ARB_draw_buffers 1
3824 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
3825 #define GL_DRAW_BUFFER0_ARB 0x8825
3826 #define GL_DRAW_BUFFER1_ARB 0x8826
3827 #define GL_DRAW_BUFFER2_ARB 0x8827
3828 #define GL_DRAW_BUFFER3_ARB 0x8828
3829 #define GL_DRAW_BUFFER4_ARB 0x8829
3830 #define GL_DRAW_BUFFER5_ARB 0x882A
3831 #define GL_DRAW_BUFFER6_ARB 0x882B
3832 #define GL_DRAW_BUFFER7_ARB 0x882C
3833 #define GL_DRAW_BUFFER8_ARB 0x882D
3834 #define GL_DRAW_BUFFER9_ARB 0x882E
3835 #define GL_DRAW_BUFFER10_ARB 0x882F
3836 #define GL_DRAW_BUFFER11_ARB 0x8830
3837 #define GL_DRAW_BUFFER12_ARB 0x8831
3838 #define GL_DRAW_BUFFER13_ARB 0x8832
3839 #define GL_DRAW_BUFFER14_ARB 0x8833
3840 #define GL_DRAW_BUFFER15_ARB 0x8834
3844 #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
3846 #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
3852 #ifndef GL_ARB_draw_buffers_blend
3853 #define GL_ARB_draw_buffers_blend 1
3860 #define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB)
3861 #define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB)
3862 #define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB)
3863 #define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB)
3865 #define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend)
3871 #ifndef GL_ARB_draw_elements_base_vertex
3872 #define GL_ARB_draw_elements_base_vertex 1
3879 #define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
3880 #define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
3881 #define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex)
3882 #define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex)
3884 #define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex)
3890 #ifndef GL_ARB_draw_indirect
3891 #define GL_ARB_draw_indirect 1
3893 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
3894 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
3899 #define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
3900 #define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
3902 #define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect)
3908 #ifndef GL_ARB_draw_instanced
3909 #define GL_ARB_draw_instanced 1
3911 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
3917 #ifndef GL_ARB_enhanced_layouts
3918 #define GL_ARB_enhanced_layouts 1
3920 #define GL_LOCATION_COMPONENT 0x934A
3921 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
3922 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
3924 #define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts)
3930 #ifndef GL_ARB_explicit_attrib_location
3931 #define GL_ARB_explicit_attrib_location 1
3933 #define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location)
3939 #ifndef GL_ARB_explicit_uniform_location
3940 #define GL_ARB_explicit_uniform_location 1
3942 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
3944 #define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location)
3950 #ifndef GL_ARB_fragment_coord_conventions
3951 #define GL_ARB_fragment_coord_conventions 1
3953 #define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions)
3959 #ifndef GL_ARB_fragment_layer_viewport
3960 #define GL_ARB_fragment_layer_viewport 1
3962 #define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport)
3968 #ifndef GL_ARB_fragment_program
3969 #define GL_ARB_fragment_program 1
3971 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
3972 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
3973 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
3974 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
3975 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
3976 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
3977 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
3978 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
3979 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
3980 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
3981 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
3982 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
3983 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
3984 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
3985 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
3987 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
3993 #ifndef GL_ARB_fragment_program_shadow
3994 #define GL_ARB_fragment_program_shadow 1
3996 #define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
4002 #ifndef GL_ARB_fragment_shader
4003 #define GL_ARB_fragment_shader 1
4005 #define GL_FRAGMENT_SHADER_ARB 0x8B30
4006 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
4007 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
4009 #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
4015 #ifndef GL_ARB_framebuffer_no_attachments
4016 #define GL_ARB_framebuffer_no_attachments 1
4018 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
4019 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
4020 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
4021 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
4022 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
4023 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
4024 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
4025 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
4026 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
4033 #define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri)
4034 #define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv)
4035 #define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT)
4036 #define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT)
4038 #define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments)
4044 #ifndef GL_ARB_framebuffer_object
4045 #define GL_ARB_framebuffer_object 1
4047 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
4048 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
4049 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
4050 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
4051 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
4052 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
4053 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
4054 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
4055 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
4056 #define GL_FRAMEBUFFER_DEFAULT 0x8218
4057 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
4058 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
4059 #define GL_INDEX 0x8222
4060 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
4061 #define GL_DEPTH_STENCIL 0x84F9
4062 #define GL_UNSIGNED_INT_24_8 0x84FA
4063 #define GL_DEPTH24_STENCIL8 0x88F0
4064 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
4065 #define GL_UNSIGNED_NORMALIZED 0x8C17
4066 #define GL_SRGB 0x8C40
4067 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
4068 #define GL_FRAMEBUFFER_BINDING 0x8CA6
4069 #define GL_RENDERBUFFER_BINDING 0x8CA7
4070 #define GL_READ_FRAMEBUFFER 0x8CA8
4071 #define GL_DRAW_FRAMEBUFFER 0x8CA9
4072 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
4073 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
4074 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
4075 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
4076 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
4077 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
4078 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
4079 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
4080 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
4081 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
4082 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
4083 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
4084 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
4085 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
4086 #define GL_COLOR_ATTACHMENT0 0x8CE0
4087 #define GL_COLOR_ATTACHMENT1 0x8CE1
4088 #define GL_COLOR_ATTACHMENT2 0x8CE2
4089 #define GL_COLOR_ATTACHMENT3 0x8CE3
4090 #define GL_COLOR_ATTACHMENT4 0x8CE4
4091 #define GL_COLOR_ATTACHMENT5 0x8CE5
4092 #define GL_COLOR_ATTACHMENT6 0x8CE6
4093 #define GL_COLOR_ATTACHMENT7 0x8CE7
4094 #define GL_COLOR_ATTACHMENT8 0x8CE8
4095 #define GL_COLOR_ATTACHMENT9 0x8CE9
4096 #define GL_COLOR_ATTACHMENT10 0x8CEA
4097 #define GL_COLOR_ATTACHMENT11 0x8CEB
4098 #define GL_COLOR_ATTACHMENT12 0x8CEC
4099 #define GL_COLOR_ATTACHMENT13 0x8CED
4100 #define GL_COLOR_ATTACHMENT14 0x8CEE
4101 #define GL_COLOR_ATTACHMENT15 0x8CEF
4102 #define GL_DEPTH_ATTACHMENT 0x8D00
4103 #define GL_STENCIL_ATTACHMENT 0x8D20
4104 #define GL_FRAMEBUFFER 0x8D40
4105 #define GL_RENDERBUFFER 0x8D41
4106 #define GL_RENDERBUFFER_WIDTH 0x8D42
4107 #define GL_RENDERBUFFER_HEIGHT 0x8D43
4108 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
4109 #define GL_STENCIL_INDEX1 0x8D46
4110 #define GL_STENCIL_INDEX4 0x8D47
4111 #define GL_STENCIL_INDEX8 0x8D48
4112 #define GL_STENCIL_INDEX16 0x8D49
4113 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
4114 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
4115 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
4116 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
4117 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
4118 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
4119 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
4120 #define GL_MAX_SAMPLES 0x8D57
4143 #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
4144 #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
4145 #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
4146 #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
4147 #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
4148 #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
4149 #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
4150 #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
4151 #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
4152 #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
4153 #define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
4154 #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
4155 #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
4156 #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
4157 #define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
4158 #define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
4159 #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
4160 #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
4161 #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
4162 #define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
4164 #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
4170 #ifndef GL_ARB_framebuffer_sRGB
4171 #define GL_ARB_framebuffer_sRGB 1
4173 #define GL_FRAMEBUFFER_SRGB 0x8DB9
4175 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
4181 #ifndef GL_ARB_geometry_shader4
4182 #define GL_ARB_geometry_shader4 1
4184 #define GL_LINES_ADJACENCY_ARB 0xA
4185 #define GL_LINE_STRIP_ADJACENCY_ARB 0xB
4186 #define GL_TRIANGLES_ADJACENCY_ARB 0xC
4187 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
4188 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
4189 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
4190 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
4191 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
4192 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
4193 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
4194 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
4195 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
4196 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
4197 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
4198 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
4199 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
4200 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
4201 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
4202 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
4209 #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
4210 #define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
4211 #define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
4212 #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
4214 #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
4220 #ifndef GL_ARB_get_program_binary
4221 #define GL_ARB_get_program_binary 1
4223 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
4224 #define GL_PROGRAM_BINARY_LENGTH 0x8741
4225 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
4226 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
4232 #define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)
4233 #define glProgramBinary GLEW_GET_FUN(__glewProgramBinary)
4234 #define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri)
4236 #define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary)
4242 #ifndef GL_ARB_gpu_shader5
4243 #define GL_ARB_gpu_shader5 1
4245 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
4246 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
4247 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
4248 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
4249 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
4250 #define GL_MAX_VERTEX_STREAMS 0x8E71
4252 #define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5)
4258 #ifndef GL_ARB_gpu_shader_fp64
4259 #define GL_ARB_gpu_shader_fp64 1
4261 #define GL_DOUBLE_MAT2 0x8F46
4262 #define GL_DOUBLE_MAT3 0x8F47
4263 #define GL_DOUBLE_MAT4 0x8F48
4264 #define GL_DOUBLE_MAT2x3 0x8F49
4265 #define GL_DOUBLE_MAT2x4 0x8F4A
4266 #define GL_DOUBLE_MAT3x2 0x8F4B
4267 #define GL_DOUBLE_MAT3x4 0x8F4C
4268 #define GL_DOUBLE_MAT4x2 0x8F4D
4269 #define GL_DOUBLE_MAT4x3 0x8F4E
4270 #define GL_DOUBLE_VEC2 0x8FFC
4271 #define GL_DOUBLE_VEC3 0x8FFD
4272 #define GL_DOUBLE_VEC4 0x8FFE
4293 #define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
4294 #define glUniform1d GLEW_GET_FUN(__glewUniform1d)
4295 #define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
4296 #define glUniform2d GLEW_GET_FUN(__glewUniform2d)
4297 #define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)
4298 #define glUniform3d GLEW_GET_FUN(__glewUniform3d)
4299 #define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)
4300 #define glUniform4d GLEW_GET_FUN(__glewUniform4d)
4301 #define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)
4302 #define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)
4303 #define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)
4304 #define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)
4305 #define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)
4306 #define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)
4307 #define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)
4308 #define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)
4309 #define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)
4310 #define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)
4312 #define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64)
4318 #ifndef GL_ARB_half_float_pixel
4319 #define GL_ARB_half_float_pixel 1
4321 #define GL_HALF_FLOAT_ARB 0x140B
4323 #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
4329 #ifndef GL_ARB_half_float_vertex
4330 #define GL_ARB_half_float_vertex 1
4332 #define GL_HALF_FLOAT 0x140B
4334 #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
4340 #ifndef GL_ARB_imaging
4341 #define GL_ARB_imaging 1
4343 #define GL_CONSTANT_COLOR 0x8001
4344 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
4345 #define GL_CONSTANT_ALPHA 0x8003
4346 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
4347 #define GL_BLEND_COLOR 0x8005
4348 #define GL_FUNC_ADD 0x8006
4349 #define GL_MIN 0x8007
4350 #define GL_MAX 0x8008
4351 #define GL_BLEND_EQUATION 0x8009
4352 #define GL_FUNC_SUBTRACT 0x800A
4353 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
4354 #define GL_CONVOLUTION_1D 0x8010
4355 #define GL_CONVOLUTION_2D 0x8011
4356 #define GL_SEPARABLE_2D 0x8012
4357 #define GL_CONVOLUTION_BORDER_MODE 0x8013
4358 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
4359 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
4360 #define GL_REDUCE 0x8016
4361 #define GL_CONVOLUTION_FORMAT 0x8017
4362 #define GL_CONVOLUTION_WIDTH 0x8018
4363 #define GL_CONVOLUTION_HEIGHT 0x8019
4364 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
4365 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
4366 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
4367 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
4368 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
4369 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
4370 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
4371 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
4372 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
4373 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
4374 #define GL_HISTOGRAM 0x8024
4375 #define GL_PROXY_HISTOGRAM 0x8025
4376 #define GL_HISTOGRAM_WIDTH 0x8026
4377 #define GL_HISTOGRAM_FORMAT 0x8027
4378 #define GL_HISTOGRAM_RED_SIZE 0x8028
4379 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
4380 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
4381 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
4382 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
4383 #define GL_HISTOGRAM_SINK 0x802D
4384 #define GL_MINMAX 0x802E
4385 #define GL_MINMAX_FORMAT 0x802F
4386 #define GL_MINMAX_SINK 0x8030
4387 #define GL_TABLE_TOO_LARGE 0x8031
4388 #define GL_COLOR_MATRIX 0x80B1
4389 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
4390 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
4391 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
4392 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
4393 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
4394 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
4395 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
4396 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
4397 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
4398 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
4399 #define GL_COLOR_TABLE 0x80D0
4400 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
4401 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
4402 #define GL_PROXY_COLOR_TABLE 0x80D3
4403 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
4404 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
4405 #define GL_COLOR_TABLE_SCALE 0x80D6
4406 #define GL_COLOR_TABLE_BIAS 0x80D7
4407 #define GL_COLOR_TABLE_FORMAT 0x80D8
4408 #define GL_COLOR_TABLE_WIDTH 0x80D9
4409 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
4410 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
4411 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
4412 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
4413 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
4414 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
4415 #define GL_IGNORE_BORDER 0x8150
4416 #define GL_CONSTANT_BORDER 0x8151
4417 #define GL_WRAP_BORDER 0x8152
4418 #define GL_REPLICATE_BORDER 0x8153
4419 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
4454 #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
4455 #define glColorTable GLEW_GET_FUN(__glewColorTable)
4456 #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
4457 #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
4458 #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
4459 #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
4460 #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
4461 #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
4462 #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
4463 #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
4464 #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
4465 #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
4466 #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
4467 #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
4468 #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
4469 #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
4470 #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
4471 #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
4472 #define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
4473 #define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
4474 #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
4475 #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
4476 #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
4477 #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
4478 #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
4479 #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
4480 #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
4481 #define glHistogram GLEW_GET_FUN(__glewHistogram)
4482 #define glMinmax GLEW_GET_FUN(__glewMinmax)
4483 #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
4484 #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
4485 #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
4487 #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
4493 #ifndef GL_ARB_indirect_parameters
4494 #define GL_ARB_indirect_parameters 1
4496 #define GL_PARAMETER_BUFFER_ARB 0x80EE
4497 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
4502 #define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB)
4503 #define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB)
4505 #define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters)
4511 #ifndef GL_ARB_instanced_arrays
4512 #define GL_ARB_instanced_arrays 1
4514 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
4520 #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
4521 #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
4522 #define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
4524 #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
4530 #ifndef GL_ARB_internalformat_query
4531 #define GL_ARB_internalformat_query 1
4533 #define GL_NUM_SAMPLE_COUNTS 0x9380
4537 #define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ)
4539 #define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query)
4545 #ifndef GL_ARB_internalformat_query2
4546 #define GL_ARB_internalformat_query2 1
4548 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
4549 #define GL_INTERNALFORMAT_PREFERRED 0x8270
4550 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
4551 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
4552 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
4553 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
4554 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
4555 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
4556 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
4557 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
4558 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
4559 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
4560 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
4561 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
4562 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
4563 #define GL_MAX_WIDTH 0x827E
4564 #define GL_MAX_HEIGHT 0x827F
4565 #define GL_MAX_DEPTH 0x8280
4566 #define GL_MAX_LAYERS 0x8281
4567 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
4568 #define GL_COLOR_COMPONENTS 0x8283
4569 #define GL_DEPTH_COMPONENTS 0x8284
4570 #define GL_STENCIL_COMPONENTS 0x8285
4571 #define GL_COLOR_RENDERABLE 0x8286
4572 #define GL_DEPTH_RENDERABLE 0x8287
4573 #define GL_STENCIL_RENDERABLE 0x8288
4574 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
4575 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
4576 #define GL_FRAMEBUFFER_BLEND 0x828B
4577 #define GL_READ_PIXELS 0x828C
4578 #define GL_READ_PIXELS_FORMAT 0x828D
4579 #define GL_READ_PIXELS_TYPE 0x828E
4580 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
4581 #define GL_TEXTURE_IMAGE_TYPE 0x8290
4582 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
4583 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
4584 #define GL_MIPMAP 0x8293
4585 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
4586 #define GL_AUTO_GENERATE_MIPMAP 0x8295
4587 #define GL_COLOR_ENCODING 0x8296
4588 #define GL_SRGB_READ 0x8297
4589 #define GL_SRGB_WRITE 0x8298
4590 #define GL_SRGB_DECODE_ARB 0x8299
4591 #define GL_FILTER 0x829A
4592 #define GL_VERTEX_TEXTURE 0x829B
4593 #define GL_TESS_CONTROL_TEXTURE 0x829C
4594 #define GL_TESS_EVALUATION_TEXTURE 0x829D
4595 #define GL_GEOMETRY_TEXTURE 0x829E
4596 #define GL_FRAGMENT_TEXTURE 0x829F
4597 #define GL_COMPUTE_TEXTURE 0x82A0
4598 #define GL_TEXTURE_SHADOW 0x82A1
4599 #define GL_TEXTURE_GATHER 0x82A2
4600 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
4601 #define GL_SHADER_IMAGE_LOAD 0x82A4
4602 #define GL_SHADER_IMAGE_STORE 0x82A5
4603 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
4604 #define GL_IMAGE_TEXEL_SIZE 0x82A7
4605 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
4606 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
4607 #define GL_IMAGE_PIXEL_TYPE 0x82AA
4608 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
4609 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
4610 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
4611 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
4612 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
4613 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
4614 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
4615 #define GL_CLEAR_BUFFER 0x82B4
4616 #define GL_TEXTURE_VIEW 0x82B5
4617 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
4618 #define GL_FULL_SUPPORT 0x82B7
4619 #define GL_CAVEAT_SUPPORT 0x82B8
4620 #define GL_IMAGE_CLASS_4_X_32 0x82B9
4621 #define GL_IMAGE_CLASS_2_X_32 0x82BA
4622 #define GL_IMAGE_CLASS_1_X_32 0x82BB
4623 #define GL_IMAGE_CLASS_4_X_16 0x82BC
4624 #define GL_IMAGE_CLASS_2_X_16 0x82BD
4625 #define GL_IMAGE_CLASS_1_X_16 0x82BE
4626 #define GL_IMAGE_CLASS_4_X_8 0x82BF
4627 #define GL_IMAGE_CLASS_2_X_8 0x82C0
4628 #define GL_IMAGE_CLASS_1_X_8 0x82C1
4629 #define GL_IMAGE_CLASS_11_11_10 0x82C2
4630 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
4631 #define GL_VIEW_CLASS_128_BITS 0x82C4
4632 #define GL_VIEW_CLASS_96_BITS 0x82C5
4633 #define GL_VIEW_CLASS_64_BITS 0x82C6
4634 #define GL_VIEW_CLASS_48_BITS 0x82C7
4635 #define GL_VIEW_CLASS_32_BITS 0x82C8
4636 #define GL_VIEW_CLASS_24_BITS 0x82C9
4637 #define GL_VIEW_CLASS_16_BITS 0x82CA
4638 #define GL_VIEW_CLASS_8_BITS 0x82CB
4639 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
4640 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
4641 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
4642 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
4643 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
4644 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
4645 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
4646 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
4650 #define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v)
4652 #define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2)
4658 #ifndef GL_ARB_invalidate_subdata
4659 #define GL_ARB_invalidate_subdata 1
4668 #define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData)
4669 #define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData)
4670 #define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer)
4671 #define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer)
4672 #define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage)
4673 #define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage)
4675 #define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata)
4681 #ifndef GL_ARB_map_buffer_alignment
4682 #define GL_ARB_map_buffer_alignment 1
4684 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
4686 #define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment)
4692 #ifndef GL_ARB_map_buffer_range
4693 #define GL_ARB_map_buffer_range 1
4695 #define GL_MAP_READ_BIT 0x0001
4696 #define GL_MAP_WRITE_BIT 0x0002
4697 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
4698 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
4699 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
4700 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
4705 #define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
4706 #define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
4708 #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
4714 #ifndef GL_ARB_matrix_palette
4715 #define GL_ARB_matrix_palette 1
4717 #define GL_MATRIX_PALETTE_ARB 0x8840
4718 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
4719 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
4720 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
4721 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
4722 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
4723 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
4724 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
4725 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
4726 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
4734 #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
4735 #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
4736 #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
4737 #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
4738 #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
4740 #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
4746 #ifndef GL_ARB_multi_bind
4747 #define GL_ARB_multi_bind 1
4756 #define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase)
4757 #define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange)
4758 #define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures)
4759 #define glBindSamplers GLEW_GET_FUN(__glewBindSamplers)
4760 #define glBindTextures GLEW_GET_FUN(__glewBindTextures)
4761 #define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers)
4763 #define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind)
4769 #ifndef GL_ARB_multi_draw_indirect
4770 #define GL_ARB_multi_draw_indirect 1
4775 #define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect)
4776 #define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect)
4778 #define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect)
4784 #ifndef GL_ARB_multisample
4785 #define GL_ARB_multisample 1
4787 #define GL_MULTISAMPLE_ARB 0x809D
4788 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
4789 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
4790 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
4791 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
4792 #define GL_SAMPLES_ARB 0x80A9
4793 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
4794 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
4795 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
4799 #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
4801 #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
4807 #ifndef GL_ARB_multitexture
4808 #define GL_ARB_multitexture 1
4810 #define GL_TEXTURE0_ARB 0x84C0
4811 #define GL_TEXTURE1_ARB 0x84C1
4812 #define GL_TEXTURE2_ARB 0x84C2
4813 #define GL_TEXTURE3_ARB 0x84C3
4814 #define GL_TEXTURE4_ARB 0x84C4
4815 #define GL_TEXTURE5_ARB 0x84C5
4816 #define GL_TEXTURE6_ARB 0x84C6
4817 #define GL_TEXTURE7_ARB 0x84C7
4818 #define GL_TEXTURE8_ARB 0x84C8
4819 #define GL_TEXTURE9_ARB 0x84C9
4820 #define GL_TEXTURE10_ARB 0x84CA
4821 #define GL_TEXTURE11_ARB 0x84CB
4822 #define GL_TEXTURE12_ARB 0x84CC
4823 #define GL_TEXTURE13_ARB 0x84CD
4824 #define GL_TEXTURE14_ARB 0x84CE
4825 #define GL_TEXTURE15_ARB 0x84CF
4826 #define GL_TEXTURE16_ARB 0x84D0
4827 #define GL_TEXTURE17_ARB 0x84D1
4828 #define GL_TEXTURE18_ARB 0x84D2
4829 #define GL_TEXTURE19_ARB 0x84D3
4830 #define GL_TEXTURE20_ARB 0x84D4
4831 #define GL_TEXTURE21_ARB 0x84D5
4832 #define GL_TEXTURE22_ARB 0x84D6
4833 #define GL_TEXTURE23_ARB 0x84D7
4834 #define GL_TEXTURE24_ARB 0x84D8
4835 #define GL_TEXTURE25_ARB 0x84D9
4836 #define GL_TEXTURE26_ARB 0x84DA
4837 #define GL_TEXTURE27_ARB 0x84DB
4838 #define GL_TEXTURE28_ARB 0x84DC
4839 #define GL_TEXTURE29_ARB 0x84DD
4840 #define GL_TEXTURE30_ARB 0x84DE
4841 #define GL_TEXTURE31_ARB 0x84DF
4842 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
4843 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
4844 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
4872 typedef void (
GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum
target, GLdouble
s, GLdouble
t, GLdouble
r, GLdouble
q);
4874 typedef void (
GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum
target, GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
q);
4878 typedef void (
GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum
target, GLshort
s, GLshort
t, GLshort
r, GLshort
q);
4881 #define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
4882 #define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
4883 #define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
4884 #define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
4885 #define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
4886 #define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
4887 #define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
4888 #define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
4889 #define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
4890 #define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
4891 #define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
4892 #define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
4893 #define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
4894 #define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
4895 #define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
4896 #define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
4897 #define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
4898 #define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
4899 #define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
4900 #define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
4901 #define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
4902 #define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
4903 #define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
4904 #define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
4905 #define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
4906 #define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
4907 #define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
4908 #define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
4909 #define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
4910 #define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
4911 #define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
4912 #define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
4913 #define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
4914 #define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
4916 #define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
4922 #ifndef GL_ARB_occlusion_query
4923 #define GL_ARB_occlusion_query 1
4925 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
4926 #define GL_CURRENT_QUERY_ARB 0x8865
4927 #define GL_QUERY_RESULT_ARB 0x8866
4928 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
4929 #define GL_SAMPLES_PASSED_ARB 0x8914
4932 typedef void (
GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei
n,
const GLuint*
ids);
4940 #define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
4941 #define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
4942 #define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
4943 #define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
4944 #define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
4945 #define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
4946 #define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
4947 #define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
4949 #define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
4955 #ifndef GL_ARB_occlusion_query2
4956 #define GL_ARB_occlusion_query2 1
4958 #define GL_ANY_SAMPLES_PASSED 0x8C2F
4960 #define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2)
4966 #ifndef GL_ARB_pixel_buffer_object
4967 #define GL_ARB_pixel_buffer_object 1
4969 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
4970 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
4971 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
4972 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
4974 #define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
4980 #ifndef GL_ARB_point_parameters
4981 #define GL_ARB_point_parameters 1
4983 #define GL_POINT_SIZE_MIN_ARB 0x8126
4984 #define GL_POINT_SIZE_MAX_ARB 0x8127
4985 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
4986 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
4991 #define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
4992 #define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
4994 #define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
5000 #ifndef GL_ARB_point_sprite
5001 #define GL_ARB_point_sprite 1
5003 #define GL_POINT_SPRITE_ARB 0x8861
5004 #define GL_COORD_REPLACE_ARB 0x8862
5006 #define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
5012 #ifndef GL_ARB_program_interface_query
5013 #define GL_ARB_program_interface_query 1
5015 #define GL_UNIFORM 0x92E1
5016 #define GL_UNIFORM_BLOCK 0x92E2
5017 #define GL_PROGRAM_INPUT 0x92E3
5018 #define GL_PROGRAM_OUTPUT 0x92E4
5019 #define GL_BUFFER_VARIABLE 0x92E5
5020 #define GL_SHADER_STORAGE_BLOCK 0x92E6
5021 #define GL_IS_PER_PATCH 0x92E7
5022 #define GL_VERTEX_SUBROUTINE 0x92E8
5023 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
5024 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
5025 #define GL_GEOMETRY_SUBROUTINE 0x92EB
5026 #define GL_FRAGMENT_SUBROUTINE 0x92EC
5027 #define GL_COMPUTE_SUBROUTINE 0x92ED
5028 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
5029 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
5030 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
5031 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
5032 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
5033 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
5034 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
5035 #define GL_ACTIVE_RESOURCES 0x92F5
5036 #define GL_MAX_NAME_LENGTH 0x92F6
5037 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
5038 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
5039 #define GL_NAME_LENGTH 0x92F9
5040 #define GL_TYPE 0x92FA
5041 #define GL_ARRAY_SIZE 0x92FB
5042 #define GL_OFFSET 0x92FC
5043 #define GL_BLOCK_INDEX 0x92FD
5044 #define GL_ARRAY_STRIDE 0x92FE
5045 #define GL_MATRIX_STRIDE 0x92FF
5046 #define GL_IS_ROW_MAJOR 0x9300
5047 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
5048 #define GL_BUFFER_BINDING 0x9302
5049 #define GL_BUFFER_DATA_SIZE 0x9303
5050 #define GL_NUM_ACTIVE_VARIABLES 0x9304
5051 #define GL_ACTIVE_VARIABLES 0x9305
5052 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
5053 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
5054 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
5055 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
5056 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
5057 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
5058 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
5059 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
5060 #define GL_LOCATION 0x930E
5061 #define GL_LOCATION_INDEX 0x930F
5070 #define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv)
5071 #define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex)
5072 #define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation)
5073 #define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex)
5074 #define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName)
5075 #define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv)
5077 #define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query)
5083 #ifndef GL_ARB_provoking_vertex
5084 #define GL_ARB_provoking_vertex 1
5086 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
5087 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
5088 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
5089 #define GL_PROVOKING_VERTEX 0x8E4F
5093 #define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex)
5095 #define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex)
5101 #ifndef GL_ARB_query_buffer_object
5102 #define GL_ARB_query_buffer_object 1
5104 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
5105 #define GL_QUERY_BUFFER 0x9192
5106 #define GL_QUERY_BUFFER_BINDING 0x9193
5107 #define GL_QUERY_RESULT_NO_WAIT 0x9194
5109 #define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object)
5115 #ifndef GL_ARB_robust_buffer_access_behavior
5116 #define GL_ARB_robust_buffer_access_behavior 1
5118 #define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior)
5124 #ifndef GL_ARB_robustness
5125 #define GL_ARB_robustness 1
5127 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
5128 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
5129 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
5130 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
5131 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
5132 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
5133 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
5156 #define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB)
5157 #define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)
5158 #define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)
5159 #define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)
5160 #define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB)
5161 #define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB)
5162 #define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB)
5163 #define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB)
5164 #define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB)
5165 #define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB)
5166 #define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB)
5167 #define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB)
5168 #define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB)
5169 #define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB)
5170 #define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB)
5171 #define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB)
5172 #define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB)
5173 #define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB)
5174 #define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB)
5175 #define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB)
5177 #define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness)
5183 #ifndef GL_ARB_robustness_application_isolation
5184 #define GL_ARB_robustness_application_isolation 1
5186 #define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation)
5192 #ifndef GL_ARB_robustness_share_group_isolation
5193 #define GL_ARB_robustness_share_group_isolation 1
5195 #define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation)
5201 #ifndef GL_ARB_sample_shading
5202 #define GL_ARB_sample_shading 1
5204 #define GL_SAMPLE_SHADING_ARB 0x8C36
5205 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
5209 #define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB)
5211 #define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading)
5217 #ifndef GL_ARB_sampler_objects
5218 #define GL_ARB_sampler_objects 1
5220 #define GL_SAMPLER_BINDING 0x8919
5237 #define glBindSampler GLEW_GET_FUN(__glewBindSampler)
5238 #define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers)
5239 #define glGenSamplers GLEW_GET_FUN(__glewGenSamplers)
5240 #define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv)
5241 #define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv)
5242 #define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv)
5243 #define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv)
5244 #define glIsSampler GLEW_GET_FUN(__glewIsSampler)
5245 #define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv)
5246 #define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv)
5247 #define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf)
5248 #define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv)
5249 #define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri)
5250 #define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv)
5252 #define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects)
5258 #ifndef GL_ARB_seamless_cube_map
5259 #define GL_ARB_seamless_cube_map 1
5261 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
5263 #define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map)
5269 #ifndef GL_ARB_seamless_cubemap_per_texture
5270 #define GL_ARB_seamless_cubemap_per_texture 1
5272 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
5274 #define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture)
5280 #ifndef GL_ARB_separate_shader_objects
5281 #define GL_ARB_separate_shader_objects 1
5283 #define GL_VERTEX_SHADER_BIT 0x00000001
5284 #define GL_FRAGMENT_SHADER_BIT 0x00000002
5285 #define GL_GEOMETRY_SHADER_BIT 0x00000004
5286 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
5287 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
5288 #define GL_PROGRAM_SEPARABLE 0x8258
5289 #define GL_ACTIVE_PROGRAM 0x8259
5290 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
5291 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
5294 typedef void (
GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
5352 typedef void (
GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
5354 #define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram)
5355 #define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline)
5356 #define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv)
5357 #define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines)
5358 #define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines)
5359 #define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog)
5360 #define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv)
5361 #define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline)
5362 #define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d)
5363 #define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv)
5364 #define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f)
5365 #define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv)
5366 #define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i)
5367 #define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv)
5368 #define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui)
5369 #define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv)
5370 #define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d)
5371 #define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv)
5372 #define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f)
5373 #define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv)
5374 #define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i)
5375 #define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv)
5376 #define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui)
5377 #define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv)
5378 #define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d)
5379 #define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv)
5380 #define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f)
5381 #define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv)
5382 #define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i)
5383 #define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv)
5384 #define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui)
5385 #define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv)
5386 #define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d)
5387 #define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv)
5388 #define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f)
5389 #define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv)
5390 #define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i)
5391 #define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv)
5392 #define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui)
5393 #define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv)
5394 #define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv)
5395 #define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv)
5396 #define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv)
5397 #define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv)
5398 #define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv)
5399 #define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv)
5400 #define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv)
5401 #define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv)
5402 #define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv)
5403 #define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv)
5404 #define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv)
5405 #define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv)
5406 #define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv)
5407 #define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv)
5408 #define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv)
5409 #define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv)
5410 #define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv)
5411 #define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv)
5412 #define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages)
5413 #define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline)
5415 #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
5421 #ifndef GL_ARB_shader_atomic_counters
5422 #define GL_ARB_shader_atomic_counters 1
5424 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
5425 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
5426 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
5427 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
5428 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
5429 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
5430 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
5431 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
5432 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
5433 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
5434 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
5435 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
5436 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
5437 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
5438 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
5439 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
5440 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
5441 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
5442 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
5443 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
5444 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
5445 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
5446 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
5447 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
5448 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
5449 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
5450 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
5451 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
5452 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
5456 #define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv)
5458 #define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters)
5464 #ifndef GL_ARB_shader_bit_encoding
5465 #define GL_ARB_shader_bit_encoding 1
5467 #define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding)
5473 #ifndef GL_ARB_shader_draw_parameters
5474 #define GL_ARB_shader_draw_parameters 1
5476 #define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters)
5482 #ifndef GL_ARB_shader_group_vote
5483 #define GL_ARB_shader_group_vote 1
5485 #define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote)
5491 #ifndef GL_ARB_shader_image_load_store
5492 #define GL_ARB_shader_image_load_store 1
5494 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
5495 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
5496 #define GL_UNIFORM_BARRIER_BIT 0x00000004
5497 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
5498 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
5499 #define GL_COMMAND_BARRIER_BIT 0x00000040
5500 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
5501 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
5502 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
5503 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
5504 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
5505 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
5506 #define GL_MAX_IMAGE_UNITS 0x8F38
5507 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
5508 #define GL_IMAGE_BINDING_NAME 0x8F3A
5509 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
5510 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
5511 #define GL_IMAGE_BINDING_LAYER 0x8F3D
5512 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
5513 #define GL_IMAGE_1D 0x904C
5514 #define GL_IMAGE_2D 0x904D
5515 #define GL_IMAGE_3D 0x904E
5516 #define GL_IMAGE_2D_RECT 0x904F
5517 #define GL_IMAGE_CUBE 0x9050
5518 #define GL_IMAGE_BUFFER 0x9051
5519 #define GL_IMAGE_1D_ARRAY 0x9052
5520 #define GL_IMAGE_2D_ARRAY 0x9053
5521 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
5522 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
5523 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
5524 #define GL_INT_IMAGE_1D 0x9057
5525 #define GL_INT_IMAGE_2D 0x9058
5526 #define GL_INT_IMAGE_3D 0x9059
5527 #define GL_INT_IMAGE_2D_RECT 0x905A
5528 #define GL_INT_IMAGE_CUBE 0x905B
5529 #define GL_INT_IMAGE_BUFFER 0x905C
5530 #define GL_INT_IMAGE_1D_ARRAY 0x905D
5531 #define GL_INT_IMAGE_2D_ARRAY 0x905E
5532 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
5533 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
5534 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
5535 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
5536 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
5537 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
5538 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
5539 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
5540 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
5541 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
5542 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
5543 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
5544 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
5545 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
5546 #define GL_MAX_IMAGE_SAMPLES 0x906D
5547 #define GL_IMAGE_BINDING_FORMAT 0x906E
5548 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
5549 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
5550 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
5551 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
5552 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
5553 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
5554 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
5555 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
5556 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
5557 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
5560 typedef void (
GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
5562 #define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture)
5563 #define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier)
5565 #define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store)
5571 #ifndef GL_ARB_shader_image_size
5572 #define GL_ARB_shader_image_size 1
5574 #define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size)
5580 #ifndef GL_ARB_shader_objects
5581 #define GL_ARB_shader_objects 1
5583 #define GL_PROGRAM_OBJECT_ARB 0x8B40
5584 #define GL_SHADER_OBJECT_ARB 0x8B48
5585 #define GL_OBJECT_TYPE_ARB 0x8B4E
5586 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
5587 #define GL_FLOAT_VEC2_ARB 0x8B50
5588 #define GL_FLOAT_VEC3_ARB 0x8B51
5589 #define GL_FLOAT_VEC4_ARB 0x8B52
5590 #define GL_INT_VEC2_ARB 0x8B53
5591 #define GL_INT_VEC3_ARB 0x8B54
5592 #define GL_INT_VEC4_ARB 0x8B55
5593 #define GL_BOOL_ARB 0x8B56
5594 #define GL_BOOL_VEC2_ARB 0x8B57
5595 #define GL_BOOL_VEC3_ARB 0x8B58
5596 #define GL_BOOL_VEC4_ARB 0x8B59
5597 #define GL_FLOAT_MAT2_ARB 0x8B5A
5598 #define GL_FLOAT_MAT3_ARB 0x8B5B
5599 #define GL_FLOAT_MAT4_ARB 0x8B5C
5600 #define GL_SAMPLER_1D_ARB 0x8B5D
5601 #define GL_SAMPLER_2D_ARB 0x8B5E
5602 #define GL_SAMPLER_3D_ARB 0x8B5F
5603 #define GL_SAMPLER_CUBE_ARB 0x8B60
5604 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
5605 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
5606 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
5607 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
5608 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
5609 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
5610 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
5611 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
5612 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
5613 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
5614 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
5615 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
5616 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
5622 typedef void (
GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
5634 typedef GLint (
GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB*
name);
5637 typedef void (
GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
5658 typedef void (
GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
5659 typedef void (
GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
5661 #define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
5662 #define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
5663 #define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
5664 #define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
5665 #define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
5666 #define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
5667 #define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
5668 #define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
5669 #define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
5670 #define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
5671 #define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
5672 #define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
5673 #define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
5674 #define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
5675 #define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
5676 #define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
5677 #define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
5678 #define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
5679 #define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
5680 #define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
5681 #define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
5682 #define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
5683 #define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
5684 #define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
5685 #define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
5686 #define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
5687 #define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
5688 #define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
5689 #define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
5690 #define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
5691 #define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
5692 #define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
5693 #define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
5694 #define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
5695 #define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
5696 #define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
5697 #define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
5698 #define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
5699 #define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
5701 #define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
5707 #ifndef GL_ARB_shader_precision
5708 #define GL_ARB_shader_precision 1
5710 #define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision)
5716 #ifndef GL_ARB_shader_stencil_export
5717 #define GL_ARB_shader_stencil_export 1
5719 #define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export)
5725 #ifndef GL_ARB_shader_storage_buffer_object
5726 #define GL_ARB_shader_storage_buffer_object 1
5728 #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
5729 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
5730 #define GL_SHADER_STORAGE_BUFFER 0x90D2
5731 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
5732 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
5733 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
5734 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
5735 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
5736 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
5737 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
5738 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
5739 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
5740 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
5741 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
5742 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
5743 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
5747 #define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding)
5749 #define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object)
5755 #ifndef GL_ARB_shader_subroutine
5756 #define GL_ARB_shader_subroutine 1
5758 #define GL_ACTIVE_SUBROUTINES 0x8DE5
5759 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
5760 #define GL_MAX_SUBROUTINES 0x8DE7
5761 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
5762 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
5763 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
5764 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
5765 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
5766 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
5777 #define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName)
5778 #define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName)
5779 #define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv)
5780 #define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv)
5781 #define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex)
5782 #define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation)
5783 #define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv)
5784 #define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv)
5786 #define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine)
5792 #ifndef GL_ARB_shader_texture_lod
5793 #define GL_ARB_shader_texture_lod 1
5795 #define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod)
5801 #ifndef GL_ARB_shading_language_100
5802 #define GL_ARB_shading_language_100 1
5804 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
5806 #define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
5812 #ifndef GL_ARB_shading_language_420pack
5813 #define GL_ARB_shading_language_420pack 1
5815 #define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack)
5821 #ifndef GL_ARB_shading_language_include
5822 #define GL_ARB_shading_language_include 1
5824 #define GL_SHADER_INCLUDE_ARB 0x8DAE
5825 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
5826 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
5835 #define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
5836 #define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
5837 #define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB)
5838 #define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB)
5839 #define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB)
5840 #define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB)
5842 #define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include)
5848 #ifndef GL_ARB_shading_language_packing
5849 #define GL_ARB_shading_language_packing 1
5851 #define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing)
5857 #ifndef GL_ARB_shadow
5858 #define GL_ARB_shadow 1
5860 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
5861 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
5862 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
5864 #define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
5870 #ifndef GL_ARB_shadow_ambient
5871 #define GL_ARB_shadow_ambient 1
5873 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
5875 #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
5881 #ifndef GL_ARB_sparse_texture
5882 #define GL_ARB_sparse_texture 1
5884 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
5885 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
5886 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
5887 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
5888 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
5889 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
5890 #define GL_TEXTURE_SPARSE_ARB 0x91A6
5891 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
5892 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
5893 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
5894 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
5899 #define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB)
5900 #define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT)
5902 #define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture)
5908 #ifndef GL_ARB_stencil_texturing
5909 #define GL_ARB_stencil_texturing 1
5911 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
5913 #define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing)
5920 #define GL_ARB_sync 1
5922 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
5923 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
5924 #define GL_OBJECT_TYPE 0x9112
5925 #define GL_SYNC_CONDITION 0x9113
5926 #define GL_SYNC_STATUS 0x9114
5927 #define GL_SYNC_FLAGS 0x9115
5928 #define GL_SYNC_FENCE 0x9116
5929 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
5930 #define GL_UNSIGNALED 0x9118
5931 #define GL_SIGNALED 0x9119
5932 #define GL_ALREADY_SIGNALED 0x911A
5933 #define GL_TIMEOUT_EXPIRED 0x911B
5934 #define GL_CONDITION_SATISFIED 0x911C
5935 #define GL_WAIT_FAILED 0x911D
5936 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
5946 #define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync)
5947 #define glDeleteSync GLEW_GET_FUN(__glewDeleteSync)
5948 #define glFenceSync GLEW_GET_FUN(__glewFenceSync)
5949 #define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v)
5950 #define glGetSynciv GLEW_GET_FUN(__glewGetSynciv)
5951 #define glIsSync GLEW_GET_FUN(__glewIsSync)
5952 #define glWaitSync GLEW_GET_FUN(__glewWaitSync)
5954 #define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync)
5960 #ifndef GL_ARB_tessellation_shader
5961 #define GL_ARB_tessellation_shader 1
5963 #define GL_PATCHES 0xE
5964 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
5965 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
5966 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
5967 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
5968 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
5969 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
5970 #define GL_PATCH_VERTICES 0x8E72
5971 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
5972 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
5973 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
5974 #define GL_TESS_GEN_MODE 0x8E76
5975 #define GL_TESS_GEN_SPACING 0x8E77
5976 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
5977 #define GL_TESS_GEN_POINT_MODE 0x8E79
5978 #define GL_ISOLINES 0x8E7A
5979 #define GL_FRACTIONAL_ODD 0x8E7B
5980 #define GL_FRACTIONAL_EVEN 0x8E7C
5981 #define GL_MAX_PATCH_VERTICES 0x8E7D
5982 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
5983 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
5984 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
5985 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
5986 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
5987 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
5988 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
5989 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
5990 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
5991 #define GL_TESS_EVALUATION_SHADER 0x8E87
5992 #define GL_TESS_CONTROL_SHADER 0x8E88
5993 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
5994 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
5999 #define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv)
6000 #define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri)
6002 #define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader)
6008 #ifndef GL_ARB_texture_border_clamp
6009 #define GL_ARB_texture_border_clamp 1
6011 #define GL_CLAMP_TO_BORDER_ARB 0x812D
6013 #define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
6019 #ifndef GL_ARB_texture_buffer_object
6020 #define GL_ARB_texture_buffer_object 1
6022 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
6023 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
6024 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
6025 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
6026 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
6030 #define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
6032 #define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
6038 #ifndef GL_ARB_texture_buffer_object_rgb32
6039 #define GL_ARB_texture_buffer_object_rgb32 1
6041 #define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32)
6047 #ifndef GL_ARB_texture_buffer_range
6048 #define GL_ARB_texture_buffer_range 1
6050 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
6051 #define GL_TEXTURE_BUFFER_SIZE 0x919E
6052 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
6057 #define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange)
6058 #define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT)
6060 #define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range)
6066 #ifndef GL_ARB_texture_compression
6067 #define GL_ARB_texture_compression 1
6069 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
6070 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
6071 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
6072 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
6073 #define GL_COMPRESSED_RGB_ARB 0x84ED
6074 #define GL_COMPRESSED_RGBA_ARB 0x84EE
6075 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
6076 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
6077 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
6078 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
6079 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
6086 typedef void (
GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const GLvoid *
data);
6089 #define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
6090 #define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
6091 #define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
6092 #define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
6093 #define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
6094 #define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
6095 #define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
6097 #define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
6103 #ifndef GL_ARB_texture_compression_bptc
6104 #define GL_ARB_texture_compression_bptc 1
6106 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
6107 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
6108 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
6109 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
6111 #define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc)
6117 #ifndef GL_ARB_texture_compression_rgtc
6118 #define GL_ARB_texture_compression_rgtc 1
6120 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
6121 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
6122 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
6123 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
6125 #define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
6131 #ifndef GL_ARB_texture_cube_map
6132 #define GL_ARB_texture_cube_map 1
6134 #define GL_NORMAL_MAP_ARB 0x8511
6135 #define GL_REFLECTION_MAP_ARB 0x8512
6136 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
6137 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
6138 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
6139 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
6140 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
6141 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
6142 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
6143 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
6144 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
6145 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
6147 #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
6153 #ifndef GL_ARB_texture_cube_map_array
6154 #define GL_ARB_texture_cube_map_array 1
6156 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
6157 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
6158 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
6159 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
6160 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
6161 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
6162 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
6164 #define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array)
6170 #ifndef GL_ARB_texture_env_add
6171 #define GL_ARB_texture_env_add 1
6173 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
6179 #ifndef GL_ARB_texture_env_combine
6180 #define GL_ARB_texture_env_combine 1
6182 #define GL_SUBTRACT_ARB 0x84E7
6183 #define GL_COMBINE_ARB 0x8570
6184 #define GL_COMBINE_RGB_ARB 0x8571
6185 #define GL_COMBINE_ALPHA_ARB 0x8572
6186 #define GL_RGB_SCALE_ARB 0x8573
6187 #define GL_ADD_SIGNED_ARB 0x8574
6188 #define GL_INTERPOLATE_ARB 0x8575
6189 #define GL_CONSTANT_ARB 0x8576
6190 #define GL_PRIMARY_COLOR_ARB 0x8577
6191 #define GL_PREVIOUS_ARB 0x8578
6192 #define GL_SOURCE0_RGB_ARB 0x8580
6193 #define GL_SOURCE1_RGB_ARB 0x8581
6194 #define GL_SOURCE2_RGB_ARB 0x8582
6195 #define GL_SOURCE0_ALPHA_ARB 0x8588
6196 #define GL_SOURCE1_ALPHA_ARB 0x8589
6197 #define GL_SOURCE2_ALPHA_ARB 0x858A
6198 #define GL_OPERAND0_RGB_ARB 0x8590
6199 #define GL_OPERAND1_RGB_ARB 0x8591
6200 #define GL_OPERAND2_RGB_ARB 0x8592
6201 #define GL_OPERAND0_ALPHA_ARB 0x8598
6202 #define GL_OPERAND1_ALPHA_ARB 0x8599
6203 #define GL_OPERAND2_ALPHA_ARB 0x859A
6205 #define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
6211 #ifndef GL_ARB_texture_env_crossbar
6212 #define GL_ARB_texture_env_crossbar 1
6214 #define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
6220 #ifndef GL_ARB_texture_env_dot3
6221 #define GL_ARB_texture_env_dot3 1
6223 #define GL_DOT3_RGB_ARB 0x86AE
6224 #define GL_DOT3_RGBA_ARB 0x86AF
6226 #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
6232 #ifndef GL_ARB_texture_float
6233 #define GL_ARB_texture_float 1
6235 #define GL_RGBA32F_ARB 0x8814
6236 #define GL_RGB32F_ARB 0x8815
6237 #define GL_ALPHA32F_ARB 0x8816
6238 #define GL_INTENSITY32F_ARB 0x8817
6239 #define GL_LUMINANCE32F_ARB 0x8818
6240 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
6241 #define GL_RGBA16F_ARB 0x881A
6242 #define GL_RGB16F_ARB 0x881B
6243 #define GL_ALPHA16F_ARB 0x881C
6244 #define GL_INTENSITY16F_ARB 0x881D
6245 #define GL_LUMINANCE16F_ARB 0x881E
6246 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
6247 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
6248 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
6249 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
6250 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
6251 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
6252 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
6253 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
6254 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
6256 #define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
6262 #ifndef GL_ARB_texture_gather
6263 #define GL_ARB_texture_gather 1
6265 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
6266 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
6267 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
6269 #define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather)
6275 #ifndef GL_ARB_texture_mirror_clamp_to_edge
6276 #define GL_ARB_texture_mirror_clamp_to_edge 1
6278 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
6280 #define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge)
6286 #ifndef GL_ARB_texture_mirrored_repeat
6287 #define GL_ARB_texture_mirrored_repeat 1
6289 #define GL_MIRRORED_REPEAT_ARB 0x8370
6291 #define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
6297 #ifndef GL_ARB_texture_multisample
6298 #define GL_ARB_texture_multisample 1
6300 #define GL_SAMPLE_POSITION 0x8E50
6301 #define GL_SAMPLE_MASK 0x8E51
6302 #define GL_SAMPLE_MASK_VALUE 0x8E52
6303 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
6304 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
6305 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
6306 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
6307 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
6308 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
6309 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
6310 #define GL_TEXTURE_SAMPLES 0x9106
6311 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
6312 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
6313 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
6314 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
6315 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
6316 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
6317 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
6318 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
6319 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
6320 #define GL_MAX_INTEGER_SAMPLES 0x9110
6327 #define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv)
6328 #define glSampleMaski GLEW_GET_FUN(__glewSampleMaski)
6329 #define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample)
6330 #define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample)
6332 #define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample)
6338 #ifndef GL_ARB_texture_non_power_of_two
6339 #define GL_ARB_texture_non_power_of_two 1
6341 #define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
6347 #ifndef GL_ARB_texture_query_levels
6348 #define GL_ARB_texture_query_levels 1
6350 #define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels)
6356 #ifndef GL_ARB_texture_query_lod
6357 #define GL_ARB_texture_query_lod 1
6359 #define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod)
6365 #ifndef GL_ARB_texture_rectangle
6366 #define GL_ARB_texture_rectangle 1
6368 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
6369 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
6370 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
6371 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
6372 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
6373 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
6375 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
6381 #ifndef GL_ARB_texture_rg
6382 #define GL_ARB_texture_rg 1
6384 #define GL_COMPRESSED_RED 0x8225
6385 #define GL_COMPRESSED_RG 0x8226
6386 #define GL_RG 0x8227
6387 #define GL_RG_INTEGER 0x8228
6388 #define GL_R8 0x8229
6389 #define GL_R16 0x822A
6390 #define GL_RG8 0x822B
6391 #define GL_RG16 0x822C
6392 #define GL_R16F 0x822D
6393 #define GL_R32F 0x822E
6394 #define GL_RG16F 0x822F
6395 #define GL_RG32F 0x8230
6396 #define GL_R8I 0x8231
6397 #define GL_R8UI 0x8232
6398 #define GL_R16I 0x8233
6399 #define GL_R16UI 0x8234
6400 #define GL_R32I 0x8235
6401 #define GL_R32UI 0x8236
6402 #define GL_RG8I 0x8237
6403 #define GL_RG8UI 0x8238
6404 #define GL_RG16I 0x8239
6405 #define GL_RG16UI 0x823A
6406 #define GL_RG32I 0x823B
6407 #define GL_RG32UI 0x823C
6409 #define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
6415 #ifndef GL_ARB_texture_rgb10_a2ui
6416 #define GL_ARB_texture_rgb10_a2ui 1
6418 #define GL_RGB10_A2UI 0x906F
6420 #define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui)
6426 #ifndef GL_ARB_texture_stencil8
6427 #define GL_ARB_texture_stencil8 1
6429 #define GL_STENCIL_INDEX 0x1901
6430 #define GL_STENCIL_INDEX8 0x8D48
6432 #define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8)
6438 #ifndef GL_ARB_texture_storage
6439 #define GL_ARB_texture_storage 1
6441 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
6450 #define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D)
6451 #define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D)
6452 #define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D)
6453 #define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
6454 #define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
6455 #define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
6457 #define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage)
6463 #ifndef GL_ARB_texture_storage_multisample
6464 #define GL_ARB_texture_storage_multisample 1
6471 #define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample)
6472 #define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample)
6473 #define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT)
6474 #define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT)
6476 #define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample)
6482 #ifndef GL_ARB_texture_swizzle
6483 #define GL_ARB_texture_swizzle 1
6485 #define GL_TEXTURE_SWIZZLE_R 0x8E42
6486 #define GL_TEXTURE_SWIZZLE_G 0x8E43
6487 #define GL_TEXTURE_SWIZZLE_B 0x8E44
6488 #define GL_TEXTURE_SWIZZLE_A 0x8E45
6489 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
6491 #define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle)
6497 #ifndef GL_ARB_texture_view
6498 #define GL_ARB_texture_view 1
6500 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
6501 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
6502 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
6503 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
6504 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
6508 #define glTextureView GLEW_GET_FUN(__glewTextureView)
6510 #define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view)
6516 #ifndef GL_ARB_timer_query
6517 #define GL_ARB_timer_query 1
6519 #define GL_TIME_ELAPSED 0x88BF
6520 #define GL_TIMESTAMP 0x8E28
6526 #define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v)
6527 #define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v)
6528 #define glQueryCounter GLEW_GET_FUN(__glewQueryCounter)
6530 #define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query)
6536 #ifndef GL_ARB_transform_feedback2
6537 #define GL_ARB_transform_feedback2 1
6539 #define GL_TRANSFORM_FEEDBACK 0x8E22
6540 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
6541 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
6542 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
6545 typedef void (
GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei
n,
const GLuint*
ids);
6552 #define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback)
6553 #define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks)
6554 #define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback)
6555 #define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks)
6556 #define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback)
6557 #define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback)
6558 #define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback)
6560 #define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2)
6566 #ifndef GL_ARB_transform_feedback3
6567 #define GL_ARB_transform_feedback3 1
6569 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
6570 #define GL_MAX_VERTEX_STREAMS 0x8E71
6577 #define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed)
6578 #define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream)
6579 #define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed)
6580 #define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv)
6582 #define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3)
6588 #ifndef GL_ARB_transform_feedback_instanced
6589 #define GL_ARB_transform_feedback_instanced 1
6594 #define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced)
6595 #define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced)
6597 #define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced)
6603 #ifndef GL_ARB_transpose_matrix
6604 #define GL_ARB_transpose_matrix 1
6606 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
6607 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
6608 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
6609 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
6611 typedef void (
GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble
m[16]);
6612 typedef void (
GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat
m[16]);
6613 typedef void (
GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble
m[16]);
6614 typedef void (
GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat
m[16]);
6616 #define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
6617 #define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
6618 #define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
6619 #define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
6621 #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
6627 #ifndef GL_ARB_uniform_buffer_object
6628 #define GL_ARB_uniform_buffer_object 1
6630 #define GL_UNIFORM_BUFFER 0x8A11
6631 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
6632 #define GL_UNIFORM_BUFFER_START 0x8A29
6633 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
6634 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
6635 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
6636 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
6637 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
6638 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
6639 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
6640 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
6641 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
6642 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
6643 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
6644 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
6645 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
6646 #define GL_UNIFORM_TYPE 0x8A37
6647 #define GL_UNIFORM_SIZE 0x8A38
6648 #define GL_UNIFORM_NAME_LENGTH 0x8A39
6649 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
6650 #define GL_UNIFORM_OFFSET 0x8A3B
6651 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
6652 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
6653 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
6654 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
6655 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
6656 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
6657 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
6658 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
6659 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
6660 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
6661 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
6662 #define GL_INVALID_INDEX 0xFFFFFFFF
6675 #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
6676 #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
6677 #define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName)
6678 #define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv)
6679 #define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName)
6680 #define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv)
6681 #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
6682 #define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex)
6683 #define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices)
6684 #define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding)
6686 #define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object)
6692 #ifndef GL_ARB_vertex_array_bgra
6693 #define GL_ARB_vertex_array_bgra 1
6695 #define GL_BGRA 0x80E1
6697 #define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra)
6703 #ifndef GL_ARB_vertex_array_object
6704 #define GL_ARB_vertex_array_object 1
6706 #define GL_VERTEX_ARRAY_BINDING 0x85B5
6713 #define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
6714 #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
6715 #define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
6716 #define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
6718 #define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
6724 #ifndef GL_ARB_vertex_attrib_64bit
6725 #define GL_ARB_vertex_attrib_64bit 1
6734 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
6738 #define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv)
6739 #define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d)
6740 #define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv)
6741 #define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d)
6742 #define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv)
6743 #define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d)
6744 #define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv)
6745 #define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d)
6746 #define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv)
6747 #define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer)
6749 #define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit)
6755 #ifndef GL_ARB_vertex_attrib_binding
6756 #define GL_ARB_vertex_attrib_binding 1
6758 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
6759 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
6760 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
6761 #define GL_VERTEX_BINDING_OFFSET 0x82D7
6762 #define GL_VERTEX_BINDING_STRIDE 0x82D8
6763 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
6764 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
6773 #define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer)
6774 #define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding)
6775 #define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat)
6776 #define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat)
6777 #define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat)
6778 #define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor)
6780 #define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding)
6786 #ifndef GL_ARB_vertex_blend
6787 #define GL_ARB_vertex_blend 1
6789 #define GL_MODELVIEW0_ARB 0x1700
6790 #define GL_MODELVIEW1_ARB 0x850A
6791 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
6792 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
6793 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
6794 #define GL_VERTEX_BLEND_ARB 0x86A7
6795 #define GL_CURRENT_WEIGHT_ARB 0x86A8
6796 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
6797 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
6798 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
6799 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
6800 #define GL_WEIGHT_ARRAY_ARB 0x86AD
6801 #define GL_MODELVIEW2_ARB 0x8722
6802 #define GL_MODELVIEW3_ARB 0x8723
6803 #define GL_MODELVIEW4_ARB 0x8724
6804 #define GL_MODELVIEW5_ARB 0x8725
6805 #define GL_MODELVIEW6_ARB 0x8726
6806 #define GL_MODELVIEW7_ARB 0x8727
6807 #define GL_MODELVIEW8_ARB 0x8728
6808 #define GL_MODELVIEW9_ARB 0x8729
6809 #define GL_MODELVIEW10_ARB 0x872A
6810 #define GL_MODELVIEW11_ARB 0x872B
6811 #define GL_MODELVIEW12_ARB 0x872C
6812 #define GL_MODELVIEW13_ARB 0x872D
6813 #define GL_MODELVIEW14_ARB 0x872E
6814 #define GL_MODELVIEW15_ARB 0x872F
6815 #define GL_MODELVIEW16_ARB 0x8730
6816 #define GL_MODELVIEW17_ARB 0x8731
6817 #define GL_MODELVIEW18_ARB 0x8732
6818 #define GL_MODELVIEW19_ARB 0x8733
6819 #define GL_MODELVIEW20_ARB 0x8734
6820 #define GL_MODELVIEW21_ARB 0x8735
6821 #define GL_MODELVIEW22_ARB 0x8736
6822 #define GL_MODELVIEW23_ARB 0x8737
6823 #define GL_MODELVIEW24_ARB 0x8738
6824 #define GL_MODELVIEW25_ARB 0x8739
6825 #define GL_MODELVIEW26_ARB 0x873A
6826 #define GL_MODELVIEW27_ARB 0x873B
6827 #define GL_MODELVIEW28_ARB 0x873C
6828 #define GL_MODELVIEW29_ARB 0x873D
6829 #define GL_MODELVIEW30_ARB 0x873E
6830 #define GL_MODELVIEW31_ARB 0x873F
6843 #define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
6844 #define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
6845 #define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
6846 #define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
6847 #define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
6848 #define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
6849 #define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
6850 #define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
6851 #define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
6852 #define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
6854 #define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
6860 #ifndef GL_ARB_vertex_buffer_object
6861 #define GL_ARB_vertex_buffer_object 1
6863 #define GL_BUFFER_SIZE_ARB 0x8764
6864 #define GL_BUFFER_USAGE_ARB 0x8765
6865 #define GL_ARRAY_BUFFER_ARB 0x8892
6866 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
6867 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
6868 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
6869 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
6870 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
6871 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
6872 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
6873 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
6874 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
6875 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
6876 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
6877 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
6878 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
6879 #define GL_READ_ONLY_ARB 0x88B8
6880 #define GL_WRITE_ONLY_ARB 0x88B9
6881 #define GL_READ_WRITE_ARB 0x88BA
6882 #define GL_BUFFER_ACCESS_ARB 0x88BB
6883 #define GL_BUFFER_MAPPED_ARB 0x88BC
6884 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
6885 #define GL_STREAM_DRAW_ARB 0x88E0
6886 #define GL_STREAM_READ_ARB 0x88E1
6887 #define GL_STREAM_COPY_ARB 0x88E2
6888 #define GL_STATIC_DRAW_ARB 0x88E4
6889 #define GL_STATIC_READ_ARB 0x88E5
6890 #define GL_STATIC_COPY_ARB 0x88E6
6891 #define GL_DYNAMIC_DRAW_ARB 0x88E8
6892 #define GL_DYNAMIC_READ_ARB 0x88E9
6893 #define GL_DYNAMIC_COPY_ARB 0x88EA
6910 #define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
6911 #define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
6912 #define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
6913 #define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
6914 #define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
6915 #define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
6916 #define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
6917 #define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
6918 #define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
6919 #define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
6920 #define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
6922 #define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
6928 #ifndef GL_ARB_vertex_program
6929 #define GL_ARB_vertex_program 1
6931 #define GL_COLOR_SUM_ARB 0x8458
6932 #define GL_VERTEX_PROGRAM_ARB 0x8620
6933 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
6934 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
6935 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
6936 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
6937 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
6938 #define GL_PROGRAM_LENGTH_ARB 0x8627
6939 #define GL_PROGRAM_STRING_ARB 0x8628
6940 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
6941 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
6942 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
6943 #define GL_CURRENT_MATRIX_ARB 0x8641
6944 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
6945 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
6946 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
6947 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
6948 #define GL_PROGRAM_BINDING_ARB 0x8677
6949 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
6950 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
6951 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
6952 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
6953 #define GL_PROGRAM_FORMAT_ARB 0x8876
6954 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
6955 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
6956 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
6957 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
6958 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
6959 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
6960 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
6961 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
6962 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
6963 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
6964 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
6965 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
6966 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
6967 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
6968 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
6969 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
6970 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
6971 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
6972 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
6973 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
6974 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
6975 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
6976 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
6977 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
6978 #define GL_MATRIX0_ARB 0x88C0
6979 #define GL_MATRIX1_ARB 0x88C1
6980 #define GL_MATRIX2_ARB 0x88C2
6981 #define GL_MATRIX3_ARB 0x88C3
6982 #define GL_MATRIX4_ARB 0x88C4
6983 #define GL_MATRIX5_ARB 0x88C5
6984 #define GL_MATRIX6_ARB 0x88C6
6985 #define GL_MATRIX7_ARB 0x88C7
6986 #define GL_MATRIX8_ARB 0x88C8
6987 #define GL_MATRIX9_ARB 0x88C9
6988 #define GL_MATRIX10_ARB 0x88CA
6989 #define GL_MATRIX11_ARB 0x88CB
6990 #define GL_MATRIX12_ARB 0x88CC
6991 #define GL_MATRIX13_ARB 0x88CD
6992 #define GL_MATRIX14_ARB 0x88CE
6993 #define GL_MATRIX15_ARB 0x88CF
6994 #define GL_MATRIX16_ARB 0x88D0
6995 #define GL_MATRIX17_ARB 0x88D1
6996 #define GL_MATRIX18_ARB 0x88D2
6997 #define GL_MATRIX19_ARB 0x88D3
6998 #define GL_MATRIX20_ARB 0x88D4
6999 #define GL_MATRIX21_ARB 0x88D5
7000 #define GL_MATRIX22_ARB 0x88D6
7001 #define GL_MATRIX23_ARB 0x88D7
7002 #define GL_MATRIX24_ARB 0x88D8
7003 #define GL_MATRIX25_ARB 0x88D9
7004 #define GL_MATRIX26_ARB 0x88DA
7005 #define GL_MATRIX27_ARB 0x88DB
7006 #define GL_MATRIX28_ARB 0x88DC
7007 #define GL_MATRIX29_ARB 0x88DD
7008 #define GL_MATRIX30_ARB 0x88DE
7009 #define GL_MATRIX31_ARB 0x88DF
7027 typedef void (
GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum
target, GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
7031 typedef void (
GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum
target, GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
7048 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z);
7057 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint
index, GLubyte
x, GLubyte
y, GLubyte
z, GLubyte
w);
7062 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
7064 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint
index, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
7067 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint
index, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
7074 #define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
7075 #define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
7076 #define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
7077 #define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
7078 #define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
7079 #define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
7080 #define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
7081 #define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
7082 #define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
7083 #define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
7084 #define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
7085 #define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
7086 #define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
7087 #define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
7088 #define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
7089 #define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
7090 #define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
7091 #define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
7092 #define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
7093 #define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
7094 #define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
7095 #define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
7096 #define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
7097 #define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
7098 #define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
7099 #define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
7100 #define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
7101 #define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
7102 #define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
7103 #define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
7104 #define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
7105 #define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
7106 #define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
7107 #define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
7108 #define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
7109 #define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
7110 #define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
7111 #define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
7112 #define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
7113 #define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
7114 #define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
7115 #define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
7116 #define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
7117 #define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
7118 #define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
7119 #define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
7120 #define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
7121 #define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
7122 #define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
7123 #define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
7124 #define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
7125 #define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
7126 #define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
7127 #define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
7128 #define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
7129 #define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
7130 #define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
7131 #define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
7132 #define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
7133 #define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
7134 #define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
7135 #define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
7137 #define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
7143 #ifndef GL_ARB_vertex_shader
7144 #define GL_ARB_vertex_shader 1
7146 #define GL_VERTEX_SHADER_ARB 0x8B31
7147 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
7148 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
7149 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
7150 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
7151 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
7152 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
7154 typedef void (
GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint
index,
const GLcharARB*
name);
7156 typedef GLint (
GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB*
name);
7158 #define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
7159 #define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
7160 #define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
7162 #define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
7168 #ifndef GL_ARB_vertex_type_10f_11f_11f_rev
7169 #define GL_ARB_vertex_type_10f_11f_11f_rev 1
7171 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
7173 #define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev)
7179 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
7180 #define GL_ARB_vertex_type_2_10_10_10_rev 1
7182 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
7183 #define GL_INT_2_10_10_10_REV 0x8D9F
7224 #define glColorP3ui GLEW_GET_FUN(__glewColorP3ui)
7225 #define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv)
7226 #define glColorP4ui GLEW_GET_FUN(__glewColorP4ui)
7227 #define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv)
7228 #define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui)
7229 #define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv)
7230 #define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui)
7231 #define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv)
7232 #define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui)
7233 #define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv)
7234 #define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui)
7235 #define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv)
7236 #define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui)
7237 #define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv)
7238 #define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui)
7239 #define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv)
7240 #define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui)
7241 #define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv)
7242 #define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui)
7243 #define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv)
7244 #define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui)
7245 #define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv)
7246 #define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui)
7247 #define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv)
7248 #define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui)
7249 #define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv)
7250 #define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui)
7251 #define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv)
7252 #define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui)
7253 #define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv)
7254 #define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui)
7255 #define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv)
7256 #define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui)
7257 #define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv)
7258 #define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui)
7259 #define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv)
7260 #define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui)
7261 #define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv)
7263 #define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev)
7269 #ifndef GL_ARB_viewport_array
7270 #define GL_ARB_viewport_array 1
7272 #define GL_DEPTH_RANGE 0x0B70
7273 #define GL_VIEWPORT 0x0BA2
7274 #define GL_SCISSOR_BOX 0x0C10
7275 #define GL_SCISSOR_TEST 0x0C11
7276 #define GL_MAX_VIEWPORTS 0x825B
7277 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
7278 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
7279 #define GL_LAYER_PROVOKING_VERTEX 0x825E
7280 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
7281 #define GL_UNDEFINED_VERTEX 0x8260
7282 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
7283 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
7284 #define GL_PROVOKING_VERTEX 0x8E4F
7297 #define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv)
7298 #define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed)
7299 #define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v)
7300 #define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v)
7301 #define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv)
7302 #define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed)
7303 #define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv)
7304 #define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv)
7305 #define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf)
7306 #define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv)
7308 #define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array)
7314 #ifndef GL_ARB_window_pos
7315 #define GL_ARB_window_pos 1
7317 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble
x, GLdouble
y);
7318 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (
const GLdouble*
p);
7319 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat
x, GLfloat
y);
7320 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (
const GLfloat*
p);
7322 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (
const GLint*
p);
7323 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort
x, GLshort
y);
7324 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (
const GLshort*
p);
7325 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble
x, GLdouble
y, GLdouble
z);
7326 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (
const GLdouble*
p);
7327 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
7328 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (
const GLfloat*
p);
7329 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint
x, GLint
y, GLint
z);
7330 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (
const GLint*
p);
7331 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort
x, GLshort
y, GLshort
z);
7332 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (
const GLshort*
p);
7334 #define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
7335 #define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
7336 #define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
7337 #define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
7338 #define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
7339 #define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
7340 #define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
7341 #define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
7342 #define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
7343 #define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
7344 #define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
7345 #define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
7346 #define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
7347 #define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
7348 #define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
7349 #define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
7351 #define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
7357 #ifndef GL_ATIX_point_sprites
7358 #define GL_ATIX_point_sprites 1
7360 #define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
7361 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
7362 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
7363 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
7364 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
7365 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
7367 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
7373 #ifndef GL_ATIX_texture_env_combine3
7374 #define GL_ATIX_texture_env_combine3 1
7376 #define GL_MODULATE_ADD_ATIX 0x8744
7377 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
7378 #define GL_MODULATE_SUBTRACT_ATIX 0x8746
7380 #define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
7386 #ifndef GL_ATIX_texture_env_route
7387 #define GL_ATIX_texture_env_route 1
7389 #define GL_SECONDARY_COLOR_ATIX 0x8747
7390 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
7391 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
7393 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
7399 #ifndef GL_ATIX_vertex_shader_output_point_size
7400 #define GL_ATIX_vertex_shader_output_point_size 1
7402 #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
7404 #define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
7410 #ifndef GL_ATI_draw_buffers
7411 #define GL_ATI_draw_buffers 1
7413 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
7414 #define GL_DRAW_BUFFER0_ATI 0x8825
7415 #define GL_DRAW_BUFFER1_ATI 0x8826
7416 #define GL_DRAW_BUFFER2_ATI 0x8827
7417 #define GL_DRAW_BUFFER3_ATI 0x8828
7418 #define GL_DRAW_BUFFER4_ATI 0x8829
7419 #define GL_DRAW_BUFFER5_ATI 0x882A
7420 #define GL_DRAW_BUFFER6_ATI 0x882B
7421 #define GL_DRAW_BUFFER7_ATI 0x882C
7422 #define GL_DRAW_BUFFER8_ATI 0x882D
7423 #define GL_DRAW_BUFFER9_ATI 0x882E
7424 #define GL_DRAW_BUFFER10_ATI 0x882F
7425 #define GL_DRAW_BUFFER11_ATI 0x8830
7426 #define GL_DRAW_BUFFER12_ATI 0x8831
7427 #define GL_DRAW_BUFFER13_ATI 0x8832
7428 #define GL_DRAW_BUFFER14_ATI 0x8833
7429 #define GL_DRAW_BUFFER15_ATI 0x8834
7433 #define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
7435 #define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
7441 #ifndef GL_ATI_element_array
7442 #define GL_ATI_element_array 1
7444 #define GL_ELEMENT_ARRAY_ATI 0x8768
7445 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
7446 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
7452 #define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
7453 #define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
7454 #define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
7456 #define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
7462 #ifndef GL_ATI_envmap_bumpmap
7463 #define GL_ATI_envmap_bumpmap 1
7465 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
7466 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
7467 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
7468 #define GL_BUMP_TEX_UNITS_ATI 0x8778
7469 #define GL_DUDV_ATI 0x8779
7470 #define GL_DU8DV8_ATI 0x877A
7471 #define GL_BUMP_ENVMAP_ATI 0x877B
7472 #define GL_BUMP_TARGET_ATI 0x877C
7479 #define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
7480 #define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
7481 #define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
7482 #define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
7484 #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
7490 #ifndef GL_ATI_fragment_shader
7491 #define GL_ATI_fragment_shader 1
7493 #define GL_RED_BIT_ATI 0x00000001
7494 #define GL_2X_BIT_ATI 0x00000001
7495 #define GL_4X_BIT_ATI 0x00000002
7496 #define GL_GREEN_BIT_ATI 0x00000002
7497 #define GL_COMP_BIT_ATI 0x00000002
7498 #define GL_BLUE_BIT_ATI 0x00000004
7499 #define GL_8X_BIT_ATI 0x00000004
7500 #define GL_NEGATE_BIT_ATI 0x00000004
7501 #define GL_BIAS_BIT_ATI 0x00000008
7502 #define GL_HALF_BIT_ATI 0x00000008
7503 #define GL_QUARTER_BIT_ATI 0x00000010
7504 #define GL_EIGHTH_BIT_ATI 0x00000020
7505 #define GL_SATURATE_BIT_ATI 0x00000040
7506 #define GL_FRAGMENT_SHADER_ATI 0x8920
7507 #define GL_REG_0_ATI 0x8921
7508 #define GL_REG_1_ATI 0x8922
7509 #define GL_REG_2_ATI 0x8923
7510 #define GL_REG_3_ATI 0x8924
7511 #define GL_REG_4_ATI 0x8925
7512 #define GL_REG_5_ATI 0x8926
7513 #define GL_CON_0_ATI 0x8941
7514 #define GL_CON_1_ATI 0x8942
7515 #define GL_CON_2_ATI 0x8943
7516 #define GL_CON_3_ATI 0x8944
7517 #define GL_CON_4_ATI 0x8945
7518 #define GL_CON_5_ATI 0x8946
7519 #define GL_CON_6_ATI 0x8947
7520 #define GL_CON_7_ATI 0x8948
7521 #define GL_MOV_ATI 0x8961
7522 #define GL_ADD_ATI 0x8963
7523 #define GL_MUL_ATI 0x8964
7524 #define GL_SUB_ATI 0x8965
7525 #define GL_DOT3_ATI 0x8966
7526 #define GL_DOT4_ATI 0x8967
7527 #define GL_MAD_ATI 0x8968
7528 #define GL_LERP_ATI 0x8969
7529 #define GL_CND_ATI 0x896A
7530 #define GL_CND0_ATI 0x896B
7531 #define GL_DOT2_ADD_ATI 0x896C
7532 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
7533 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
7534 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
7535 #define GL_NUM_PASSES_ATI 0x8970
7536 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
7537 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
7538 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
7539 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
7540 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
7541 #define GL_SWIZZLE_STR_ATI 0x8976
7542 #define GL_SWIZZLE_STQ_ATI 0x8977
7543 #define GL_SWIZZLE_STR_DR_ATI 0x8978
7544 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
7545 #define GL_SWIZZLE_STRQ_ATI 0x897A
7546 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
7550 typedef void (
GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint
dst, GLuint
dstMod, GLuint
arg1, GLuint
arg1Rep, GLuint
arg1Mod, GLuint
arg2, GLuint
arg2Rep, GLuint
arg2Mod, GLuint
arg3, GLuint
arg3Rep, GLuint
arg3Mod);
7555 typedef void (
GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint
dst, GLuint
dstMask, GLuint
dstMod, GLuint
arg1, GLuint
arg1Rep, GLuint
arg1Mod, GLuint
arg2, GLuint
arg2Rep, GLuint
arg2Mod, GLuint
arg3, GLuint
arg3Rep, GLuint
arg3Mod);
7563 #define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
7564 #define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
7565 #define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
7566 #define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
7567 #define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
7568 #define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
7569 #define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
7570 #define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
7571 #define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
7572 #define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
7573 #define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
7574 #define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
7575 #define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
7576 #define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
7578 #define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
7584 #ifndef GL_ATI_map_object_buffer
7585 #define GL_ATI_map_object_buffer 1
7590 #define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
7591 #define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
7593 #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
7599 #ifndef GL_ATI_meminfo
7600 #define GL_ATI_meminfo 1
7602 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
7603 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
7604 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
7606 #define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo)
7612 #ifndef GL_ATI_pn_triangles
7613 #define GL_ATI_pn_triangles 1
7615 #define GL_PN_TRIANGLES_ATI 0x87F0
7616 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
7617 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
7618 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
7619 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
7620 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
7621 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
7622 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
7623 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
7628 #define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI)
7629 #define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI)
7631 #define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
7637 #ifndef GL_ATI_separate_stencil
7638 #define GL_ATI_separate_stencil 1
7640 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
7641 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
7642 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
7643 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
7648 #define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
7649 #define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
7651 #define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
7657 #ifndef GL_ATI_shader_texture_lod
7658 #define GL_ATI_shader_texture_lod 1
7660 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
7666 #ifndef GL_ATI_text_fragment_shader
7667 #define GL_ATI_text_fragment_shader 1
7669 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
7671 #define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
7677 #ifndef GL_ATI_texture_compression_3dc
7678 #define GL_ATI_texture_compression_3dc 1
7680 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
7682 #define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
7688 #ifndef GL_ATI_texture_env_combine3
7689 #define GL_ATI_texture_env_combine3 1
7691 #define GL_MODULATE_ADD_ATI 0x8744
7692 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
7693 #define GL_MODULATE_SUBTRACT_ATI 0x8746
7695 #define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
7701 #ifndef GL_ATI_texture_float
7702 #define GL_ATI_texture_float 1
7704 #define GL_RGBA_FLOAT32_ATI 0x8814
7705 #define GL_RGB_FLOAT32_ATI 0x8815
7706 #define GL_ALPHA_FLOAT32_ATI 0x8816
7707 #define GL_INTENSITY_FLOAT32_ATI 0x8817
7708 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
7709 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
7710 #define GL_RGBA_FLOAT16_ATI 0x881A
7711 #define GL_RGB_FLOAT16_ATI 0x881B
7712 #define GL_ALPHA_FLOAT16_ATI 0x881C
7713 #define GL_INTENSITY_FLOAT16_ATI 0x881D
7714 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
7715 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
7717 #define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
7723 #ifndef GL_ATI_texture_mirror_once
7724 #define GL_ATI_texture_mirror_once 1
7726 #define GL_MIRROR_CLAMP_ATI 0x8742
7727 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
7729 #define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
7735 #ifndef GL_ATI_vertex_array_object
7736 #define GL_ATI_vertex_array_object 1
7738 #define GL_STATIC_ATI 0x8760
7739 #define GL_DYNAMIC_ATI 0x8761
7740 #define GL_PRESERVE_ATI 0x8762
7741 #define GL_DISCARD_ATI 0x8763
7742 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
7743 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
7744 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
7745 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
7760 #define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
7761 #define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
7762 #define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
7763 #define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
7764 #define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
7765 #define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
7766 #define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
7767 #define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
7768 #define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
7769 #define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
7770 #define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
7771 #define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
7773 #define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
7779 #ifndef GL_ATI_vertex_attrib_array_object
7780 #define GL_ATI_vertex_attrib_array_object 1
7786 #define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
7787 #define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
7788 #define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
7790 #define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
7796 #ifndef GL_ATI_vertex_streams
7797 #define GL_ATI_vertex_streams 1
7799 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
7800 #define GL_VERTEX_SOURCE_ATI 0x876C
7801 #define GL_VERTEX_STREAM0_ATI 0x876D
7802 #define GL_VERTEX_STREAM1_ATI 0x876E
7803 #define GL_VERTEX_STREAM2_ATI 0x876F
7804 #define GL_VERTEX_STREAM3_ATI 0x8770
7805 #define GL_VERTEX_STREAM4_ATI 0x8771
7806 #define GL_VERTEX_STREAM5_ATI 0x8772
7807 #define GL_VERTEX_STREAM6_ATI 0x8773
7808 #define GL_VERTEX_STREAM7_ATI 0x8774
7847 typedef void (
GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum
stream, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
7849 typedef void (
GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum
stream, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
7853 typedef void (
GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum
stream, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
7856 #define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
7857 #define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
7858 #define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
7859 #define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
7860 #define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
7861 #define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
7862 #define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
7863 #define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
7864 #define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
7865 #define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
7866 #define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
7867 #define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
7868 #define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
7869 #define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI)
7870 #define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI)
7871 #define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI)
7872 #define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI)
7873 #define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI)
7874 #define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI)
7875 #define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI)
7876 #define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI)
7877 #define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
7878 #define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
7879 #define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
7880 #define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
7881 #define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
7882 #define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
7883 #define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
7884 #define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
7885 #define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
7886 #define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
7887 #define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
7888 #define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
7889 #define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
7890 #define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
7891 #define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
7892 #define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
7893 #define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
7894 #define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
7895 #define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
7896 #define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
7897 #define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
7898 #define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
7899 #define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
7900 #define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
7902 #define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
7908 #ifndef GL_EXT_422_pixels
7909 #define GL_EXT_422_pixels 1
7911 #define GL_422_EXT 0x80CC
7912 #define GL_422_REV_EXT 0x80CD
7913 #define GL_422_AVERAGE_EXT 0x80CE
7914 #define GL_422_REV_AVERAGE_EXT 0x80CF
7916 #define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
7922 #ifndef GL_EXT_Cg_shader
7923 #define GL_EXT_Cg_shader 1
7925 #define GL_CG_VERTEX_SHADER_EXT 0x890E
7926 #define GL_CG_FRAGMENT_SHADER_EXT 0x890F
7928 #define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
7935 #define GL_EXT_abgr 1
7937 #define GL_ABGR_EXT 0x8000
7939 #define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
7946 #define GL_EXT_bgra 1
7948 #define GL_BGR_EXT 0x80E0
7949 #define GL_BGRA_EXT 0x80E1
7951 #define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
7957 #ifndef GL_EXT_bindable_uniform
7958 #define GL_EXT_bindable_uniform 1
7960 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
7961 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
7962 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
7963 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
7964 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
7965 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
7971 #define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
7972 #define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
7973 #define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
7975 #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
7981 #ifndef GL_EXT_blend_color
7982 #define GL_EXT_blend_color 1
7984 #define GL_CONSTANT_COLOR_EXT 0x8001
7985 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
7986 #define GL_CONSTANT_ALPHA_EXT 0x8003
7987 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
7988 #define GL_BLEND_COLOR_EXT 0x8005
7992 #define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
7994 #define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
8000 #ifndef GL_EXT_blend_equation_separate
8001 #define GL_EXT_blend_equation_separate 1
8003 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
8004 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
8008 #define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
8010 #define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
8016 #ifndef GL_EXT_blend_func_separate
8017 #define GL_EXT_blend_func_separate 1
8019 #define GL_BLEND_DST_RGB_EXT 0x80C8
8020 #define GL_BLEND_SRC_RGB_EXT 0x80C9
8021 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
8022 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
8026 #define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
8028 #define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
8034 #ifndef GL_EXT_blend_logic_op
8035 #define GL_EXT_blend_logic_op 1
8037 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
8043 #ifndef GL_EXT_blend_minmax
8044 #define GL_EXT_blend_minmax 1
8046 #define GL_FUNC_ADD_EXT 0x8006
8047 #define GL_MIN_EXT 0x8007
8048 #define GL_MAX_EXT 0x8008
8049 #define GL_BLEND_EQUATION_EXT 0x8009
8053 #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
8055 #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
8061 #ifndef GL_EXT_blend_subtract
8062 #define GL_EXT_blend_subtract 1
8064 #define GL_FUNC_SUBTRACT_EXT 0x800A
8065 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
8067 #define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
8073 #ifndef GL_EXT_clip_volume_hint
8074 #define GL_EXT_clip_volume_hint 1
8076 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
8078 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
8084 #ifndef GL_EXT_cmyka
8085 #define GL_EXT_cmyka 1
8087 #define GL_CMYK_EXT 0x800C
8088 #define GL_CMYKA_EXT 0x800D
8089 #define GL_PACK_CMYK_HINT_EXT 0x800E
8090 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
8092 #define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
8098 #ifndef GL_EXT_color_subtable
8099 #define GL_EXT_color_subtable 1
8104 #define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
8105 #define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
8107 #define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
8113 #ifndef GL_EXT_compiled_vertex_array
8114 #define GL_EXT_compiled_vertex_array 1
8116 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
8117 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
8122 #define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
8123 #define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
8125 #define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
8131 #ifndef GL_EXT_convolution
8132 #define GL_EXT_convolution 1
8134 #define GL_CONVOLUTION_1D_EXT 0x8010
8135 #define GL_CONVOLUTION_2D_EXT 0x8011
8136 #define GL_SEPARABLE_2D_EXT 0x8012
8137 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
8138 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
8139 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
8140 #define GL_REDUCE_EXT 0x8016
8141 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
8142 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
8143 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
8144 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
8145 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
8146 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
8147 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
8148 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
8149 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
8150 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
8151 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
8152 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
8153 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
8169 #define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
8170 #define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
8171 #define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
8172 #define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
8173 #define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
8174 #define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
8175 #define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
8176 #define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
8177 #define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
8178 #define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
8179 #define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
8180 #define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
8181 #define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
8183 #define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
8189 #ifndef GL_EXT_coordinate_frame
8190 #define GL_EXT_coordinate_frame 1
8192 #define GL_TANGENT_ARRAY_EXT 0x8439
8193 #define GL_BINORMAL_ARRAY_EXT 0x843A
8194 #define GL_CURRENT_TANGENT_EXT 0x843B
8195 #define GL_CURRENT_BINORMAL_EXT 0x843C
8196 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
8197 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
8198 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
8199 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
8200 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
8201 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
8202 #define GL_MAP1_TANGENT_EXT 0x8444
8203 #define GL_MAP2_TANGENT_EXT 0x8445
8204 #define GL_MAP1_BINORMAL_EXT 0x8446
8205 #define GL_MAP2_BINORMAL_EXT 0x8447
8210 #define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
8211 #define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
8213 #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
8219 #ifndef GL_EXT_copy_texture
8220 #define GL_EXT_copy_texture 1
8228 #define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
8229 #define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
8230 #define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
8231 #define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
8232 #define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
8234 #define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
8240 #ifndef GL_EXT_cull_vertex
8241 #define GL_EXT_cull_vertex 1
8243 #define GL_CULL_VERTEX_EXT 0x81AA
8244 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
8245 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
8250 #define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
8251 #define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
8253 #define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
8259 #ifndef GL_EXT_debug_marker
8260 #define GL_EXT_debug_marker 1
8266 #define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)
8267 #define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT)
8268 #define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)
8270 #define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)
8276 #ifndef GL_EXT_depth_bounds_test
8277 #define GL_EXT_depth_bounds_test 1
8279 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
8280 #define GL_DEPTH_BOUNDS_EXT 0x8891
8284 #define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
8286 #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
8292 #ifndef GL_EXT_direct_state_access
8293 #define GL_EXT_direct_state_access 1
8295 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
8296 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
8297 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
8307 typedef void (
GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum
texunit, GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const GLvoid *
data);
8313 typedef void (
GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint
texture, GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const GLvoid *
data);
8326 typedef void (
GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint
index);
8330 typedef void (
GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint
index);
8383 typedef void (
GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble
l, GLdouble
r, GLdouble
b, GLdouble
t, GLdouble
n, GLdouble
f);
8384 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
8385 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode,
const GLdouble*
m);
8386 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode,
const GLfloat*
m);
8387 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode,
const GLdouble*
m);
8388 typedef void (
GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode,
const GLfloat*
m);
8389 typedef void (
GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode,
const GLdouble*
m);
8390 typedef void (
GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode,
const GLfloat*
m);
8391 typedef void (
GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode,
const GLdouble*
m);
8392 typedef void (
GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode,
const GLfloat*
m);
8393 typedef void (
GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble
l, GLdouble
r, GLdouble
b, GLdouble
t, GLdouble
n, GLdouble
f);
8394 typedef void (
GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
8395 typedef void (
GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
8396 typedef void (
GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble
angle, GLdouble
x, GLdouble
y, GLdouble
z);
8397 typedef void (
GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat
angle, GLfloat
x, GLfloat
y, GLfloat
z);
8398 typedef void (
GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble
x, GLdouble
y, GLdouble
z);
8399 typedef void (
GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat
x, GLfloat
y, GLfloat
z);
8400 typedef void (
GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble
x, GLdouble
y, GLdouble
z);
8401 typedef void (
GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat
x, GLfloat
y, GLfloat
z);
8416 typedef void (
GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum
texunit, GLenum
target, GLint
level, GLint
internalformat, GLsizei
width, GLsizei
height, GLsizei
depth, GLint
border, GLenum
format, GLenum
type,
const GLvoid *
pixels);
8426 typedef void (
GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum
texunit, GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const GLvoid *
pixels);
8489 typedef void (
GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint
texture, GLenum
target, GLint
level, GLint
internalformat, GLsizei
width, GLsizei
height, GLsizei
depth, GLint
border, GLenum
format, GLenum
type,
const GLvoid *
pixels);
8499 typedef void (
GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint
texture, GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const GLvoid *
pixels);
8513 #define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
8514 #define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
8515 #define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
8516 #define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
8517 #define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
8518 #define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
8519 #define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
8520 #define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
8521 #define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
8522 #define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
8523 #define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
8524 #define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
8525 #define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
8526 #define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
8527 #define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
8528 #define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
8529 #define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
8530 #define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
8531 #define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
8532 #define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
8533 #define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
8534 #define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
8535 #define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
8536 #define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
8537 #define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
8538 #define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
8539 #define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT)
8540 #define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT)
8541 #define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT)
8542 #define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
8543 #define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT)
8544 #define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT)
8545 #define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT)
8546 #define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT)
8547 #define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
8548 #define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
8549 #define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
8550 #define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
8551 #define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
8552 #define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
8553 #define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
8554 #define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
8555 #define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT)
8556 #define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
8557 #define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT)
8558 #define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
8559 #define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
8560 #define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
8561 #define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
8562 #define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
8563 #define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
8564 #define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
8565 #define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
8566 #define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
8567 #define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
8568 #define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
8569 #define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
8570 #define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
8571 #define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
8572 #define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
8573 #define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
8574 #define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
8575 #define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
8576 #define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
8577 #define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
8578 #define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
8579 #define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
8580 #define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
8581 #define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
8582 #define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
8583 #define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT)
8584 #define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
8585 #define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
8586 #define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
8587 #define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
8588 #define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
8589 #define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
8590 #define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
8591 #define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT)
8592 #define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT)
8593 #define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT)
8594 #define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT)
8595 #define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
8596 #define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT)
8597 #define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
8598 #define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
8599 #define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
8600 #define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
8601 #define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
8602 #define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
8603 #define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
8604 #define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
8605 #define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
8606 #define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
8607 #define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
8608 #define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
8609 #define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
8610 #define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
8611 #define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
8612 #define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
8613 #define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
8614 #define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
8615 #define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
8616 #define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
8617 #define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
8618 #define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
8619 #define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
8620 #define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
8621 #define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
8622 #define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
8623 #define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
8624 #define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
8625 #define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
8626 #define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
8627 #define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
8628 #define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
8629 #define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
8630 #define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
8631 #define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
8632 #define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
8633 #define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
8634 #define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
8635 #define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
8636 #define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
8637 #define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
8638 #define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
8639 #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
8640 #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
8641 #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
8642 #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
8643 #define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT)
8644 #define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
8645 #define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
8646 #define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
8647 #define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
8648 #define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
8649 #define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
8650 #define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
8651 #define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
8652 #define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
8653 #define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
8654 #define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
8655 #define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
8656 #define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
8657 #define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
8658 #define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
8659 #define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
8660 #define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
8661 #define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
8662 #define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
8663 #define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
8664 #define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
8665 #define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
8666 #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
8667 #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
8668 #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
8669 #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
8670 #define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
8671 #define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
8672 #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
8673 #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
8674 #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
8675 #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
8676 #define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
8677 #define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
8678 #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
8679 #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
8680 #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
8681 #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
8682 #define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
8683 #define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
8684 #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
8685 #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
8686 #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
8687 #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
8688 #define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
8689 #define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
8690 #define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
8691 #define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
8692 #define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
8693 #define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
8694 #define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
8695 #define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
8696 #define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
8697 #define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
8698 #define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
8699 #define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
8700 #define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
8701 #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
8702 #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
8703 #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
8704 #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
8705 #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
8706 #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
8707 #define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
8708 #define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
8709 #define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
8710 #define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
8711 #define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
8712 #define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
8713 #define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
8714 #define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
8715 #define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT)
8716 #define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT)
8717 #define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT)
8718 #define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT)
8719 #define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT)
8720 #define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT)
8721 #define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT)
8722 #define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT)
8723 #define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT)
8724 #define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT)
8725 #define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT)
8727 #define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
8733 #ifndef GL_EXT_draw_buffers2
8734 #define GL_EXT_draw_buffers2 1
8736 typedef void (
GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint
buf, GLboolean
r, GLboolean
g, GLboolean
b, GLboolean
a);
8743 #define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
8744 #define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
8745 #define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
8746 #define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
8747 #define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
8748 #define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
8750 #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
8756 #ifndef GL_EXT_draw_instanced
8757 #define GL_EXT_draw_instanced 1
8762 #define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
8763 #define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
8765 #define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
8771 #ifndef GL_EXT_draw_range_elements
8772 #define GL_EXT_draw_range_elements 1
8774 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
8775 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
8779 #define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
8781 #define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
8787 #ifndef GL_EXT_fog_coord
8788 #define GL_EXT_fog_coord 1
8790 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
8791 #define GL_FOG_COORDINATE_EXT 0x8451
8792 #define GL_FRAGMENT_DEPTH_EXT 0x8452
8793 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
8794 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
8795 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
8796 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
8797 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
8805 #define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
8806 #define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
8807 #define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
8808 #define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
8809 #define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
8811 #define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
8817 #ifndef GL_EXT_fragment_lighting
8818 #define GL_EXT_fragment_lighting 1
8820 #define GL_FRAGMENT_LIGHTING_EXT 0x8400
8821 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
8822 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
8823 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
8824 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
8825 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
8826 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
8827 #define GL_LIGHT_ENV_MODE_EXT 0x8407
8828 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
8829 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
8830 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
8831 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
8832 #define GL_FRAGMENT_LIGHT0_EXT 0x840C
8833 #define GL_FRAGMENT_LIGHT7_EXT 0x8413
8854 #define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
8855 #define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
8856 #define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
8857 #define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
8858 #define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
8859 #define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
8860 #define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
8861 #define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
8862 #define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
8863 #define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
8864 #define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
8865 #define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
8866 #define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
8867 #define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
8868 #define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
8869 #define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
8870 #define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
8871 #define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
8873 #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
8879 #ifndef GL_EXT_framebuffer_blit
8880 #define GL_EXT_framebuffer_blit 1
8882 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
8883 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
8884 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
8885 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
8889 #define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
8891 #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
8897 #ifndef GL_EXT_framebuffer_multisample
8898 #define GL_EXT_framebuffer_multisample 1
8900 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
8901 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
8902 #define GL_MAX_SAMPLES_EXT 0x8D57
8906 #define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
8908 #define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
8914 #ifndef GL_EXT_framebuffer_multisample_blit_scaled
8915 #define GL_EXT_framebuffer_multisample_blit_scaled 1
8917 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
8918 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
8920 #define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled)
8926 #ifndef GL_EXT_framebuffer_object
8927 #define GL_EXT_framebuffer_object 1
8929 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
8930 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
8931 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
8932 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
8933 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
8934 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
8935 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
8936 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
8937 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
8938 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
8939 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
8940 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
8941 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
8942 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
8943 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
8944 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
8945 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
8946 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
8947 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
8948 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
8949 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
8950 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
8951 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
8952 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
8953 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
8954 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
8955 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
8956 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
8957 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
8958 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
8959 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
8960 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
8961 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
8962 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
8963 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
8964 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
8965 #define GL_FRAMEBUFFER_EXT 0x8D40
8966 #define GL_RENDERBUFFER_EXT 0x8D41
8967 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
8968 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
8969 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
8970 #define GL_STENCIL_INDEX1_EXT 0x8D46
8971 #define GL_STENCIL_INDEX4_EXT 0x8D47
8972 #define GL_STENCIL_INDEX8_EXT 0x8D48
8973 #define GL_STENCIL_INDEX16_EXT 0x8D49
8974 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
8975 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
8976 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
8977 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
8978 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
8979 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
8999 #define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
9000 #define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
9001 #define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
9002 #define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
9003 #define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
9004 #define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
9005 #define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
9006 #define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
9007 #define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
9008 #define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
9009 #define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
9010 #define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
9011 #define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
9012 #define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
9013 #define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
9014 #define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
9015 #define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
9017 #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
9023 #ifndef GL_EXT_framebuffer_sRGB
9024 #define GL_EXT_framebuffer_sRGB 1
9026 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
9027 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
9029 #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
9035 #ifndef GL_EXT_geometry_shader4
9036 #define GL_EXT_geometry_shader4 1
9038 #define GL_LINES_ADJACENCY_EXT 0xA
9039 #define GL_LINE_STRIP_ADJACENCY_EXT 0xB
9040 #define GL_TRIANGLES_ADJACENCY_EXT 0xC
9041 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
9042 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
9043 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
9044 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
9045 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
9046 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
9047 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
9048 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
9049 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
9050 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
9051 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
9052 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
9053 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
9054 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
9055 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
9056 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
9057 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
9063 #define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
9064 #define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
9065 #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
9067 #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
9073 #ifndef GL_EXT_gpu_program_parameters
9074 #define GL_EXT_gpu_program_parameters 1
9079 #define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
9080 #define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
9082 #define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
9088 #ifndef GL_EXT_gpu_shader4
9089 #define GL_EXT_gpu_shader4 1
9091 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
9092 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
9093 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
9094 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
9095 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
9096 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
9097 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
9098 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
9099 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
9100 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
9101 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
9102 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
9103 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
9104 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
9105 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
9106 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
9107 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
9108 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
9109 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
9110 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
9111 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
9112 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
9113 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
9114 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
9115 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
9116 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
9148 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint
index, GLuint
x, GLuint
y, GLuint
z, GLuint
w);
9153 #define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
9154 #define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
9155 #define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
9156 #define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
9157 #define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
9158 #define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
9159 #define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
9160 #define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
9161 #define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
9162 #define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
9163 #define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
9164 #define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
9165 #define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
9166 #define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
9167 #define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
9168 #define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
9169 #define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
9170 #define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
9171 #define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
9172 #define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
9173 #define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
9174 #define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
9175 #define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
9176 #define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
9177 #define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
9178 #define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
9179 #define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
9180 #define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
9181 #define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
9182 #define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
9183 #define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
9184 #define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
9185 #define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
9186 #define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
9188 #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
9194 #ifndef GL_EXT_histogram
9195 #define GL_EXT_histogram 1
9197 #define GL_HISTOGRAM_EXT 0x8024
9198 #define GL_PROXY_HISTOGRAM_EXT 0x8025
9199 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
9200 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
9201 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
9202 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
9203 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
9204 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
9205 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
9206 #define GL_HISTOGRAM_SINK_EXT 0x802D
9207 #define GL_MINMAX_EXT 0x802E
9208 #define GL_MINMAX_FORMAT_EXT 0x802F
9209 #define GL_MINMAX_SINK_EXT 0x8030
9222 #define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
9223 #define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
9224 #define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
9225 #define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
9226 #define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
9227 #define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
9228 #define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
9229 #define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
9230 #define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
9231 #define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
9233 #define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
9239 #ifndef GL_EXT_index_array_formats
9240 #define GL_EXT_index_array_formats 1
9242 #define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
9248 #ifndef GL_EXT_index_func
9249 #define GL_EXT_index_func 1
9253 #define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
9255 #define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
9261 #ifndef GL_EXT_index_material
9262 #define GL_EXT_index_material 1
9266 #define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
9268 #define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
9274 #ifndef GL_EXT_index_texture
9275 #define GL_EXT_index_texture 1
9277 #define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
9283 #ifndef GL_EXT_light_texture
9284 #define GL_EXT_light_texture 1
9286 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
9287 #define GL_FRAGMENT_NORMAL_EXT 0x834A
9288 #define GL_FRAGMENT_COLOR_EXT 0x834C
9289 #define GL_ATTENUATION_EXT 0x834D
9290 #define GL_SHADOW_ATTENUATION_EXT 0x834E
9291 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
9292 #define GL_TEXTURE_LIGHT_EXT 0x8350
9293 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
9294 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
9300 #define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
9301 #define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
9302 #define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
9304 #define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
9310 #ifndef GL_EXT_misc_attribute
9311 #define GL_EXT_misc_attribute 1
9313 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
9319 #ifndef GL_EXT_multi_draw_arrays
9320 #define GL_EXT_multi_draw_arrays 1
9325 #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
9326 #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
9328 #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
9334 #ifndef GL_EXT_multisample
9335 #define GL_EXT_multisample 1
9337 #define GL_MULTISAMPLE_EXT 0x809D
9338 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
9339 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
9340 #define GL_SAMPLE_MASK_EXT 0x80A0
9341 #define GL_1PASS_EXT 0x80A1
9342 #define GL_2PASS_0_EXT 0x80A2
9343 #define GL_2PASS_1_EXT 0x80A3
9344 #define GL_4PASS_0_EXT 0x80A4
9345 #define GL_4PASS_1_EXT 0x80A5
9346 #define GL_4PASS_2_EXT 0x80A6
9347 #define GL_4PASS_3_EXT 0x80A7
9348 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
9349 #define GL_SAMPLES_EXT 0x80A9
9350 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
9351 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
9352 #define GL_SAMPLE_PATTERN_EXT 0x80AC
9353 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
9358 #define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
9359 #define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
9361 #define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
9367 #ifndef GL_EXT_packed_depth_stencil
9368 #define GL_EXT_packed_depth_stencil 1
9370 #define GL_DEPTH_STENCIL_EXT 0x84F9
9371 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
9372 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
9373 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
9375 #define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
9381 #ifndef GL_EXT_packed_float
9382 #define GL_EXT_packed_float 1
9384 #define GL_R11F_G11F_B10F_EXT 0x8C3A
9385 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
9386 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
9388 #define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
9394 #ifndef GL_EXT_packed_pixels
9395 #define GL_EXT_packed_pixels 1
9397 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
9398 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
9399 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
9400 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
9401 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
9403 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
9409 #ifndef GL_EXT_paletted_texture
9410 #define GL_EXT_paletted_texture 1
9412 #define GL_TEXTURE_1D 0x0DE0
9413 #define GL_TEXTURE_2D 0x0DE1
9414 #define GL_PROXY_TEXTURE_1D 0x8063
9415 #define GL_PROXY_TEXTURE_2D 0x8064
9416 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
9417 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
9418 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
9419 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
9420 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
9421 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
9422 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
9423 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
9424 #define GL_COLOR_INDEX1_EXT 0x80E2
9425 #define GL_COLOR_INDEX2_EXT 0x80E3
9426 #define GL_COLOR_INDEX4_EXT 0x80E4
9427 #define GL_COLOR_INDEX8_EXT 0x80E5
9428 #define GL_COLOR_INDEX12_EXT 0x80E6
9429 #define GL_COLOR_INDEX16_EXT 0x80E7
9430 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
9431 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
9432 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
9439 #define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
9440 #define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
9441 #define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
9442 #define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
9444 #define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
9450 #ifndef GL_EXT_pixel_buffer_object
9451 #define GL_EXT_pixel_buffer_object 1
9453 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
9454 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
9455 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
9456 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
9458 #define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
9464 #ifndef GL_EXT_pixel_transform
9465 #define GL_EXT_pixel_transform 1
9467 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
9468 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
9469 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
9470 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
9471 #define GL_CUBIC_EXT 0x8334
9472 #define GL_AVERAGE_EXT 0x8335
9473 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
9474 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
9475 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
9484 #define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
9485 #define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
9486 #define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
9487 #define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
9488 #define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
9489 #define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
9491 #define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
9497 #ifndef GL_EXT_pixel_transform_color_table
9498 #define GL_EXT_pixel_transform_color_table 1
9500 #define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
9506 #ifndef GL_EXT_point_parameters
9507 #define GL_EXT_point_parameters 1
9509 #define GL_POINT_SIZE_MIN_EXT 0x8126
9510 #define GL_POINT_SIZE_MAX_EXT 0x8127
9511 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
9512 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
9517 #define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
9518 #define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
9520 #define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
9526 #ifndef GL_EXT_polygon_offset
9527 #define GL_EXT_polygon_offset 1
9529 #define GL_POLYGON_OFFSET_EXT 0x8037
9530 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
9531 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
9535 #define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
9537 #define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
9543 #ifndef GL_EXT_provoking_vertex
9544 #define GL_EXT_provoking_vertex 1
9546 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
9547 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
9548 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
9549 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
9553 #define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT)
9555 #define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex)
9561 #ifndef GL_EXT_rescale_normal
9562 #define GL_EXT_rescale_normal 1
9564 #define GL_RESCALE_NORMAL_EXT 0x803A
9566 #define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
9572 #ifndef GL_EXT_scene_marker
9573 #define GL_EXT_scene_marker 1
9578 #define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
9579 #define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
9581 #define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
9587 #ifndef GL_EXT_secondary_color
9588 #define GL_EXT_secondary_color 1
9590 #define GL_COLOR_SUM_EXT 0x8458
9591 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
9592 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
9593 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
9594 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
9595 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
9596 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
9599 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (
const GLbyte *
v);
9601 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (
const GLdouble *
v);
9603 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (
const GLfloat *
v);
9605 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (
const GLint *
v);
9607 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (
const GLshort *
v);
9609 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (
const GLubyte *
v);
9611 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (
const GLuint *
v);
9613 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (
const GLushort *
v);
9616 #define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
9617 #define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
9618 #define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
9619 #define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
9620 #define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
9621 #define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
9622 #define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
9623 #define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
9624 #define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
9625 #define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
9626 #define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
9627 #define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
9628 #define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
9629 #define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
9630 #define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
9631 #define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
9632 #define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
9634 #define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
9640 #ifndef GL_EXT_separate_shader_objects
9641 #define GL_EXT_separate_shader_objects 1
9643 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
9649 #define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
9650 #define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT)
9651 #define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT)
9653 #define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
9659 #ifndef GL_EXT_separate_specular_color
9660 #define GL_EXT_separate_specular_color 1
9662 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
9663 #define GL_SINGLE_COLOR_EXT 0x81F9
9664 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
9666 #define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
9672 #ifndef GL_EXT_shader_image_load_store
9673 #define GL_EXT_shader_image_load_store 1
9675 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
9676 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
9677 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
9678 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
9679 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
9680 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
9681 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
9682 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
9683 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
9684 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
9685 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
9686 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
9687 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
9688 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
9689 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
9690 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
9691 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
9692 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
9693 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
9694 #define GL_IMAGE_1D_EXT 0x904C
9695 #define GL_IMAGE_2D_EXT 0x904D
9696 #define GL_IMAGE_3D_EXT 0x904E
9697 #define GL_IMAGE_2D_RECT_EXT 0x904F
9698 #define GL_IMAGE_CUBE_EXT 0x9050
9699 #define GL_IMAGE_BUFFER_EXT 0x9051
9700 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
9701 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
9702 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
9703 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
9704 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
9705 #define GL_INT_IMAGE_1D_EXT 0x9057
9706 #define GL_INT_IMAGE_2D_EXT 0x9058
9707 #define GL_INT_IMAGE_3D_EXT 0x9059
9708 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
9709 #define GL_INT_IMAGE_CUBE_EXT 0x905B
9710 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
9711 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
9712 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
9713 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
9714 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
9715 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
9716 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
9717 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
9718 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
9719 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
9720 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
9721 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
9722 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
9723 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
9724 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
9725 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
9726 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
9727 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
9728 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
9729 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
9732 typedef void (
GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
9734 #define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT)
9735 #define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT)
9737 #define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store)
9743 #ifndef GL_EXT_shadow_funcs
9744 #define GL_EXT_shadow_funcs 1
9746 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
9752 #ifndef GL_EXT_shared_texture_palette
9753 #define GL_EXT_shared_texture_palette 1
9755 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
9757 #define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
9763 #ifndef GL_EXT_stencil_clear_tag
9764 #define GL_EXT_stencil_clear_tag 1
9766 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
9767 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
9769 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
9775 #ifndef GL_EXT_stencil_two_side
9776 #define GL_EXT_stencil_two_side 1
9778 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
9779 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
9783 #define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
9785 #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
9791 #ifndef GL_EXT_stencil_wrap
9792 #define GL_EXT_stencil_wrap 1
9794 #define GL_INCR_WRAP_EXT 0x8507
9795 #define GL_DECR_WRAP_EXT 0x8508
9797 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
9803 #ifndef GL_EXT_subtexture
9804 #define GL_EXT_subtexture 1
9808 typedef void (
GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const GLvoid *
pixels);
9810 #define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
9811 #define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
9812 #define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
9814 #define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
9820 #ifndef GL_EXT_texture
9821 #define GL_EXT_texture 1
9823 #define GL_ALPHA4_EXT 0x803B
9824 #define GL_ALPHA8_EXT 0x803C
9825 #define GL_ALPHA12_EXT 0x803D
9826 #define GL_ALPHA16_EXT 0x803E
9827 #define GL_LUMINANCE4_EXT 0x803F
9828 #define GL_LUMINANCE8_EXT 0x8040
9829 #define GL_LUMINANCE12_EXT 0x8041
9830 #define GL_LUMINANCE16_EXT 0x8042
9831 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
9832 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
9833 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
9834 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
9835 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
9836 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
9837 #define GL_INTENSITY_EXT 0x8049
9838 #define GL_INTENSITY4_EXT 0x804A
9839 #define GL_INTENSITY8_EXT 0x804B
9840 #define GL_INTENSITY12_EXT 0x804C
9841 #define GL_INTENSITY16_EXT 0x804D
9842 #define GL_RGB2_EXT 0x804E
9843 #define GL_RGB4_EXT 0x804F
9844 #define GL_RGB5_EXT 0x8050
9845 #define GL_RGB8_EXT 0x8051
9846 #define GL_RGB10_EXT 0x8052
9847 #define GL_RGB12_EXT 0x8053
9848 #define GL_RGB16_EXT 0x8054
9849 #define GL_RGBA2_EXT 0x8055
9850 #define GL_RGBA4_EXT 0x8056
9851 #define GL_RGB5_A1_EXT 0x8057
9852 #define GL_RGBA8_EXT 0x8058
9853 #define GL_RGB10_A2_EXT 0x8059
9854 #define GL_RGBA12_EXT 0x805A
9855 #define GL_RGBA16_EXT 0x805B
9856 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
9857 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
9858 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
9859 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
9860 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
9861 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
9862 #define GL_REPLACE_EXT 0x8062
9863 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
9864 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
9866 #define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
9872 #ifndef GL_EXT_texture3D
9873 #define GL_EXT_texture3D 1
9875 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
9876 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
9877 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
9878 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
9879 #define GL_TEXTURE_3D_EXT 0x806F
9880 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
9881 #define GL_TEXTURE_DEPTH_EXT 0x8071
9882 #define GL_TEXTURE_WRAP_R_EXT 0x8072
9883 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
9887 #define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
9889 #define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
9895 #ifndef GL_EXT_texture_array
9896 #define GL_EXT_texture_array 1
9898 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
9899 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
9900 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
9901 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
9902 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
9903 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
9904 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
9905 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
9909 #define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
9911 #define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
9917 #ifndef GL_EXT_texture_buffer_object
9918 #define GL_EXT_texture_buffer_object 1
9920 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
9921 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
9922 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
9923 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
9924 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
9928 #define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
9930 #define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
9936 #ifndef GL_EXT_texture_compression_dxt1
9937 #define GL_EXT_texture_compression_dxt1 1
9939 #define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
9945 #ifndef GL_EXT_texture_compression_latc
9946 #define GL_EXT_texture_compression_latc 1
9948 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
9949 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
9950 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
9951 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
9953 #define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
9959 #ifndef GL_EXT_texture_compression_rgtc
9960 #define GL_EXT_texture_compression_rgtc 1
9962 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
9963 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
9964 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
9965 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
9967 #define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
9973 #ifndef GL_EXT_texture_compression_s3tc
9974 #define GL_EXT_texture_compression_s3tc 1
9976 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
9977 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
9978 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
9979 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
9981 #define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
9987 #ifndef GL_EXT_texture_cube_map
9988 #define GL_EXT_texture_cube_map 1
9990 #define GL_NORMAL_MAP_EXT 0x8511
9991 #define GL_REFLECTION_MAP_EXT 0x8512
9992 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
9993 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
9994 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
9995 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
9996 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
9997 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
9998 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
9999 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
10000 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
10001 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
10003 #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
10009 #ifndef GL_EXT_texture_edge_clamp
10010 #define GL_EXT_texture_edge_clamp 1
10012 #define GL_CLAMP_TO_EDGE_EXT 0x812F
10014 #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
10020 #ifndef GL_EXT_texture_env
10021 #define GL_EXT_texture_env 1
10023 #define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
10029 #ifndef GL_EXT_texture_env_add
10030 #define GL_EXT_texture_env_add 1
10032 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
10038 #ifndef GL_EXT_texture_env_combine
10039 #define GL_EXT_texture_env_combine 1
10041 #define GL_COMBINE_EXT 0x8570
10042 #define GL_COMBINE_RGB_EXT 0x8571
10043 #define GL_COMBINE_ALPHA_EXT 0x8572
10044 #define GL_RGB_SCALE_EXT 0x8573
10045 #define GL_ADD_SIGNED_EXT 0x8574
10046 #define GL_INTERPOLATE_EXT 0x8575
10047 #define GL_CONSTANT_EXT 0x8576
10048 #define GL_PRIMARY_COLOR_EXT 0x8577
10049 #define GL_PREVIOUS_EXT 0x8578
10050 #define GL_SOURCE0_RGB_EXT 0x8580
10051 #define GL_SOURCE1_RGB_EXT 0x8581
10052 #define GL_SOURCE2_RGB_EXT 0x8582
10053 #define GL_SOURCE0_ALPHA_EXT 0x8588
10054 #define GL_SOURCE1_ALPHA_EXT 0x8589
10055 #define GL_SOURCE2_ALPHA_EXT 0x858A
10056 #define GL_OPERAND0_RGB_EXT 0x8590
10057 #define GL_OPERAND1_RGB_EXT 0x8591
10058 #define GL_OPERAND2_RGB_EXT 0x8592
10059 #define GL_OPERAND0_ALPHA_EXT 0x8598
10060 #define GL_OPERAND1_ALPHA_EXT 0x8599
10061 #define GL_OPERAND2_ALPHA_EXT 0x859A
10063 #define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
10069 #ifndef GL_EXT_texture_env_dot3
10070 #define GL_EXT_texture_env_dot3 1
10072 #define GL_DOT3_RGB_EXT 0x8740
10073 #define GL_DOT3_RGBA_EXT 0x8741
10075 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
10081 #ifndef GL_EXT_texture_filter_anisotropic
10082 #define GL_EXT_texture_filter_anisotropic 1
10084 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
10085 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
10087 #define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
10093 #ifndef GL_EXT_texture_integer
10094 #define GL_EXT_texture_integer 1
10096 #define GL_RGBA32UI_EXT 0x8D70
10097 #define GL_RGB32UI_EXT 0x8D71
10098 #define GL_ALPHA32UI_EXT 0x8D72
10099 #define GL_INTENSITY32UI_EXT 0x8D73
10100 #define GL_LUMINANCE32UI_EXT 0x8D74
10101 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
10102 #define GL_RGBA16UI_EXT 0x8D76
10103 #define GL_RGB16UI_EXT 0x8D77
10104 #define GL_ALPHA16UI_EXT 0x8D78
10105 #define GL_INTENSITY16UI_EXT 0x8D79
10106 #define GL_LUMINANCE16UI_EXT 0x8D7A
10107 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
10108 #define GL_RGBA8UI_EXT 0x8D7C
10109 #define GL_RGB8UI_EXT 0x8D7D
10110 #define GL_ALPHA8UI_EXT 0x8D7E
10111 #define GL_INTENSITY8UI_EXT 0x8D7F
10112 #define GL_LUMINANCE8UI_EXT 0x8D80
10113 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
10114 #define GL_RGBA32I_EXT 0x8D82
10115 #define GL_RGB32I_EXT 0x8D83
10116 #define GL_ALPHA32I_EXT 0x8D84
10117 #define GL_INTENSITY32I_EXT 0x8D85
10118 #define GL_LUMINANCE32I_EXT 0x8D86
10119 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
10120 #define GL_RGBA16I_EXT 0x8D88
10121 #define GL_RGB16I_EXT 0x8D89
10122 #define GL_ALPHA16I_EXT 0x8D8A
10123 #define GL_INTENSITY16I_EXT 0x8D8B
10124 #define GL_LUMINANCE16I_EXT 0x8D8C
10125 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
10126 #define GL_RGBA8I_EXT 0x8D8E
10127 #define GL_RGB8I_EXT 0x8D8F
10128 #define GL_ALPHA8I_EXT 0x8D90
10129 #define GL_INTENSITY8I_EXT 0x8D91
10130 #define GL_LUMINANCE8I_EXT 0x8D92
10131 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
10132 #define GL_RED_INTEGER_EXT 0x8D94
10133 #define GL_GREEN_INTEGER_EXT 0x8D95
10134 #define GL_BLUE_INTEGER_EXT 0x8D96
10135 #define GL_ALPHA_INTEGER_EXT 0x8D97
10136 #define GL_RGB_INTEGER_EXT 0x8D98
10137 #define GL_RGBA_INTEGER_EXT 0x8D99
10138 #define GL_BGR_INTEGER_EXT 0x8D9A
10139 #define GL_BGRA_INTEGER_EXT 0x8D9B
10140 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
10141 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
10142 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
10151 #define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
10152 #define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
10153 #define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
10154 #define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
10155 #define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
10156 #define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
10158 #define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
10164 #ifndef GL_EXT_texture_lod_bias
10165 #define GL_EXT_texture_lod_bias 1
10167 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
10168 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
10169 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
10171 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
10177 #ifndef GL_EXT_texture_mirror_clamp
10178 #define GL_EXT_texture_mirror_clamp 1
10180 #define GL_MIRROR_CLAMP_EXT 0x8742
10181 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
10182 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
10184 #define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
10190 #ifndef GL_EXT_texture_object
10191 #define GL_EXT_texture_object 1
10193 #define GL_TEXTURE_PRIORITY_EXT 0x8066
10194 #define GL_TEXTURE_RESIDENT_EXT 0x8067
10195 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
10196 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
10197 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
10206 #define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
10207 #define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
10208 #define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
10209 #define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
10210 #define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
10211 #define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
10213 #define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
10219 #ifndef GL_EXT_texture_perturb_normal
10220 #define GL_EXT_texture_perturb_normal 1
10222 #define GL_PERTURB_EXT 0x85AE
10223 #define GL_TEXTURE_NORMAL_EXT 0x85AF
10227 #define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
10229 #define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
10235 #ifndef GL_EXT_texture_rectangle
10236 #define GL_EXT_texture_rectangle 1
10238 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5
10239 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
10240 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
10241 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
10243 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
10249 #ifndef GL_EXT_texture_sRGB
10250 #define GL_EXT_texture_sRGB 1
10252 #define GL_SRGB_EXT 0x8C40
10253 #define GL_SRGB8_EXT 0x8C41
10254 #define GL_SRGB_ALPHA_EXT 0x8C42
10255 #define GL_SRGB8_ALPHA8_EXT 0x8C43
10256 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
10257 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
10258 #define GL_SLUMINANCE_EXT 0x8C46
10259 #define GL_SLUMINANCE8_EXT 0x8C47
10260 #define GL_COMPRESSED_SRGB_EXT 0x8C48
10261 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
10262 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
10263 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
10264 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
10265 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
10266 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
10267 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
10269 #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
10275 #ifndef GL_EXT_texture_sRGB_decode
10276 #define GL_EXT_texture_sRGB_decode 1
10278 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
10279 #define GL_DECODE_EXT 0x8A49
10280 #define GL_SKIP_DECODE_EXT 0x8A4A
10282 #define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode)
10288 #ifndef GL_EXT_texture_shared_exponent
10289 #define GL_EXT_texture_shared_exponent 1
10291 #define GL_RGB9_E5_EXT 0x8C3D
10292 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
10293 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
10295 #define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
10301 #ifndef GL_EXT_texture_snorm
10302 #define GL_EXT_texture_snorm 1
10304 #define GL_RED_SNORM 0x8F90
10305 #define GL_RG_SNORM 0x8F91
10306 #define GL_RGB_SNORM 0x8F92
10307 #define GL_RGBA_SNORM 0x8F93
10308 #define GL_R8_SNORM 0x8F94
10309 #define GL_RG8_SNORM 0x8F95
10310 #define GL_RGB8_SNORM 0x8F96
10311 #define GL_RGBA8_SNORM 0x8F97
10312 #define GL_R16_SNORM 0x8F98
10313 #define GL_RG16_SNORM 0x8F99
10314 #define GL_RGB16_SNORM 0x8F9A
10315 #define GL_RGBA16_SNORM 0x8F9B
10316 #define GL_SIGNED_NORMALIZED 0x8F9C
10317 #define GL_ALPHA_SNORM 0x9010
10318 #define GL_LUMINANCE_SNORM 0x9011
10319 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
10320 #define GL_INTENSITY_SNORM 0x9013
10321 #define GL_ALPHA8_SNORM 0x9014
10322 #define GL_LUMINANCE8_SNORM 0x9015
10323 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
10324 #define GL_INTENSITY8_SNORM 0x9017
10325 #define GL_ALPHA16_SNORM 0x9018
10326 #define GL_LUMINANCE16_SNORM 0x9019
10327 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
10328 #define GL_INTENSITY16_SNORM 0x901B
10330 #define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm)
10336 #ifndef GL_EXT_texture_swizzle
10337 #define GL_EXT_texture_swizzle 1
10339 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
10340 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
10341 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
10342 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
10343 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
10345 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
10351 #ifndef GL_EXT_timer_query
10352 #define GL_EXT_timer_query 1
10354 #define GL_TIME_ELAPSED_EXT 0x88BF
10359 #define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
10360 #define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
10362 #define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
10368 #ifndef GL_EXT_transform_feedback
10369 #define GL_EXT_transform_feedback 1
10371 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
10372 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
10373 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
10374 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
10375 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
10376 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
10377 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
10378 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
10379 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
10380 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
10381 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
10382 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
10383 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
10384 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
10385 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
10387 typedef void (
GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
10395 #define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
10396 #define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
10397 #define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
10398 #define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
10399 #define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
10400 #define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
10401 #define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
10403 #define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
10409 #ifndef GL_EXT_vertex_array
10410 #define GL_EXT_vertex_array 1
10412 #define GL_DOUBLE_EXT 0x140A
10413 #define GL_VERTEX_ARRAY_EXT 0x8074
10414 #define GL_NORMAL_ARRAY_EXT 0x8075
10415 #define GL_COLOR_ARRAY_EXT 0x8076
10416 #define GL_INDEX_ARRAY_EXT 0x8077
10417 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
10418 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
10419 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
10420 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
10421 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
10422 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
10423 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
10424 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
10425 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
10426 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
10427 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
10428 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
10429 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
10430 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
10431 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
10432 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
10433 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
10434 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
10435 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
10436 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
10437 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
10438 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
10439 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
10440 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
10441 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
10442 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
10443 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
10444 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
10455 #define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
10456 #define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
10457 #define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
10458 #define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
10459 #define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
10460 #define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
10461 #define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
10462 #define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
10464 #define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
10470 #ifndef GL_EXT_vertex_array_bgra
10471 #define GL_EXT_vertex_array_bgra 1
10473 #define GL_BGRA 0x80E1
10475 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
10481 #ifndef GL_EXT_vertex_attrib_64bit
10482 #define GL_EXT_vertex_attrib_64bit 1
10484 #define GL_DOUBLE_MAT2_EXT 0x8F46
10485 #define GL_DOUBLE_MAT3_EXT 0x8F47
10486 #define GL_DOUBLE_MAT4_EXT 0x8F48
10487 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
10488 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
10489 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
10490 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
10491 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
10492 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
10493 #define GL_DOUBLE_VEC2_EXT 0x8FFC
10494 #define GL_DOUBLE_VEC3_EXT 0x8FFD
10495 #define GL_DOUBLE_VEC4_EXT 0x8FFE
10503 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z);
10505 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
10509 #define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
10510 #define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
10511 #define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT)
10512 #define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT)
10513 #define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT)
10514 #define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT)
10515 #define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT)
10516 #define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT)
10517 #define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT)
10518 #define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT)
10519 #define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT)
10521 #define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit)
10527 #ifndef GL_EXT_vertex_shader
10528 #define GL_EXT_vertex_shader 1
10530 #define GL_VERTEX_SHADER_EXT 0x8780
10531 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
10532 #define GL_OP_INDEX_EXT 0x8782
10533 #define GL_OP_NEGATE_EXT 0x8783
10534 #define GL_OP_DOT3_EXT 0x8784
10535 #define GL_OP_DOT4_EXT 0x8785
10536 #define GL_OP_MUL_EXT 0x8786
10537 #define GL_OP_ADD_EXT 0x8787
10538 #define GL_OP_MADD_EXT 0x8788
10539 #define GL_OP_FRAC_EXT 0x8789
10540 #define GL_OP_MAX_EXT 0x878A
10541 #define GL_OP_MIN_EXT 0x878B
10542 #define GL_OP_SET_GE_EXT 0x878C
10543 #define GL_OP_SET_LT_EXT 0x878D
10544 #define GL_OP_CLAMP_EXT 0x878E
10545 #define GL_OP_FLOOR_EXT 0x878F
10546 #define GL_OP_ROUND_EXT 0x8790
10547 #define GL_OP_EXP_BASE_2_EXT 0x8791
10548 #define GL_OP_LOG_BASE_2_EXT 0x8792
10549 #define GL_OP_POWER_EXT 0x8793
10550 #define GL_OP_RECIP_EXT 0x8794
10551 #define GL_OP_RECIP_SQRT_EXT 0x8795
10552 #define GL_OP_SUB_EXT 0x8796
10553 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
10554 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
10555 #define GL_OP_MOV_EXT 0x8799
10556 #define GL_OUTPUT_VERTEX_EXT 0x879A
10557 #define GL_OUTPUT_COLOR0_EXT 0x879B
10558 #define GL_OUTPUT_COLOR1_EXT 0x879C
10559 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
10560 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
10561 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
10562 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
10563 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
10564 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
10565 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
10566 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
10567 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
10568 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
10569 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
10570 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
10571 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
10572 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
10573 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
10574 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
10575 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
10576 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
10577 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
10578 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
10579 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
10580 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
10581 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
10582 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
10583 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
10584 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
10585 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
10586 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
10587 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
10588 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
10589 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
10590 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
10591 #define GL_OUTPUT_FOG_EXT 0x87BD
10592 #define GL_SCALAR_EXT 0x87BE
10593 #define GL_VECTOR_EXT 0x87BF
10594 #define GL_MATRIX_EXT 0x87C0
10595 #define GL_VARIANT_EXT 0x87C1
10596 #define GL_INVARIANT_EXT 0x87C2
10597 #define GL_LOCAL_CONSTANT_EXT 0x87C3
10598 #define GL_LOCAL_EXT 0x87C4
10599 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
10600 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
10601 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
10602 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
10603 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
10604 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
10605 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
10606 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
10607 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
10608 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
10609 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
10610 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
10611 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
10612 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
10613 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
10614 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
10615 #define GL_X_EXT 0x87D5
10616 #define GL_Y_EXT 0x87D6
10617 #define GL_Z_EXT 0x87D7
10618 #define GL_W_EXT 0x87D8
10619 #define GL_NEGATIVE_X_EXT 0x87D9
10620 #define GL_NEGATIVE_Y_EXT 0x87DA
10621 #define GL_NEGATIVE_Z_EXT 0x87DB
10622 #define GL_NEGATIVE_W_EXT 0x87DC
10623 #define GL_ZERO_EXT 0x87DD
10624 #define GL_ONE_EXT 0x87DE
10625 #define GL_NEGATIVE_ONE_EXT 0x87DF
10626 #define GL_NORMALIZED_RANGE_EXT 0x87E0
10627 #define GL_FULL_RANGE_EXT 0x87E1
10628 #define GL_CURRENT_VERTEX_EXT 0x87E2
10629 #define GL_MVP_MATRIX_EXT 0x87E3
10630 #define GL_VARIANT_VALUE_EXT 0x87E4
10631 #define GL_VARIANT_DATATYPE_EXT 0x87E5
10632 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
10633 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
10634 #define GL_VARIANT_ARRAY_EXT 0x87E8
10635 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
10636 #define GL_INVARIANT_VALUE_EXT 0x87EA
10637 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
10638 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
10639 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
10649 typedef void (
GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint
id);
10650 typedef void (
GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint
id);
10684 #define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
10685 #define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
10686 #define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
10687 #define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
10688 #define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
10689 #define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
10690 #define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
10691 #define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
10692 #define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
10693 #define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
10694 #define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
10695 #define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
10696 #define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
10697 #define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
10698 #define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
10699 #define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
10700 #define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
10701 #define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
10702 #define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
10703 #define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
10704 #define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
10705 #define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
10706 #define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
10707 #define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
10708 #define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
10709 #define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
10710 #define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
10711 #define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
10712 #define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
10713 #define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
10714 #define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
10715 #define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
10716 #define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
10717 #define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
10718 #define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
10719 #define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
10720 #define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
10721 #define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
10722 #define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
10723 #define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
10724 #define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
10725 #define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
10727 #define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
10733 #ifndef GL_EXT_vertex_weighting
10734 #define GL_EXT_vertex_weighting 1
10736 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
10737 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
10738 #define GL_MODELVIEW0_EXT 0x1700
10739 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
10740 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
10741 #define GL_VERTEX_WEIGHTING_EXT 0x8509
10742 #define GL_MODELVIEW1_EXT 0x850A
10743 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
10744 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
10745 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
10746 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
10747 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
10748 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
10754 #define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
10755 #define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
10756 #define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
10758 #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
10764 #ifndef GL_EXT_x11_sync_object
10765 #define GL_EXT_x11_sync_object 1
10767 #define GL_SYNC_X11_FENCE_EXT 0x90E1
10771 #define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT)
10773 #define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object)
10779 #ifndef GL_GREMEDY_frame_terminator
10780 #define GL_GREMEDY_frame_terminator 1
10784 #define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
10786 #define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
10792 #ifndef GL_GREMEDY_string_marker
10793 #define GL_GREMEDY_string_marker 1
10797 #define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
10799 #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
10805 #ifndef GL_HP_convolution_border_modes
10806 #define GL_HP_convolution_border_modes 1
10808 #define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
10814 #ifndef GL_HP_image_transform
10815 #define GL_HP_image_transform 1
10824 #define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
10825 #define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
10826 #define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
10827 #define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
10828 #define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
10829 #define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
10831 #define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
10837 #ifndef GL_HP_occlusion_test
10838 #define GL_HP_occlusion_test 1
10840 #define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
10846 #ifndef GL_HP_texture_lighting
10847 #define GL_HP_texture_lighting 1
10849 #define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
10855 #ifndef GL_IBM_cull_vertex
10856 #define GL_IBM_cull_vertex 1
10858 #define GL_CULL_VERTEX_IBM 103050
10860 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
10866 #ifndef GL_IBM_multimode_draw_arrays
10867 #define GL_IBM_multimode_draw_arrays 1
10872 #define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
10873 #define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
10875 #define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
10881 #ifndef GL_IBM_rasterpos_clip
10882 #define GL_IBM_rasterpos_clip 1
10884 #define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
10886 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
10892 #ifndef GL_IBM_static_data
10893 #define GL_IBM_static_data 1
10895 #define GL_ALL_STATIC_DATA_IBM 103060
10896 #define GL_STATIC_VERTEX_ARRAY_IBM 103061
10898 #define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
10904 #ifndef GL_IBM_texture_mirrored_repeat
10905 #define GL_IBM_texture_mirrored_repeat 1
10907 #define GL_MIRRORED_REPEAT_IBM 0x8370
10909 #define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
10915 #ifndef GL_IBM_vertex_array_lists
10916 #define GL_IBM_vertex_array_lists 1
10918 #define GL_VERTEX_ARRAY_LIST_IBM 103070
10919 #define GL_NORMAL_ARRAY_LIST_IBM 103071
10920 #define GL_COLOR_ARRAY_LIST_IBM 103072
10921 #define GL_INDEX_ARRAY_LIST_IBM 103073
10922 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
10923 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
10924 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
10925 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
10926 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
10927 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
10928 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
10929 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
10930 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
10931 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
10932 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
10933 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
10944 #define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
10945 #define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
10946 #define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
10947 #define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
10948 #define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
10949 #define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
10950 #define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
10951 #define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
10953 #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
10959 #ifndef GL_INGR_color_clamp
10960 #define GL_INGR_color_clamp 1
10962 #define GL_RED_MIN_CLAMP_INGR 0x8560
10963 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
10964 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
10965 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
10966 #define GL_RED_MAX_CLAMP_INGR 0x8564
10967 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
10968 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
10969 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
10971 #define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
10977 #ifndef GL_INGR_interlace_read
10978 #define GL_INGR_interlace_read 1
10980 #define GL_INTERLACE_READ_INGR 0x8568
10982 #define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
10988 #ifndef GL_INTEL_map_texture
10989 #define GL_INTEL_map_texture 1
10991 #define GL_LAYOUT_DEFAULT_INTEL 0
10992 #define GL_LAYOUT_LINEAR_INTEL 1
10993 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
10994 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
11000 #define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL)
11001 #define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL)
11002 #define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL)
11004 #define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture)
11010 #ifndef GL_INTEL_parallel_arrays
11011 #define GL_INTEL_parallel_arrays 1
11013 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
11014 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
11015 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
11016 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
11017 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
11024 #define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
11025 #define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
11026 #define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
11027 #define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
11029 #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
11035 #ifndef GL_INTEL_texture_scissor
11036 #define GL_INTEL_texture_scissor 1
11041 #define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
11042 #define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
11044 #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
11050 #ifndef GL_KHR_debug
11051 #define GL_KHR_debug 1
11053 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
11054 #define GL_STACK_OVERFLOW 0x0503
11055 #define GL_STACK_UNDERFLOW 0x0504
11056 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
11057 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
11058 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
11059 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
11060 #define GL_DEBUG_SOURCE_API 0x8246
11061 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
11062 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
11063 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
11064 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
11065 #define GL_DEBUG_SOURCE_OTHER 0x824B
11066 #define GL_DEBUG_TYPE_ERROR 0x824C
11067 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
11068 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
11069 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
11070 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
11071 #define GL_DEBUG_TYPE_OTHER 0x8251
11072 #define GL_DEBUG_TYPE_MARKER 0x8268
11073 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
11074 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
11075 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
11076 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
11077 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
11078 #define GL_BUFFER 0x82E0
11079 #define GL_SHADER 0x82E1
11080 #define GL_PROGRAM 0x82E2
11081 #define GL_QUERY 0x82E3
11082 #define GL_PROGRAM_PIPELINE 0x82E4
11083 #define GL_SAMPLER 0x82E6
11084 #define GL_DISPLAY_LIST 0x82E7
11085 #define GL_MAX_LABEL_LENGTH 0x82E8
11086 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
11087 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
11088 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
11089 #define GL_DEBUG_SEVERITY_HIGH 0x9146
11090 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
11091 #define GL_DEBUG_SEVERITY_LOW 0x9148
11092 #define GL_DEBUG_OUTPUT 0x92E0
11107 #define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)
11108 #define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)
11109 #define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)
11110 #define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)
11111 #define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)
11112 #define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)
11113 #define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)
11114 #define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)
11115 #define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)
11116 #define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)
11118 #define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)
11124 #ifndef GL_KHR_texture_compression_astc_ldr
11125 #define GL_KHR_texture_compression_astc_ldr 1
11127 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
11128 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
11129 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
11130 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
11131 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
11132 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
11133 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
11134 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
11135 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
11136 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
11137 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
11138 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
11139 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
11140 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
11141 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
11142 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
11143 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
11144 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
11145 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
11146 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
11147 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
11148 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
11149 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
11150 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
11151 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
11152 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
11153 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
11154 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
11156 #define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)
11162 #ifndef GL_KTX_buffer_region
11163 #define GL_KTX_buffer_region 1
11165 #define GL_KTX_FRONT_REGION 0x0
11166 #define GL_KTX_BACK_REGION 0x1
11167 #define GL_KTX_Z_REGION 0x2
11168 #define GL_KTX_STENCIL_REGION 0x3
11171 typedef void (
GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region);
11176 #define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled)
11177 #define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion)
11178 #define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion)
11179 #define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion)
11180 #define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion)
11182 #define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
11188 #ifndef GL_MESAX_texture_stack
11189 #define GL_MESAX_texture_stack 1
11191 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
11192 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
11193 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
11194 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
11195 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
11196 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
11198 #define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
11204 #ifndef GL_MESA_pack_invert
11205 #define GL_MESA_pack_invert 1
11207 #define GL_PACK_INVERT_MESA 0x8758
11209 #define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
11215 #ifndef GL_MESA_resize_buffers
11216 #define GL_MESA_resize_buffers 1
11220 #define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
11222 #define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
11228 #ifndef GL_MESA_window_pos
11229 #define GL_MESA_window_pos 1
11231 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble
x, GLdouble
y);
11232 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (
const GLdouble*
p);
11233 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat
x, GLfloat
y);
11234 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (
const GLfloat*
p);
11236 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (
const GLint*
p);
11237 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort
x, GLshort
y);
11238 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (
const GLshort*
p);
11239 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble
x, GLdouble
y, GLdouble
z);
11240 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (
const GLdouble*
p);
11241 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
11242 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (
const GLfloat*
p);
11243 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint
x, GLint
y, GLint
z);
11244 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (
const GLint*
p);
11245 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort
x, GLshort
y, GLshort
z);
11246 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (
const GLshort*
p);
11248 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (
const GLdouble*
p);
11249 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
11250 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (
const GLfloat*
p);
11251 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint
x, GLint
y, GLint
z, GLint
w);
11252 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (
const GLint*
p);
11253 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort
x, GLshort
y, GLshort
z, GLshort
w);
11254 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (
const GLshort*
p);
11256 #define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
11257 #define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
11258 #define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
11259 #define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
11260 #define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
11261 #define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
11262 #define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
11263 #define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
11264 #define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
11265 #define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
11266 #define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
11267 #define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
11268 #define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
11269 #define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
11270 #define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
11271 #define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
11272 #define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
11273 #define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
11274 #define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
11275 #define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
11276 #define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
11277 #define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
11278 #define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
11279 #define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
11281 #define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
11287 #ifndef GL_MESA_ycbcr_texture
11288 #define GL_MESA_ycbcr_texture 1
11290 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
11291 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
11292 #define GL_YCBCR_MESA 0x8757
11294 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
11300 #ifndef GL_NVX_conditional_render
11301 #define GL_NVX_conditional_render 1
11303 typedef void (
GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint
id);
11306 #define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX)
11307 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX)
11309 #define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render)
11315 #ifndef GL_NVX_gpu_memory_info
11316 #define GL_NVX_gpu_memory_info 1
11318 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
11319 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
11320 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
11321 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
11322 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
11324 #define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info)
11330 #ifndef GL_NV_bindless_multi_draw_indirect
11331 #define GL_NV_bindless_multi_draw_indirect 1
11336 #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV)
11337 #define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV)
11339 #define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect)
11345 #ifndef GL_NV_bindless_texture
11346 #define GL_NV_bindless_texture 1
11353 typedef void (
GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
11354 typedef void (
GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum
access);
11355 typedef void (
GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
11356 typedef void (
GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
11362 #define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV)
11363 #define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV)
11364 #define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)
11365 #define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV)
11366 #define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV)
11367 #define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV)
11368 #define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV)
11369 #define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV)
11370 #define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV)
11371 #define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV)
11372 #define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV)
11373 #define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV)
11374 #define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV)
11376 #define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture)
11382 #ifndef GL_NV_blend_equation_advanced
11383 #define GL_NV_blend_equation_advanced 1
11385 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
11386 #define GL_BLEND_OVERLAP_NV 0x9281
11387 #define GL_UNCORRELATED_NV 0x9282
11388 #define GL_DISJOINT_NV 0x9283
11389 #define GL_CONJOINT_NV 0x9284
11390 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
11391 #define GL_SRC_NV 0x9286
11392 #define GL_DST_NV 0x9287
11393 #define GL_SRC_OVER_NV 0x9288
11394 #define GL_DST_OVER_NV 0x9289
11395 #define GL_SRC_IN_NV 0x928A
11396 #define GL_DST_IN_NV 0x928B
11397 #define GL_SRC_OUT_NV 0x928C
11398 #define GL_DST_OUT_NV 0x928D
11399 #define GL_SRC_ATOP_NV 0x928E
11400 #define GL_DST_ATOP_NV 0x928F
11401 #define GL_PLUS_NV 0x9291
11402 #define GL_PLUS_DARKER_NV 0x9292
11403 #define GL_MULTIPLY_NV 0x9294
11404 #define GL_SCREEN_NV 0x9295
11405 #define GL_OVERLAY_NV 0x9296
11406 #define GL_DARKEN_NV 0x9297
11407 #define GL_LIGHTEN_NV 0x9298
11408 #define GL_COLORDODGE_NV 0x9299
11409 #define GL_COLORBURN_NV 0x929A
11410 #define GL_HARDLIGHT_NV 0x929B
11411 #define GL_SOFTLIGHT_NV 0x929C
11412 #define GL_DIFFERENCE_NV 0x929E
11413 #define GL_MINUS_NV 0x929F
11414 #define GL_EXCLUSION_NV 0x92A0
11415 #define GL_CONTRAST_NV 0x92A1
11416 #define GL_INVERT_RGB_NV 0x92A3
11417 #define GL_LINEARDODGE_NV 0x92A4
11418 #define GL_LINEARBURN_NV 0x92A5
11419 #define GL_VIVIDLIGHT_NV 0x92A6
11420 #define GL_LINEARLIGHT_NV 0x92A7
11421 #define GL_PINLIGHT_NV 0x92A8
11422 #define GL_HARDMIX_NV 0x92A9
11423 #define GL_HSL_HUE_NV 0x92AD
11424 #define GL_HSL_SATURATION_NV 0x92AE
11425 #define GL_HSL_COLOR_NV 0x92AF
11426 #define GL_HSL_LUMINOSITY_NV 0x92B0
11427 #define GL_PLUS_CLAMPED_NV 0x92B1
11428 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
11429 #define GL_MINUS_CLAMPED_NV 0x92B3
11430 #define GL_INVERT_OVG_NV 0x92B4
11435 #define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV)
11436 #define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV)
11438 #define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced)
11444 #ifndef GL_NV_blend_equation_advanced_coherent
11445 #define GL_NV_blend_equation_advanced_coherent 1
11447 #define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent)
11453 #ifndef GL_NV_blend_square
11454 #define GL_NV_blend_square 1
11456 #define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
11462 #ifndef GL_NV_compute_program5
11463 #define GL_NV_compute_program5 1
11465 #define GL_COMPUTE_PROGRAM_NV 0x90FB
11466 #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
11468 #define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5)
11474 #ifndef GL_NV_conditional_render
11475 #define GL_NV_conditional_render 1
11477 #define GL_QUERY_WAIT_NV 0x8E13
11478 #define GL_QUERY_NO_WAIT_NV 0x8E14
11479 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
11480 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
11485 #define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
11486 #define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
11488 #define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
11494 #ifndef GL_NV_copy_depth_to_color
11495 #define GL_NV_copy_depth_to_color 1
11497 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
11498 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
11500 #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
11506 #ifndef GL_NV_copy_image
11507 #define GL_NV_copy_image 1
11509 typedef void (
GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint
srcName, GLenum
srcTarget, GLint
srcLevel, GLint
srcX, GLint
srcY, GLint
srcZ, GLuint
dstName, GLenum
dstTarget, GLint
dstLevel, GLint
dstX, GLint
dstY, GLint
dstZ, GLsizei
width, GLsizei
height, GLsizei
depth);
11511 #define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV)
11513 #define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image)
11519 #ifndef GL_NV_deep_texture3D
11520 #define GL_NV_deep_texture3D 1
11522 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
11523 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
11525 #define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D)
11531 #ifndef GL_NV_depth_buffer_float
11532 #define GL_NV_depth_buffer_float 1
11534 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
11535 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
11536 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
11537 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
11543 #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
11544 #define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
11545 #define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
11547 #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
11553 #ifndef GL_NV_depth_clamp
11554 #define GL_NV_depth_clamp 1
11556 #define GL_DEPTH_CLAMP_NV 0x864F
11558 #define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
11564 #ifndef GL_NV_depth_range_unclamped
11565 #define GL_NV_depth_range_unclamped 1
11567 #define GL_SAMPLE_COUNT_BITS_NV 0x8864
11568 #define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
11569 #define GL_QUERY_RESULT_NV 0x8866
11570 #define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
11571 #define GL_SAMPLE_COUNT_NV 0x8914
11573 #define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
11579 #ifndef GL_NV_draw_texture
11580 #define GL_NV_draw_texture 1
11582 typedef void (
GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint
texture, GLuint
sampler, GLfloat
x0, GLfloat
y0, GLfloat
x1, GLfloat
y1, GLfloat
z, GLfloat
s0, GLfloat
t0, GLfloat
s1, GLfloat
t1);
11584 #define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
11586 #define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)
11592 #ifndef GL_NV_evaluators
11593 #define GL_NV_evaluators 1
11595 #define GL_EVAL_2D_NV 0x86C0
11596 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
11597 #define GL_MAP_TESSELLATION_NV 0x86C2
11598 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
11599 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
11600 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
11601 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
11602 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
11603 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
11604 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
11605 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
11606 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
11607 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
11608 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
11609 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
11610 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
11611 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
11612 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
11613 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
11614 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
11615 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
11616 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
11617 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
11618 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
11630 #define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
11631 #define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
11632 #define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
11633 #define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
11634 #define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
11635 #define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
11636 #define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
11637 #define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
11638 #define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
11640 #define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
11646 #ifndef GL_NV_explicit_multisample
11647 #define GL_NV_explicit_multisample 1
11649 #define GL_SAMPLE_POSITION_NV 0x8E50
11650 #define GL_SAMPLE_MASK_NV 0x8E51
11651 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
11652 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
11653 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
11654 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
11655 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
11656 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
11657 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
11658 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
11664 #define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
11665 #define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
11666 #define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
11668 #define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
11674 #ifndef GL_NV_fence
11675 #define GL_NV_fence 1
11677 #define GL_ALL_COMPLETED_NV 0x84F2
11678 #define GL_FENCE_STATUS_NV 0x84F3
11679 #define GL_FENCE_CONDITION_NV 0x84F4
11682 typedef void (
GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
11689 #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
11690 #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
11691 #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
11692 #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
11693 #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
11694 #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
11695 #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
11697 #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
11703 #ifndef GL_NV_float_buffer
11704 #define GL_NV_float_buffer 1
11706 #define GL_FLOAT_R_NV 0x8880
11707 #define GL_FLOAT_RG_NV 0x8881
11708 #define GL_FLOAT_RGB_NV 0x8882
11709 #define GL_FLOAT_RGBA_NV 0x8883
11710 #define GL_FLOAT_R16_NV 0x8884
11711 #define GL_FLOAT_R32_NV 0x8885
11712 #define GL_FLOAT_RG16_NV 0x8886
11713 #define GL_FLOAT_RG32_NV 0x8887
11714 #define GL_FLOAT_RGB16_NV 0x8888
11715 #define GL_FLOAT_RGB32_NV 0x8889
11716 #define GL_FLOAT_RGBA16_NV 0x888A
11717 #define GL_FLOAT_RGBA32_NV 0x888B
11718 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
11719 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
11720 #define GL_FLOAT_RGBA_MODE_NV 0x888E
11722 #define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
11728 #ifndef GL_NV_fog_distance
11729 #define GL_NV_fog_distance 1
11731 #define GL_FOG_DISTANCE_MODE_NV 0x855A
11732 #define GL_EYE_RADIAL_NV 0x855B
11733 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
11735 #define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
11741 #ifndef GL_NV_fragment_program
11742 #define GL_NV_fragment_program 1
11744 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
11745 #define GL_FRAGMENT_PROGRAM_NV 0x8870
11746 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
11747 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
11748 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
11749 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
11753 typedef void (
GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint
id, GLsizei
len,
const GLubyte*
name, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
11754 typedef void (
GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint
id, GLsizei
len,
const GLubyte*
name,
const GLdouble
v[]);
11755 typedef void (
GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint
id, GLsizei
len,
const GLubyte*
name, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
11756 typedef void (
GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint
id, GLsizei
len,
const GLubyte*
name,
const GLfloat
v[]);
11758 #define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
11759 #define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
11760 #define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
11761 #define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
11762 #define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
11763 #define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
11765 #define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
11771 #ifndef GL_NV_fragment_program2
11772 #define GL_NV_fragment_program2 1
11774 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
11775 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
11776 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
11777 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
11778 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
11780 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
11786 #ifndef GL_NV_fragment_program4
11787 #define GL_NV_fragment_program4 1
11789 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
11795 #ifndef GL_NV_fragment_program_option
11796 #define GL_NV_fragment_program_option 1
11798 #define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
11804 #ifndef GL_NV_framebuffer_multisample_coverage
11805 #define GL_NV_framebuffer_multisample_coverage 1
11807 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
11808 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
11809 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
11810 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
11814 #define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
11816 #define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
11822 #ifndef GL_NV_geometry_program4
11823 #define GL_NV_geometry_program4 1
11825 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
11826 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
11827 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
11831 #define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
11833 #define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
11839 #ifndef GL_NV_geometry_shader4
11840 #define GL_NV_geometry_shader4 1
11842 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
11848 #ifndef GL_NV_gpu_program4
11849 #define GL_NV_gpu_program4 1
11851 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
11852 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
11853 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
11854 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
11855 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
11856 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
11857 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
11858 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
11873 #define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
11874 #define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
11875 #define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
11876 #define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
11877 #define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
11878 #define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
11879 #define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
11880 #define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
11881 #define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
11882 #define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
11883 #define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
11884 #define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
11886 #define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
11892 #ifndef GL_NV_gpu_program5
11893 #define GL_NV_gpu_program5 1
11895 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
11896 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
11897 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
11898 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
11899 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
11900 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
11902 #define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5)
11908 #ifndef GL_NV_gpu_program5_mem_extended
11909 #define GL_NV_gpu_program5_mem_extended 1
11911 #define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended)
11917 #ifndef GL_NV_gpu_program_fp64
11918 #define GL_NV_gpu_program_fp64 1
11920 #define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64)
11926 #ifndef GL_NV_gpu_shader5
11927 #define GL_NV_gpu_shader5 1
11929 #define GL_INT64_NV 0x140E
11930 #define GL_UNSIGNED_INT64_NV 0x140F
11931 #define GL_INT8_NV 0x8FE0
11932 #define GL_INT8_VEC2_NV 0x8FE1
11933 #define GL_INT8_VEC3_NV 0x8FE2
11934 #define GL_INT8_VEC4_NV 0x8FE3
11935 #define GL_INT16_NV 0x8FE4
11936 #define GL_INT16_VEC2_NV 0x8FE5
11937 #define GL_INT16_VEC3_NV 0x8FE6
11938 #define GL_INT16_VEC4_NV 0x8FE7
11939 #define GL_INT64_VEC2_NV 0x8FE9
11940 #define GL_INT64_VEC3_NV 0x8FEA
11941 #define GL_INT64_VEC4_NV 0x8FEB
11942 #define GL_UNSIGNED_INT8_NV 0x8FEC
11943 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
11944 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
11945 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
11946 #define GL_UNSIGNED_INT16_NV 0x8FF0
11947 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
11948 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
11949 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
11950 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
11951 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
11952 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
11953 #define GL_FLOAT16_NV 0x8FF8
11954 #define GL_FLOAT16_VEC2_NV 0x8FF9
11955 #define GL_FLOAT16_VEC3_NV 0x8FFA
11956 #define GL_FLOAT16_VEC4_NV 0x8FFB
11988 typedef void (
GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint
location, GLint64EXT
x, GLint64EXT
y, GLint64EXT
z, GLint64EXT
w);
11990 typedef void (
GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint
location, GLuint64EXT
x, GLuint64EXT
y, GLuint64EXT
z, GLuint64EXT
w);
11993 #define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV)
11994 #define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV)
11995 #define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV)
11996 #define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV)
11997 #define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV)
11998 #define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV)
11999 #define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV)
12000 #define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV)
12001 #define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV)
12002 #define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV)
12003 #define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV)
12004 #define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV)
12005 #define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV)
12006 #define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV)
12007 #define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV)
12008 #define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV)
12009 #define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV)
12010 #define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV)
12011 #define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV)
12012 #define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV)
12013 #define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV)
12014 #define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV)
12015 #define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV)
12016 #define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV)
12017 #define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV)
12018 #define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV)
12019 #define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV)
12020 #define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV)
12021 #define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV)
12022 #define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV)
12023 #define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV)
12024 #define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV)
12025 #define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV)
12026 #define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV)
12028 #define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5)
12034 #ifndef GL_NV_half_float
12035 #define GL_NV_half_float 1
12037 #define GL_HALF_FLOAT_NV 0x140B
12046 typedef void (
GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (
const GLhalf* fog);
12058 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (
const GLhalf*
v);
12060 typedef void (
GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (
const GLhalf*
v);
12062 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (
const GLhalf*
v);
12063 typedef void (
GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf
s, GLhalf
t, GLhalf
r);
12064 typedef void (
GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (
const GLhalf*
v);
12065 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf
s, GLhalf
t, GLhalf
r, GLhalf
q);
12066 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (
const GLhalf*
v);
12069 typedef void (
GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf
x, GLhalf
y, GLhalf
z);
12071 typedef void (
GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf
x, GLhalf
y, GLhalf
z, GLhalf
w);
12079 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint
index, GLhalf
x, GLhalf
y, GLhalf
z, GLhalf
w);
12081 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint
index, GLsizei
n,
const GLhalf*
v);
12082 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint
index, GLsizei
n,
const GLhalf*
v);
12083 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint
index, GLsizei
n,
const GLhalf*
v);
12084 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint
index, GLsizei
n,
const GLhalf*
v);
12088 #define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
12089 #define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
12090 #define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
12091 #define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
12092 #define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
12093 #define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
12094 #define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
12095 #define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
12096 #define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
12097 #define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
12098 #define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
12099 #define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
12100 #define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
12101 #define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
12102 #define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
12103 #define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
12104 #define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
12105 #define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
12106 #define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
12107 #define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
12108 #define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
12109 #define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
12110 #define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
12111 #define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
12112 #define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
12113 #define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
12114 #define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
12115 #define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
12116 #define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
12117 #define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
12118 #define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
12119 #define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
12120 #define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
12121 #define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
12122 #define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
12123 #define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
12124 #define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
12125 #define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
12126 #define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
12127 #define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
12128 #define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
12129 #define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
12130 #define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
12131 #define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
12132 #define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
12133 #define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
12135 #define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
12141 #ifndef GL_NV_light_max_exponent
12142 #define GL_NV_light_max_exponent 1
12144 #define GL_MAX_SHININESS_NV 0x8504
12145 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
12147 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
12153 #ifndef GL_NV_multisample_coverage
12154 #define GL_NV_multisample_coverage 1
12156 #define GL_COLOR_SAMPLES_NV 0x8E20
12158 #define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
12164 #ifndef GL_NV_multisample_filter_hint
12165 #define GL_NV_multisample_filter_hint 1
12167 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
12169 #define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
12175 #ifndef GL_NV_occlusion_query
12176 #define GL_NV_occlusion_query 1
12178 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
12179 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
12180 #define GL_PIXEL_COUNT_NV 0x8866
12181 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
12184 typedef void (
GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei
n,
const GLuint*
ids);
12186 typedef void (
GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei
n, GLuint*
ids);
12191 #define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
12192 #define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
12193 #define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
12194 #define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
12195 #define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
12196 #define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
12197 #define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
12199 #define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
12205 #ifndef GL_NV_packed_depth_stencil
12206 #define GL_NV_packed_depth_stencil 1
12208 #define GL_DEPTH_STENCIL_NV 0x84F9
12209 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
12211 #define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
12217 #ifndef GL_NV_parameter_buffer_object
12218 #define GL_NV_parameter_buffer_object 1
12220 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
12221 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
12222 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
12223 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
12224 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
12230 #define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
12231 #define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
12232 #define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
12234 #define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
12240 #ifndef GL_NV_parameter_buffer_object2
12241 #define GL_NV_parameter_buffer_object2 1
12243 #define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2)
12249 #ifndef GL_NV_path_rendering
12250 #define GL_NV_path_rendering 1
12252 #define GL_CLOSE_PATH_NV 0x00
12253 #define GL_BOLD_BIT_NV 0x01
12254 #define GL_GLYPH_WIDTH_BIT_NV 0x01
12255 #define GL_GLYPH_HEIGHT_BIT_NV 0x02
12256 #define GL_ITALIC_BIT_NV 0x02
12257 #define GL_MOVE_TO_NV 0x02
12258 #define GL_RELATIVE_MOVE_TO_NV 0x03
12259 #define GL_LINE_TO_NV 0x04
12260 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
12261 #define GL_RELATIVE_LINE_TO_NV 0x05
12262 #define GL_HORIZONTAL_LINE_TO_NV 0x06
12263 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
12264 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
12265 #define GL_VERTICAL_LINE_TO_NV 0x08
12266 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
12267 #define GL_QUADRATIC_CURVE_TO_NV 0x0A
12268 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
12269 #define GL_CUBIC_CURVE_TO_NV 0x0C
12270 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
12271 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
12272 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
12273 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
12274 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
12275 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
12276 #define GL_SMALL_CCW_ARC_TO_NV 0x12
12277 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
12278 #define GL_SMALL_CW_ARC_TO_NV 0x14
12279 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
12280 #define GL_LARGE_CCW_ARC_TO_NV 0x16
12281 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
12282 #define GL_LARGE_CW_ARC_TO_NV 0x18
12283 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
12284 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
12285 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
12286 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
12287 #define GL_RESTART_PATH_NV 0xF0
12288 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
12289 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
12290 #define GL_RECT_NV 0xF6
12291 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
12292 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
12293 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
12294 #define GL_ARC_TO_NV 0xFE
12295 #define GL_RELATIVE_ARC_TO_NV 0xFF
12296 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
12297 #define GL_PRIMARY_COLOR 0x8577
12298 #define GL_PATH_FORMAT_SVG_NV 0x9070
12299 #define GL_PATH_FORMAT_PS_NV 0x9071
12300 #define GL_STANDARD_FONT_NAME_NV 0x9072
12301 #define GL_SYSTEM_FONT_NAME_NV 0x9073
12302 #define GL_FILE_NAME_NV 0x9074
12303 #define GL_PATH_STROKE_WIDTH_NV 0x9075
12304 #define GL_PATH_END_CAPS_NV 0x9076
12305 #define GL_PATH_INITIAL_END_CAP_NV 0x9077
12306 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078
12307 #define GL_PATH_JOIN_STYLE_NV 0x9079
12308 #define GL_PATH_MITER_LIMIT_NV 0x907A
12309 #define GL_PATH_DASH_CAPS_NV 0x907B
12310 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
12311 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
12312 #define GL_PATH_DASH_OFFSET_NV 0x907E
12313 #define GL_PATH_CLIENT_LENGTH_NV 0x907F
12314 #define GL_PATH_FILL_MODE_NV 0x9080
12315 #define GL_PATH_FILL_MASK_NV 0x9081
12316 #define GL_PATH_FILL_COVER_MODE_NV 0x9082
12317 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083
12318 #define GL_PATH_STROKE_MASK_NV 0x9084
12319 #define GL_COUNT_UP_NV 0x9088
12320 #define GL_COUNT_DOWN_NV 0x9089
12321 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
12322 #define GL_CONVEX_HULL_NV 0x908B
12323 #define GL_BOUNDING_BOX_NV 0x908D
12324 #define GL_TRANSLATE_X_NV 0x908E
12325 #define GL_TRANSLATE_Y_NV 0x908F
12326 #define GL_TRANSLATE_2D_NV 0x9090
12327 #define GL_TRANSLATE_3D_NV 0x9091
12328 #define GL_AFFINE_2D_NV 0x9092
12329 #define GL_AFFINE_3D_NV 0x9094
12330 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
12331 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
12332 #define GL_UTF8_NV 0x909A
12333 #define GL_UTF16_NV 0x909B
12334 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
12335 #define GL_PATH_COMMAND_COUNT_NV 0x909D
12336 #define GL_PATH_COORD_COUNT_NV 0x909E
12337 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
12338 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
12339 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
12340 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
12341 #define GL_SQUARE_NV 0x90A3
12342 #define GL_ROUND_NV 0x90A4
12343 #define GL_TRIANGULAR_NV 0x90A5
12344 #define GL_BEVEL_NV 0x90A6
12345 #define GL_MITER_REVERT_NV 0x90A7
12346 #define GL_MITER_TRUNCATE_NV 0x90A8
12347 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9
12348 #define GL_USE_MISSING_GLYPH_NV 0x90AA
12349 #define GL_PATH_ERROR_POSITION_NV 0x90AB
12350 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC
12351 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
12352 #define GL_ADJACENT_PAIRS_NV 0x90AE
12353 #define GL_FIRST_TO_REST_NV 0x90AF
12354 #define GL_PATH_GEN_MODE_NV 0x90B0
12355 #define GL_PATH_GEN_COEFF_NV 0x90B1
12356 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
12357 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3
12358 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
12359 #define GL_MOVE_TO_RESETS_NV 0x90B5
12360 #define GL_MOVE_TO_CONTINUES_NV 0x90B6
12361 #define GL_PATH_STENCIL_FUNC_NV 0x90B7
12362 #define GL_PATH_STENCIL_REF_NV 0x90B8
12363 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
12364 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
12365 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
12366 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
12367 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
12368 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
12369 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
12370 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
12371 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
12372 #define GL_FONT_ASCENDER_BIT_NV 0x00200000
12373 #define GL_FONT_DESCENDER_BIT_NV 0x00400000
12374 #define GL_FONT_HEIGHT_BIT_NV 0x00800000
12375 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
12376 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
12377 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
12378 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
12379 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
12408 typedef void (
GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc);
12431 #define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV)
12432 #define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV)
12433 #define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV)
12434 #define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV)
12435 #define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV)
12436 #define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV)
12437 #define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV)
12438 #define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV)
12439 #define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV)
12440 #define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)
12441 #define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV)
12442 #define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV)
12443 #define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV)
12444 #define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV)
12445 #define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV)
12446 #define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV)
12447 #define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV)
12448 #define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV)
12449 #define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV)
12450 #define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV)
12451 #define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV)
12452 #define glIsPathNV GLEW_GET_FUN(__glewIsPathNV)
12453 #define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV)
12454 #define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)
12455 #define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV)
12456 #define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)
12457 #define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV)
12458 #define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV)
12459 #define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV)
12460 #define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV)
12461 #define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV)
12462 #define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV)
12463 #define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV)
12464 #define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV)
12465 #define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV)
12466 #define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV)
12467 #define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV)
12468 #define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV)
12469 #define glPathStringNV GLEW_GET_FUN(__glewPathStringNV)
12470 #define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV)
12471 #define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV)
12472 #define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)
12473 #define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV)
12474 #define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV)
12475 #define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV)
12476 #define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV)
12477 #define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV)
12478 #define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV)
12479 #define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV)
12481 #define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering)
12487 #ifndef GL_NV_pixel_data_range
12488 #define GL_NV_pixel_data_range 1
12490 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
12491 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
12492 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
12493 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
12494 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
12495 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
12500 #define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
12501 #define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
12503 #define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
12509 #ifndef GL_NV_point_sprite
12510 #define GL_NV_point_sprite 1
12512 #define GL_POINT_SPRITE_NV 0x8861
12513 #define GL_COORD_REPLACE_NV 0x8862
12514 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
12519 #define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
12520 #define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
12522 #define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
12528 #ifndef GL_NV_present_video
12529 #define GL_NV_present_video 1
12531 #define GL_FRAME_NV 0x8E26
12532 #define GL_FIELDS_NV 0x8E27
12533 #define GL_CURRENT_TIME_NV 0x8E28
12534 #define GL_NUM_FILL_STREAMS_NV 0x8E29
12535 #define GL_PRESENT_TIME_NV 0x8E2A
12536 #define GL_PRESENT_DURATION_NV 0x8E2B
12542 typedef void (
GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT
minPresentTime, GLuint
beginPresentTimeId, GLuint
presentDurationId, GLenum
type, GLenum
target0, GLuint
fill0, GLenum
target1, GLuint
fill1, GLenum
target2, GLuint
fill2, GLenum
target3, GLuint
fill3);
12543 typedef void (
GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT
minPresentTime, GLuint
beginPresentTimeId, GLuint
presentDurationId, GLenum
type, GLenum
target0, GLuint
fill0, GLuint
key0, GLenum
target1, GLuint
fill1, GLuint
key1);
12545 #define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
12546 #define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
12547 #define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
12548 #define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
12549 #define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
12550 #define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
12552 #define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
12558 #ifndef GL_NV_primitive_restart
12559 #define GL_NV_primitive_restart 1
12561 #define GL_PRIMITIVE_RESTART_NV 0x8558
12562 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
12567 #define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
12568 #define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
12570 #define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
12576 #ifndef GL_NV_register_combiners
12577 #define GL_NV_register_combiners 1
12579 #define GL_REGISTER_COMBINERS_NV 0x8522
12580 #define GL_VARIABLE_A_NV 0x8523
12581 #define GL_VARIABLE_B_NV 0x8524
12582 #define GL_VARIABLE_C_NV 0x8525
12583 #define GL_VARIABLE_D_NV 0x8526
12584 #define GL_VARIABLE_E_NV 0x8527
12585 #define GL_VARIABLE_F_NV 0x8528
12586 #define GL_VARIABLE_G_NV 0x8529
12587 #define GL_CONSTANT_COLOR0_NV 0x852A
12588 #define GL_CONSTANT_COLOR1_NV 0x852B
12589 #define GL_PRIMARY_COLOR_NV 0x852C
12590 #define GL_SECONDARY_COLOR_NV 0x852D
12591 #define GL_SPARE0_NV 0x852E
12592 #define GL_SPARE1_NV 0x852F
12593 #define GL_DISCARD_NV 0x8530
12594 #define GL_E_TIMES_F_NV 0x8531
12595 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
12596 #define GL_UNSIGNED_IDENTITY_NV 0x8536
12597 #define GL_UNSIGNED_INVERT_NV 0x8537
12598 #define GL_EXPAND_NORMAL_NV 0x8538
12599 #define GL_EXPAND_NEGATE_NV 0x8539
12600 #define GL_HALF_BIAS_NORMAL_NV 0x853A
12601 #define GL_HALF_BIAS_NEGATE_NV 0x853B
12602 #define GL_SIGNED_IDENTITY_NV 0x853C
12603 #define GL_SIGNED_NEGATE_NV 0x853D
12604 #define GL_SCALE_BY_TWO_NV 0x853E
12605 #define GL_SCALE_BY_FOUR_NV 0x853F
12606 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
12607 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
12608 #define GL_COMBINER_INPUT_NV 0x8542
12609 #define GL_COMBINER_MAPPING_NV 0x8543
12610 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
12611 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
12612 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
12613 #define GL_COMBINER_MUX_SUM_NV 0x8547
12614 #define GL_COMBINER_SCALE_NV 0x8548
12615 #define GL_COMBINER_BIAS_NV 0x8549
12616 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
12617 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
12618 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
12619 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
12620 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
12621 #define GL_COLOR_SUM_CLAMP_NV 0x854F
12622 #define GL_COMBINER0_NV 0x8550
12623 #define GL_COMBINER1_NV 0x8551
12624 #define GL_COMBINER2_NV 0x8552
12625 #define GL_COMBINER3_NV 0x8553
12626 #define GL_COMBINER4_NV 0x8554
12627 #define GL_COMBINER5_NV 0x8555
12628 #define GL_COMBINER6_NV 0x8556
12629 #define GL_COMBINER7_NV 0x8557
12645 #define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
12646 #define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
12647 #define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
12648 #define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
12649 #define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
12650 #define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
12651 #define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
12652 #define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
12653 #define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
12654 #define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
12655 #define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
12656 #define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
12657 #define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
12659 #define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
12665 #ifndef GL_NV_register_combiners2
12666 #define GL_NV_register_combiners2 1
12668 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
12673 #define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
12674 #define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
12676 #define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
12682 #ifndef GL_NV_shader_atomic_counters
12683 #define GL_NV_shader_atomic_counters 1
12685 #define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters)
12691 #ifndef GL_NV_shader_atomic_float
12692 #define GL_NV_shader_atomic_float 1
12694 #define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float)
12700 #ifndef GL_NV_shader_buffer_load
12701 #define GL_NV_shader_buffer_load 1
12703 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
12704 #define GL_GPU_ADDRESS_NV 0x8F34
12705 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
12721 #define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV)
12722 #define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV)
12723 #define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV)
12724 #define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV)
12725 #define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV)
12726 #define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV)
12727 #define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
12728 #define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV)
12729 #define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV)
12730 #define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV)
12731 #define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV)
12732 #define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV)
12733 #define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV)
12735 #define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load)
12741 #ifndef GL_NV_shader_storage_buffer_object
12742 #define GL_NV_shader_storage_buffer_object 1
12744 #define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object)
12750 #ifndef GL_NV_tessellation_program5
12751 #define GL_NV_tessellation_program5 1
12753 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
12754 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
12755 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
12756 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
12757 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
12759 #define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5)
12765 #ifndef GL_NV_texgen_emboss
12766 #define GL_NV_texgen_emboss 1
12768 #define GL_EMBOSS_LIGHT_NV 0x855D
12769 #define GL_EMBOSS_CONSTANT_NV 0x855E
12770 #define GL_EMBOSS_MAP_NV 0x855F
12772 #define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
12778 #ifndef GL_NV_texgen_reflection
12779 #define GL_NV_texgen_reflection 1
12781 #define GL_NORMAL_MAP_NV 0x8511
12782 #define GL_REFLECTION_MAP_NV 0x8512
12784 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
12790 #ifndef GL_NV_texture_barrier
12791 #define GL_NV_texture_barrier 1
12795 #define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV)
12797 #define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier)
12803 #ifndef GL_NV_texture_compression_vtc
12804 #define GL_NV_texture_compression_vtc 1
12806 #define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
12812 #ifndef GL_NV_texture_env_combine4
12813 #define GL_NV_texture_env_combine4 1
12815 #define GL_COMBINE4_NV 0x8503
12816 #define GL_SOURCE3_RGB_NV 0x8583
12817 #define GL_SOURCE3_ALPHA_NV 0x858B
12818 #define GL_OPERAND3_RGB_NV 0x8593
12819 #define GL_OPERAND3_ALPHA_NV 0x859B
12821 #define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
12827 #ifndef GL_NV_texture_expand_normal
12828 #define GL_NV_texture_expand_normal 1
12830 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
12832 #define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
12838 #ifndef GL_NV_texture_multisample
12839 #define GL_NV_texture_multisample 1
12841 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
12842 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
12851 #define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV)
12852 #define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV)
12853 #define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV)
12854 #define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV)
12855 #define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV)
12856 #define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV)
12858 #define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample)
12864 #ifndef GL_NV_texture_rectangle
12865 #define GL_NV_texture_rectangle 1
12867 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
12868 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
12869 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
12870 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
12872 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
12878 #ifndef GL_NV_texture_shader
12879 #define GL_NV_texture_shader 1
12881 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
12882 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
12883 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
12884 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
12885 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
12886 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
12887 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
12888 #define GL_SHADER_CONSISTENT_NV 0x86DD
12889 #define GL_TEXTURE_SHADER_NV 0x86DE
12890 #define GL_SHADER_OPERATION_NV 0x86DF
12891 #define GL_CULL_MODES_NV 0x86E0
12892 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
12893 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
12894 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
12895 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
12896 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
12897 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
12898 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
12899 #define GL_CONST_EYE_NV 0x86E5
12900 #define GL_PASS_THROUGH_NV 0x86E6
12901 #define GL_CULL_FRAGMENT_NV 0x86E7
12902 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
12903 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
12904 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
12905 #define GL_DOT_PRODUCT_NV 0x86EC
12906 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
12907 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
12908 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
12909 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
12910 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
12911 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
12912 #define GL_HILO_NV 0x86F4
12913 #define GL_DSDT_NV 0x86F5
12914 #define GL_DSDT_MAG_NV 0x86F6
12915 #define GL_DSDT_MAG_VIB_NV 0x86F7
12916 #define GL_HILO16_NV 0x86F8
12917 #define GL_SIGNED_HILO_NV 0x86F9
12918 #define GL_SIGNED_HILO16_NV 0x86FA
12919 #define GL_SIGNED_RGBA_NV 0x86FB
12920 #define GL_SIGNED_RGBA8_NV 0x86FC
12921 #define GL_SIGNED_RGB_NV 0x86FE
12922 #define GL_SIGNED_RGB8_NV 0x86FF
12923 #define GL_SIGNED_LUMINANCE_NV 0x8701
12924 #define GL_SIGNED_LUMINANCE8_NV 0x8702
12925 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
12926 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
12927 #define GL_SIGNED_ALPHA_NV 0x8705
12928 #define GL_SIGNED_ALPHA8_NV 0x8706
12929 #define GL_SIGNED_INTENSITY_NV 0x8707
12930 #define GL_SIGNED_INTENSITY8_NV 0x8708
12931 #define GL_DSDT8_NV 0x8709
12932 #define GL_DSDT8_MAG8_NV 0x870A
12933 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
12934 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
12935 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
12936 #define GL_HI_SCALE_NV 0x870E
12937 #define GL_LO_SCALE_NV 0x870F
12938 #define GL_DS_SCALE_NV 0x8710
12939 #define GL_DT_SCALE_NV 0x8711
12940 #define GL_MAGNITUDE_SCALE_NV 0x8712
12941 #define GL_VIBRANCE_SCALE_NV 0x8713
12942 #define GL_HI_BIAS_NV 0x8714
12943 #define GL_LO_BIAS_NV 0x8715
12944 #define GL_DS_BIAS_NV 0x8716
12945 #define GL_DT_BIAS_NV 0x8717
12946 #define GL_MAGNITUDE_BIAS_NV 0x8718
12947 #define GL_VIBRANCE_BIAS_NV 0x8719
12948 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
12949 #define GL_TEXTURE_HI_SIZE_NV 0x871B
12950 #define GL_TEXTURE_LO_SIZE_NV 0x871C
12951 #define GL_TEXTURE_DS_SIZE_NV 0x871D
12952 #define GL_TEXTURE_DT_SIZE_NV 0x871E
12953 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
12955 #define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
12961 #ifndef GL_NV_texture_shader2
12962 #define GL_NV_texture_shader2 1
12964 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
12965 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
12966 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
12967 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
12968 #define GL_HILO_NV 0x86F4
12969 #define GL_DSDT_NV 0x86F5
12970 #define GL_DSDT_MAG_NV 0x86F6
12971 #define GL_DSDT_MAG_VIB_NV 0x86F7
12972 #define GL_HILO16_NV 0x86F8
12973 #define GL_SIGNED_HILO_NV 0x86F9
12974 #define GL_SIGNED_HILO16_NV 0x86FA
12975 #define GL_SIGNED_RGBA_NV 0x86FB
12976 #define GL_SIGNED_RGBA8_NV 0x86FC
12977 #define GL_SIGNED_RGB_NV 0x86FE
12978 #define GL_SIGNED_RGB8_NV 0x86FF
12979 #define GL_SIGNED_LUMINANCE_NV 0x8701
12980 #define GL_SIGNED_LUMINANCE8_NV 0x8702
12981 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
12982 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
12983 #define GL_SIGNED_ALPHA_NV 0x8705
12984 #define GL_SIGNED_ALPHA8_NV 0x8706
12985 #define GL_SIGNED_INTENSITY_NV 0x8707
12986 #define GL_SIGNED_INTENSITY8_NV 0x8708
12987 #define GL_DSDT8_NV 0x8709
12988 #define GL_DSDT8_MAG8_NV 0x870A
12989 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
12990 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
12991 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
12993 #define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
12999 #ifndef GL_NV_texture_shader3
13000 #define GL_NV_texture_shader3 1
13002 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
13003 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
13004 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
13005 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
13006 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
13007 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
13008 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
13009 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
13010 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
13011 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
13012 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
13013 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
13014 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
13015 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
13016 #define GL_HILO8_NV 0x885E
13017 #define GL_SIGNED_HILO8_NV 0x885F
13018 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
13020 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
13026 #ifndef GL_NV_transform_feedback
13027 #define GL_NV_transform_feedback 1
13029 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
13030 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
13031 #define GL_TEXTURE_COORD_NV 0x8C79
13032 #define GL_CLIP_DISTANCE_NV 0x8C7A
13033 #define GL_VERTEX_ID_NV 0x8C7B
13034 #define GL_PRIMITIVE_ID_NV 0x8C7C
13035 #define GL_GENERIC_ATTRIB_NV 0x8C7D
13036 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
13037 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
13038 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
13039 #define GL_ACTIVE_VARYINGS_NV 0x8C81
13040 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
13041 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
13042 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
13043 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
13044 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
13045 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
13046 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
13047 #define GL_RASTERIZER_DISCARD_NV 0x8C89
13048 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
13049 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
13050 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
13051 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
13052 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
13053 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
13056 typedef void (
GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
13067 #define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
13068 #define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
13069 #define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
13070 #define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
13071 #define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
13072 #define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
13073 #define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
13074 #define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
13075 #define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
13076 #define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
13077 #define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
13079 #define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
13085 #ifndef GL_NV_transform_feedback2
13086 #define GL_NV_transform_feedback2 1
13088 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
13089 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
13090 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
13091 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
13094 typedef void (
GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei
n,
const GLuint*
ids);
13096 typedef void (
GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei
n, GLuint*
ids);
13101 #define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV)
13102 #define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV)
13103 #define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV)
13104 #define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV)
13105 #define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV)
13106 #define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV)
13107 #define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV)
13109 #define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2)
13115 #ifndef GL_NV_vdpau_interop
13116 #define GL_NV_vdpau_interop 1
13118 #define GL_SURFACE_STATE_NV 0x86EB
13119 #define GL_SURFACE_REGISTERED_NV 0x86FD
13120 #define GL_SURFACE_MAPPED_NV 0x8700
13121 #define GL_WRITE_DISCARD_NV 0x88BE
13128 typedef void (
GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
13132 typedef void (
GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum
access);
13133 typedef void (
GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface,
const GLvdpauSurfaceNV*
surfaces);
13134 typedef void (
GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
13136 #define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV)
13137 #define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV)
13138 #define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV)
13139 #define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV)
13140 #define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV)
13141 #define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV)
13142 #define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV)
13143 #define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV)
13144 #define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV)
13145 #define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV)
13147 #define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop)
13153 #ifndef GL_NV_vertex_array_range
13154 #define GL_NV_vertex_array_range 1
13156 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
13157 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
13158 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
13159 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
13160 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
13165 #define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
13166 #define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
13168 #define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
13174 #ifndef GL_NV_vertex_array_range2
13175 #define GL_NV_vertex_array_range2 1
13177 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
13179 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
13185 #ifndef GL_NV_vertex_attrib_integer_64bit
13186 #define GL_NV_vertex_attrib_integer_64bit 1
13188 #define GL_INT64_NV 0x140E
13189 #define GL_UNSIGNED_INT64_NV 0x140F
13194 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint
index,
const GLint64EXT*
v);
13196 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint
index,
const GLuint64EXT*
v);
13197 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint
index, GLint64EXT
x, GLint64EXT
y);
13198 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint
index,
const GLint64EXT*
v);
13199 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint
index, GLuint64EXT
x, GLuint64EXT
y);
13200 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint
index,
const GLuint64EXT*
v);
13201 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint
index, GLint64EXT
x, GLint64EXT
y, GLint64EXT
z);
13202 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint
index,
const GLint64EXT*
v);
13203 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint
index, GLuint64EXT
x, GLuint64EXT
y, GLuint64EXT
z);
13204 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint
index,
const GLuint64EXT*
v);
13205 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint
index, GLint64EXT
x, GLint64EXT
y, GLint64EXT
z, GLint64EXT
w);
13206 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint
index,
const GLint64EXT*
v);
13207 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint
index, GLuint64EXT
x, GLuint64EXT
y, GLuint64EXT
z, GLuint64EXT
w);
13208 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint
index,
const GLuint64EXT*
v);
13211 #define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV)
13212 #define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV)
13213 #define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV)
13214 #define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV)
13215 #define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV)
13216 #define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV)
13217 #define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV)
13218 #define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV)
13219 #define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV)
13220 #define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV)
13221 #define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV)
13222 #define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV)
13223 #define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV)
13224 #define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV)
13225 #define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV)
13226 #define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV)
13227 #define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV)
13228 #define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV)
13229 #define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV)
13231 #define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit)
13237 #ifndef GL_NV_vertex_buffer_unified_memory
13238 #define GL_NV_vertex_buffer_unified_memory 1
13240 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
13241 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
13242 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
13243 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
13244 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
13245 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
13246 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
13247 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
13248 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
13249 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
13250 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
13251 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
13252 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
13253 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
13254 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
13255 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
13256 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
13257 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
13258 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
13259 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
13260 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
13261 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
13262 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
13263 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
13264 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
13279 #define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV)
13280 #define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV)
13281 #define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV)
13282 #define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV)
13283 #define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV)
13284 #define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV)
13285 #define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV)
13286 #define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV)
13287 #define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV)
13288 #define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV)
13289 #define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV)
13290 #define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV)
13292 #define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory)
13298 #ifndef GL_NV_vertex_program
13299 #define GL_NV_vertex_program 1
13301 #define GL_VERTEX_PROGRAM_NV 0x8620
13302 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
13303 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
13304 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
13305 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
13306 #define GL_CURRENT_ATTRIB_NV 0x8626
13307 #define GL_PROGRAM_LENGTH_NV 0x8627
13308 #define GL_PROGRAM_STRING_NV 0x8628
13309 #define GL_MODELVIEW_PROJECTION_NV 0x8629
13310 #define GL_IDENTITY_NV 0x862A
13311 #define GL_INVERSE_NV 0x862B
13312 #define GL_TRANSPOSE_NV 0x862C
13313 #define GL_INVERSE_TRANSPOSE_NV 0x862D
13314 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
13315 #define GL_MAX_TRACK_MATRICES_NV 0x862F
13316 #define GL_MATRIX0_NV 0x8630
13317 #define GL_MATRIX1_NV 0x8631
13318 #define GL_MATRIX2_NV 0x8632
13319 #define GL_MATRIX3_NV 0x8633
13320 #define GL_MATRIX4_NV 0x8634
13321 #define GL_MATRIX5_NV 0x8635
13322 #define GL_MATRIX6_NV 0x8636
13323 #define GL_MATRIX7_NV 0x8637
13324 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
13325 #define GL_CURRENT_MATRIX_NV 0x8641
13326 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
13327 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
13328 #define GL_PROGRAM_PARAMETER_NV 0x8644
13329 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
13330 #define GL_PROGRAM_TARGET_NV 0x8646
13331 #define GL_PROGRAM_RESIDENT_NV 0x8647
13332 #define GL_TRACK_MATRIX_NV 0x8648
13333 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
13334 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
13335 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
13336 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
13337 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
13338 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
13339 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
13340 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
13341 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
13342 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
13343 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
13344 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
13345 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
13346 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
13347 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
13348 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
13349 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
13350 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
13351 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
13352 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
13353 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
13354 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
13355 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
13356 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
13357 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
13358 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
13359 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
13360 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
13361 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
13362 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
13363 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
13364 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
13365 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
13366 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
13367 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
13368 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
13369 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
13370 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
13371 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
13372 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
13373 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
13374 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
13375 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
13376 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
13377 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
13378 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
13379 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
13380 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
13381 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
13382 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
13383 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
13387 typedef void (
GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei
n,
const GLuint*
ids);
13407 typedef void (
GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei
n, GLuint*
ids);
13421 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z);
13427 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
13429 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint
index, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
13431 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint
index, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
13433 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint
index, GLubyte
x, GLubyte
y, GLubyte
z, GLubyte
w);
13436 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint
index, GLsizei
n,
const GLdouble*
v);
13437 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint
index, GLsizei
n,
const GLfloat*
v);
13438 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint
index, GLsizei
n,
const GLshort*
v);
13439 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint
index, GLsizei
n,
const GLdouble*
v);
13440 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint
index, GLsizei
n,
const GLfloat*
v);
13441 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint
index, GLsizei
n,
const GLshort*
v);
13442 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint
index, GLsizei
n,
const GLdouble*
v);
13443 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint
index, GLsizei
n,
const GLfloat*
v);
13444 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint
index, GLsizei
n,
const GLshort*
v);
13445 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint
index, GLsizei
n,
const GLdouble*
v);
13446 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint
index, GLsizei
n,
const GLfloat*
v);
13447 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint
index, GLsizei
n,
const GLshort*
v);
13448 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint
index, GLsizei
n,
const GLubyte*
v);
13450 #define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
13451 #define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
13452 #define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
13453 #define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
13454 #define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
13455 #define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
13456 #define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
13457 #define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
13458 #define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
13459 #define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
13460 #define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
13461 #define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
13462 #define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
13463 #define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
13464 #define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
13465 #define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
13466 #define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
13467 #define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
13468 #define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
13469 #define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
13470 #define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
13471 #define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
13472 #define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
13473 #define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
13474 #define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
13475 #define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
13476 #define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
13477 #define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
13478 #define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
13479 #define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
13480 #define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
13481 #define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
13482 #define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
13483 #define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
13484 #define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
13485 #define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
13486 #define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
13487 #define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
13488 #define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
13489 #define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
13490 #define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
13491 #define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
13492 #define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
13493 #define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
13494 #define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
13495 #define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
13496 #define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
13497 #define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
13498 #define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
13499 #define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
13500 #define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
13501 #define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
13502 #define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
13503 #define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
13504 #define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
13505 #define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
13506 #define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
13507 #define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
13508 #define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
13509 #define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
13510 #define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
13511 #define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
13512 #define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
13513 #define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
13515 #define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
13521 #ifndef GL_NV_vertex_program1_1
13522 #define GL_NV_vertex_program1_1 1
13524 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
13530 #ifndef GL_NV_vertex_program2
13531 #define GL_NV_vertex_program2 1
13533 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
13539 #ifndef GL_NV_vertex_program2_option
13540 #define GL_NV_vertex_program2_option 1
13542 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
13543 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
13545 #define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
13551 #ifndef GL_NV_vertex_program3
13552 #define GL_NV_vertex_program3 1
13554 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
13556 #define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
13562 #ifndef GL_NV_vertex_program4
13563 #define GL_NV_vertex_program4 1
13565 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
13567 #define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
13573 #ifndef GL_NV_video_capture
13574 #define GL_NV_video_capture 1
13576 #define GL_VIDEO_BUFFER_NV 0x9020
13577 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
13578 #define GL_FIELD_UPPER_NV 0x9022
13579 #define GL_FIELD_LOWER_NV 0x9023
13580 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
13581 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
13582 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
13583 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
13584 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
13585 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
13586 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
13587 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
13588 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
13589 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
13590 #define GL_PARTIAL_SUCCESS_NV 0x902E
13591 #define GL_SUCCESS_NV 0x902F
13592 #define GL_FAILURE_NV 0x9030
13593 #define GL_YCBYCR8_422_NV 0x9031
13594 #define GL_YCBAYCR8A_4224_NV 0x9032
13595 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
13596 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
13597 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
13598 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
13599 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
13600 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
13601 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
13602 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
13603 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
13604 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
13606 typedef void (
GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
13609 typedef void (
GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
13615 typedef void (
GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint
stream, GLenum
pname,
const GLdouble*
params);
13616 typedef void (
GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint
stream, GLenum
pname,
const GLfloat*
params);
13619 #define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV)
13620 #define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV)
13621 #define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV)
13622 #define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV)
13623 #define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV)
13624 #define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV)
13625 #define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV)
13626 #define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV)
13627 #define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV)
13628 #define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV)
13629 #define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV)
13630 #define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV)
13632 #define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture)
13638 #ifndef GL_OES_byte_coordinates
13639 #define GL_OES_byte_coordinates 1
13641 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
13647 #ifndef GL_OES_compressed_paletted_texture
13648 #define GL_OES_compressed_paletted_texture 1
13650 #define GL_PALETTE4_RGB8_OES 0x8B90
13651 #define GL_PALETTE4_RGBA8_OES 0x8B91
13652 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
13653 #define GL_PALETTE4_RGBA4_OES 0x8B93
13654 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
13655 #define GL_PALETTE8_RGB8_OES 0x8B95
13656 #define GL_PALETTE8_RGBA8_OES 0x8B96
13657 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
13658 #define GL_PALETTE8_RGBA4_OES 0x8B98
13659 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
13661 #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
13667 #ifndef GL_OES_read_format
13668 #define GL_OES_read_format 1
13670 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
13671 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
13673 #define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
13679 #ifndef GL_OES_single_precision
13680 #define GL_OES_single_precision 1
13684 typedef void (
GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf
n, GLclampf
f);
13685 typedef void (
GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat
l, GLfloat
r, GLfloat
b, GLfloat
t, GLfloat
n, GLfloat
f);
13687 typedef void (
GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat
l, GLfloat
r, GLfloat
b, GLfloat
t, GLfloat
n, GLfloat
f);
13689 #define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
13690 #define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
13691 #define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
13692 #define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
13693 #define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
13694 #define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
13696 #define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
13702 #ifndef GL_OML_interlace
13703 #define GL_OML_interlace 1
13705 #define GL_INTERLACE_OML 0x8980
13706 #define GL_INTERLACE_READ_OML 0x8981
13708 #define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
13714 #ifndef GL_OML_resample
13715 #define GL_OML_resample 1
13717 #define GL_PACK_RESAMPLE_OML 0x8984
13718 #define GL_UNPACK_RESAMPLE_OML 0x8985
13719 #define GL_RESAMPLE_REPLICATE_OML 0x8986
13720 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
13721 #define GL_RESAMPLE_AVERAGE_OML 0x8988
13722 #define GL_RESAMPLE_DECIMATE_OML 0x8989
13724 #define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
13730 #ifndef GL_OML_subsample
13731 #define GL_OML_subsample 1
13733 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
13734 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
13736 #define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
13742 #ifndef GL_PGI_misc_hints
13743 #define GL_PGI_misc_hints 1
13745 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
13746 #define GL_CONSERVE_MEMORY_HINT_PGI 107005
13747 #define GL_RECLAIM_MEMORY_HINT_PGI 107006
13748 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
13749 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
13750 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
13751 #define GL_ALWAYS_FAST_HINT_PGI 107020
13752 #define GL_ALWAYS_SOFT_HINT_PGI 107021
13753 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
13754 #define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
13755 #define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
13756 #define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
13757 #define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
13758 #define GL_STRICT_LIGHTING_HINT_PGI 107031
13759 #define GL_STRICT_SCISSOR_HINT_PGI 107032
13760 #define GL_FULL_STIPPLE_HINT_PGI 107033
13761 #define GL_CLIP_NEAR_HINT_PGI 107040
13762 #define GL_CLIP_FAR_HINT_PGI 107041
13763 #define GL_WIDE_LINE_HINT_PGI 107042
13764 #define GL_BACK_NORMALS_HINT_PGI 107043
13766 #define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
13772 #ifndef GL_PGI_vertex_hints
13773 #define GL_PGI_vertex_hints 1
13775 #define GL_VERTEX23_BIT_PGI 0x00000004
13776 #define GL_VERTEX4_BIT_PGI 0x00000008
13777 #define GL_COLOR3_BIT_PGI 0x00010000
13778 #define GL_COLOR4_BIT_PGI 0x00020000
13779 #define GL_EDGEFLAG_BIT_PGI 0x00040000
13780 #define GL_INDEX_BIT_PGI 0x00080000
13781 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
13782 #define GL_VERTEX_DATA_HINT_PGI 107050
13783 #define GL_VERTEX_CONSISTENT_HINT_PGI 107051
13784 #define GL_MATERIAL_SIDE_HINT_PGI 107052
13785 #define GL_MAX_VERTEX_HINT_PGI 107053
13786 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
13787 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
13788 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
13789 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
13790 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
13791 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
13792 #define GL_NORMAL_BIT_PGI 0x08000000
13793 #define GL_TEXCOORD1_BIT_PGI 0x10000000
13794 #define GL_TEXCOORD2_BIT_PGI 0x20000000
13795 #define GL_TEXCOORD3_BIT_PGI 0x40000000
13796 #define GL_TEXCOORD4_BIT_PGI 0x80000000
13798 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
13804 #ifndef GL_REGAL_ES1_0_compatibility
13805 #define GL_REGAL_ES1_0_compatibility 1
13839 typedef void (
GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
13841 #define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)
13842 #define glClearColorx GLEW_GET_FUN(__glewClearColorx)
13843 #define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)
13844 #define glColor4x GLEW_GET_FUN(__glewColor4x)
13845 #define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)
13846 #define glFogx GLEW_GET_FUN(__glewFogx)
13847 #define glFogxv GLEW_GET_FUN(__glewFogxv)
13848 #define glFrustumf GLEW_GET_FUN(__glewFrustumf)
13849 #define glFrustumx GLEW_GET_FUN(__glewFrustumx)
13850 #define glLightModelx GLEW_GET_FUN(__glewLightModelx)
13851 #define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)
13852 #define glLightx GLEW_GET_FUN(__glewLightx)
13853 #define glLightxv GLEW_GET_FUN(__glewLightxv)
13854 #define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)
13855 #define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)
13856 #define glMaterialx GLEW_GET_FUN(__glewMaterialx)
13857 #define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)
13858 #define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)
13859 #define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)
13860 #define glNormal3x GLEW_GET_FUN(__glewNormal3x)
13861 #define glOrthof GLEW_GET_FUN(__glewOrthof)
13862 #define glOrthox GLEW_GET_FUN(__glewOrthox)
13863 #define glPointSizex GLEW_GET_FUN(__glewPointSizex)
13864 #define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)
13865 #define glRotatex GLEW_GET_FUN(__glewRotatex)
13866 #define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)
13867 #define glScalex GLEW_GET_FUN(__glewScalex)
13868 #define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)
13869 #define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)
13870 #define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)
13871 #define glTranslatex GLEW_GET_FUN(__glewTranslatex)
13873 #define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility)
13879 #ifndef GL_REGAL_ES1_1_compatibility
13880 #define GL_REGAL_ES1_1_compatibility 1
13896 #define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)
13897 #define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)
13898 #define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)
13899 #define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)
13900 #define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)
13901 #define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)
13902 #define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)
13903 #define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)
13904 #define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)
13905 #define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)
13906 #define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)
13907 #define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)
13908 #define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)
13910 #define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility)
13916 #ifndef GL_REGAL_enable
13917 #define GL_REGAL_enable 1
13919 #define GL_ERROR_REGAL 0x9322
13920 #define GL_DEBUG_REGAL 0x9323
13921 #define GL_LOG_REGAL 0x9324
13922 #define GL_EMULATION_REGAL 0x9325
13923 #define GL_DRIVER_REGAL 0x9326
13924 #define GL_MISSING_REGAL 0x9360
13925 #define GL_TRACE_REGAL 0x9361
13926 #define GL_CACHE_REGAL 0x9362
13927 #define GL_CODE_REGAL 0x9363
13928 #define GL_STATISTICS_REGAL 0x9364
13930 #define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable)
13936 #ifndef GL_REGAL_error_string
13937 #define GL_REGAL_error_string 1
13941 #define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL)
13943 #define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string)
13949 #ifndef GL_REGAL_extension_query
13950 #define GL_REGAL_extension_query 1
13955 #define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL)
13956 #define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL)
13958 #define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query)
13964 #ifndef GL_REGAL_log
13965 #define GL_REGAL_log 1
13967 #define GL_LOG_ERROR_REGAL 0x9319
13968 #define GL_LOG_WARNING_REGAL 0x931A
13969 #define GL_LOG_INFO_REGAL 0x931B
13970 #define GL_LOG_APP_REGAL 0x931C
13971 #define GL_LOG_DRIVER_REGAL 0x931D
13972 #define GL_LOG_INTERNAL_REGAL 0x931E
13973 #define GL_LOG_DEBUG_REGAL 0x931F
13974 #define GL_LOG_STATUS_REGAL 0x9320
13975 #define GL_LOG_HTTP_REGAL 0x9321
13981 #define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL)
13983 #define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log)
13989 #ifndef GL_REND_screen_coordinates
13990 #define GL_REND_screen_coordinates 1
13992 #define GL_SCREEN_COORDINATES_REND 0x8490
13993 #define GL_INVERTED_SCREEN_W_REND 0x8491
13995 #define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
14002 #define GL_S3_s3tc 1
14004 #define GL_RGB_S3TC 0x83A0
14005 #define GL_RGB4_S3TC 0x83A1
14006 #define GL_RGBA_S3TC 0x83A2
14007 #define GL_RGBA4_S3TC 0x83A3
14008 #define GL_RGBA_DXT5_S3TC 0x83A4
14009 #define GL_RGBA4_DXT5_S3TC 0x83A5
14011 #define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
14017 #ifndef GL_SGIS_color_range
14018 #define GL_SGIS_color_range 1
14020 #define GL_EXTENDED_RANGE_SGIS 0x85A5
14021 #define GL_MIN_RED_SGIS 0x85A6
14022 #define GL_MAX_RED_SGIS 0x85A7
14023 #define GL_MIN_GREEN_SGIS 0x85A8
14024 #define GL_MAX_GREEN_SGIS 0x85A9
14025 #define GL_MIN_BLUE_SGIS 0x85AA
14026 #define GL_MAX_BLUE_SGIS 0x85AB
14027 #define GL_MIN_ALPHA_SGIS 0x85AC
14028 #define GL_MAX_ALPHA_SGIS 0x85AD
14030 #define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
14036 #ifndef GL_SGIS_detail_texture
14037 #define GL_SGIS_detail_texture 1
14042 #define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
14043 #define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
14045 #define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
14051 #ifndef GL_SGIS_fog_function
14052 #define GL_SGIS_fog_function 1
14057 #define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
14058 #define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
14060 #define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
14066 #ifndef GL_SGIS_generate_mipmap
14067 #define GL_SGIS_generate_mipmap 1
14069 #define GL_GENERATE_MIPMAP_SGIS 0x8191
14070 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
14072 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
14078 #ifndef GL_SGIS_multisample
14079 #define GL_SGIS_multisample 1
14081 #define GL_MULTISAMPLE_SGIS 0x809D
14082 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
14083 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
14084 #define GL_SAMPLE_MASK_SGIS 0x80A0
14085 #define GL_1PASS_SGIS 0x80A1
14086 #define GL_2PASS_0_SGIS 0x80A2
14087 #define GL_2PASS_1_SGIS 0x80A3
14088 #define GL_4PASS_0_SGIS 0x80A4
14089 #define GL_4PASS_1_SGIS 0x80A5
14090 #define GL_4PASS_2_SGIS 0x80A6
14091 #define GL_4PASS_3_SGIS 0x80A7
14092 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
14093 #define GL_SAMPLES_SGIS 0x80A9
14094 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
14095 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
14096 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
14101 #define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
14102 #define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
14104 #define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
14110 #ifndef GL_SGIS_pixel_texture
14111 #define GL_SGIS_pixel_texture 1
14113 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
14119 #ifndef GL_SGIS_point_line_texgen
14120 #define GL_SGIS_point_line_texgen 1
14122 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
14123 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
14124 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
14125 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
14126 #define GL_EYE_POINT_SGIS 0x81F4
14127 #define GL_OBJECT_POINT_SGIS 0x81F5
14128 #define GL_EYE_LINE_SGIS 0x81F6
14129 #define GL_OBJECT_LINE_SGIS 0x81F7
14131 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
14137 #ifndef GL_SGIS_sharpen_texture
14138 #define GL_SGIS_sharpen_texture 1
14143 #define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
14144 #define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
14146 #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
14152 #ifndef GL_SGIS_texture4D
14153 #define GL_SGIS_texture4D 1
14155 typedef void (
GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum
target, GLint
level, GLenum
internalformat, GLsizei
width, GLsizei
height, GLsizei
depth, GLsizei
extent, GLint
border, GLenum
format, GLenum
type,
const GLvoid *
pixels);
14156 typedef void (
GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLint
woffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLsizei
extent, GLenum
format, GLenum
type,
const GLvoid *
pixels);
14158 #define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
14159 #define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
14161 #define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
14167 #ifndef GL_SGIS_texture_border_clamp
14168 #define GL_SGIS_texture_border_clamp 1
14170 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
14172 #define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
14178 #ifndef GL_SGIS_texture_edge_clamp
14179 #define GL_SGIS_texture_edge_clamp 1
14181 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
14183 #define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
14189 #ifndef GL_SGIS_texture_filter4
14190 #define GL_SGIS_texture_filter4 1
14195 #define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
14196 #define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
14198 #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
14204 #ifndef GL_SGIS_texture_lod
14205 #define GL_SGIS_texture_lod 1
14207 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
14208 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
14209 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
14210 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
14212 #define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
14218 #ifndef GL_SGIS_texture_select
14219 #define GL_SGIS_texture_select 1
14221 #define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
14227 #ifndef GL_SGIX_async
14228 #define GL_SGIX_async 1
14230 #define GL_ASYNC_MARKER_SGIX 0x8329
14234 typedef GLint (
GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
14237 typedef GLint (
GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
14239 #define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
14240 #define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
14241 #define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
14242 #define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
14243 #define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
14244 #define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
14246 #define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
14252 #ifndef GL_SGIX_async_histogram
14253 #define GL_SGIX_async_histogram 1
14255 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
14256 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
14258 #define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
14264 #ifndef GL_SGIX_async_pixel
14265 #define GL_SGIX_async_pixel 1
14267 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
14268 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
14269 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
14270 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
14271 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
14272 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
14274 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
14280 #ifndef GL_SGIX_blend_alpha_minmax
14281 #define GL_SGIX_blend_alpha_minmax 1
14283 #define GL_ALPHA_MIN_SGIX 0x8320
14284 #define GL_ALPHA_MAX_SGIX 0x8321
14286 #define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
14292 #ifndef GL_SGIX_clipmap
14293 #define GL_SGIX_clipmap 1
14295 #define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
14301 #ifndef GL_SGIX_convolution_accuracy
14302 #define GL_SGIX_convolution_accuracy 1
14304 #define GL_CONVOLUTION_HINT_SGIX 0x8316
14306 #define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
14312 #ifndef GL_SGIX_depth_texture
14313 #define GL_SGIX_depth_texture 1
14315 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
14316 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
14317 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
14319 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
14325 #ifndef GL_SGIX_flush_raster
14326 #define GL_SGIX_flush_raster 1
14330 #define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
14332 #define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
14338 #ifndef GL_SGIX_fog_offset
14339 #define GL_SGIX_fog_offset 1
14341 #define GL_FOG_OFFSET_SGIX 0x8198
14342 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
14344 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
14350 #ifndef GL_SGIX_fog_texture
14351 #define GL_SGIX_fog_texture 1
14353 #define GL_TEXTURE_FOG_SGIX 0
14354 #define GL_FOG_PATCHY_FACTOR_SGIX 0
14355 #define GL_FRAGMENT_FOG_SGIX 0
14359 #define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
14361 #define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
14367 #ifndef GL_SGIX_fragment_specular_lighting
14368 #define GL_SGIX_fragment_specular_lighting 1
14388 #define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
14389 #define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
14390 #define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
14391 #define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
14392 #define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
14393 #define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
14394 #define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
14395 #define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
14396 #define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
14397 #define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
14398 #define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
14399 #define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
14400 #define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
14401 #define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
14402 #define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
14403 #define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
14404 #define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
14406 #define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
14412 #ifndef GL_SGIX_framezoom
14413 #define GL_SGIX_framezoom 1
14415 typedef void (
GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
14417 #define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
14419 #define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
14425 #ifndef GL_SGIX_interlace
14426 #define GL_SGIX_interlace 1
14428 #define GL_INTERLACE_SGIX 0x8094
14430 #define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
14436 #ifndef GL_SGIX_ir_instrument1
14437 #define GL_SGIX_ir_instrument1 1
14439 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
14445 #ifndef GL_SGIX_list_priority
14446 #define GL_SGIX_list_priority 1
14448 #define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
14454 #ifndef GL_SGIX_pixel_texture
14455 #define GL_SGIX_pixel_texture 1
14459 #define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
14461 #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
14467 #ifndef GL_SGIX_pixel_texture_bits
14468 #define GL_SGIX_pixel_texture_bits 1
14470 #define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
14476 #ifndef GL_SGIX_reference_plane
14477 #define GL_SGIX_reference_plane 1
14481 #define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
14483 #define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
14489 #ifndef GL_SGIX_resample
14490 #define GL_SGIX_resample 1
14492 #define GL_PACK_RESAMPLE_SGIX 0x842E
14493 #define GL_UNPACK_RESAMPLE_SGIX 0x842F
14494 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
14495 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433
14496 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
14498 #define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
14504 #ifndef GL_SGIX_shadow
14505 #define GL_SGIX_shadow 1
14507 #define GL_TEXTURE_COMPARE_SGIX 0x819A
14508 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
14509 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
14510 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
14512 #define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
14518 #ifndef GL_SGIX_shadow_ambient
14519 #define GL_SGIX_shadow_ambient 1
14521 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
14523 #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
14529 #ifndef GL_SGIX_sprite
14530 #define GL_SGIX_sprite 1
14537 #define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
14538 #define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
14539 #define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
14540 #define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
14542 #define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
14548 #ifndef GL_SGIX_tag_sample_buffer
14549 #define GL_SGIX_tag_sample_buffer 1
14553 #define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
14555 #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
14561 #ifndef GL_SGIX_texture_add_env
14562 #define GL_SGIX_texture_add_env 1
14564 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
14570 #ifndef GL_SGIX_texture_coordinate_clamp
14571 #define GL_SGIX_texture_coordinate_clamp 1
14573 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
14574 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
14575 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
14577 #define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
14583 #ifndef GL_SGIX_texture_lod_bias
14584 #define GL_SGIX_texture_lod_bias 1
14586 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
14592 #ifndef GL_SGIX_texture_multi_buffer
14593 #define GL_SGIX_texture_multi_buffer 1
14595 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
14597 #define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
14603 #ifndef GL_SGIX_texture_range
14604 #define GL_SGIX_texture_range 1
14606 #define GL_RGB_SIGNED_SGIX 0x85E0
14607 #define GL_RGBA_SIGNED_SGIX 0x85E1
14608 #define GL_ALPHA_SIGNED_SGIX 0x85E2
14609 #define GL_LUMINANCE_SIGNED_SGIX 0x85E3
14610 #define GL_INTENSITY_SIGNED_SGIX 0x85E4
14611 #define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
14612 #define GL_RGB16_SIGNED_SGIX 0x85E6
14613 #define GL_RGBA16_SIGNED_SGIX 0x85E7
14614 #define GL_ALPHA16_SIGNED_SGIX 0x85E8
14615 #define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
14616 #define GL_INTENSITY16_SIGNED_SGIX 0x85EA
14617 #define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
14618 #define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
14619 #define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
14620 #define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
14621 #define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
14622 #define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
14623 #define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
14624 #define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
14625 #define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
14626 #define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
14627 #define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
14628 #define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
14629 #define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
14630 #define GL_MIN_LUMINANCE_SGIS 0x85F8
14631 #define GL_MAX_LUMINANCE_SGIS 0x85F9
14632 #define GL_MIN_INTENSITY_SGIS 0x85FA
14633 #define GL_MAX_INTENSITY_SGIS 0x85FB
14635 #define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
14641 #ifndef GL_SGIX_texture_scale_bias
14642 #define GL_SGIX_texture_scale_bias 1
14644 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
14645 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
14646 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
14647 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
14649 #define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
14655 #ifndef GL_SGIX_vertex_preclip
14656 #define GL_SGIX_vertex_preclip 1
14658 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
14659 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
14661 #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
14667 #ifndef GL_SGIX_vertex_preclip_hint
14668 #define GL_SGIX_vertex_preclip_hint 1
14670 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
14671 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
14673 #define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
14679 #ifndef GL_SGIX_ycrcb
14680 #define GL_SGIX_ycrcb 1
14682 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
14688 #ifndef GL_SGI_color_matrix
14689 #define GL_SGI_color_matrix 1
14691 #define GL_COLOR_MATRIX_SGI 0x80B1
14692 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
14693 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
14694 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
14695 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
14696 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
14697 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
14698 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
14699 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
14700 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
14701 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
14703 #define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
14709 #ifndef GL_SGI_color_table
14710 #define GL_SGI_color_table 1
14712 #define GL_COLOR_TABLE_SGI 0x80D0
14713 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
14714 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
14715 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
14716 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
14717 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
14718 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
14719 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
14720 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
14721 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
14722 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
14723 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
14724 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
14725 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
14726 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
14727 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
14737 #define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
14738 #define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
14739 #define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
14740 #define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
14741 #define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
14742 #define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
14743 #define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
14745 #define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
14751 #ifndef GL_SGI_texture_color_table
14752 #define GL_SGI_texture_color_table 1
14754 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
14755 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
14757 #define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
14763 #ifndef GL_SUNX_constant_data
14764 #define GL_SUNX_constant_data 1
14766 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
14767 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
14771 #define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
14773 #define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
14779 #ifndef GL_SUN_convolution_border_modes
14780 #define GL_SUN_convolution_border_modes 1
14782 #define GL_WRAP_BORDER_SUN 0x81D4
14784 #define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
14790 #ifndef GL_SUN_global_alpha
14791 #define GL_SUN_global_alpha 1
14793 #define GL_GLOBAL_ALPHA_SUN 0x81D9
14794 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
14796 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
14797 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
14798 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
14799 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
14800 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
14801 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
14802 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
14803 typedef void (
GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
14805 #define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
14806 #define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
14807 #define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
14808 #define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
14809 #define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
14810 #define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
14811 #define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
14812 #define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
14814 #define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
14820 #ifndef GL_SUN_mesh_array
14821 #define GL_SUN_mesh_array 1
14823 #define GL_QUAD_MESH_SUN 0x8614
14824 #define GL_TRIANGLE_MESH_SUN 0x8615
14826 #define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
14832 #ifndef GL_SUN_read_video_pixels
14833 #define GL_SUN_read_video_pixels 1
14837 #define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
14839 #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
14845 #ifndef GL_SUN_slice_accum
14846 #define GL_SUN_slice_accum 1
14848 #define GL_SLICE_ACCUM_SUN 0x85CC
14850 #define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
14856 #ifndef GL_SUN_triangle_list
14857 #define GL_SUN_triangle_list 1
14859 #define GL_RESTART_SUN 0x01
14860 #define GL_REPLACE_MIDDLE_SUN 0x02
14861 #define GL_REPLACE_OLDEST_SUN 0x03
14862 #define GL_TRIANGLE_LIST_SUN 0x81D7
14863 #define GL_REPLACEMENT_CODE_SUN 0x81D8
14864 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
14865 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
14866 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
14867 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
14868 #define GL_R1UI_V3F_SUN 0x85C4
14869 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
14870 #define GL_R1UI_C3F_V3F_SUN 0x85C6
14871 #define GL_R1UI_N3F_V3F_SUN 0x85C7
14872 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
14873 #define GL_R1UI_T2F_V3F_SUN 0x85C9
14874 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
14875 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
14878 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
14879 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (
const GLubyte* code);
14880 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
14881 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (
const GLuint* code);
14882 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
14883 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (
const GLushort* code);
14885 #define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
14886 #define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
14887 #define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
14888 #define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
14889 #define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
14890 #define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
14891 #define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
14893 #define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
14899 #ifndef GL_SUN_vertex
14900 #define GL_SUN_vertex 1
14902 typedef void (
GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
14903 typedef void (
GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (
const GLfloat*
c,
const GLfloat *
v);
14904 typedef void (
GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
14905 typedef void (
GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat*
c,
const GLfloat *
n,
const GLfloat *
v);
14906 typedef void (
GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y);
14907 typedef void (
GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (
const GLubyte*
c,
const GLfloat *
v);
14908 typedef void (
GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
14909 typedef void (
GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (
const GLubyte*
c,
const GLfloat *
v);
14910 typedef void (
GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
14911 typedef void (
GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat*
n,
const GLfloat *
v);
14912 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
14913 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
c,
const GLfloat *
v);
14914 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
14915 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
14916 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
14917 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLubyte *
c,
const GLfloat *
v);
14918 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
14919 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
n,
const GLfloat *
v);
14920 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
14921 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
14922 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat
s, GLfloat
t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
14923 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
tc,
const GLfloat *
n,
const GLfloat *
v);
14924 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat
s, GLfloat
t, GLfloat
x, GLfloat
y, GLfloat
z);
14925 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
tc,
const GLfloat *
v);
14926 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat
x, GLfloat
y, GLfloat
z);
14927 typedef void (
GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (
const GLuint* rc,
const GLfloat *
v);
14928 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
14929 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
c,
const GLfloat *
v);
14930 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
14931 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
14932 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
14933 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLubyte *
c,
const GLfloat *
v);
14934 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
14935 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
n,
const GLfloat *
v);
14936 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
x, GLfloat
y, GLfloat
z);
14937 typedef void (
GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
v);
14938 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
p, GLfloat
q, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
14939 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
14940 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
p, GLfloat
q, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
14941 typedef void (
GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (
const GLfloat*
tc,
const GLfloat *
v);
14943 #define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
14944 #define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
14945 #define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
14946 #define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
14947 #define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
14948 #define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
14949 #define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
14950 #define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
14951 #define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
14952 #define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
14953 #define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
14954 #define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
14955 #define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
14956 #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
14957 #define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
14958 #define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
14959 #define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
14960 #define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
14961 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
14962 #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
14963 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
14964 #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
14965 #define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
14966 #define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
14967 #define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
14968 #define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
14969 #define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
14970 #define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
14971 #define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
14972 #define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
14973 #define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
14974 #define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
14975 #define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
14976 #define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
14977 #define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
14978 #define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
14979 #define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
14980 #define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
14981 #define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
14982 #define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
14984 #define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
14990 #ifndef GL_WIN_phong_shading
14991 #define GL_WIN_phong_shading 1
14993 #define GL_PHONG_WIN 0x80EA
14994 #define GL_PHONG_HINT_WIN 0x80EB
14996 #define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
15002 #ifndef GL_WIN_specular_fog
15003 #define GL_WIN_specular_fog 1
15005 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
15007 #define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
15013 #ifndef GL_WIN_swap_hint
15014 #define GL_WIN_swap_hint 1
15018 #define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
15020 #define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
15026 #if defined(GLEW_MX) && defined(_WIN32)
15027 #define GLEW_FUN_EXPORT
15029 #define GLEW_FUN_EXPORT GLEWAPI
15032 #if defined(GLEW_MX)
15033 #define GLEW_VAR_EXPORT
15035 #define GLEW_VAR_EXPORT GLEWAPI
15038 #if defined(GLEW_MX) && defined(_WIN32)
15039 struct GLEWContextStruct
17464 #if defined(GLEW_MX) && !defined(_WIN32)
17465 struct GLEWContextStruct
17993 #define GLEW_NO_ERROR 0
17994 #define GLEW_ERROR_NO_GL_VERSION 1
17995 #define GLEW_ERROR_GL_VERSION_10_ONLY 2
17996 #define GLEW_ERROR_GLX_VERSION_11_ONLY 3
17999 #define GLEW_VERSION 1
18000 #define GLEW_VERSION_MAJOR 2
18001 #define GLEW_VERSION_MINOR 3
18002 #define GLEW_VERSION_MICRO 4
18007 typedef struct GLEWContextStruct GLEWContext;
18009 GLEWAPI GLboolean
GLEWAPIENTRY glewContextIsSupported (
const GLEWContext *ctx,
const char *name);
18011 #define glewInit() glewContextInit(glewGetContext())
18012 #define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
18013 #define glewIsExtensionSupported(x) glewIsSupported(x)
18015 #define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
18017 # define GLEW_GET_FUN(x) glewGetContext()->x
18019 # define GLEW_GET_FUN(x) x
18026 #define glewIsExtensionSupported(x) glewIsSupported(x)
18028 #define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
18029 #define GLEW_GET_FUN(x) x
18042 #ifdef GLEW_APIENTRY_DEFINED
18043 #undef GLEW_APIENTRY_DEFINED
18049 #ifdef GLEW_CALLBACK_DEFINED
18050 #undef GLEW_CALLBACK_DEFINED
18054 #ifdef GLEW_WINGDIAPI_DEFINED
18055 #undef GLEW_WINGDIAPI_DEFINED