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exampleCustomShaders.h
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1 /******************************************************************************
2 ** Copyright (c) 2016 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
7 
8 #ifndef exampleCustomShaders_h_
9 #define exampleCustomShaders_h_
10 
11 // Get proper local export symbol
12 #ifdef _WIN32
13 #ifdef DT_DLL_EXAMPLECUSTOMSHADER
14 #define DT_DLL_EXAMPLECUSTOMSHADER __declspec ( dllexport )
15 #else
16 #define DT_DLL_EXAMPLECUSTOMSHADER __declspec ( dllimport )
17 #endif
18 #else
19 #define DT_DLL_EXAMPLECUSTOMSHADER
20 #endif
21 
22 // Setup proper plugin export symbol
23 #define DT_DE_PLUGIN_EXPORT_MACRO DT_DLL_EXAMPLECUSTOMSHADER
24 
25 // Declare & export the plugin initialization function (bool initDeModule(DtDe* de))
26 #include <vrvCore/exportPlugin.h>
27 
28 using namespace makVrv;
29 
30 // Work function for the plugin initialization
32 
33 // Callback to create the DtExampleModelManager which handles cube creation
34 void createModelManager(DtDe* de);
35 
36 #endif


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