61 #error wglext.h included before wglew.h
67 # ifndef WIN32_LEAN_AND_MEAN
68 # define WIN32_LEAN_AND_MEAN 1
71 # undef WIN32_LEAN_AND_MEAN
79 # define GLEWAPI extern
82 # define GLEWAPI extern __declspec(dllexport)
84 # define GLEWAPI extern __declspec(dllimport)
94 #ifndef WGL_3DFX_multisample
95 #define WGL_3DFX_multisample 1
97 #define WGL_SAMPLE_BUFFERS_3DFX 0x2060
98 #define WGL_SAMPLES_3DFX 0x2061
100 #define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
106 #ifndef WGL_3DL_stereo_control
107 #define WGL_3DL_stereo_control 1
109 #define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
110 #define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
111 #define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
112 #define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
116 #define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
118 #define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
124 #ifndef WGL_AMD_gpu_association
125 #define WGL_AMD_gpu_association 1
127 #define WGL_GPU_VENDOR_AMD 0x1F00
128 #define WGL_GPU_RENDERER_STRING_AMD 0x1F01
129 #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
130 #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
131 #define WGL_GPU_RAM_AMD 0x21A3
132 #define WGL_GPU_CLOCK_AMD 0x21A4
133 #define WGL_GPU_NUM_PIPES_AMD 0x21A5
134 #define WGL_GPU_NUM_SIMD_AMD 0x21A6
135 #define WGL_GPU_NUM_RB_AMD 0x21A7
136 #define WGL_GPU_NUM_SPI_AMD 0x21A8
138 typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (
HGLRC dstCtx,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
139 typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (
UINT id);
141 typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (
HGLRC hglrc);
142 typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (
HGLRC hglrc);
143 typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (
void);
146 typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (
HGLRC hglrc);
148 #define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD)
149 #define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD)
150 #define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD)
151 #define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD)
152 #define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD)
153 #define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD)
154 #define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD)
155 #define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD)
156 #define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD)
158 #define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association)
164 #ifndef WGL_ARB_buffer_region
165 #define WGL_ARB_buffer_region 1
167 #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
168 #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
169 #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
170 #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
173 typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (
HANDLE hRegion);
177 #define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
178 #define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
179 #define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
180 #define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
182 #define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
188 #ifndef WGL_ARB_context_flush_control
189 #define WGL_ARB_context_flush_control 1
191 #define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control)
197 #ifndef WGL_ARB_create_context
198 #define WGL_ARB_create_context 1
200 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
201 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
202 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
203 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
204 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
205 #define WGL_CONTEXT_FLAGS_ARB 0x2094
206 #define ERROR_INVALID_VERSION_ARB 0x2095
207 #define ERROR_INVALID_PROFILE_ARB 0x2096
211 #define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB)
213 #define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context)
219 #ifndef WGL_ARB_create_context_no_error
220 #define WGL_ARB_create_context_no_error 1
222 #define WGLEW_ARB_create_context_no_error WGLEW_GET_VAR(__WGLEW_ARB_create_context_no_error)
228 #ifndef WGL_ARB_create_context_profile
229 #define WGL_ARB_create_context_profile 1
231 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
232 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
233 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
235 #define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile)
241 #ifndef WGL_ARB_create_context_robustness
242 #define WGL_ARB_create_context_robustness 1
244 #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
245 #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
246 #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
247 #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
249 #define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)
255 #ifndef WGL_ARB_extensions_string
256 #define WGL_ARB_extensions_string 1
260 #define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
262 #define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
268 #ifndef WGL_ARB_framebuffer_sRGB
269 #define WGL_ARB_framebuffer_sRGB 1
271 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
273 #define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)
279 #ifndef WGL_ARB_make_current_read
280 #define WGL_ARB_make_current_read 1
282 #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
283 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
285 typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (
VOID);
288 #define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
289 #define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
291 #define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
297 #ifndef WGL_ARB_multisample
298 #define WGL_ARB_multisample 1
300 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
301 #define WGL_SAMPLES_ARB 0x2042
303 #define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
309 #ifndef WGL_ARB_pbuffer
310 #define WGL_ARB_pbuffer 1
312 #define WGL_DRAW_TO_PBUFFER_ARB 0x202D
313 #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
314 #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
315 #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
316 #define WGL_PBUFFER_LARGEST_ARB 0x2033
317 #define WGL_PBUFFER_WIDTH_ARB 0x2034
318 #define WGL_PBUFFER_HEIGHT_ARB 0x2035
319 #define WGL_PBUFFER_LOST_ARB 0x2036
329 #define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
330 #define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
331 #define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
332 #define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
333 #define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
335 #define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
341 #ifndef WGL_ARB_pixel_format
342 #define WGL_ARB_pixel_format 1
344 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
345 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
346 #define WGL_DRAW_TO_BITMAP_ARB 0x2002
347 #define WGL_ACCELERATION_ARB 0x2003
348 #define WGL_NEED_PALETTE_ARB 0x2004
349 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
350 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
351 #define WGL_SWAP_METHOD_ARB 0x2007
352 #define WGL_NUMBER_OVERLAYS_ARB 0x2008
353 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
354 #define WGL_TRANSPARENT_ARB 0x200A
355 #define WGL_SHARE_DEPTH_ARB 0x200C
356 #define WGL_SHARE_STENCIL_ARB 0x200D
357 #define WGL_SHARE_ACCUM_ARB 0x200E
358 #define WGL_SUPPORT_GDI_ARB 0x200F
359 #define WGL_SUPPORT_OPENGL_ARB 0x2010
360 #define WGL_DOUBLE_BUFFER_ARB 0x2011
361 #define WGL_STEREO_ARB 0x2012
362 #define WGL_PIXEL_TYPE_ARB 0x2013
363 #define WGL_COLOR_BITS_ARB 0x2014
364 #define WGL_RED_BITS_ARB 0x2015
365 #define WGL_RED_SHIFT_ARB 0x2016
366 #define WGL_GREEN_BITS_ARB 0x2017
367 #define WGL_GREEN_SHIFT_ARB 0x2018
368 #define WGL_BLUE_BITS_ARB 0x2019
369 #define WGL_BLUE_SHIFT_ARB 0x201A
370 #define WGL_ALPHA_BITS_ARB 0x201B
371 #define WGL_ALPHA_SHIFT_ARB 0x201C
372 #define WGL_ACCUM_BITS_ARB 0x201D
373 #define WGL_ACCUM_RED_BITS_ARB 0x201E
374 #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
375 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
376 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
377 #define WGL_DEPTH_BITS_ARB 0x2022
378 #define WGL_STENCIL_BITS_ARB 0x2023
379 #define WGL_AUX_BUFFERS_ARB 0x2024
380 #define WGL_NO_ACCELERATION_ARB 0x2025
381 #define WGL_GENERIC_ACCELERATION_ARB 0x2026
382 #define WGL_FULL_ACCELERATION_ARB 0x2027
383 #define WGL_SWAP_EXCHANGE_ARB 0x2028
384 #define WGL_SWAP_COPY_ARB 0x2029
385 #define WGL_SWAP_UNDEFINED_ARB 0x202A
386 #define WGL_TYPE_RGBA_ARB 0x202B
387 #define WGL_TYPE_COLORINDEX_ARB 0x202C
388 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
389 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
390 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
391 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
392 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
398 #define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
399 #define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
400 #define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
402 #define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
408 #ifndef WGL_ARB_pixel_format_float
409 #define WGL_ARB_pixel_format_float 1
411 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
413 #define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
419 #ifndef WGL_ARB_render_texture
420 #define WGL_ARB_render_texture 1
422 #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
423 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
424 #define WGL_TEXTURE_FORMAT_ARB 0x2072
425 #define WGL_TEXTURE_TARGET_ARB 0x2073
426 #define WGL_MIPMAP_TEXTURE_ARB 0x2074
427 #define WGL_TEXTURE_RGB_ARB 0x2075
428 #define WGL_TEXTURE_RGBA_ARB 0x2076
429 #define WGL_NO_TEXTURE_ARB 0x2077
430 #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
431 #define WGL_TEXTURE_1D_ARB 0x2079
432 #define WGL_TEXTURE_2D_ARB 0x207A
433 #define WGL_MIPMAP_LEVEL_ARB 0x207B
434 #define WGL_CUBE_MAP_FACE_ARB 0x207C
435 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
436 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
437 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
438 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
439 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
440 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
441 #define WGL_FRONT_LEFT_ARB 0x2083
442 #define WGL_FRONT_RIGHT_ARB 0x2084
443 #define WGL_BACK_LEFT_ARB 0x2085
444 #define WGL_BACK_RIGHT_ARB 0x2086
445 #define WGL_AUX0_ARB 0x2087
446 #define WGL_AUX1_ARB 0x2088
447 #define WGL_AUX2_ARB 0x2089
448 #define WGL_AUX3_ARB 0x208A
449 #define WGL_AUX4_ARB 0x208B
450 #define WGL_AUX5_ARB 0x208C
451 #define WGL_AUX6_ARB 0x208D
452 #define WGL_AUX7_ARB 0x208E
453 #define WGL_AUX8_ARB 0x208F
454 #define WGL_AUX9_ARB 0x2090
460 #define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
461 #define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
462 #define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
464 #define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
470 #ifndef WGL_ARB_robustness_application_isolation
471 #define WGL_ARB_robustness_application_isolation 1
473 #define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
475 #define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)
481 #ifndef WGL_ARB_robustness_share_group_isolation
482 #define WGL_ARB_robustness_share_group_isolation 1
484 #define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
486 #define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)
492 #ifndef WGL_ATI_pixel_format_float
493 #define WGL_ATI_pixel_format_float 1
495 #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
496 #define GL_RGBA_FLOAT_MODE_ATI 0x8820
497 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
499 #define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
505 #ifndef WGL_ATI_render_texture_rectangle
506 #define WGL_ATI_render_texture_rectangle 1
508 #define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
510 #define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
516 #ifndef WGL_EXT_colorspace
517 #define WGL_EXT_colorspace 1
519 #define WGL_COLORSPACE_SRGB_EXT 0x3089
520 #define WGL_COLORSPACE_LINEAR_EXT 0x308A
521 #define WGL_COLORSPACE_EXT 0x309D
523 #define WGLEW_EXT_colorspace WGLEW_GET_VAR(__WGLEW_EXT_colorspace)
529 #ifndef WGL_EXT_create_context_es2_profile
530 #define WGL_EXT_create_context_es2_profile 1
532 #define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
534 #define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)
540 #ifndef WGL_EXT_create_context_es_profile
541 #define WGL_EXT_create_context_es_profile 1
543 #define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
545 #define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile)
551 #ifndef WGL_EXT_depth_float
552 #define WGL_EXT_depth_float 1
554 #define WGL_DEPTH_FLOAT_EXT 0x2040
556 #define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
562 #ifndef WGL_EXT_display_color_table
563 #define WGL_EXT_display_color_table 1
567 typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (
GLushort id);
570 #define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
571 #define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
572 #define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
573 #define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
575 #define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
581 #ifndef WGL_EXT_extensions_string
582 #define WGL_EXT_extensions_string 1
586 #define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
588 #define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
594 #ifndef WGL_EXT_framebuffer_sRGB
595 #define WGL_EXT_framebuffer_sRGB 1
597 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
599 #define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
605 #ifndef WGL_EXT_make_current_read
606 #define WGL_EXT_make_current_read 1
608 #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
610 typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (
VOID);
613 #define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
614 #define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
616 #define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
622 #ifndef WGL_EXT_multisample
623 #define WGL_EXT_multisample 1
625 #define WGL_SAMPLE_BUFFERS_EXT 0x2041
626 #define WGL_SAMPLES_EXT 0x2042
628 #define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
634 #ifndef WGL_EXT_pbuffer
635 #define WGL_EXT_pbuffer 1
637 #define WGL_DRAW_TO_PBUFFER_EXT 0x202D
638 #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
639 #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
640 #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
641 #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
642 #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
643 #define WGL_PBUFFER_LARGEST_EXT 0x2033
644 #define WGL_PBUFFER_WIDTH_EXT 0x2034
645 #define WGL_PBUFFER_HEIGHT_EXT 0x2035
655 #define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
656 #define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
657 #define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
658 #define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
659 #define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
661 #define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
667 #ifndef WGL_EXT_pixel_format
668 #define WGL_EXT_pixel_format 1
670 #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
671 #define WGL_DRAW_TO_WINDOW_EXT 0x2001
672 #define WGL_DRAW_TO_BITMAP_EXT 0x2002
673 #define WGL_ACCELERATION_EXT 0x2003
674 #define WGL_NEED_PALETTE_EXT 0x2004
675 #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
676 #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
677 #define WGL_SWAP_METHOD_EXT 0x2007
678 #define WGL_NUMBER_OVERLAYS_EXT 0x2008
679 #define WGL_NUMBER_UNDERLAYS_EXT 0x2009
680 #define WGL_TRANSPARENT_EXT 0x200A
681 #define WGL_TRANSPARENT_VALUE_EXT 0x200B
682 #define WGL_SHARE_DEPTH_EXT 0x200C
683 #define WGL_SHARE_STENCIL_EXT 0x200D
684 #define WGL_SHARE_ACCUM_EXT 0x200E
685 #define WGL_SUPPORT_GDI_EXT 0x200F
686 #define WGL_SUPPORT_OPENGL_EXT 0x2010
687 #define WGL_DOUBLE_BUFFER_EXT 0x2011
688 #define WGL_STEREO_EXT 0x2012
689 #define WGL_PIXEL_TYPE_EXT 0x2013
690 #define WGL_COLOR_BITS_EXT 0x2014
691 #define WGL_RED_BITS_EXT 0x2015
692 #define WGL_RED_SHIFT_EXT 0x2016
693 #define WGL_GREEN_BITS_EXT 0x2017
694 #define WGL_GREEN_SHIFT_EXT 0x2018
695 #define WGL_BLUE_BITS_EXT 0x2019
696 #define WGL_BLUE_SHIFT_EXT 0x201A
697 #define WGL_ALPHA_BITS_EXT 0x201B
698 #define WGL_ALPHA_SHIFT_EXT 0x201C
699 #define WGL_ACCUM_BITS_EXT 0x201D
700 #define WGL_ACCUM_RED_BITS_EXT 0x201E
701 #define WGL_ACCUM_GREEN_BITS_EXT 0x201F
702 #define WGL_ACCUM_BLUE_BITS_EXT 0x2020
703 #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
704 #define WGL_DEPTH_BITS_EXT 0x2022
705 #define WGL_STENCIL_BITS_EXT 0x2023
706 #define WGL_AUX_BUFFERS_EXT 0x2024
707 #define WGL_NO_ACCELERATION_EXT 0x2025
708 #define WGL_GENERIC_ACCELERATION_EXT 0x2026
709 #define WGL_FULL_ACCELERATION_EXT 0x2027
710 #define WGL_SWAP_EXCHANGE_EXT 0x2028
711 #define WGL_SWAP_COPY_EXT 0x2029
712 #define WGL_SWAP_UNDEFINED_EXT 0x202A
713 #define WGL_TYPE_RGBA_EXT 0x202B
714 #define WGL_TYPE_COLORINDEX_EXT 0x202C
720 #define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
721 #define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
722 #define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
724 #define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
730 #ifndef WGL_EXT_pixel_format_packed_float
731 #define WGL_EXT_pixel_format_packed_float 1
733 #define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
735 #define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
741 #ifndef WGL_EXT_swap_control
742 #define WGL_EXT_swap_control 1
744 typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (
void);
745 typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (
int interval);
747 #define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
748 #define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
750 #define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
756 #ifndef WGL_EXT_swap_control_tear
757 #define WGL_EXT_swap_control_tear 1
759 #define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear)
765 #ifndef WGL_I3D_digital_video_control
766 #define WGL_I3D_digital_video_control 1
768 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
769 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
770 #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
771 #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
776 #define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
777 #define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
779 #define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
785 #ifndef WGL_I3D_gamma
786 #define WGL_I3D_gamma 1
788 #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
789 #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
796 #define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
797 #define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
798 #define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
799 #define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
801 #define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
807 #ifndef WGL_I3D_genlock
808 #define WGL_I3D_genlock 1
810 #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
811 #define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
812 #define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
813 #define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
814 #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
815 #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
816 #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
817 #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
818 #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
820 typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (
HDC hDC);
821 typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (
HDC hDC);
833 #define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
834 #define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
835 #define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
836 #define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
837 #define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
838 #define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
839 #define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
840 #define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
841 #define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
842 #define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
843 #define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
844 #define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
846 #define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
852 #ifndef WGL_I3D_image_buffer
853 #define WGL_I3D_image_buffer 1
855 #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
856 #define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
863 #define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
864 #define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
865 #define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
866 #define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
868 #define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
874 #ifndef WGL_I3D_swap_frame_lock
875 #define WGL_I3D_swap_frame_lock 1
877 typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (
VOID);
878 typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (
VOID);
879 typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (
BOOL*
pFlag);
880 typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (
BOOL*
pFlag);
882 #define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
883 #define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
884 #define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
885 #define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
887 #define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
893 #ifndef WGL_I3D_swap_frame_usage
894 #define WGL_I3D_swap_frame_usage 1
896 typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (
void);
897 typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (
void);
898 typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (
float* pUsage);
901 #define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
902 #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
903 #define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
904 #define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
906 #define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
912 #ifndef WGL_NV_DX_interop
913 #define WGL_NV_DX_interop 1
915 #define WGL_ACCESS_READ_ONLY_NV 0x0000
916 #define WGL_ACCESS_READ_WRITE_NV 0x0001
917 #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
922 typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (
void* dxDevice);
928 #define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV)
929 #define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV)
930 #define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV)
931 #define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV)
932 #define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV)
933 #define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV)
934 #define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV)
935 #define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV)
937 #define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop)
943 #ifndef WGL_NV_DX_interop2
944 #define WGL_NV_DX_interop2 1
946 #define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2)
952 #ifndef WGL_NV_copy_image
953 #define WGL_NV_copy_image 1
955 typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (
HGLRC hSrcRC,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
HGLRC hDstRC,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
957 #define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV)
959 #define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image)
965 #ifndef WGL_NV_delay_before_swap
966 #define WGL_NV_delay_before_swap 1
970 #define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV)
972 #define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap)
978 #ifndef WGL_NV_float_buffer
979 #define WGL_NV_float_buffer 1
981 #define WGL_FLOAT_COMPONENTS_NV 0x20B0
982 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
983 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
984 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
985 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
986 #define WGL_TEXTURE_FLOAT_R_NV 0x20B5
987 #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
988 #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
989 #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
991 #define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
997 #ifndef WGL_NV_gpu_affinity
998 #define WGL_NV_gpu_affinity 1
1000 #define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
1001 #define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
1012 typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (
const HGPUNV *phGpuList);
1013 typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (
HDC hdc);
1018 #define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV)
1019 #define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV)
1020 #define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)
1021 #define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)
1022 #define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV)
1024 #define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)
1030 #ifndef WGL_NV_multisample_coverage
1031 #define WGL_NV_multisample_coverage 1
1033 #define WGL_COVERAGE_SAMPLES_NV 0x2042
1034 #define WGL_COLOR_SAMPLES_NV 0x20B9
1036 #define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)
1042 #ifndef WGL_NV_present_video
1043 #define WGL_NV_present_video 1
1045 #define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
1053 #define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV)
1054 #define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)
1055 #define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV)
1057 #define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video)
1063 #ifndef WGL_NV_render_depth_texture
1064 #define WGL_NV_render_depth_texture 1
1066 #define WGL_NO_TEXTURE_ARB 0x2077
1067 #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
1068 #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
1069 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
1070 #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
1071 #define WGL_DEPTH_COMPONENT_NV 0x20A7
1073 #define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
1079 #ifndef WGL_NV_render_texture_rectangle
1080 #define WGL_NV_render_texture_rectangle 1
1082 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
1083 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
1084 #define WGL_TEXTURE_RECTANGLE_NV 0x20A2
1086 #define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
1092 #ifndef WGL_NV_swap_group
1093 #define WGL_NV_swap_group 1
1100 typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (
HDC hDC);
1102 #define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV)
1103 #define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV)
1104 #define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV)
1105 #define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)
1106 #define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV)
1107 #define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV)
1109 #define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group)
1115 #ifndef WGL_NV_vertex_array_range
1116 #define WGL_NV_vertex_array_range 1
1119 typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (
void *
pointer);
1121 #define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
1122 #define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
1124 #define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
1130 #ifndef WGL_NV_video_capture
1131 #define WGL_NV_video_capture 1
1133 #define WGL_UNIQUE_ID_NV 0x20CE
1134 #define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
1139 typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (
HDC hDc, HVIDEOINPUTDEVICENV*
phDeviceList);
1140 typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (
HDC hDc, HVIDEOINPUTDEVICENV
hDevice);
1142 typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (
HDC hDc, HVIDEOINPUTDEVICENV
hDevice);
1144 #define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV)
1145 #define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV)
1146 #define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV)
1147 #define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV)
1148 #define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV)
1150 #define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture)
1156 #ifndef WGL_NV_video_output
1157 #define WGL_NV_video_output 1
1159 #define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
1160 #define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
1161 #define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
1162 #define WGL_VIDEO_OUT_COLOR_NV 0x20C3
1163 #define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
1164 #define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
1165 #define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
1166 #define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
1167 #define WGL_VIDEO_OUT_FRAME 0x20C8
1168 #define WGL_VIDEO_OUT_FIELD_1 0x20C9
1169 #define WGL_VIDEO_OUT_FIELD_2 0x20CA
1170 #define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
1171 #define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
1178 typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV
hVideoDevice);
1182 #define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV)
1183 #define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV)
1184 #define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV)
1185 #define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)
1186 #define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV)
1187 #define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)
1189 #define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output)
1195 #ifndef WGL_OML_sync_control
1196 #define WGL_OML_sync_control 1
1205 #define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
1206 #define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
1207 #define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
1208 #define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
1209 #define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
1210 #define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
1212 #define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
1218 #define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT
1219 #define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT
1431 #ifndef WGLEW_GET_VAR
1432 #define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
1435 #ifndef WGLEW_GET_FUN
1436 #define WGLEW_GET_FUN(x) x