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DtTerrain.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
13 #include <vrvCore/DtForest.h>
16 
17 #include <matrix/vlVector.h>
18 
20 
21 #include <boost/signal.hpp>
22 #include <boost/shared_ptr.hpp>
23 
24 #include <string>
25 #include <list>
26 #include <vector>
27 
28 namespace makArchives
29 {
30  class DtFeatureLayerRecord;
31  class DtOceanLayerRecord;
32  class DtTerrainPatchRecord;
33 }
34 
35 namespace makVrv
36 {
37  class DtBuoyOrBeaconFacade;
38  class DtDe;
39  class DtFeature;
40  class DtFeatureLayer;
41  class DtModelAgent;
42  class DtOceanLayer;
43  class DtDynamicFeatureLayer;
44  class DtProp;
45  class DtTerrainPatch;
46  class DtTerrainPatchObjectAgent;
47  class DtTerrainPatchObject;
48  class DtTerrainSignaler;
49  class DtTexturedQuad;
50  class DtBuoyBeaconLayer;
51  class DtStreamedFeatureLayer;
52  class DtNavigationLightManager;
53  class DtNavigationFeatureManager;
54  class DtLightPointUpdater;
55 
59  {
60 
61  public:
62 
63  typedef std::list<DtTerrainPatch*> TerrainPatches;
64  typedef std::list<DtFeatureLayer*> FeatureLayers;
65  typedef std::list<DtOceanLayer*> OceanLayers;
66 
68  typedef std::map<int, makArchives::DtTerrainOperationRecord> TerrainOperationsMap;
69 
71  DtTerrain(DtDe& de, DtAgentManagerInterface& sceneManagerInterface);
72 
74  virtual ~DtTerrain();
75 
78  void clear(bool reload=false);
79 
81 
82 
86  bool globalScaleTerrain() const;
87 
91  void updateGlobalScaleTerrain();
92 
94  virtual void getRecord(makArchives::DtTerrainRecord& rec);
95 
98  virtual void setFromRecord(const makArchives::DtTerrainRecord& rec, bool clearFirst=true);
99 
101  virtual void reloadTerrain();
102 
104 
106 
107 
112  virtual DtTerrainPatch& addTerrainPatch(const makArchives::DtTerrainPatchRecord& rec);
113 
121  virtual DtTerrainPatch& addTerrainPatch(const std::string& terrainDefinitionName, bool minimapOnly=false);
122 
124  virtual DtTerrainPatch* findTerrainPatch(const std::string& terrainDefinitionName);
125 
127  virtual DtTerrainPatch* findTerrainPatch(DtUniqueID id);
128 
131  virtual bool removeTerrainPatch(const std::string& terrainDefinitionName);
132 
135  const TerrainPatches& terrainPatches() const ;
136 
139  TerrainPatches& terrainPatches();
140 
142  bool lightPointsEnabled() const;
144 
145 
147 
148  virtual const TerrainOperationsMap& terrainOperationsMap() const;
150 
152 
153 
154 
157  virtual DtFeatureLayer& addFeatureLayer(const makArchives::DtFeatureLayerRecord& rec,
160 
165  virtual DtFeatureLayer& addFeatureLayer(const std::string& featureLayerFilename,
168 
170  virtual void removeFeatureLayer(const std::string& featureLayerFilename);
171 
173  virtual const FeatureLayers& featureLayers() const;
174 
176  virtual FeatureLayers& featureLayers();
177 
179  virtual DtFeatureLayer* findFeatureLayer(const std::string& featureLayerFilename);
180 
184  virtual DtStreamedFeatureLayer& streamedFeatureLayer();
185 
187  virtual DtBuoyBeaconLayer& buoyBeaconLayer();
188 
192  virtual DtDynamicFeatureLayer& dynamicFeatureLayer();
193 
195  virtual DtNavigationLightManager& navigationLightManager();
196 
198  virtual DtNavigationFeatureManager& navigationDaymarkManager();
199 
201  virtual DtNavigationFeatureManager& navigationTopmarkManager();
202 
204 
206 
207 
210  virtual DtOceanLayer& addOceanLayer( const makArchives::DtOceanLayerRecord& rec );
211 
216  virtual DtOceanLayer& addOceanLayer( const std::string& layerName );
217 
219  virtual void removeOceanLayer( const std::string& layerName );
220 
222  virtual const OceanLayers& oceanLayers() const;
223 
225  virtual OceanLayers& oceanLayers();
226 
228  virtual DtOceanLayer* findOceanLayer( const std::string& layerName );
229 
232  virtual void onOceanNodesExtracted( DtTerrainPatchObject& patchObject );
234 
236 
237 
239  std::string generatePropName(const std::string& propType);
240 
242 
244 
245 
249  virtual DtForest& forest();
250 
252  bool isPropNameUsed(const std::string& propName) const;
254 
258  virtual bool getTerrainIntersection(double x, double y, double z,
259  double upX, double upY, double upZ, double& retX, double& retY,
260  double& retZ );
261 
265  virtual void clearElevationCache();
267 
269 
270 
273  virtual bool exportTerrainAndProps(const std::string&);
274 
276 
280  virtual const std::string* findOptionalParameter(const std::string& name) const;
281 
283  virtual void setOptionalParameter(const std::string& name, const std::string& value);
284 
287  virtual void setOptionalParameters(const makArchives::DtTerrainRecord::OptionalParameterMap&);
288 
290  virtual void removeOptionalParameter(const std::string& name);
291 
293  const makArchives::DtTerrainRecord::OptionalParameterMap& optionalParameters() const;
294 
296  virtual const std::string& description();
297 
299  virtual void setDescription(const std::string& description);
300 
302  virtual bool useICO() const;
303 
305  virtual void setUseICO(bool flag);
306 
308  virtual unsigned int maxPagedLODs() const;
309 
311  virtual void setMaxPagedLODs( unsigned int maxPagedLODs );
312 
314  virtual bool reloadingTerrain() { return myReloadingTerrain;}
315 
316  protected:
317 
319  void executeTerrainOperation(const makArchives::DtTerrainOperationRecord& operation,
320  const makArchives::DtTerrainRecord& terrainRec);
321 
323  void addTerrainOperationRecord(const makArchives::DtTerrainOperationRecord& operation);
324 
326  void removeTerrainOperationRecord( const makArchives::DtTerrainOperationRecord& operation);
327 
329  void removeTerrainOperationRecord(int id);
330 
332  void clearTerrainOperations();
333 
335  void slot_handleIsDayChanged(bool isDay);
336 
338  virtual bool checkIfTerrainOperationRecordsMatch
341 
342  virtual void connectForestAndOceanSignals(void);
343 
344  protected:
345  typedef std::map<std::string,int> PropNameMap;
346 
350 
361 
365 
367 
370 
371  std::string myDescription;
372 
373  bool myUseICO;
374  unsigned int myMaxPagedLODs;
375 
377 
379  };
380 
386  {
387  public:
388 
390  static DtTerrainSignaler& instance(DtDe& de);
391 
393  virtual ~DtTerrainSignaler();
394 
395  //@name Signals
397 
399  boost::signal< void (const DtTerrainPatch&) > signal_terrainPatchAdded;
400 
402  boost::signal< void (const DtTerrainPatch&) > signal_terrainPatchToBeDeleted;
403 
405  boost::signal< void (const DtFeatureLayer&) > signal_featureLayerAdded;
406 
408  boost::signal< void (const DtFeatureLayer&) > signal_featureLayerToBeDeleted;
409 
411  boost::signal< void (const DtOceanLayer&) > signal_oceanLayerAdded;
412 
414  boost::signal< void (const DtOceanLayer&) > signal_oceanLayerToBeDeleted;
415 
417  boost::signal< void(const std::string&) > signal_oceanLayerDeleted;
418 
420  boost::signal< void (const DtOceanLayer&, double) > signal_oceanLayerSeaLevelChanged;
421 
423  boost::signal< void (const DtOceanLayer&, int) > signal_oceanLayerLodRangeChanged;
424 
427  boost::signal<void (bool reload) > signal_terrainToBeCleared;
428 
430  boost::signal< void () > signal_terrainCleared;
431 
433  boost::signal< void (DtProp& prop) > signal_propCreated;
434 
436  boost::signal< void (const DtProp& prop) > signal_propAboutToBeDestroyed;
437 
439  boost::signal< void (DtBuoyOrBeaconFacade& buoy,
440  const DtVector& initialPosition) > signal_buoyOrBeaconCreated;
441 
443  boost::signal< void (const DtBuoyOrBeaconFacade& buoy) >
445 
447  boost::signal< void (const DtProp& prop, double x, double y, double z) >
449 
451  boost::signal< void (const DtProp& prop, double x, double y, double z, double w) > signal_propOrientationAboutToChange;
452 
454  boost::signal< void (const DtFeature&) > signal_featureAdded;
455 
457  boost::signal< void (const DtFeature&) > signal_featureToBeDeleted;
458 
460  boost::signal< void(int id, const makArchives::DtTerrainOperationRecord& rec) > signal_terrainOperationAdded;
461 
463  boost::signal< void(int id) > signal_terrainOperationRemoved;
464 
466  boost::signal< void(bool) > signal_terrainIsGlobalScaleChanged;
467 
469 
470  protected:
472  };
473 
474 
478  {
479 
480  public:
483  static DtTerrainCreator& instance(DtDe& de);
484 
486  static void registerInstance(DtDe& de, DtTerrainCreator* instance);
487 
489  virtual DtTerrain* create( DtDe& de,
490  DtAgentManagerInterface& agentManager );
491  };
492 
493 }
494 
495 
boost::signal< void(bool) > signal_terrainIsGlobalScaleChanged
Emitted when an terrain is global changes.
Definition: DtTerrain.h:466
DtDe & myDe
Definition: DtTerrain.h:347
std::list< DtFeatureLayer * > FeatureLayers
Definition: DtTerrain.h:64
boost::signal< void(const std::string &) > signal_oceanLayerDeleted
Emitted when a ocean layer is removed.
Definition: DtTerrain.h:417
The feature layer is a type of terrain layer which contains features, such as points, lines, areas, and props created from them.
Definition: DtFeatureLayer.h:28
int myNextTerrainOperationId
Definition: DtTerrain.h:363
A wrapper around the forest driver and some local state of the forest.
Definition: DtForest.h:35
A DtOceanLayerRecord contains the information to add dynamic water.
Definition: DtOceanLayerRecord.h:21
Virtual base class.
Definition: DtVirtualBaseClass.h:22
boost::signal< void(const DtTerrainPatch &) > signal_terrainPatchToBeDeleted
Emitted when a DtTerrainPatch is about to be removed.
Definition: DtTerrain.h:402
boost::signal< void(int id) > signal_terrainOperationRemoved
Emitted when an operation is removed.
Definition: DtTerrain.h:463
std::map< int, makArchives::DtTerrainOperationRecord > TerrainOperationsMap
Map of terrain operation ids, to terrain operations.
Definition: DtTerrain.h:68
DtNavigationFeatureManager * myNavigationDaymarkManager
Definition: DtTerrain.h:359
A global signaler object for the DtTerrain class.
Definition: DtTerrain.h:385
OceanLayers myOceanLayers
Definition: DtTerrain.h:353
DtStreamedFeatureLayer * myStreamedFeatureLayer
Definition: DtTerrain.h:356
A DtFeatureLayerRecord contains the information to add features from a single source file and ruleset...
Definition: DtFeatureLayerRecord.h:25
The DtStreamedFeatureLayer is the base implementation of a layer of data which contains buoys and bea...
Definition: DtStreamedFeatureLayer.h:34
DtNavigationFeatureManager * myNavigationTopmarkManager
Definition: DtTerrain.h:360
DtTerrainSignaler & mySignaler
Definition: DtTerrain.h:348
boost::signal< void(const DtProp &prop) > signal_propAboutToBeDestroyed
Emitted when a prop is destroyed.
Definition: DtTerrain.h:436
T value(details::expression_node< T > *n)
Definition: exprtk.hpp:12342
FeatureLayers myFeatureLayers
Definition: DtTerrain.h:352
The DtBuoyBeaconLayer is the base implementation of a layer of data which contains buoys and beacons ...
Definition: DtBuoyBeaconLayer.h:36
virtual bool reloadingTerrain()
is the terrain currently reloading
Definition: DtTerrain.h:314
bool myGlobalScaleFlag
Definition: DtTerrain.h:364
A container for a single piece of terrain, containing settings needed to recreate it...
Definition: DtTerrainPatch.h:40
boost::signal< void(const DtOceanLayer &, int) > signal_oceanLayerLodRangeChanged
Emitted when an ocean layer changes its lod range.
Definition: DtTerrain.h:423
std::list< DtOceanLayer * > OceanLayers
Definition: DtTerrain.h:65
The DtDynamicFeatureLayer is the base implementation of a layer of data which contains features that ...
Definition: DtDynamicFeatureLayer.h:34
The DtNavigationFeatureManager matches streamed features to other streamed features (buoys and beacon...
Definition: DtNavigationFeatureManager.h:38
A DtTerrainPatchObject contains the methods for loading a file as a terrain.
Definition: DtTerrainPatchObject.h:37
boost::signal< void(const DtTerrainPatch &) > signal_terrainPatchAdded
Emitted when a DtTerrainPatch is added.
Definition: DtTerrain.h:399
x y t t *t x y t t t x y t t t x *y t *t t x *y t *t t x y t t t x y t t t x *y t *t t x *y t *t *t x y *z t t *t t x *y *z t *t *t t x y z t t t t x *y z t *t t t x * y(z *w))
DtBuoyBeaconLayer * myBuoyLayer
Definition: DtTerrain.h:355
std::list< DtGenericTerrainRecord > GenericRecords
Definition: DtTerrainRecord.h:36
boost::signal< void(const DtProp &prop, double x, double y, double z, double w) > signal_propOrientationAboutToChange
Emitted when a prop orientation is about to be changed.
Definition: DtTerrain.h:451
boost::signal< void(const DtFeatureLayer &) > signal_featureLayerToBeDeleted
Emitted when a DtFeatureLayer is about to be removed.
Definition: DtTerrain.h:408
Contains makVrv::DtVirtualBaseClass class.
boost::signal< void() > signal_terrainCleared
Emitted when the terrain is cleared.
Definition: DtTerrain.h:430
Record of a VR-Vantage terrain Contains: Terrain coordinate system Terrain patches Feature layers Ter...
Definition: DtTerrainRecord.h:29
A DtTerrainOperationRecord contains information about a single terrain operation. ...
Definition: DtTerrainOperationRecord.h:19
DtNavigationLightManager * myNavigationLightManager
Definition: DtTerrain.h:358
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
boost::signal< void(const DtOceanLayer &, double) > signal_oceanLayerSeaLevelChanged
Emitted when an ocean layer changes its sea level.
Definition: DtTerrain.h:420
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:24
boost::signal< void(const DtOceanLayer &) > signal_oceanLayerToBeDeleted
Emitted when a ocean layer is about to be removed.
Definition: DtTerrain.h:414
The terrain creator for the DtTerrain class.
Definition: DtTerrain.h:477
std::string myDescription
Definition: DtTerrain.h:371
TerrainPatches myTerrainPatches
Definition: DtTerrain.h:351
boost::signal< void(int id, const makArchives::DtTerrainOperationRecord &rec) > signal_terrainOperationAdded
Emitted when an operation is added.
Definition: DtTerrain.h:460
unsigned int myMaxPagedLODs
Definition: DtTerrain.h:374
bool myReloadingTerrain
Definition: DtTerrain.h:376
std::map< std::string, int > PropNameMap
Definition: DtTerrain.h:345
x y * z
Definition: exprtk.hpp:9133
Definition: DtTexturedQuad.h:24
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
boost::signal< void(const DtBuoyOrBeaconFacade &buoy) > signal_buoyOrBeaconAboutToBeDestroyed
Emitted when a buoy is destroyed.
Definition: DtTerrain.h:444
The DtNavigationLightManager matches streamed light controllers to other streamed features (buoys and...
Definition: DtNavigationLightManager.h:56
boost::signal< void(const DtFeature &) > signal_featureAdded
Emitted when a DtFeature is added.
Definition: DtTerrain.h:454
DtDynamicFeatureLayer * myDynamicFeatureLayer
Definition: DtTerrain.h:357
The ocean layer is a type of terrain layer which contains information about an area that should be re...
Definition: DtOceanLayer.h:27
boost::signal< void(const DtFeature &) > signal_featureToBeDeleted
Emitted when a DtFeature is about to be removed.
Definition: DtTerrain.h:457
boost::signal< void(const DtProp &prop, double x, double y, double z) > signal_propPositionAboutToChange
Emitted when a prop position is about to be changed.
Definition: DtTerrain.h:448
boost::signal< void(DtBuoyOrBeaconFacade &buoy, const DtVector &initialPosition) > signal_buoyOrBeaconCreated
Emitted when a buoy is created.
Definition: DtTerrain.h:440
Base class to provide boost signal/slot management.
boost::signal< void(bool reload) > signal_terrainToBeCleared
Emitted when the terrain is about to be cleared.
Definition: DtTerrain.h:427
makArchives::DtTerrainRecord::OptionalParameterMap myOptionalParameters
Definition: DtTerrain.h:368
PropNameMap myPropNameMap
Definition: DtTerrain.h:366
x y t t *t x y t t t x y t t t x *y t *t t x *y t *t t x y t t t x y t t t x(y+z)
std::list< DtTerrainPatch * > TerrainPatches
Definition: DtTerrain.h:63
makArchives::DtTerrainRecord::GenericRecords myGenericRecords
Definition: DtTerrain.h:369
TargetApplication
Definition: DtTerrainOperationRecord.h:26
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:36
boost::signal< void(DtProp &prop) > signal_propCreated
Emitted when a prop is created.
Definition: DtTerrain.h:433
DtTexturedQuad * myLogo
Definition: DtTerrain.h:378
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
std::map< std::string, std::string > OptionalParameterMap
Definition: DtTerrainRecord.h:38
DtForest * myForest
Definition: DtTerrain.h:354
boost::signal< void(const DtOceanLayer &) > signal_oceanLayerAdded
Emitted when a DtFeatureLayer is added.
Definition: DtTerrain.h:411
bool myUseICO
Definition: DtTerrain.h:373
A DtTerrainPatchRecord contains the information to construct a single DtTerrainPatch.
Definition: DtTerrainPatchRecord.h:27
Contains makVrv::DtForest class.
TerrainOperationsMap myTerrainOperationsMap
Definition: DtTerrain.h:362
DtTerrain is a facade around terrain functionality.
Definition: DtTerrain.h:58
The DtEntityFacade is a facade around agents that make up an entity.
Definition: DtBuoyOrBeaconFacade.h:24
Contains makArchives::DtTerrainRecord class.
boost::signal< void(const DtFeatureLayer &) > signal_featureLayerAdded
Emitted when a DtFeatureLayer is added.
Definition: DtTerrain.h:405
DtAgentManagerInterface & myAgentManagerInterface
Definition: DtTerrain.h:349
Contains DLL export macros.


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