17 #include <matrix/vlVector.h>
21 #include <boost/signal.hpp>
22 #include <boost/shared_ptr.hpp>
30 class DtFeatureLayerRecord;
31 class DtOceanLayerRecord;
32 class DtTerrainPatchRecord;
37 class DtBuoyOrBeaconFacade;
43 class DtDynamicFeatureLayer;
46 class DtTerrainPatchObjectAgent;
47 class DtTerrainPatchObject;
48 class DtTerrainSignaler;
50 class DtBuoyBeaconLayer;
51 class DtStreamedFeatureLayer;
52 class DtNavigationLightManager;
53 class DtNavigationFeatureManager;
54 class DtLightPointUpdater;
78 void clear(
bool reload=
false);
86 bool globalScaleTerrain()
const;
91 void updateGlobalScaleTerrain();
101 virtual void reloadTerrain();
121 virtual DtTerrainPatch& addTerrainPatch(
const std::string& terrainDefinitionName,
bool minimapOnly=
false);
124 virtual DtTerrainPatch* findTerrainPatch(
const std::string& terrainDefinitionName);
131 virtual bool removeTerrainPatch(
const std::string& terrainDefinitionName);
142 bool lightPointsEnabled()
const;
165 virtual DtFeatureLayer& addFeatureLayer(
const std::string& featureLayerFilename,
170 virtual void removeFeatureLayer(
const std::string& featureLayerFilename);
179 virtual DtFeatureLayer* findFeatureLayer(
const std::string& featureLayerFilename);
216 virtual DtOceanLayer& addOceanLayer(
const std::string& layerName );
219 virtual void removeOceanLayer(
const std::string& layerName );
228 virtual DtOceanLayer* findOceanLayer(
const std::string& layerName );
239 std::string generatePropName(
const std::string& propType);
252 bool isPropNameUsed(
const std::string& propName)
const;
258 virtual bool getTerrainIntersection(
double x,
double y,
double z,
259 double upX,
double upY,
double upZ,
double& retX,
double& retY,
265 virtual void clearElevationCache();
273 virtual bool exportTerrainAndProps(
const std::string&);
280 virtual const std::string* findOptionalParameter(
const std::string& name)
const;
283 virtual void setOptionalParameter(
const std::string& name,
const std::string&
value);
290 virtual void removeOptionalParameter(
const std::string& name);
296 virtual const std::string& description();
299 virtual void setDescription(
const std::string& description);
302 virtual bool useICO()
const;
305 virtual void setUseICO(
bool flag);
308 virtual unsigned int maxPagedLODs()
const;
311 virtual void setMaxPagedLODs(
unsigned int maxPagedLODs );
329 void removeTerrainOperationRecord(
int id);
332 void clearTerrainOperations();
335 void slot_handleIsDayChanged(
bool isDay);
338 virtual bool checkIfTerrainOperationRecordsMatch
342 virtual void connectForestAndOceanSignals(
void);
443 boost::signal< void (const DtBuoyOrBeaconFacade& buoy) >
447 boost::signal< void (const DtProp& prop, double x, double y, double z) >
boost::signal< void(bool) > signal_terrainIsGlobalScaleChanged
Emitted when an terrain is global changes.
Definition: DtTerrain.h:466
DtDe & myDe
Definition: DtTerrain.h:347
std::list< DtFeatureLayer * > FeatureLayers
Definition: DtTerrain.h:64
boost::signal< void(const std::string &) > signal_oceanLayerDeleted
Emitted when a ocean layer is removed.
Definition: DtTerrain.h:417
The feature layer is a type of terrain layer which contains features, such as points, lines, areas, and props created from them.
Definition: DtFeatureLayer.h:28
int myNextTerrainOperationId
Definition: DtTerrain.h:363
A wrapper around the forest driver and some local state of the forest.
Definition: DtForest.h:35
A DtOceanLayerRecord contains the information to add dynamic water.
Definition: DtOceanLayerRecord.h:21
Virtual base class.
Definition: DtVirtualBaseClass.h:22
boost::signal< void(const DtTerrainPatch &) > signal_terrainPatchToBeDeleted
Emitted when a DtTerrainPatch is about to be removed.
Definition: DtTerrain.h:402
boost::signal< void(int id) > signal_terrainOperationRemoved
Emitted when an operation is removed.
Definition: DtTerrain.h:463
std::map< int, makArchives::DtTerrainOperationRecord > TerrainOperationsMap
Map of terrain operation ids, to terrain operations.
Definition: DtTerrain.h:68
DtNavigationFeatureManager * myNavigationDaymarkManager
Definition: DtTerrain.h:359
A global signaler object for the DtTerrain class.
Definition: DtTerrain.h:385
OceanLayers myOceanLayers
Definition: DtTerrain.h:353
DtStreamedFeatureLayer * myStreamedFeatureLayer
Definition: DtTerrain.h:356
A DtFeatureLayerRecord contains the information to add features from a single source file and ruleset...
Definition: DtFeatureLayerRecord.h:25
The DtStreamedFeatureLayer is the base implementation of a layer of data which contains buoys and bea...
Definition: DtStreamedFeatureLayer.h:34
DtNavigationFeatureManager * myNavigationTopmarkManager
Definition: DtTerrain.h:360
DtTerrainSignaler & mySignaler
Definition: DtTerrain.h:348
boost::signal< void(const DtProp &prop) > signal_propAboutToBeDestroyed
Emitted when a prop is destroyed.
Definition: DtTerrain.h:436
T value(details::expression_node< T > *n)
Definition: exprtk.hpp:12342
FeatureLayers myFeatureLayers
Definition: DtTerrain.h:352
The DtBuoyBeaconLayer is the base implementation of a layer of data which contains buoys and beacons ...
Definition: DtBuoyBeaconLayer.h:36
virtual bool reloadingTerrain()
is the terrain currently reloading
Definition: DtTerrain.h:314
bool myGlobalScaleFlag
Definition: DtTerrain.h:364
A container for a single piece of terrain, containing settings needed to recreate it...
Definition: DtTerrainPatch.h:40
boost::signal< void(const DtOceanLayer &, int) > signal_oceanLayerLodRangeChanged
Emitted when an ocean layer changes its lod range.
Definition: DtTerrain.h:423
std::list< DtOceanLayer * > OceanLayers
Definition: DtTerrain.h:65
The DtDynamicFeatureLayer is the base implementation of a layer of data which contains features that ...
Definition: DtDynamicFeatureLayer.h:34
The DtNavigationFeatureManager matches streamed features to other streamed features (buoys and beacon...
Definition: DtNavigationFeatureManager.h:38
A DtTerrainPatchObject contains the methods for loading a file as a terrain.
Definition: DtTerrainPatchObject.h:37
boost::signal< void(const DtTerrainPatch &) > signal_terrainPatchAdded
Emitted when a DtTerrainPatch is added.
Definition: DtTerrain.h:399
x y t t *t x y t t t x y t t t x *y t *t t x *y t *t t x y t t t x y t t t x *y t *t t x *y t *t *t x y *z t t *t t x *y *z t *t *t t x y z t t t t x *y z t *t t t x * y(z *w))
Definition: DtTerrainOperationRecord.h:30
DtBuoyBeaconLayer * myBuoyLayer
Definition: DtTerrain.h:355
std::list< DtGenericTerrainRecord > GenericRecords
Definition: DtTerrainRecord.h:36
boost::signal< void(const DtProp &prop, double x, double y, double z, double w) > signal_propOrientationAboutToChange
Emitted when a prop orientation is about to be changed.
Definition: DtTerrain.h:451
boost::signal< void(const DtFeatureLayer &) > signal_featureLayerToBeDeleted
Emitted when a DtFeatureLayer is about to be removed.
Definition: DtTerrain.h:408
Contains makVrv::DtVirtualBaseClass class.
boost::signal< void() > signal_terrainCleared
Emitted when the terrain is cleared.
Definition: DtTerrain.h:430
Record of a VR-Vantage terrain Contains: Terrain coordinate system Terrain patches Feature layers Ter...
Definition: DtTerrainRecord.h:29
A DtTerrainOperationRecord contains information about a single terrain operation. ...
Definition: DtTerrainOperationRecord.h:19
DtNavigationLightManager * myNavigationLightManager
Definition: DtTerrain.h:358
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
boost::signal< void(const DtOceanLayer &, double) > signal_oceanLayerSeaLevelChanged
Emitted when an ocean layer changes its sea level.
Definition: DtTerrain.h:420
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:24
boost::signal< void(const DtOceanLayer &) > signal_oceanLayerToBeDeleted
Emitted when a ocean layer is about to be removed.
Definition: DtTerrain.h:414
The terrain creator for the DtTerrain class.
Definition: DtTerrain.h:477
std::string myDescription
Definition: DtTerrain.h:371
TerrainPatches myTerrainPatches
Definition: DtTerrain.h:351
boost::signal< void(int id, const makArchives::DtTerrainOperationRecord &rec) > signal_terrainOperationAdded
Emitted when an operation is added.
Definition: DtTerrain.h:460
unsigned int myMaxPagedLODs
Definition: DtTerrain.h:374
bool myReloadingTerrain
Definition: DtTerrain.h:376
std::map< std::string, int > PropNameMap
Definition: DtTerrain.h:345
x y * z
Definition: exprtk.hpp:9133
Definition: DtTexturedQuad.h:24
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
boost::signal< void(const DtBuoyOrBeaconFacade &buoy) > signal_buoyOrBeaconAboutToBeDestroyed
Emitted when a buoy is destroyed.
Definition: DtTerrain.h:444
The DtNavigationLightManager matches streamed light controllers to other streamed features (buoys and...
Definition: DtNavigationLightManager.h:56
boost::signal< void(const DtFeature &) > signal_featureAdded
Emitted when a DtFeature is added.
Definition: DtTerrain.h:454
DtDynamicFeatureLayer * myDynamicFeatureLayer
Definition: DtTerrain.h:357
The ocean layer is a type of terrain layer which contains information about an area that should be re...
Definition: DtOceanLayer.h:27
boost::signal< void(const DtFeature &) > signal_featureToBeDeleted
Emitted when a DtFeature is about to be removed.
Definition: DtTerrain.h:457
boost::signal< void(const DtProp &prop, double x, double y, double z) > signal_propPositionAboutToChange
Emitted when a prop position is about to be changed.
Definition: DtTerrain.h:448
boost::signal< void(DtBuoyOrBeaconFacade &buoy, const DtVector &initialPosition) > signal_buoyOrBeaconCreated
Emitted when a buoy is created.
Definition: DtTerrain.h:440
Base class to provide boost signal/slot management.
boost::signal< void(bool reload) > signal_terrainToBeCleared
Emitted when the terrain is about to be cleared.
Definition: DtTerrain.h:427
makArchives::DtTerrainRecord::OptionalParameterMap myOptionalParameters
Definition: DtTerrain.h:368
PropNameMap myPropNameMap
Definition: DtTerrain.h:366
x y t t *t x y t t t x y t t t x *y t *t t x *y t *t t x y t t t x y t t t x(y+z)
std::list< DtTerrainPatch * > TerrainPatches
Definition: DtTerrain.h:63
makArchives::DtTerrainRecord::GenericRecords myGenericRecords
Definition: DtTerrain.h:369
TargetApplication
Definition: DtTerrainOperationRecord.h:26
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:36
boost::signal< void(DtProp &prop) > signal_propCreated
Emitted when a prop is created.
Definition: DtTerrain.h:433
DtTexturedQuad * myLogo
Definition: DtTerrain.h:378
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
std::map< std::string, std::string > OptionalParameterMap
Definition: DtTerrainRecord.h:38
DtForest * myForest
Definition: DtTerrain.h:354
boost::signal< void(const DtOceanLayer &) > signal_oceanLayerAdded
Emitted when a DtFeatureLayer is added.
Definition: DtTerrain.h:411
bool myUseICO
Definition: DtTerrain.h:373
A DtTerrainPatchRecord contains the information to construct a single DtTerrainPatch.
Definition: DtTerrainPatchRecord.h:27
Contains makVrv::DtForest class.
TerrainOperationsMap myTerrainOperationsMap
Definition: DtTerrain.h:362
DtTerrain is a facade around terrain functionality.
Definition: DtTerrain.h:58
The DtEntityFacade is a facade around agents that make up an entity.
Definition: DtBuoyOrBeaconFacade.h:24
Contains makArchives::DtTerrainRecord class.
boost::signal< void(const DtFeatureLayer &) > signal_featureLayerAdded
Emitted when a DtFeatureLayer is added.
Definition: DtTerrain.h:405
DtAgentManagerInterface & myAgentManagerInterface
Definition: DtTerrain.h:349
Contains DLL export macros.