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DtUsage.h
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1 /******************************************************************************
2 ** Copyright (c) 2017 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 #pragma once
10 
11 namespace makVrv {
12 
13  enum DtUsage
14  {
17 
21 
24 
27  };
28 
29 } //namespace makVrv
A resource that requires read and write access by the GPU.This is likely to be the most common usage ...
Definition: DtUsage.h:16
A resource that is accessible by both the GPU(read only) and the CPU(write only).A dynamic resource i...
Definition: DtUsage.h:23
DtUsage
Definition: DtUsage.h:13
A resource that can only be read by the GPU.It cannot be written by the GPU, and cannot be accessed a...
Definition: DtUsage.h:20
A resource that's simply used for staging.
Definition: DtUsage.h:26


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