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imconfig.h
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1 //-----------------------------------------------------------------------------
2 // COMPILE-TIME OPTIONS FOR DEAR IMGUI
3 // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
4 // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
5 //-----------------------------------------------------------------------------
6 // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/branch with your modifications to imconfig.h)
7 // B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"
8 // If you do so you need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include
9 // the imgui*.cpp files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
10 // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
11 // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
12 //-----------------------------------------------------------------------------
13 
14 #pragma once
15 
16 //---- Define assertion handler. Defaults to calling assert().
17 //#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
18 //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
19 
20 //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
21 // Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
22 //#define IMGUI_API __declspec( dllexport )
23 //#define IMGUI_API __declspec( dllimport )
24 
25 //---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
26 //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
27 
28 //---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
29 // It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
30 //#define IMGUI_DISABLE_DEMO_WINDOWS
31 //#define IMGUI_DISABLE_METRICS_WINDOW
32 
33 //---- Don't implement some functions to reduce linkage requirements.
34 //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
35 //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
36 //#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
37 //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
38 //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
39 //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
40 //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
41 //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
42 
43 //---- Include imgui_user.h at the end of imgui.h as a convenience
44 //#define IMGUI_INCLUDE_IMGUI_USER_H
45 
46 //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
47 //#define IMGUI_USE_BGRA_PACKED_COLOR
48 
49 //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
50 // By default the embedded implementations are declared static and not available outside of imgui cpp files.
51 //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
52 //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
53 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
54 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
55 
56 //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
57 // This will be inlined as part of ImVec2 and ImVec4 class declarations.
58 /*
59 #define IM_VEC2_CLASS_EXTRA \
60  ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
61  operator MyVec2() const { return MyVec2(x,y); }
62 
63 #define IM_VEC4_CLASS_EXTRA \
64  ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
65  operator MyVec4() const { return MyVec4(x,y,z,w); }
66 */
67 
68 //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
69 // Your renderer back-end will need to support it (most example renderer back-ends support both 16/32-bit indices).
70 // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
71 // Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
72 //#define ImDrawIdx unsigned int
73 
74 //---- Override ImDrawCallback signature (will need to modify renderer back-ends accordingly)
75 //struct ImDrawList;
76 //struct ImDrawCmd;
77 //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
78 //#define ImDrawCallback MyImDrawCallback
79 
80 //---- Debug Tools
81 // Use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.
82 //#define IM_DEBUG_BREAK IM_ASSERT(0)
83 //#define IM_DEBUG_BREAK __debugbreak()
84 // Have the Item Picker break in the ItemAdd() function instead of ItemHoverable() - which is earlier in the code, will catch a few extra items, allow picking items other than Hovered one.
85 // This adds a small runtime cost which is why it is not enabled by default.
86 //#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
87 
88 //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
89 /*
90 namespace ImGui
91 {
92  void MyFunction(const char* name, const MyMatrix44& v);
93 }
94 */


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