VR-Vantage 2.8 API Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
vrvVirtualReality.h
Go to the documentation of this file.
1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
10 
11 #pragma once
12 #ifdef _WIN32
13 # ifdef vrvVirtualReality_EXPORTS
14 # define DT_DLL_VRVVR __declspec ( dllexport )
15 # else
16 # define DT_DLL_VRVVR __declspec ( dllimport )
17 # endif
18 #else
19 # define DT_DLL_VRVVR
20 #endif
21 
22 namespace makVrv
23 {
24  class DtDe;
25 
26  namespace vrvVirtualReality
27  {
29  // VrEyeLeft = independant left
30  // VrEyeRight = indpendant right
31  // VrEyeLeftFocus = independant left focus
32  // VrEyeRightFocus = indpendant right focus
33  // VrEyeMultiView = left and right views in one pass
34  // VrEyeMultiViewFocus = left and right focus views in one pass
35  // VrEyeMultiViewInsetFocus = left and right with focus views inset
36  // VrEyeMultiViewOverlay = left and right views in one pass of the overlay texture rendered on a floating quad
37  //
38  enum DtEye
39  {
48  };
49 
51  // VrLeftAndRight = independant left and right channels
52  // VrLeftAndRightContextAndFocus = indpendant left context, left focus, right context, right focus channels
53  // VrMultiViewLeftRight = single multiview channel left and right
54  // VrMultiViewLeftRightFocusInset = single multiview channel, left and right with highres focus inset
55  //
57  {
63  };
64 
66  DT_DLL_VRVVR void init(DtDe& anIG);
67  }
68 }


Copyright © 2005-2021 MAK Technologies. All Rights Reserved (www.mak.com)