| addHalos(fbObject *src, fbObject *dest, fbObject *temp) | seGpuProcessor | protected |
| applyGpuSensorEffects(GLint inputTextureId, float *inputImage=NULL, bool swapBuffer=false, bool useTextureRect=false, GLuint outputTextureId=0) | seGpuProcessor | |
| applyInputSize(bool useTextureRect) | seGpuProcessor | protected |
| createFBObuffers(int w, int h) | seGpuProcessor | protected |
| doConvolution(fbObject *src, fbObject *dest, fbObject *temp) | seGpuProcessor | protected |
| doDopplerConvolution(fbObject *src, fbObject *dest, fbObject *temp) | seGpuProcessor | protected |
| doDownSample(fbObject *src, fbObject *dest, fbObject *temp) | seGpuProcessor | protected |
| doMotionBlur(fbObject *src, fbObject *dest, fbObject *prev) | seGpuProcessor | protected |
| doOptimizedFilter(fbObject *src, fbObject *dest, fbObject *temp) | seGpuProcessor | protected |
| doQuadPass(fbObject *srcBuffer, fbObject *destBuffer, imageArea srcArea, imageArea destArea, CGprogram prog) | seGpuProcessor | protected |
| DrawQuad(imageArea destArea, imageArea srcArea, bool rect) | seGpuProcessor | protected |
| getDownSampledImagesEnable() const | seGpuProcessor | inline |
| getDownSampledImageSize(int &width, int &height) const | seGpuProcessor | inline |
| getDownSampledObjectIDImageArray() const | seGpuProcessor | |
| getDownSampledRadianceImageArray() const | seGpuProcessor | |
| getImageFromTexture(double radScale, double radOffset, double gain, double level) | seGpuProcessor | protected |
| getInputHeight() const | seGpuProcessor | inline |
| getInputWidth() const | seGpuProcessor | inline |
| getObjectIDImageArray() const | seGpuProcessor | |
| getObjectIDRenderingEnable() const | seGpuProcessor | inline |
| getRadianceImageArray() const | seGpuProcessor | |
| getResolutionRatio() | seGpuProcessor | inlineprotected |
| initConvolutionProg() | seGpuProcessor | protected |
| initDownSampleProg() | seGpuProcessor | protected |
| initHaloProg(bool sizeChange) | seGpuProcessor | protected |
| initialize() | seGpuProcessor | |
| initializeGraphicsResources() | seGpuProcessor | protected |
| initMotionBlurProg() | seGpuProcessor | protected |
| initNoiseTexture(bool fullTexture, float gain, float xOffset=0.0, float yOffset=0.0) | seGpuProcessor | protected |
| initScanMaskTexture() | seGpuProcessor | protected |
| isOptimizeFiltering() | seGpuProcessor | protected |
| m_bDownSampledImagesEnable | seGpuProcessor | protected |
| m_bObjectIDRenderingEnable | seGpuProcessor | protected |
| m_bufferTarget | seGpuProcessor | protected |
| m_cgContext | seGpuProcessor | protected |
| m_channelSelectParam | seGpuProcessor | protected |
| m_colorMapScaleParam | seGpuProcessor | protected |
| m_ColorMapTexId | seGpuProcessor | protected |
| m_continuousSave | seGpuProcessor | protected |
| m_convolveBypassProg | seGpuProcessor | protected |
| m_convolveHaloProg | seGpuProcessor | protected |
| m_detector | seGpuProcessor | protected |
| m_detectorHeight | seGpuProcessor | protected |
| m_detectorWidth | seGpuProcessor | protected |
| m_displayAltTexture | seGpuProcessor | protected |
| m_displayAltTextureID | seGpuProcessor | protected |
| m_displayHeight | seGpuProcessor | protected |
| m_displayWidth | seGpuProcessor | protected |
| m_dopplerFilterProgram | seGpuProcessor | protected |
| m_dopplerFilterROIwidthParam | seGpuProcessor | protected |
| m_dopplerFilterTexWidthParam | seGpuProcessor | protected |
| m_downSampleHeight | seGpuProcessor | protected |
| m_downSampleImage | seGpuProcessor | protected |
| m_downSampleObjectIDImage | seGpuProcessor | protected |
| m_downSampleObjectIDImageCopy | seGpuProcessor | mutableprotected |
| m_downSampleProg | seGpuProcessor | protected |
| m_downSampleRadianceImage | seGpuProcessor | protected |
| m_downSampleRadianceImageCopy | seGpuProcessor | mutableprotected |
| m_downSampleWidth | seGpuProcessor | protected |
| m_electronics | seGpuProcessor | protected |
| m_fboBuffer | seGpuProcessor | protected |
| m_filter | seGpuProcessor | protected |
| m_filterAdjustment | seGpuProcessor | protected |
| m_finalGainParam | seGpuProcessor | protected |
| m_finalLevelParam | seGpuProcessor | protected |
| m_finalPassthruProg | seGpuProcessor | protected |
| m_finalScaleProg | seGpuProcessor | protected |
| m_flipSaveImage | seGpuProcessor | protected |
| m_fragmentProfile | seGpuProcessor | protected |
| m_frameBuffer | seGpuProcessor | protected |
| m_gainLevel | seGpuProcessor | protected |
| m_gainParam | seGpuProcessor | protected |
| m_haloBlendProg | seGpuProcessor | protected |
| m_haloIntensity | seGpuProcessor | protected |
| m_haloRadius | seGpuProcessor | protected |
| m_haloThreshold | seGpuProcessor | protected |
| m_horizontalFilterProgram | seGpuProcessor | protected |
| m_imageNumber | seGpuProcessor | protected |
| m_inHeight | seGpuProcessor | protected |
| m_initNoise | seGpuProcessor | protected |
| m_inOffsetX | seGpuProcessor | protected |
| m_inOffsetY | seGpuProcessor | protected |
| m_inputTexId | seGpuProcessor | protected |
| m_intensityParam | seGpuProcessor | protected |
| m_inWidth | seGpuProcessor | protected |
| m_lastColorMapFlag | seGpuProcessor | protected |
| m_lastColorMapType | seGpuProcessor | protected |
| m_lastFullColorFlag | seGpuProcessor | protected |
| m_lastLogScaleFlag | seGpuProcessor | protected |
| m_lastNoiseFlag | seGpuProcessor | protected |
| m_lastPolarityFlag | seGpuProcessor | protected |
| m_lastSaveImage | seGpuProcessor | protected |
| m_lastScanningFlag | seGpuProcessor | protected |
| m_levelParam | seGpuProcessor | protected |
| m_minKernelRadius | seGpuProcessor | protected |
| m_motionBlurProg | seGpuProcessor | protected |
| m_noise | seGpuProcessor | protected |
| m_noiseImage | seGpuProcessor | protected |
| m_noiseIndexImage | seGpuProcessor | protected |
| m_noiseIndexImageLoadSize | seGpuProcessor | protected |
| m_noiseIndexOffset | seGpuProcessor | protected |
| m_noiseIndexTexId | seGpuProcessor | protected |
| m_noiseTexId | seGpuProcessor | protected |
| m_offsetParam | seGpuProcessor | protected |
| m_oldHeight | seGpuProcessor | protected |
| m_oldPrevFrameWeight | seGpuProcessor | protected |
| m_oldWidth | seGpuProcessor | protected |
| m_optics | seGpuProcessor | protected |
| m_passObjectIDParam | seGpuProcessor | protected |
| m_passthruProg | seGpuProcessor | protected |
| m_pbHeight | seGpuProcessor | protected |
| m_pbWidth | seGpuProcessor | protected |
| m_polarityParam | seGpuProcessor | protected |
| m_preApertureSave | seGpuProcessor | protected |
| m_prevFrame | seGpuProcessor | protected |
| m_saveImage | seGpuProcessor | protected |
| m_saveImageArray | seGpuProcessor | protected |
| m_saveImageArrayCopy | seGpuProcessor | mutableprotected |
| m_saveImageArraySize | seGpuProcessor | protected |
| m_saveImageFileName | seGpuProcessor | protected |
| m_saveImageToArray | seGpuProcessor | protected |
| m_saveObjectIDImageArray | seGpuProcessor | protected |
| m_saveObjectIDImageArrayCopy | seGpuProcessor | mutableprotected |
| m_scanLevelScaleParam | seGpuProcessor | protected |
| m_scanMaskImage | seGpuProcessor | protected |
| m_scanMaskTexId | seGpuProcessor | protected |
| m_thresholdGainParam | seGpuProcessor | protected |
| m_thresholdOffsetParam | seGpuProcessor | protected |
| m_thresholdProg | seGpuProcessor | protected |
| m_upSampleProg | seGpuProcessor | protected |
| m_use888InputEncoding | seGpuProcessor | protected |
| m_useLooping | seGpuProcessor | protected |
| m_useTexFilter | seGpuProcessor | protected |
| m_useTexture2D | seGpuProcessor | protected |
| m_vertexProfile | seGpuProcessor | protected |
| m_verticalFilterProgram | seGpuProcessor | protected |
| makeMipLevels(fbObject *src, fbObject *dest, fbObject *temp) | seGpuProcessor | protected |
| seGpuProcessor(seDetector *detector, seOptics *optics, seElectronics *electronics, seNoise *noise, seGainLevel *gainLevel, seFilter *filter) | seGpuProcessor | |
| setDisplayTextureID(GLuint textureID, bool enable=true) | seGpuProcessor | |
| setDownSampledImagesEnable(bool bEnable) | seGpuProcessor | inline |
| setFlipSaveImages(bool flip) | seGpuProcessor | |
| setInputOffset(int x, int y) | seGpuProcessor | |
| setInputSize(int width, int height, bool use888Encoding=false) | seGpuProcessor | |
| setObjectIDRenderingEnable(bool bEnable) | seGpuProcessor | inline |
| setSaveContinuousImages(bool continuous) | seGpuProcessor | |
| setSaveImage(char *saveFileName, bool preAperture=false, bool continuous=false, bool flip=true) | seGpuProcessor | |
| setSaveImageFileName(char *saveFileName) | seGpuProcessor | |
| setSavePreApertureImage(bool preAperture) | seGpuProcessor | |
| setSaveRadianceImageArrayEnable(bool enable) | seGpuProcessor | |
| setSaveRadianceImageEnable() | seGpuProcessor | |
| setStopContinuous() | seGpuProcessor | |
| setUse888InputEncoding(bool flag) | seGpuProcessor | inline |
| setUseLooping(bool flag) | seGpuProcessor | inline |
| setUseTexFilter(bool flag) | seGpuProcessor | inline |
| setUseTexture2D(bool flag) | seGpuProcessor | inline |
| writeWidthHeightFile(char *fileName) | seGpuProcessor | |
| ~seGpuProcessor() | seGpuProcessor | |