VR-Vantage 3.0.3 API Documentation
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seGpuProcessor Member List

This is the complete list of members for seGpuProcessor, including all inherited members.

addHalos(fbObject *src, fbObject *dest, fbObject *temp)seGpuProcessorprotected
applyGpuSensorEffects(GLint inputTextureId, float *inputImage=NULL, bool swapBuffer=false, bool useTextureRect=false, GLuint outputTextureId=0)seGpuProcessor
applyInputSize(bool useTextureRect)seGpuProcessorprotected
createFBObuffers(int w, int h)seGpuProcessorprotected
doConvolution(fbObject *src, fbObject *dest, fbObject *temp)seGpuProcessorprotected
doDopplerConvolution(fbObject *src, fbObject *dest, fbObject *temp)seGpuProcessorprotected
doDownSample(fbObject *src, fbObject *dest, fbObject *temp)seGpuProcessorprotected
doMotionBlur(fbObject *src, fbObject *dest, fbObject *prev)seGpuProcessorprotected
doOptimizedFilter(fbObject *src, fbObject *dest, fbObject *temp)seGpuProcessorprotected
doQuadPass(fbObject *srcBuffer, fbObject *destBuffer, imageArea srcArea, imageArea destArea, CGprogram prog)seGpuProcessorprotected
DrawQuad(imageArea destArea, imageArea srcArea, bool rect)seGpuProcessorprotected
getDownSampledImagesEnable() const seGpuProcessorinline
getDownSampledImageSize(int &width, int &height) const seGpuProcessorinline
getDownSampledObjectIDImageArray() const seGpuProcessor
getDownSampledRadianceImageArray() const seGpuProcessor
getImageFromTexture(double radScale, double radOffset, double gain, double level)seGpuProcessorprotected
getInputHeight() const seGpuProcessorinline
getInputWidth() const seGpuProcessorinline
getObjectIDImageArray() const seGpuProcessor
getObjectIDRenderingEnable() const seGpuProcessorinline
getRadianceImageArray() const seGpuProcessor
getResolutionRatio()seGpuProcessorinlineprotected
initConvolutionProg()seGpuProcessorprotected
initDownSampleProg()seGpuProcessorprotected
initHaloProg(bool sizeChange)seGpuProcessorprotected
initialize()seGpuProcessor
initializeGraphicsResources()seGpuProcessorprotected
initMotionBlurProg()seGpuProcessorprotected
initNoiseTexture(bool fullTexture, float gain, float xOffset=0.0, float yOffset=0.0)seGpuProcessorprotected
initScanMaskTexture()seGpuProcessorprotected
isOptimizeFiltering()seGpuProcessorprotected
m_bDownSampledImagesEnableseGpuProcessorprotected
m_bObjectIDRenderingEnableseGpuProcessorprotected
m_bufferTargetseGpuProcessorprotected
m_cgContextseGpuProcessorprotected
m_channelSelectParamseGpuProcessorprotected
m_colorMapScaleParamseGpuProcessorprotected
m_ColorMapTexIdseGpuProcessorprotected
m_continuousSaveseGpuProcessorprotected
m_convolveBypassProgseGpuProcessorprotected
m_convolveHaloProgseGpuProcessorprotected
m_detectorseGpuProcessorprotected
m_detectorHeightseGpuProcessorprotected
m_detectorWidthseGpuProcessorprotected
m_displayAltTextureseGpuProcessorprotected
m_displayAltTextureIDseGpuProcessorprotected
m_displayHeightseGpuProcessorprotected
m_displayWidthseGpuProcessorprotected
m_dopplerFilterProgramseGpuProcessorprotected
m_dopplerFilterROIwidthParamseGpuProcessorprotected
m_dopplerFilterTexWidthParamseGpuProcessorprotected
m_downSampleHeightseGpuProcessorprotected
m_downSampleImageseGpuProcessorprotected
m_downSampleObjectIDImageseGpuProcessorprotected
m_downSampleObjectIDImageCopyseGpuProcessormutableprotected
m_downSampleProgseGpuProcessorprotected
m_downSampleRadianceImageseGpuProcessorprotected
m_downSampleRadianceImageCopyseGpuProcessormutableprotected
m_downSampleWidthseGpuProcessorprotected
m_electronicsseGpuProcessorprotected
m_fboBufferseGpuProcessorprotected
m_filterseGpuProcessorprotected
m_filterAdjustmentseGpuProcessorprotected
m_finalGainParamseGpuProcessorprotected
m_finalLevelParamseGpuProcessorprotected
m_finalPassthruProgseGpuProcessorprotected
m_finalScaleProgseGpuProcessorprotected
m_flipSaveImageseGpuProcessorprotected
m_fragmentProfileseGpuProcessorprotected
m_frameBufferseGpuProcessorprotected
m_gainLevelseGpuProcessorprotected
m_gainParamseGpuProcessorprotected
m_haloBlendProgseGpuProcessorprotected
m_haloIntensityseGpuProcessorprotected
m_haloRadiusseGpuProcessorprotected
m_haloThresholdseGpuProcessorprotected
m_horizontalFilterProgramseGpuProcessorprotected
m_imageNumberseGpuProcessorprotected
m_inHeightseGpuProcessorprotected
m_initNoiseseGpuProcessorprotected
m_inOffsetXseGpuProcessorprotected
m_inOffsetYseGpuProcessorprotected
m_inputTexIdseGpuProcessorprotected
m_intensityParamseGpuProcessorprotected
m_inWidthseGpuProcessorprotected
m_lastColorMapFlagseGpuProcessorprotected
m_lastColorMapTypeseGpuProcessorprotected
m_lastFullColorFlagseGpuProcessorprotected
m_lastLogScaleFlagseGpuProcessorprotected
m_lastNoiseFlagseGpuProcessorprotected
m_lastPolarityFlagseGpuProcessorprotected
m_lastSaveImageseGpuProcessorprotected
m_lastScanningFlagseGpuProcessorprotected
m_levelParamseGpuProcessorprotected
m_minKernelRadiusseGpuProcessorprotected
m_motionBlurProgseGpuProcessorprotected
m_noiseseGpuProcessorprotected
m_noiseImageseGpuProcessorprotected
m_noiseIndexImageseGpuProcessorprotected
m_noiseIndexImageLoadSizeseGpuProcessorprotected
m_noiseIndexOffsetseGpuProcessorprotected
m_noiseIndexTexIdseGpuProcessorprotected
m_noiseTexIdseGpuProcessorprotected
m_offsetParamseGpuProcessorprotected
m_oldHeightseGpuProcessorprotected
m_oldPrevFrameWeightseGpuProcessorprotected
m_oldWidthseGpuProcessorprotected
m_opticsseGpuProcessorprotected
m_passObjectIDParamseGpuProcessorprotected
m_passthruProgseGpuProcessorprotected
m_pbHeightseGpuProcessorprotected
m_pbWidthseGpuProcessorprotected
m_polarityParamseGpuProcessorprotected
m_preApertureSaveseGpuProcessorprotected
m_prevFrameseGpuProcessorprotected
m_saveImageseGpuProcessorprotected
m_saveImageArrayseGpuProcessorprotected
m_saveImageArrayCopyseGpuProcessormutableprotected
m_saveImageArraySizeseGpuProcessorprotected
m_saveImageFileNameseGpuProcessorprotected
m_saveImageToArrayseGpuProcessorprotected
m_saveObjectIDImageArrayseGpuProcessorprotected
m_saveObjectIDImageArrayCopyseGpuProcessormutableprotected
m_scanLevelScaleParamseGpuProcessorprotected
m_scanMaskImageseGpuProcessorprotected
m_scanMaskTexIdseGpuProcessorprotected
m_thresholdGainParamseGpuProcessorprotected
m_thresholdOffsetParamseGpuProcessorprotected
m_thresholdProgseGpuProcessorprotected
m_upSampleProgseGpuProcessorprotected
m_use888InputEncodingseGpuProcessorprotected
m_useLoopingseGpuProcessorprotected
m_useTexFilterseGpuProcessorprotected
m_useTexture2DseGpuProcessorprotected
m_vertexProfileseGpuProcessorprotected
m_verticalFilterProgramseGpuProcessorprotected
makeMipLevels(fbObject *src, fbObject *dest, fbObject *temp)seGpuProcessorprotected
seGpuProcessor(seDetector *detector, seOptics *optics, seElectronics *electronics, seNoise *noise, seGainLevel *gainLevel, seFilter *filter)seGpuProcessor
setDisplayTextureID(GLuint textureID, bool enable=true)seGpuProcessor
setDownSampledImagesEnable(bool bEnable)seGpuProcessorinline
setFlipSaveImages(bool flip)seGpuProcessor
setInputOffset(int x, int y)seGpuProcessor
setInputSize(int width, int height, bool use888Encoding=false)seGpuProcessor
setObjectIDRenderingEnable(bool bEnable)seGpuProcessorinline
setSaveContinuousImages(bool continuous)seGpuProcessor
setSaveImage(char *saveFileName, bool preAperture=false, bool continuous=false, bool flip=true)seGpuProcessor
setSaveImageFileName(char *saveFileName)seGpuProcessor
setSavePreApertureImage(bool preAperture)seGpuProcessor
setSaveRadianceImageArrayEnable(bool enable)seGpuProcessor
setSaveRadianceImageEnable()seGpuProcessor
setStopContinuous()seGpuProcessor
setUse888InputEncoding(bool flag)seGpuProcessorinline
setUseLooping(bool flag)seGpuProcessorinline
setUseTexFilter(bool flag)seGpuProcessorinline
setUseTexture2D(bool flag)seGpuProcessorinline
writeWidthHeightFile(char *fileName)seGpuProcessor
~seGpuProcessor()seGpuProcessor


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