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seSenSim Member List

This is the complete list of members for seSenSim, including all inherited members.

applyCpuSensorEffects(float *inputImage, long numCols, long numRows)seSenSim
applyGpuSensorEffects(int inputTextureId, float *inputImage=NULL, bool swapBuffer=false, bool useTextureRect=false, int outputTextureId=0)seSenSim
getDetector() const seSenSim
getDownSampledImagesEnable() const seSenSiminline
getDownSampledImageSize(int &width, int &height) const seSenSiminline
getDownSampledObjectIDImageArray() const seSenSim
getDownSampledRadianceImageArray() const seSenSim
getElectronics() const seSenSim
getFilter()seSenSiminline
getFilterAdjustment() const seSenSim
getFNumber() const seSenSim
getFocalLength() const seSenSim
getGainAdjustment() const seSenSim
getGainLevel() const seSenSim
getLevelAdjustment() const seSenSim
getMTFSamples(int numSamples, double &xCutoffFreq, double &yCutoffFreq, double *xMTF, double *yMTF) const seSenSim
getNoiseAdjustment() const seSenSim
getObjectIDImageArray() const seSenSim
getObjectIDRenderingEnable() const seSenSiminline
getOptics() const seSenSim
getRadianceImageArray() const seSenSim
getVersion() const seSenSim
initialize()seSenSim
initializeLicense()seSenSim
isBlackHotEnable() const seSenSim
isFilterOn() const seSenSiminline
isFullColorEnable() const seSenSim
isGainOn() const seSenSiminline
isGpuSensorEffectsOn() const seSenSiminline
isHaloOn() const seSenSiminline
isMotionBlurOn() const seSenSiminline
isNoiseOn() const seSenSiminline
isSensorEffectsOn() const seSenSiminline
licenseCheck() const seSenSim
m_detectorseSenSimprivate
m_electronicsseSenSimprivate
m_enableFilterEffectsseSenSimprivate
m_enableGainEffectsseSenSimprivate
m_enableGPUSensorEffectsseSenSimprivate
m_enableHaloEffectsseSenSimprivate
m_enableMotionBlurEffectsseSenSimprivate
m_enableNoiseEffectsseSenSimprivate
m_enableSensorEffectsseSenSimprivate
m_filterseSenSimprivate
m_gainLevelseSenSimprivate
m_gpuProcessorseSenSimprivate
m_implseSenSimprivate
m_licenseseSenSimprivate
m_noiseseSenSimprivate
m_opticsseSenSimprivate
openGLCheck() const seSenSim
outputImage(char *filename, float *inputImage, long numCols, long numRows)seSenSim
seSenSim()seSenSim
setBandpass(const double ax, const double bx)seSenSim
setBlackHotEnable(bool flag)seSenSim
setDisplayOffset(int x, int y, bool clearBuffer=true)seSenSim
setDisplaySize(int w, int h)seSenSim
setDisplayTextureID(GLuint textureID, bool enable=true)seSenSim
setDownSampledImagesEnable(bool bEnable)seSenSiminline
setFilterAdjustment(double adjustment)seSenSim
setFlipSaveImages(bool flip)seSenSim
setFullColorEnable(bool flag)seSenSim
setGainAdjustment(double adjustment)seSenSim
setInputOffset(int x, int y)seSenSim
setInputSize(int w, int h, bool use888Encoding=false)seSenSim
setLevelAdjustment(double adjustment)seSenSim
setNoiseAdjustment(double adjustment)seSenSim
setObjectIDRenderingEnable(bool bEnable)seSenSiminline
setSaveContinuousImages(bool continuous)seSenSim
setSaveImage(char *saveFileName, bool preAperture=false, bool continuous=false, bool flip=true)seSenSim
setSaveImageFileName(char *saveFileName)seSenSim
setSavePreApertureImage(bool preAperture)seSenSim
setSaveRadianceImageArrayEnable(bool enable)seSenSim
setSaveRadianceImageEnable()seSenSim
setSensorEffectsFlags(bool enable, bool gpuEnable, bool filterEnable, bool noiseEnable, bool gainEnable, bool haloEnable, bool motionBlurEnable=false)seSenSiminline
setStopContinuous()seSenSim
~seSenSim()seSenSim


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