| applyCpuSensorEffects(float *inputImage, long numCols, long numRows) | seSenSim | |
| applyGpuSensorEffects(int inputTextureId, float *inputImage=NULL, bool swapBuffer=false, bool useTextureRect=false, int outputTextureId=0) | seSenSim | |
| getDetector() const | seSenSim | |
| getDownSampledImagesEnable() const | seSenSim | inline |
| getDownSampledImageSize(int &width, int &height) const | seSenSim | inline |
| getDownSampledObjectIDImageArray() const | seSenSim | |
| getDownSampledRadianceImageArray() const | seSenSim | |
| getElectronics() const | seSenSim | |
| getFilter() | seSenSim | inline |
| getFilterAdjustment() const | seSenSim | |
| getFNumber() const | seSenSim | |
| getFocalLength() const | seSenSim | |
| getGainAdjustment() const | seSenSim | |
| getGainLevel() const | seSenSim | |
| getLevelAdjustment() const | seSenSim | |
| getMTFSamples(int numSamples, double &xCutoffFreq, double &yCutoffFreq, double *xMTF, double *yMTF) const | seSenSim | |
| getNoiseAdjustment() const | seSenSim | |
| getObjectIDImageArray() const | seSenSim | |
| getObjectIDRenderingEnable() const | seSenSim | inline |
| getOptics() const | seSenSim | |
| getRadianceImageArray() const | seSenSim | |
| getVersion() const | seSenSim | |
| initialize() | seSenSim | |
| initializeLicense() | seSenSim | |
| isBlackHotEnable() const | seSenSim | |
| isFilterOn() const | seSenSim | inline |
| isFullColorEnable() const | seSenSim | |
| isGainOn() const | seSenSim | inline |
| isGpuSensorEffectsOn() const | seSenSim | inline |
| isHaloOn() const | seSenSim | inline |
| isMotionBlurOn() const | seSenSim | inline |
| isNoiseOn() const | seSenSim | inline |
| isSensorEffectsOn() const | seSenSim | inline |
| licenseCheck() const | seSenSim | |
| m_detector | seSenSim | private |
| m_electronics | seSenSim | private |
| m_enableFilterEffects | seSenSim | private |
| m_enableGainEffects | seSenSim | private |
| m_enableGPUSensorEffects | seSenSim | private |
| m_enableHaloEffects | seSenSim | private |
| m_enableMotionBlurEffects | seSenSim | private |
| m_enableNoiseEffects | seSenSim | private |
| m_enableSensorEffects | seSenSim | private |
| m_filter | seSenSim | private |
| m_gainLevel | seSenSim | private |
| m_gpuProcessor | seSenSim | private |
| m_impl | seSenSim | private |
| m_license | seSenSim | private |
| m_noise | seSenSim | private |
| m_optics | seSenSim | private |
| openGLCheck() const | seSenSim | |
| outputImage(char *filename, float *inputImage, long numCols, long numRows) | seSenSim | |
| seSenSim() | seSenSim | |
| setBandpass(const double ax, const double bx) | seSenSim | |
| setBlackHotEnable(bool flag) | seSenSim | |
| setDisplayOffset(int x, int y, bool clearBuffer=true) | seSenSim | |
| setDisplaySize(int w, int h) | seSenSim | |
| setDisplayTextureID(GLuint textureID, bool enable=true) | seSenSim | |
| setDownSampledImagesEnable(bool bEnable) | seSenSim | inline |
| setFilterAdjustment(double adjustment) | seSenSim | |
| setFlipSaveImages(bool flip) | seSenSim | |
| setFullColorEnable(bool flag) | seSenSim | |
| setGainAdjustment(double adjustment) | seSenSim | |
| setInputOffset(int x, int y) | seSenSim | |
| setInputSize(int w, int h, bool use888Encoding=false) | seSenSim | |
| setLevelAdjustment(double adjustment) | seSenSim | |
| setNoiseAdjustment(double adjustment) | seSenSim | |
| setObjectIDRenderingEnable(bool bEnable) | seSenSim | inline |
| setSaveContinuousImages(bool continuous) | seSenSim | |
| setSaveImage(char *saveFileName, bool preAperture=false, bool continuous=false, bool flip=true) | seSenSim | |
| setSaveImageFileName(char *saveFileName) | seSenSim | |
| setSavePreApertureImage(bool preAperture) | seSenSim | |
| setSaveRadianceImageArrayEnable(bool enable) | seSenSim | |
| setSaveRadianceImageEnable() | seSenSim | |
| setSensorEffectsFlags(bool enable, bool gpuEnable, bool filterEnable, bool noiseEnable, bool gainEnable, bool haloEnable, bool motionBlurEnable=false) | seSenSim | inline |
| setStopContinuous() | seSenSim | |
| ~seSenSim() | seSenSim | |