32 #define CPU_SIDE_COMPILATION 1
33 #include <../data/shaders/indirect/Materials.h>
34 #undef CPU_SIDE_COMPILATION
42 static void copyTo(Material& material,
const std::vector<std::string>& suffixes);
#define DT_DLL_VRVINDIRECTRENDERING
Definition: vrvIndirectRendering.h:19
Utility class for materials.
Definition: DtMaterial.h:38
DT_DLL_VRVCORE DtMessage & operator<<(DtMessage &msg, const DtVrlinkSimulatedEntityState &state)
Encode a DtEntityState into a DtMessage.
std::vector< Material > DtIndirectMaterialVector
Each model type can have a number of geometries, each with an own material.
Definition: DtMaterial.h:46