12 #include <matrix/vlVector.h>
13 #include <matrix/vlQuaternion.h>
21 class DtCoordinateSystem;
41 DtVector lookupEntityLocation(
const std::string& globalId);
44 DtTaitBryan lookupEntityOrientation(
const std::string& globalId);
46 DtVector32 lookupEntityVelocity(
const std::string& globalId);
50 DtQuaternion orientToVector(DtVector cigStart, DtVector cigEnd);
54 double degreesToTarget(std::string& globalId, DtVector cigEnd);
58 double degreesToTarget(DtVector cigStart, DtVector cigEnd);
63 virtual void slot_coordinateSystemChanged();
The DtEntityHelper is a helper class for gathering information about simulation entites from VR-Vanta...
Definition: rfxUtil.h:30
makVrv::DtSignalConnectionManager myConnections
Definition: rfxUtil.h:67
makVrv::DtDe & myDe
Definition: rfxUtil.h:66
A facade for a DtObserverObject.
Definition: DtObserver.h:37
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40
#define DT_DLL_RFXSERVER
Definition: include/radarFxServer/export.h:15
Base class to provide boost signal/slot management.
A DtSceneObject represents an object that can be positioned in the scene by (possibly) attaching it t...
Definition: DtSceneObject.h:44
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:72