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VR-Vantage 3.1 API Documentation
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Encapsulates an opengl object and the context it was created in. More...
Go to the source code of this file.
Classes | |
| class | makVrv::DtGlObject |
| A Generic object that needs clean up in the right context (the one it was created in) This can be used to encapsulate multiple OpenGL objects that need clean up in the right context See DtHbaoDrawable.cxx for usage. More... | |
Namespaces | |
| namespace | makVrv |
| Contains the makVrv::Dt2DAmbushLineVisualizer class declaration. | |
Typedefs | |
| typedef std::tuple< unsigned int, const void * > | makVrv::DtGlFboAndContext |
| an fbo and the context it was created in | |
| typedef std::tuple< unsigned int, const void * > | makVrv::DtGlVaoAndContext |
| a vao and the context it was created in | |
| typedef std::tuple< unsigned int, const void * > | makVrv::DtGlObjectAndContext |
| an OpenGL object and the context it was created in | |
Encapsulates an opengl object and the context it was created in.