VR-Vantage 3.1 API Documentation
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RenderTexture Member List

This is the complete list of members for RenderTexture, including all inherited members.

Activate()RenderTextureinline
Bind(int iBuffer=WGL_FRONT_LEFT_ARB)RenderTextureinline
CreateTexture(GLuint &tex)RenderTextureinlineprivate
Deactivate()RenderTextureinline
GetHeight()RenderTextureinline
GetWidth()RenderTextureinline
m_pbufferRenderTextureprivate
m_targetRenderTextureprivate
m_texRenderTextureprivate
max_buffersRenderTextureprivatestatic
Release(int iBuffer=WGL_FRONT_LEFT_ARB)RenderTextureinline
RenderTexture(char *strMode, int iWidth, int iHeight, GLenum target)RenderTextureinline
~RenderTexture()RenderTextureinline


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