69 void setNumPoints(
int numPoints );
86 void setOffset(
float x,
float y )
97 void getOffset(
float&
x,
float&
y )
108 void setWidth(
float initial,
float maximum )
110 m_initialWidth = initial;
111 m_maximumWidth = maximum;
118 void getWidth(
float &initial,
float &maximum )
120 initial = m_initialWidth;
121 maximum = m_maximumWidth;
131 void setTimeOfMaxWidth(
float time )
133 m_timeOfMaxWidth = time;
141 float getTimeOfMaxWidth()
143 return m_timeOfMaxWidth;
154 void setTimeAlphaBegins(
float time )
156 m_timeAlphaBegins = time;
164 float getTimeAlphaBegins()
166 return m_timeAlphaBegins;
178 void setTextureFlowRate(
float unitsPerSecond )
180 m_textureFlowRate = unitsPerSecond;
188 float getTextureFlowRate()
190 return m_textureFlowRate;
198 void update(
double x,
double y,
double z,
199 double heading,
double pitch,
double roll,
219 void initializeData(
int numPoint );
243 #endif // #ifndef SS_SHIP_WAKE