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include
vrvIndirectRendering
DtMaterial.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2020 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvIndirectRendering/vrvIndirectRendering.h
>
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#include <
vrvMath/DtVector3.h
>
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#include <
vrvMath/DtVector4.h
>
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#include <string>
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#include <ostream>
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namespace
makVrv
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{
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#define CPU_SIDE_COMPILATION 1
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#include <../data/shaders/indirect/Materials.h>
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#undef CPU_SIDE_COMPILATION
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class
DT_DLL_VRVINDIRECTRENDERING
DtMaterialUtils
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{
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public
:
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static
void
copyTo(Material& material,
const
std::vector<std::string>& suffixes);
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};
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typedef
std::vector<Material>
DtIndirectMaterialVector
;
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DT_DLL_VRVINDIRECTRENDERING
std::ostream&
operator <<
(std::ostream& o,
const
Material& material);
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}
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)