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VR-Vantage 3.2 API Documentation
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Contains makVrv::DtWeatherEffect class. More...
Go to the source code of this file.
Classes | |
| class | makVrv::DtWeatherEffect |
| this class is used to create weather effects around the eye to represent effects such as mist, rain and hail. More... | |
| struct | makVrv::DtWeatherEffect::DrawData |
| A structure used to hold data for drawing. More... | |
| struct | makVrv::DtWeatherEffect::MeshGroup |
| A structure used to define a mesh group (voa, positions, coords). More... | |
| struct | makVrv::DtWeatherEffect::Particle |
| A structure used to define a simulation particle. More... | |
| struct | makVrv::DtWeatherEffect::BlendData |
| A structure to hold blending control data for things like particle amount per intensity. More... | |
| struct | makVrv::DtWeatherEffect::SimulationUpdateJobData |
| A structure to hold data for a simluation update job. More... | |
| struct | makVrv::DtWeatherEffect::SortJobData |
| A structure to hold data for a sorting job. More... | |
Namespaces | |
| namespace | makVrv |
| Contains the makVrv::Dt2DArcVisualizer class declaration. | |
Typedefs | |
| typedef DtVirtualBaseClassCreator < DtWeatherEffect, const int &, const float &, const float &, const DtWeatherEffectType &, const unsigned int & > | makVrv::DtWeatherEffectCreator |
| creator | |
Enumerations | |
| enum | makVrv::DtWeatherEffectType { makVrv::EffectTypePrecipitation = 0, makVrv::EffectTypeParticle } |
| An enumeration to define the effect type. More... | |
Functions | |
| template<> | |
| const char * | makVrv::creatorTypeName< DtWeatherEffect > (void) |
| template specialization for the creator (pass the class being created to the creatorTypeName template) | |
Contains makVrv::DtWeatherEffect class.