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This file was automatically generated from diguyCharacterPathGazeBead.h. Do not edit this file directly; the changes will be lost.Includes: declspec_diguy.h
Contents:
Alphabetical IndexLink against: libdiguy
class diguyCharacterPathGazeBead
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class BDI_DECLSPEC_diguy diguyCharacterPathGazeBead { public: const char* get_name(); int set_name(const char* name); float get_distance_into_path(); int set_distance_into_path(float distance_into_path); float get_length(); int set_length(float length); float get_tin(); int set_tin(float tin); float get_duration(); int set_duration(float duration); const char* get_begin_at_object_name(); int set_begin_at_object_name(const char* begin_at_object_name); float get_begin_at_object_offset(); int set_begin_at_object_offset(float begin_at_object_offset); const char* get_end_at_object_name(); int set_end_at_object_name(const char* end_at_object_name); float get_end_at_object_offset(); int set_end_at_object_offset(float end_at_object_offset);
function diguyCharacterPathGazeBead::get_name |
Prototype:
Description:const char* get_name();
Returns the name of the object. This pointer will never be NULL.Returns:
name of the objectCallable From:
- C++
- Script
function diguyCharacterPathGazeBead::set_name |
Prototype:
Description:int set_name(const char* name);
This function sets the name of this object.Returns:
0 on success, -1 on failureCallable From:
- C++
- Script
function diguyCharacterPathGazeBead::get_distance_into_path |
Prototype:
Description:float get_distance_into_path();
This function returns how far into the path this bead is.Returns:
distance into path of this bead, in metersCallable From:
- C++
- Script
function diguyCharacterPathGazeBead::set_distance_into_path |
Prototype:
Description:int set_distance_into_path(float distance_into_path);
This function sets how far into the path this bead is.
Since distances and times on paths are interrelated, calling this function will have the side-effect of setting when on the path the bead is located, as if to a call to set_tin().
If this script bead is part of a diguyCharacterPath, the diguyCharacterPath::update() function must be called for changes to take effect.Arguments:
Returns:
distance_into_path how far into the path this bead is, in meters
0 on success, -1 on failureCallable From:
- C++
- Script
function diguyCharacterPathGazeBead::get_length |
Prototype:
Description:float get_length();
This function returns where on the path this bead is.Returns:
location of this bead, in metersCallable From:
- C++
- Script
function diguyCharacterPathGazeBead::set_length |
Prototype:
Description:int set_length(float length);
This function sets how long this bead will have an effect. The bead will have an effect from its initial distance into the path (as set by set_distance_into_path()) to (distance + length) seconds.
Since distances and times on paths are interrelated, calling this function will have the side-effect of setting when on the path the bead's effect ends, as if to a call to set_duration().
If this script bead is part of a diguyCharacterPath, the diguyCharacterPath::update() function must be called for changes to take effect.Arguments:
Returns:
duration duration of this bead, in seconds
0 on success, -1 on failureCallable From:
- C++
- Script
function diguyCharacterPathGazeBead::get_tin |
Prototype:
Description:float get_tin();
This function returns when on the path this bead is.Returns:
time location of this bead, in secondsCallable From:
- C++
- Script
function diguyCharacterPathGazeBead::set_tin |
Prototype:
Description:int set_tin(float tin);
This function sets when this bead will begin to have an effect.
Since distances and times on paths are interrelated, calling this function will have the side-effect of setting where on the path the bead is located, as if to a call to set_distance_into_path().
If this script bead is part of a diguyCharacterPath, the diguyCharacterPath::update() function must be called for changes to take effect.Arguments:
Returns:
tin when this bead begins to have an effect, in seconds
0 on success, -1 on failureCallable From:
- C++
- Script
function diguyCharacterPathGazeBead::get_duration |
Prototype:
Description:float get_duration();
This function returns how long this bead will have an effect.Returns:
duration of this bead, in secondsCallable From:
- C++
- Script
function diguyCharacterPathGazeBead::set_duration |
Prototype:
Description:int set_duration(float duration);
This function sets how long this bead will have an effect. The bead will have an effect from tin seconds (as set by set_tin()) to (tin + duration) seconds.
Since distances and times on paths are interrelated, calling this function will have the side-effect of setting where on the path the bead's effect ends, as if to a call to set_length().
If this script bead is part of a diguyCharacterPath, the diguyCharacterPath::update() function must be called for changes to take effect.Arguments:
Returns:
duration duration of this bead, in seconds
0 on success, -1 on failureCallable From:
- C++
- Script
| Experimental Functions |
The following functions are experimental and may change or disappear with no warning.
function diguyCharacterPathGazeBead::get_begin_at_object_name |
Prototype:
const char* get_begin_at_object_name();
function diguyCharacterPathGazeBead::set_begin_at_object_name |
Prototype:
int set_begin_at_object_name(const char* begin_at_object_name);
function diguyCharacterPathGazeBead::get_begin_at_object_offset |
Prototype:
float get_begin_at_object_offset();
function diguyCharacterPathGazeBead::set_begin_at_object_offset |
Prototype:
int set_begin_at_object_offset(float begin_at_object_offset);
function diguyCharacterPathGazeBead::get_end_at_object_name |
Prototype:
const char* get_end_at_object_name();
function diguyCharacterPathGazeBead::set_end_at_object_name |
Prototype:
int set_end_at_object_name(const char* end_at_object_name);
function diguyCharacterPathGazeBead::get_end_at_object_offset |
Prototype:
float get_end_at_object_offset();
function diguyCharacterPathGazeBead::set_end_at_object_offset |
Prototype:
int set_end_at_object_offset(float end_at_object_offset);
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