
|
|
This file was automatically generated from diguyViewFog.h. Do not edit this file directly; the changes will be lost.Includes: diguy_constants.h | diguy_typedefs.h | declspec_diguy.h
Contents:
Alphabetical Index
class diguyViewFog
|
class BDI_DECLSPEC_diguy diguyViewFog { public: const char* get_name(); const char* get_type_name(); void set_density(float density); float get_density(); void set_start(float start); float get_start(); void set_end(float end); float get_end(); void set_color(float r, float g, float b, float a); void get_color(float* r, float* g, float* b, float* a); void set_fog_mode(int mode); int get_fog_mode(); int load_settings(const char* settings_name); #ifdef CPLUSPLUS_ONLY int load_settings(diguyViewFogSettings* settings); #endif enum { CALLBACK_ID_SETTINGS_CHANGED = 1 }; #ifdef CPLUSPLUS_ONLY int add_callback(int callback_id, diguyViewFogCallback* callback, void* callback_params = 0, void* callback_user_data = 0); int remove_callback(int callback_id, diguyViewFogCallback* callback); int remove_callback_with_user_data(int callback_id, void* callback_user_data); #endif int add_callback_script(int callback_id, const char* callback_script, const char* callback_script_type = NULL); int remove_callback_script(int callback_id, const char* callback_script, const char* callback_script_type = NULL);
| General Functions |
function diguyViewFog::get_name |
Prototype:
Description:const char* get_name();
Returns the name of the object. This pointer will never be NULL.Returns:
name of the objectCallable From:
- C++
- Script
function diguyViewFog::get_type_name |
Prototype:
Description:const char* get_type_name();
Returns the type name of the object. This pointer will never be NULL.Returns:
type name of the objectCallable From:
- C++
- Script
function diguyViewFog::set_density |
Prototype:
Description:void set_density(float density);
This sets the density of the fog.Arguments:
Callable From:
density distance of this fog; higher causes more opaque fog
- C++
- Script
function diguyViewFog::get_density |
Prototype:
Returns:float get_density();
density of fogCallable From:
- C++
- Script
function diguyViewFog::set_start |
Prototype:
Description:void set_start(float start);
This sets the distance at which fog begins to affect the scene. Colors of objects before this distance will not be affected. Colors of objects after this distance will start to be modulated toward to fog color.Arguments:
Callable From:
start distance to where fog starts, in meters
- C++
- Script
function diguyViewFog::get_start |
Prototype:
Returns:float get_start();
distance to where fog starts, in meters; see set_start()Callable From:
- C++
- Script
function diguyViewFog::set_end |
Prototype:
Description:void set_end(float end);
This sets the distance at which the fog completely overrides the colors of objects in the scene.Arguments:
Callable From:
end distance to where fog ends, in meters
- C++
- Script
function diguyViewFog::get_end |
Prototype:
Returns:float get_end();
distance to where fog ends, in meters; see set_end()Callable From:
- C++
- Script
function diguyViewFog::set_color |
Prototype:
Description:void set_color(float r, float g, float b, float a);
This function sets the color of this fog.Arguments:
Callable From:
r red component g blue component b green component a alpha component
- C++
- Script
function diguyViewFog::get_color |
Prototype:
Description:void get_color(float* r, float* g, float* b, float* a);
This function gets the color of this fog. Values are returned via the passed pointers.Arguments:
Callable From:
r red component g blue component b green component a alpha component
- C++
- Script
function diguyViewFog::set_fog_mode |
Prototype:
Description:void set_fog_mode(int mode);
This function sets the fog mode.Arguments:
Returns:
mode new mode for fog calculations DIGUY_FOG_MODE_DISABLED fog is completely turned off DIGUY_FOG_MODE_EXP per-vertex exponential DIGUY_FOG_MODE_EXP2 per-vertex exponential style 2 DIGUY_FOG_MODE_LINEAR per-vertex linear
0 on success, -1 on failureCallable From:
- C++
- Script
function diguyViewFog::get_fog_mode |
Prototype:
Returns:int get_fog_mode();
the most recent setting made by set_fog_mode()Callable From:
- C++
- Script
| Load and Apply Functions |
function diguyViewFog::load_settings |
Prototype:
Description:int load_settings(const char* settings_name);
Loads the specified settings into this fog.Returns:
0 on success, -1 on failureCallable From:
- C++
- Script
function diguyViewFog::load_settings |
Prototype:
Description:int load_settings(diguyViewFogSettings* settings);
Loads the specified settings into this fog.Returns:
0 on success, -1 on failureCallable From:
- C++
- Script
| Callback Functions |
enumeration |
Description:enum { CALLBACK_ID_SETTINGS_CHANGED = 1 };
This is an enumeration of the different callbacks that can be registered with add_callback() and add_callback_script().Usable From:
- C++
- Script
function diguyViewFog::add_callback |
Prototype:
Description:int add_callback(int callback_id, diguyViewFogCallback* callback, void* callback_params = 0, void* callback_user_data = 0);
This function adds a user callback.Arguments:
callback pointer to function with prototype diguyViewFogCallback (typedefed above) callback_id integer id of when this callback is to be called callback_params struct containing additional parameters needed by some callbacks; actual type depends on callback_id callback_user_data pointer for user's own use; DI-Guy will do nothing to the contents of this pointer beyond passing it back when the callback is invoked callback_id should be one of the following values:CALLBACK_ID_SETTINGS_CHANGED
This callback will be called if the current settings of this fog change
Callbacks return a value of type diguyCallbackReturn, which will be DIGUY_CALLBACK_STOP or DIGUY_CALLBACK_CONTINUE. If the callback returns DIGUY_CALLBACK_STOP, the default handler of the function will not be called; the callback is asserting that it has done everything necessary for the function call. If the callback returns DIGUY_CALLBACK_CONTINUE, the default handler for the function will be called after the callback.Returns:
0 on success, -1 on failureCallable From:
- C++
function diguyViewFog::remove_callback |
Prototype:
Description:int remove_callback(int callback_id, diguyViewFogCallback* callback);
This function removes a user callback. All callbacks matching the specified callback_id and callback function will be removed.Arguments:
Returns:
callback_id integer id of when this callback is to be called callback pointer to function with prototype diguyViewFogCallback (typedefed above)
0 on success, -1 on failureCallable From:
- C++
function diguyViewFog::remove_callback_with_user_data |
Prototype:
Description:int remove_callback_with_user_data(int callback_id, void* callback_user_data);
This function removes a user callback. All callbacks matching the specified callback_id and callback_user_data pointer will be removed.Arguments:
Returns:
callback_id integer id of when this callback is to be called callback_user_data pointer for user's own use
0 on success, -1 on failureCallable From:
- C++
function diguyViewFog::add_callback_script |
Prototype:
Description:int add_callback_script(int callback_id, const char* callback_script, const char* callback_script_type = NULL);
This function adds a user callback script. Callback scripts can be removed with remove_callback_script().Arguments:
callback_id integer id of the callback callback_script script text of callback to be added callback_script_type the type of script contained in callback_script If NULL is passed for callback_script_type, a default script type will be derived based on the default script interpreter of the scenario.lua specific:
When the script is called, the object for which it is being called will be in the callback_object global.
To pass NULL when calling from a lua script, use nil.Returns:
0 on success, -1 on failureCallable From:
- C++
- Script
function diguyViewFog::remove_callback_script |
Prototype:
Description:int remove_callback_script(int callback_id, const char* callback_script, const char* callback_script_type = NULL);
This function removes a user callback script previously added with add_callback_script().Arguments:
callback_id integer id of the callback callback_script script text of callback previously added callback_script_type the type of script contained in callback_script If NULL is passed for callback_script, all callback scripts whose ids match callback_id and whose types match callback_script_type will be removed.
If NULL is passed for callback_script_type, a default script type will be derived based on the default script interpreter of the scenario.lua specific:
To pass NULL when calling from a lua script, use nil.Returns:
0 on success, -1 on failureCallable From:
- C++
- Script
ALL RIGHTS RESERVED.
These coded instructions, statements, and computer programs contain unpublished proprietary information of Boston Dynamics and are protected by Copyright Laws of the United States. They may not be used, duplicated, or disclosed in any form, in whole or in part, without the prior written consent from Boston Dynamics.
RESTRICTED RIGHTS LEGEND
Use, duplication, or disclosure by the government is subject to restrictions as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Sofware clause at DFARS 252.227-7013 and/or in similar or successor clauses in the FAR, or the DOD or NASA FAR Supplement, or to subparagraphs (c)(1) and (c)(2) of the Commercial Computer Software--Restricted Rights at 48 CFR 52.227-19, as applicable. Unpublished-rights reserved under the Copyright Laws of the United States.
Contractor/Manufacturer is:
Boston Dynamics/78 Fourth Avenue/Waltham MA 02451.