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C++ SDK Reference
12.5
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- b -
- c -
- CALLBACK_ID_AGENT_ATTACK_NO_VISIBLE_TARGETS
: diguyCharacter
- CALLBACK_ID_AGENT_ATTACK_OUT_OF_TARGETS
: diguyCharacter
- CALLBACK_ID_AGENT_CROWD_MEMBER_IMPACT
: diguyCharacter
- CALLBACK_ID_AGENT_CROWD_MEMBER_KILLED
: diguyCharacter
- CALLBACK_ID_AGENT_FLEE_AREA_ENTERED
: diguyCharacter
- CALLBACK_ID_AGENT_FLEE_AREA_LEFT
: diguyCharacter
- CALLBACK_ID_AGENT_MIND_CURRENT_STATE_CHANGED
: diguyCharacter
- CALLBACK_ID_AGENT_MINGLE_TARGET_LOST
: diguyCharacter
- CALLBACK_ID_AGENT_MINGLE_TARGET_REACHED
: diguyCharacter
- CALLBACK_ID_AGENT_NEARBY_SCENE_OBJECT_IMPACT
: diguyCharacter
- CALLBACK_ID_AGENT_NEARBY_WEAPON_FIRED
: diguyCharacter
- CALLBACK_ID_AGENT_NEW_BEHAVIOR
: diguyCharacter
- CALLBACK_ID_AGENT_NEW_FOCUS_CHARACTER
: diguyCharacter
- CALLBACK_ID_AGENT_NEW_PATH_SHAPE
: diguyCharacter
- CALLBACK_ID_AGENT_NON_ZERO_REPULSION
: diguyCharacter
- CALLBACK_ID_AGENT_PATH_PLAN_COMPLETED
: diguyCharacter
- CALLBACK_ID_AGENT_PURSUE_TARGET_LOST
: diguyCharacter
- CALLBACK_ID_AGENT_PURSUE_TARGET_REACHED
: diguyCharacter
- CALLBACK_ID_AGENT_TRAVEL_BACKWARD_DEST_REACHED
: diguyCharacter
- CALLBACK_ID_AGENT_TRAVEL_FORWARD_DEST_REACHED
: diguyCharacter
- CALLBACK_ID_AGENT_TRAVEL_WAYPOINT_REACHED
: diguyCharacter
- CALLBACK_ID_AGENT_VEHICLE_COLLISION
: diguyCharacter
- CALLBACK_ID_AGENT_VEHICLE_NEAR_COLLISION
: diguyCharacter
- CALLBACK_ID_AGENT_WANDER_TARGET_LOST
: diguyCharacter
- CALLBACK_ID_AGENT_WANDER_TARGET_REACHED
: diguyCharacter
- CALLBACK_ID_AGENT_ZERO_REPULSION
: diguyCharacter
- CALLBACK_ID_ATTAINED_DESIRED_ACTION
: diguyCharacterGesture
- CALLBACK_ID_AUTOSENSE_CHARACTER_ENTERED
: diguySensorRegion
- CALLBACK_ID_AUTOSENSE_CHARACTER_LEFT
: diguySensorRegion
- CALLBACK_ID_CREATE
: diguyCrowd
, diguyScenario
, diguySensorRegion
, diguyCharacter
, diguyCharacterGesture
- CALLBACK_ID_CROWD_MEMBER_IMPACT
: diguyCrowd
- CALLBACK_ID_CROWD_MEMBER_KILLED
: diguyCrowd
- CALLBACK_ID_CURRENT_ACTION_CHANGED
: diguyCharacter
- CALLBACK_ID_CURRENT_APPEARANCE_CHANGED
: diguyCharacter
- CALLBACK_ID_CURRENT_HEAD_APPEARANCE_CHANGED
: diguyCharacter
- CALLBACK_ID_CURRENT_TOUT_REACHED
: diguyCharacter
- CALLBACK_ID_DESIRED_ACTION_CHANGED
: diguyCharacter
- CALLBACK_ID_DESIRED_ACTION_REACHED
: diguyCharacter
- CALLBACK_ID_DESTROY
: diguyCharacter
, diguyCharacterGesture
, diguyCrowd
, diguyScenario
, diguySensorRegion
- CALLBACK_ID_DETONATION
: diguySensorRegion
- CALLBACK_ID_DONE_SPEAKING
: diguyCharacter
- CALLBACK_ID_END_OF_PATH_REACHED
: diguyCharacter
- CALLBACK_ID_FIRE_WEAPON_SUCCESS
: diguyCharacter
- CALLBACK_ID_GAZE_STATUS
: diguyCharacter
- CALLBACK_ID_GUIDE_ALTITUDE_ACQUIRED
: diguyCharacter
- CALLBACK_ID_GUIDE_ALTITUDE_UNACQUIRED
: diguyCharacter
- CALLBACK_ID_GUIDE_ORIENTATION_ACQUIRED
: diguyCharacter
- CALLBACK_ID_GUIDE_ORIENTATION_UNACQUIRED
: diguyCharacter
- CALLBACK_ID_GUIDE_POSITION_ACQUIRED
: diguyCharacter
- CALLBACK_ID_GUIDE_POSITION_UNACQUIRED
: diguyCharacter
- CALLBACK_ID_HIDE
: diguyCharacter
, diguyView
- CALLBACK_ID_IGUY_INTERACT
: diguyCharacter
, diguyViewLabel
- CALLBACK_ID_IGUY_INTERACT_WITH_SUBJECT
: diguyCharacter
- CALLBACK_ID_IMPACT
: diguyCharacter
- CALLBACK_ID_INPUT_MODE_CHANGED
: diguyScenario
- CALLBACK_ID_LOAD
: diguyScenario
- CALLBACK_ID_LOAD_SCENARIO_FILE
: diguyScenario
- CALLBACK_ID_LPOINT_STATUS
: diguyCharacter
- CALLBACK_ID_MANUALLY_INVOKED
: diguyCharacter
, diguyScenario
- CALLBACK_ID_NEARBY_SCENE_OBJECT_IMPACT
: diguyCrowd
- CALLBACK_ID_NEARBY_WEAPON_FIRED
: diguyCrowd
- CALLBACK_ID_PLAYBACK_MODE_CHANGED
: diguyScenario
- CALLBACK_ID_POST_CREATE_GEOMETRY
: diguyCharacter
- CALLBACK_ID_POST_DIE
: diguyCharacter
- CALLBACK_ID_POST_DRAW
: diguyScenario
- CALLBACK_ID_POST_FIRE_WEAPON
: diguyCharacter
- CALLBACK_ID_POST_LOAD_CHECKPOINT
: diguyScenario
- CALLBACK_ID_POST_REINITIALIZE
: diguyScenario
- CALLBACK_ID_POST_TRIGGER
: diguySignal
- CALLBACK_ID_POST_UPDATE
: diguyCharacter
- CALLBACK_ID_PRE_CREATE
: diguyCharacter
- CALLBACK_ID_PRE_DESTROY_GEOMETRY
: diguyCharacter
- CALLBACK_ID_PRE_DIE
: diguyCharacter
- CALLBACK_ID_PRE_FIRE_WEAPON
: diguyCharacter
- CALLBACK_ID_PRE_REINITIALIZE
: diguyScenario
- CALLBACK_ID_PRE_TRIGGER
: diguySignal
- CALLBACK_ID_PRE_UPDATE
: diguyCharacter
- CALLBACK_ID_RENDER_MODE_CHANGED
: diguyScenario
- CALLBACK_ID_RESET
: diguyScenario
- CALLBACK_ID_SAVE
: diguyScenario
- CALLBACK_ID_SAVE_SCENARIO_FILE
: diguyScenario
- CALLBACK_ID_SCENE_OBJECT_IMPACT
: diguyScenario
- CALLBACK_ID_SETTINGS_CHANGED
: diguyViewLight
, diguyViewFog
, diguyViewCamera
- CALLBACK_ID_SHOW
: diguyView
, diguyCharacter
- CALLBACK_ID_TIME_INTO_DEPRECATED
: diguyCharacterPath
- CALLBACK_ID_TIME_LEFT_DEPRECATED
: diguyCharacterPath
- CALLBACK_ID_TIMED_EVENT
: diguyScenario
- CALLBACK_ID_UI_MOUSE_DOWN
: diguyCharacter
- CALLBACK_ID_UI_MOUSE_UP
: diguyCharacter
- CALLBACK_ID_UI_POST_TRANSLATION
: diguyCharacter
- CALLBACK_ID_UI_PRE_TRANSLATION
: diguyCharacter
- CALLBACK_ID_UI_RIGHT_MOUSE_DOWN
: diguyCharacter
- CALLBACK_ID_UI_RIGHT_MOUSE_UP
: diguyCharacter
- CALLBACK_ID_USER_SELECTED
: diguyCharacter
, diguyViewLabel
- CALLBACK_ID_USER_UNSELECTED
: diguyCharacter
, diguyViewLabel
- CALLBACK_ID_VALUE_CHANGED
: diguyVariable
- CALLBACK_ID_WAIT_CURSOR_HIDE
: diguyScenario
- CALLBACK_ID_WAIT_CURSOR_SHOW
: diguyScenario
- CALLBACK_ID_WINDOW_GEOMETRY_CHANGED
: diguyView
- CALLBACK_ID_WINDOW_TITLE_CHANGED
: diguyView
- h -
- u -