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DI-Guy SDK Documentation
13.1
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#include <diguyOglGraphicsMesh.h>
Public Member Functions | |
| diguyOglGraphicsMesh (void *internal_data) | |
| virtual void | build () |
| This function will be called by DI-Guy when it is time for a renderer-specific mesh object to be created. More... | |
| virtual void | unbuild () |
| This function will be called by DI-Guy when it is time for a renderer-specific mesh object to be destroyed. More... | |
| virtual void | draw () |
| This function will be called by DI-Guy when the mesh should be drawn. More... | |
| virtual void | draw_instance_group (int num_instances) |
| This function will be called by DI-Guy when the mesh for and instance group should be drawn. More... | |
Public Member Functions inherited from diguyGraphicsMesh | |
| const char * | get_name () |
| Returns the name of the mesh. More... | |
| long | get_uid () |
| All meshs are assigned a unique identifer (uid). More... | |
| diguyGraphicsState * | get_state (int graphics_state_switch_index=0) |
| This function returns the graphics state with which faces in this mesh should be drawn. More... | |
| diguyGraphicsState * | get_current_graphics_state () |
| This function returns the last bound graphic state object this mesh used. More... | |
| int | get_num_switched_graphics_states () |
| This function returns the number of switched graphics states this mesh has. More... | |
| int | get_is_skinned_mesh () |
| This function returns whether or not the mesh is "skinned". More... | |
| int | get_is_deformable () |
| This function returns whether or not the mesh is deformable. More... | |
| void | free_loader_memory () |
| This function frees most memory allocated by the DI-Guy geometry loader for this object. More... | |
| diguyGraphicsShaderProgram * | get_shader_program () |
| This function returns a pointer to the shader program designated for this mesh, if any. More... | |
| diguyGraphicsShaderInstance * | get_shader_instance () |
| If this mesh has a shader program specified (see get_shader_program()), this function returns a pointer to the shader instance object specific to this mesh. More... | |
| diguyGraphicsVertexFormat | get_vertex_format () |
| Returns: vertex format that describes the format of the data returned by the get_vertex_buffer_data() function. More... | |
| int | get_vertex_count () |
| Returns: how many vertices this mesh has. More... | |
| int | get_vertex_buffer_size () |
| Returns: size, in bytes, of the data buffer returned by get_vertex_buffer_data() More... | |
| void * | get_vertex_buffer_data () |
| This function returns a pointer to the raw vertex buffer data of this mesh. More... | |
| float * | get_first_vertex () |
| This function returns a pointer to vertex position data of the first vertex in the raw vertex buffer data returned by get_vertex_buffer_data(). More... | |
| int | get_vertex_offset () |
| This function returns how many bytes the first vertex position is into the raw vertex buffer data returned by get_vertex_buffer_data(). More... | |
| int | get_vertex_stride () |
| This function returns how many bytes there are between each vertex position in the raw data returned by get_vertex_buffer_data(). More... | |
| float * | get_first_normal () |
| Returns: pointer to normal of first vertex in vertex buffer data; see get_first_vertex() for more information. More... | |
| int | get_normal_offset () |
| Returns: offset in bytes of the first normal in raw vertex buffer data; see get_vertex_offset() for more information. More... | |
| int | get_normal_stride () |
| Returns: stride in bytes between each normal in raw vertex buffer data; see get_vertex_stride() for more information. More... | |
| float * | get_first_texture_indices () |
| Returns: pointer to texture indices of first vertex in vertex buffer data. More... | |
| int | get_texture_indices_offset () |
| Returns: offset in bytes of the first texture indices in raw vertex buffer data; see get_vertex_offset() for more information. More... | |
| int | get_texture_indices_stride () |
| Returns: stride in bytes between each texture indices pair in raw vertex buffer data; see get_vertex_stride() for more information. More... | |
| float * | get_first_link_index () |
| Returns: pointer to link index of first vertex in vertex buffer data, in float form. More... | |
| int | get_link_index_offset () |
| Returns: offset in bytes of the first link index in raw vertex buffer data; see get_vertex_offset() for more information. More... | |
| int | get_link_index_stride () |
| Returns: stride in bytes between each link index in raw vertex buffer data; see get_vertex_stride() for more information. More... | |
| float * | get_first_link_weight () |
| Returns: pointer to link weight of first vertex in vertex buffer data. More... | |
| int | get_link_weight_offset () |
| Returns: offset in bytes of the first link offset in raw vertex buffer data; see get_vertex_offset() for more information. More... | |
| int | get_link_weight_stride () |
| Returns: stride in bytes between each link weight in raw vertex buffer data; see get_vertex_stride() for more information. More... | |
| float * | get_first_tangent () |
| Returns a pointer to the UV tangent and flip bit of first vertex in the vertex buffer data. More... | |
| int | get_tangent_offset () |
| Returns: offset in bytes of the first tangent in raw vertex buffer data; see get_vertex_offset() for more information. More... | |
| int | get_tangent_stride () |
| Returns: stride in bytes between each tangent in raw vertex buffer data; see get_vertex_stride() for more information. More... | |
| diguyGraphicsIndexType | get_index_type () |
| Returns: index type used in data returned by the get_index_buffer_data() function. More... | |
| int | get_index_count () |
| This function returns how many indices there are in this mesh. More... | |
| int | get_index_buffer_size () |
| Returns: size, in bytes, of the data buffer returned by get_index_buffer_data() More... | |
| void * | get_index_buffer_data () |
| This function returns a pointer to the raw index buffer data of this mesh. More... | |
| int | get_vertex_info (int *num_vertices, float **vertex_array, float **normal_array, float **texture_array, int *index_array_size, unsigned short **index_array) |
| Deprecated as of 10.0.0; use Geometry Data Accessor Functions instead. More... | |
| diguyGraphicsMeshInternalData * | get_internal_data () |
Protected Attributes | |
| int | m_is_skinned_mesh |
| Variables for data generated during the Build Stage. More... | |
| int | m_has_tangents |
| GLuint | m_vertex_buffer |
| GLuint | m_index_buffer |
| GLenum | m_gl_index_type |
Additional Inherited Members | |
Protected Member Functions inherited from diguyGraphicsMesh | |
| diguyGraphicsMesh (void *internal_data) | |
| A protected constructor. More... | |
| virtual | ~diguyGraphicsMesh () |
| A protected destructor. More... | |
| diguyOglGraphicsMesh::diguyOglGraphicsMesh | ( | void * | internal_data | ) |
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virtual |
This function will be called by DI-Guy when it is time for a renderer-specific mesh object to be created.
All information necessary to build the mesh should be available via the Accessor Functions above when this function is called.
Immediate Mode:
Immediate mode renderers may override this function, to create an object that may be invoked by draw().
Scene Graph:
Scene graph renderers usually do override this function, to create a geometry object that gets associated with a diguyGraphicsState object obtained by calling get_state().
Callable From:
Reimplemented from diguyGraphicsMesh.
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virtual |
This function will be called by DI-Guy when it is time for a renderer-specific mesh object to be destroyed.
Immediate Mode:
Immediate mode renderers may override this function, to destroy any object that may have been created by build().
Scene Graph:
Scene graph renderers usually do override this function, to destroy any object that may have been created by build().
Callable From:
Reimplemented from diguyGraphicsMesh.
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virtual |
This function will be called by DI-Guy when the mesh should be drawn.
For scene graph renderers, most likely nothing more needs to be done by this function.
Callable From:
Reimplemented from diguyGraphicsMesh.
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virtual |
This function will be called by DI-Guy when the mesh for and instance group should be drawn.
For scene graph renderers, most likely nothing more needs to be done by this function.
Callable From:
Reimplemented from diguyGraphicsMesh.
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protected |
Variables for data generated during the Build Stage.
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protected |
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protected |
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protected |
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protected |