#include <diguyOglParticleSystemRenderer.h>
| diguyOglParticleSystemRenderer::diguyOglParticleSystemRenderer |
( |
| ) |
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inline |
| virtual diguyOglParticleSystemRenderer::~diguyOglParticleSystemRenderer |
( |
| ) |
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inlinevirtual |
| void diguyOglParticleSystemRenderer::setup_particle_rendering |
( |
int |
render_pass_flags | ) |
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virtual |
| void diguyOglParticleSystemRenderer::end_particle_rendering |
( |
int |
render_pass_flags | ) |
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virtual |
| void diguyOglParticleSystemRenderer::draw_particle_buffer |
( |
const diguyParticleDrawDesc * |
draw_desc, |
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void * |
particle_data |
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) |
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virtual |
| GLuint diguyOglParticleSystemRenderer::m_vertex_object |
The documentation for this class was generated from the following files: