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DI-Guy SDK Documentation
13.1
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Go to the source code of this file.
Classes | |
| class | diguyGraphicsTexture |
| A class that represents a shared texture. Can be subclassed by filling out the diguy_graphics_set_texture_create_func(). More... | |
Macros | |
| #define | CPLUSPLUS_ONLY |
| Link against: libdiguy_graphics_api More... | |
Functions | |
| const char * | diguy_texture_type_to_string (diguyTextureMapType texture_type) |
| This function converts the passed texture type enumeration into a NULL-terminated C-style string. More... | |
| diguyTextureMapType | diguy_texture_type_from_string (const char *string) |
| This function converts the passed C-style string into an enumerated value. More... | |
| #define CPLUSPLUS_ONLY |
Link against: libdiguy_graphics_api
This enumeration lists the types of compression that texture map data may have.
| enum diguyTextureMapType |
This enumeration lists the type of texture map a given image file is being used as.
| enum diguyTextureMapMasks |
This enumeration lists how the state stores the available textures in the textures_available bitfield.
Also used by the shader programs.
| const char* diguy_texture_type_to_string | ( | diguyTextureMapType | texture_type | ) |
This function converts the passed texture type enumeration into a NULL-terminated C-style string.
Returns:
C-style string identifying texture map type
Callable From:
| diguyTextureMapType diguy_texture_type_from_string | ( | const char * | string | ) |
This function converts the passed C-style string into an enumerated value.
Returns:
enumeration value of string
Callable From: