DI-Guy SDK Documentation  13.1
diguyOglUtils.h
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1 #pragma once
2 #include <diguyParticleSystem.h>
3 
4 #include "ogl_headers.h"
5 
6 class diguyScenario;
7 
9 {
10 public:
11  static void update_lighting(diguyScenario * scenario);
12 };
13 
Represents the scenario currently being portrayed.
Definition: diguyScenario.h:92
Definition: diguyOglUtils.h:8
static void update_lighting(diguyScenario *scenario)
Definition: diguyOglUtils.cpp:7
static diguyScenario * scenario
Definition: simple_playback_ogl.cpp:54