#include <diguyVehicleNearCollision.h>
| diguyVehicleNearCollision::diguyVehicleNearCollision |
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private |
| float diguyVehicleNearCollision::get_approached_vehicle_speed |
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Returns: speed of vehicle being approached in near collision, in m/s.
Callable From:
| const char* diguyVehicleNearCollision::get_approached_vehicle_name |
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Returns: name of approached vehicle.
Callable From:
| float diguyVehicleNearCollision::get_approaching_vehicle_speed |
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Returns: speed of approaching vehicle, in m/s.
Callable From:
| const char* diguyVehicleNearCollision::get_approaching_vehicle_name |
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Returns: name of approached vehicle.
Callable From:
| float diguyVehicleNearCollision::get_approaching_vehicle_suggested_speed |
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This function returns the suggested speed for the approaching vehicle, to make it less likely that it will collide with the approached vehicle.
Returns:
suggested speed, in m/s
Callable From:
| float diguyVehicleNearCollision::get_distance |
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XXX.
Returns:
Speed
Callable From:
| float diguyVehicleNearCollision::get_time_to_next_check |
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XXX.
Returns:
Speed
Callable From:
| int diguyVehicleNearCollision::get_active |
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inline |
XXX.
Returns:
1, if the collision is valid. If 0, there is not
Callable From:
| friend class bdiScenarioCharacter |
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friend |
friend class bdiScenarioAgentVehicleManager;
| friend class bdiScenarioVehicleController |
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friend |
| float diguyVehicleNearCollision::m_distance |
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private |
| float diguyVehicleNearCollision::m_suggested_approaching_speed |
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| float diguyVehicleNearCollision::m_time_to_next_check |
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| int diguyVehicleNearCollision::m_is_active |
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private |
The documentation for this class was generated from the following file: