double m_camera_pos[3]
Definition: diguyOglParticleSystemRenderer.h:23
virtual ~diguyOglParticleSystemRenderer()
Definition: diguyOglParticleSystemRenderer.cpp:41
OpenGL 3.2 class particle renderer, used by OpenGL and OpenGL Graphics API samples and DI-Guy Scenari...
Definition: diguyOglParticleSystemRenderer.h:10
An Structure that represents a particle system draw state. This struct allows you to feed rendering i...
Definition: diguyParticleSystem.h:178
virtual void end_particle_rendering(int render_pass_flags)
Function is called after all individual particle systems are rendered.
Definition: diguyOglParticleSystemRenderer.cpp:63
virtual void draw_particle_buffer(const diguyParticleDrawDesc *draw_desc, void *data)
Function is called whenever a buffer of particles is ready to be drawn.
Definition: diguyOglParticleSystemRenderer.cpp:79
An interface class that allows diguy to trigger an immediate mode rendering of a diguy particle syste...
Definition: diguyParticleSystem.h:147
virtual void setup_particle_rendering(int render_pass_flags)
Function is called before individual particle systems are rendered.
Definition: diguyOglParticleSystemRenderer.cpp:50
unsigned int m_vertex_object
Definition: diguyOglParticleSystemRenderer.h:22
diguyOglParticleSystemRenderer()
Definition: diguyOglParticleSystemRenderer.cpp:30