#include <diguyDx11UniformBuffer.h>
| DiguyRenderingData::DiguyRenderingData |
( |
| ) |
|
| ID3D11Device* DiguyRenderingData::pd3dDevice |
| ID3D11DeviceContext* DiguyRenderingData::pImmediateContext |
| DirectX::XMMATRIX DiguyRenderingData::mWorldViewProjection |
| DirectX::XMMATRIX DiguyRenderingData::mBaseMatrix |
| DirectX::XMMATRIX DiguyRenderingData::mLinkMatrix |
| const float* DiguyRenderingData::m_skinned_matrix_data |
| int DiguyRenderingData::m_num_mats |
| int DiguyRenderingData::m_skinned_data_needs_update |
The documentation for this struct was generated from the following files:
- e:/Jenkins/workspace/diguy_apps_13.2_vc12_x64/diguy/programming_examples/diguy_graphics_api/dx11_examples/common/diguyDx11UniformBuffer.h
- e:/Jenkins/workspace/diguy_apps_13.2_vc12_x64/diguy/programming_examples/diguy_graphics_api/dx11_examples/common/diguyDx11UniformBuffer.cpp