Uniform Buffer for transform stack, will change many times a frame must match data layout in diguy_shared_library.glsl.
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#include <diguyOglUniformBuffer.h>
Uniform Buffer for transform stack, will change many times a frame must match data layout in diguy_shared_library.glsl.
| glm::mat4 diguyOglTransformUniformBuffer::ufrm_ProjectionMatrix |
| glm::mat4 diguyOglTransformUniformBuffer::ufrm_ViewMatrix |
| glm::mat4 diguyOglTransformUniformBuffer::ufrm_ModelMatrix |
| glm::mat4 diguyOglTransformUniformBuffer::ufrm_ModelViewMatrix |
| glm::mat4 diguyOglTransformUniformBuffer::ufrm_ModelViewProjectionMatrix |
| glm::mat4 diguyOglTransformUniformBuffer::ufrm_TextureMatrix |
| glm::mat3 diguyOglTransformUniformBuffer::ufrm_NormalMatrix |
The documentation for this struct was generated from the following file:
- e:/Jenkins/workspace/diguy_apps_13.2_vc12_x64/diguy/programming_examples/diguy_graphics_api/ogl_examples/reference_implementation/diguyOglUniformBuffer.h