Lightweight structure for communicating fog parameters to gpu This must match layout in shader library diguy_shared_library.glsl.
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#include <diguyOglUniformBuffer.h>
Lightweight structure for communicating fog parameters to gpu This must match layout in shader library diguy_shared_library.glsl.
| diguyOglUboFog::diguyOglUboFog |
( |
| ) |
|
|
inline |
| float diguyOglUboFog::mode |
| float diguyOglUboFog::start |
| float diguyOglUboFog::end |
| float diguyOglUboFog::density |
| glm::vec4 diguyOglUboFog::color |
The documentation for this struct was generated from the following file:
- e:/Jenkins/workspace/diguy_apps_13.2_vc12_x64/diguy/programming_examples/diguy_graphics_api/ogl_examples/reference_implementation/diguyOglUniformBuffer.h