#include <diguyGraphicsFrameBuffer.h>
| diguyGraphicsFrameBuffer::diguyGraphicsFrameBuffer |
( |
| ) |
|
|
inline |
| virtual diguyGraphicsFrameBuffer::~diguyGraphicsFrameBuffer |
( |
| ) |
|
|
inlinevirtual |
| virtual int diguyGraphicsFrameBuffer::resize |
( |
int |
width, |
|
|
int |
height |
|
) |
| |
|
inlinevirtual |
| virtual void diguyGraphicsFrameBuffer::set_shadow_map |
( |
int |
shadow_map | ) |
|
|
inlinevirtual |
| virtual void diguyGraphicsFrameBuffer::set_enable_mipmaps |
( |
int |
enable_mipmaps | ) |
|
|
inlinevirtual |
| virtual void diguyGraphicsFrameBuffer::set_texture_unit |
( |
int |
texture_unit | ) |
|
|
inlinevirtual |
| virtual void diguyGraphicsFrameBuffer::bind |
( |
| ) |
|
|
pure virtual |
| virtual void diguyGraphicsFrameBuffer::clear |
( |
| ) |
|
|
pure virtual |
| virtual void diguyGraphicsFrameBuffer::unbind |
( |
| ) |
|
|
pure virtual |
| unsigned virtual int diguyGraphicsFrameBuffer::get_texture_id |
( |
| ) |
|
|
pure virtual |
| unsigned virtual int diguyGraphicsFrameBuffer::get_frame_buffer_id |
( |
| ) |
|
|
pure virtual |
| unsigned virtual int diguyGraphicsFrameBuffer::get_depth_texture_id |
( |
| ) |
|
|
pure virtual |
| int diguyGraphicsFrameBuffer::get_width |
( |
| ) |
|
|
inline |
| int diguyGraphicsFrameBuffer::get_height |
( |
| ) |
|
|
inline |
| int diguyGraphicsFrameBuffer::m_width |
|
protected |
| int diguyGraphicsFrameBuffer::m_height |
|
protected |
| int diguyGraphicsFrameBuffer::m_shadow_map |
|
protected |
| int diguyGraphicsFrameBuffer::m_enable_mipmaps |
|
protected |
| int diguyGraphicsFrameBuffer::m_texture_unit |
|
protected |
The documentation for this class was generated from the following file: