Lightweight structure for communicating light parameters to gpu This must match layout in shader library diguy_shared_library.glsl.
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#include <diguyOglUniformBuffer.h>
Lightweight structure for communicating light parameters to gpu This must match layout in shader library diguy_shared_library.glsl.
| diguyOglUboLight::diguyOglUboLight |
( |
| ) |
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inline |
| glm::vec4 diguyOglUboLight::position |
| glm::vec4 diguyOglUboLight::direction |
| glm::vec4 diguyOglUboLight::ambient |
| glm::vec4 diguyOglUboLight::diffuse |
| glm::vec4 diguyOglUboLight::specular |
| float diguyOglUboLight::falloff_r |
| float diguyOglUboLight::falloff_rsq |
| float diguyOglUboLight::spot_angle |
| float diguyOglUboLight::spot_exponent |
The documentation for this struct was generated from the following file:
- e:/Jenkins/workspace/diguy_apps_TOT_vc14_x64/diguy/programming_examples/diguy_graphics_api/ogl_examples/reference_implementation/diguyOglUniformBuffer.h