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DI-Guy SDK Documentation
13.5
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#include <diguyOsgGraphicsTextureArray.h>
Public Member Functions | |
| diguyOsgGraphicsTextureArray (void *internal_data) | |
| virtual | ~diguyOsgGraphicsTextureArray () |
| virtual void | asynchronous_post_load () |
| This function will be called by DI-Guy after the texture is loaded but before build. More... | |
| virtual void | build () |
| This function will be called by DI-Guy when it is time for a renderer-specific texture object to be created. More... | |
| virtual void | unbuild () |
| This function will be called by DI-Guy when it is time for a renderer-specific texture object to be destroyed. More... | |
| virtual void | bind_now (diguyTextureMapType texture_type) |
| This function will be called by DI-Guy when the texture should be made active, or bound. More... | |
| osg::Texture2DArray * | get_texture_array () |
| void | releaseGLObjects () |
Public Member Functions inherited from diguyGraphicsTextureArray | |
| const char * | get_name () |
| Returns the name of the texture. More... | |
| int | get_num_textures () const |
| returns the number of textures in texture array More... | |
| diguyGraphicsTexture * | get_texture_at_index (int index) |
| returns a pointer to sub texture More... | |
| const char * | get_filename (int index) const |
| This function returns the filename of the texture. More... | |
| const char * | get_ui_name (int index) const |
| gets the UI friendly name of the texture More... | |
| const char * | get_full_filename (int index) const |
| Returns: Where diguy found the file name... will be null if source data isn't available. More... | |
| const char * | get_cached_dds_filename (int index) const |
| Returns: The file after transformation and stored in compressed_texture_cache. More... | |
| int | get_width () |
| Returns the width of the texture array, in pixels; -1 on failure. More... | |
| int | get_height () |
| Returns the height of the texture array, in pixels; -1 on failure. More... | |
| int | get_num_components () |
| This function returns how many components the texture has. More... | |
| int | get_contains_alpha_component () |
| This function returns whether the texture contains an alpha component. More... | |
| int | get_is_clip_map () |
| Returns if this texture should be rendered with alpha to coverage, Clip maps have 4 channels but return false for get_contains_alpha_component Useful for screen door transparency, and out of order transparency. More... | |
| unsigned char * | get_texture_map_data (int index) |
| This function returns a memory buffer with the actual texture data. More... | |
| int | get_texture_map_data_size () |
| This function returns how many bytes are used by the texture map data buffer. More... | |
| diguyGraphicsTextureCompressionType | get_texture_compression_type () |
| This function returns which compression method, if any, is applied to the data returned bu get_texture_map_data(). More... | |
| int | get_num_included_mipmaps () |
| This function returns how many mipmaps are already included in the texture map data. More... | |
| int | get_mipmap_data_size (int mipmap) |
| This function returns the size of the data, in bytes, of the specified mipmap. More... | |
| int | get_mipmap_data_offset (int mipmap) |
| This function returns the data offset of the specified mipmap into the data pointer returned by get_texture_map_data(). More... | |
| int | get_gl_format () |
| This function returns the OpenGL pixel format enumeration of this texture. More... | |
| const char * | get_gl_format_as_string () |
| This function returns the OpenGL pixel format string of this texture. More... | |
| int | get_is_srgb_texture () |
| returns if texture should use sRGB style format hints, useful in DX11 where gl_format is less useful. More... | |
| int | get_dds_block_size () |
| This function returns the "block size" of the dds compression types. More... | |
| int | get_clamp_s () |
| For texture indices less than zero and greater than one, a decision must be made as to whether the texture is repeated or whether the edge pixels are replicated to fill the space. More... | |
| int | get_clamp_t () |
| For texture indices less than zero and greater than one, a decision must be made as to whether the texture is repeated or whether the edge pixels are replicated to fill the space. More... | |
| int | get_is_in_async_load_queue () |
| Is this texture currently being loaded by the asynchronous texture loader. More... | |
| void | get_approximate_color (int index, float **\return, float *g, float **< b >) |
| Returns an approximation of the overall color based on mip-mapping that was generated when bdg files were built. More... | |
| </b > void | free_loader_memory (int index) |
| This function frees most memory allocated by the DI-Guy geometry loader for this object. More... | |
| bdiGeometryTextureArray * | get_scripted_object () |
Static Public Attributes | |
| static osg::ref_ptr< osg::State > | sm_state |
Protected Attributes | |
| osg::ref_ptr< osg::Texture2DArray > | m_texture_array |
Additional Inherited Members | |
Static Public Member Functions inherited from diguyGraphicsTextureArray | |
| static void | clear_last_bound_texture () |
| This function returns the last bound texture used by DI-Guy. More... | |
Protected Member Functions inherited from diguyGraphicsTextureArray | |
| diguyGraphicsTextureArray (void *internal_data) | |
| A protected constructor. More... | |
| virtual | ~diguyGraphicsTextureArray () |
| A protected destructor. More... | |
| diguyOsgGraphicsTextureArray::diguyOsgGraphicsTextureArray | ( | void * | internal_data | ) |
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virtual |
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virtual |
This function will be called by DI-Guy after the texture is loaded but before build.
When asynchronous texture loading is active this provides an opportunity to copy data from DI-Guy structures to end user structures in the background loading thread.
Immediate Mode:
Immediate mode renderers may override this function.
Scene Graph:
Scene graph renderers may override this function, if they are using the async texture loader. may need to be coupled with calls to diguyScenario::run_background_load_update()
Callable From:
Reimplemented from diguyGraphicsTextureArray.
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virtual |
This function will be called by DI-Guy when it is time for a renderer-specific texture object to be created.
At that point the texture information has been read from the texture file, and is available via the Accessor Functions above.
Immediate Mode:
Immediate mode renderers may override this function, to create an object that may be invoked by bind_now().
Scene Graph:
Scene graph renderers usually do override this function, to create an object that gets associated with diguyGraphicsMesh objects.
Callable From:
Reimplemented from diguyGraphicsTextureArray.
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virtual |
This function will be called by DI-Guy when it is time for a renderer-specific texture object to be destroyed.
Immediate Mode:
Immediate mode renderers may override this function, to destroy any object that may have been created by build().
Scene Graph:
Scene graph renderers usually do override this function, to destroy any object that may have been created by build().
Callable From:
Reimplemented from diguyGraphicsTextureArray.
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virtual |
This function will be called by DI-Guy when the texture should be made active, or bound.
Immediate Mode:
Immediate mode renderers usually do override this function, to invoke the object created by build(), or make calls to the renderer to set appropriate texture state.
Scene Graph:
Scene graph renderers usually do not override this function.
Callable From:
Reimplemented from diguyGraphicsTextureArray.
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inline |
| void diguyOsgGraphicsTextureArray::releaseGLObjects | ( | ) |
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static |
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protected |