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DI-Guy SDK Documentation
13.6
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The class diguyOglGraphicsTexture is an example of a diguyGraphicsTexture subclass for an immediate mode renderer using the DI-Guy Loader. More...
#include <diguyOglGraphicsTexture.h>
Public Member Functions | |
| diguyOglGraphicsTexture (void *internal_data) | |
| virtual | ~diguyOglGraphicsTexture () |
| virtual void | build () override |
| This function will be called by DI-Guy when it is time for a renderer-specific texture object to be created. More... | |
| virtual void | unbuild () override |
| This function will be called by DI-Guy when it is time for a renderer-specific texture object to be destroyed. More... | |
| virtual void | bind_now (diguyTextureMapType texture_type) override |
| This function will be called by DI-Guy when the texture should be made active, or bound. More... | |
| virtual unsigned int | get_gl_texture_id () const override |
| helper function to let diguy internals know what the object's texture ID is. More... | |
Public Member Functions inherited from diguyGraphicsTexture | |
| const char * | get_name () |
| Returns the name of the texture. More... | |
| const char * | get_filename () |
| This function returns the filename of the texture. More... | |
| const char * | get_full_filename () |
| Returns: Where diguy found the file name... will be null if source data isn't available. More... | |
| const char * | get_cached_dds_filename () |
| Returns: The file after transformation and stored in compressed_texture_cache. More... | |
| int | get_width () |
| Returns: the width of the texture, in pixels; -1 on failure. More... | |
| int | get_height () |
| Returns: the height of the texture, in pixels; -1 on failure. More... | |
| int | get_num_components () |
| This function returns how many components the texture has. More... | |
| int | get_contains_alpha_component () |
| This function returns whether the texture contains an alpha component. More... | |
| int | get_is_clip_map () |
| Returns if this texture should be rendered with alpha to coverage, Clip maps have 4 channels but return false for get_contains_alpha_component Useful for screen door transparency, and out of order transparency. More... | |
| unsigned char * | get_texture_map_data () |
| This function returns a memory buffer with the actual texture data. More... | |
| int | get_texture_map_data_size () |
| This function returns how many bytes are used by the texture map data buffer. More... | |
| diguyGraphicsTextureCompressionType | get_texture_compression_type () |
| This function returns which compression method, if any, is applied to the data returned bu get_texture_map_data(). More... | |
| int | get_num_included_mipmaps () |
| This function returns how many mipmaps are already included in the texture map data. More... | |
| int | get_mipmap_data_size (int mipmap) |
| This function returns the size of the data, in bytes, of the specified mipmap. More... | |
| int | get_mipmap_data_offset (int mipmap) |
| This function returns the data offset of the specified mipmap into the data pointer returned by get_texture_map_data(). More... | |
| int | get_gl_format () |
| This function returns the OpenGL pixel format enumeration of this texture. More... | |
| const char * | get_gl_format_as_string () |
| This function returns the OpenGL pixel format string of this texture. More... | |
| int | get_is_srgb_texture () |
| returns if texture should use sRGB style format hints, useful in DX11 where gl_format is less useful. More... | |
| int | get_dds_block_size () |
| This function returns the "block size" of the dds compression types. More... | |
| int | get_clamp_s () |
| For texture indices less than zero and greater than one, a decision must be made as to whether the texture is repeated or whether the edge pixels are replicated to fill the space. More... | |
| int | get_clamp_t () |
| For texture indices less than zero and greater than one, a decision must be made as to whether the texture is repeated or whether the edge pixels are replicated to fill the space. More... | |
| int | get_is_in_async_load_queue () |
| Is this texture currently being loaded by the asynchronous texture loader. More... | |
| void | get_approximate_color (float **\return, float *g, float **< b >) |
| Returns an approximation of the overall color based on mip-mapping that was generated when bdg files were built. More... | |
| </b > void | free_loader_memory () |
| This function frees most memory allocated by the DI-Guy geometry loader for this object. More... | |
| virtual void | asynchronous_post_load () |
| This function will be called by DI-Guy after the texture is loaded but before build. More... | |
| void | load_texture_data (int async_load) |
| bdiGeometryTextureFile * | get_scripted_object () |
Protected Member Functions | |
| void | send_mipmap () |
Protected Member Functions inherited from diguyGraphicsTexture | |
| diguyGraphicsTexture (void *internal_data) | |
| A protected constructor. More... | |
| virtual | ~diguyGraphicsTexture () |
| A protected destructor. More... | |
Protected Attributes | |
| GLuint | m_texture_object |
| int | m_current_loading_mipmap |
Additional Inherited Members | |
Static Public Member Functions inherited from diguyGraphicsTexture | |
| static diguyGraphicsTexture * | get_last_bound_texture (int texture_unit=0) |
| This function returns the last bound texture used by DI-Guy. More... | |
| static void | clear_last_bound_texture () |
| This function clears out the last bound texture variable. More... | |
The class diguyOglGraphicsTexture is an example of a diguyGraphicsTexture subclass for an immediate mode renderer using the DI-Guy Loader.
Textures modify the visible appearance of meshes. They work in concert with materials to determine the final appearance of visible geometry.
The example subclass shows how to use the accessors of the diguyGraphicsTexture class and which virtual functions should be overridden for an immediate mode renderer such as OpenGL.
| diguyOglGraphicsTexture::diguyOglGraphicsTexture | ( | void * | internal_data | ) |
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virtual |
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overridevirtual |
This function will be called by DI-Guy when it is time for a renderer-specific texture object to be created.
At that point the texture information has been read from the texture file, and is available via the Accessor Functions above.
Immediate Mode:
Immediate mode renderers may override this function, to create an object that may be invoked by bind_now().
Scene Graph:
Scene graph renderers usually do override this function, to create an object that gets associated with diguyGraphicsMesh objects.
Callable From:
Reimplemented from diguyGraphicsTexture.
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overridevirtual |
This function will be called by DI-Guy when it is time for a renderer-specific texture object to be destroyed.
Immediate Mode:
Immediate mode renderers may override this function, to destroy any object that may have been created by build().
Scene Graph:
Scene graph renderers usually do override this function, to destroy any object that may have been created by build().
Callable From:
Reimplemented from diguyGraphicsTexture.
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overridevirtual |
This function will be called by DI-Guy when the texture should be made active, or bound.
Immediate Mode:
Immediate mode renderers usually do override this function, to invoke the object created by build(), or make calls to the renderer to set appropriate texture state.
Scene Graph:
Scene graph renderers usually do not override this function.
Callable From:
Reimplemented from diguyGraphicsTexture.
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inlineoverridevirtual |
helper function to let diguy internals know what the object's texture ID is.
not normally needed. (Used by character viewer in gapi mode.)
Reimplemented from diguyGraphicsTexture.
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protected |
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protected |
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protected |