DI-Guy SDK Documentation  13.6
Index

This is a list of keywords for the developers guide and their associated page or section title.

0-9ABCDEFGHIJKLMNOPQRSTUVWXYZ

 
 

0-9
3D class, DI-Guy Author3D Visual Classes
A
accessor, functions, diguyCharacterThe diguyCharacter Class
action, functions, diguyCharacterThe diguyCharacter Class
      querying in pipelineQuerying and Setting Actions in a Pipeline Setting
      setting in pipelineQuerying and Setting Actions in a Pipeline Setting
add_view_camera functionUsing the Load Manager
aim, functions, diguyCharacterThe diguyCharacter Class
aimingThe Initial Stage, Aiming
altitude, callback functions, diguyScenarioThe diguyScenario Class
      functions, diguyCharacterThe diguyCharacter Class
animation blend, functions, diguyCharacterThe diguyCharacter Class
animation, blend treeThe Initial Stage
appearance, functions, diguyCharacterThe diguyCharacter Class
B
best practicesBest Practices for Using the DI-Guy SDK
blend tree, animationThe Initial Stage
boundary, zoneUsing the Load Manager
build function, DI-Guy Author3D Visual Classes
building, LinuxCompiling and Linking DI-Guy on Linux
      WindowsCompiling and Linking DI-Guy on Windows
C
callback, functions, diguyCharacterThe diguyCharacter Class
      functions, diguyScenarioThe diguyScenario Class
camera, callback functions, diguyScenarioThe diguyScenario Class
      functions, diguyScenarioThe diguyScenario Class
camera_changed functionUsing the Load Manager
change_view_camera_settings functionUsing the Load Manager
character selection disc3D Visual Classes
Character ViewerThe Character Viewer
character, creating and controllingCreate and Control Characters in Real-time Using the DI-Guy API
      detectingThe diguyCharacter Class
      functions, diguyScenarioThe diguyScenario Class
      out of frustumUsing the Load Manager
      parenting to another characterThe diguyCharacter Class
class, diguyAppUsing the Load Manager
      diguyAppThe diguyScenario Class
      diguyAuthorInterfaceDI-Guy Author Interface Class
      diguyAuthorMaterial3D Visual Classes
      diguyAuthorVisualMultiline3D Visual Classes
      diguyAuthorVisualObjectHandle3D Visual Classes
      diguyAuthorVisualRegionMesh3D Visual Classes
      diguyAuthorVisualRegionPaintbrush3D Visual Classes
      diguyAuthorVisualWaypoint3D Visual Classes
      diguyCharacterWorking with the diguyScenario and diguyCharacter Classes
      diguyCharacter, acessor functionsThe diguyCharacter Class
      diguyCharacter, action and speed functionsThe diguyCharacter Class
      diguyCharacter, aim, gaze, pointing, and nodding functionsThe diguyCharacter Class
      diguyCharacter, altitude functionsThe diguyCharacter Class
      diguyCharacter, appearance functionsThe diguyCharacter Class
      diguyCharacter, callback functionsThe diguyCharacter Class
      diguyCharacter, DIS functionsThe diguyCharacter Class
      diguyCharacter, dying functionsThe diguyCharacter Class
      diguyCharacter, event handler functionsThe diguyCharacter Class
      diguyCharacter, gesture functionsThe diguyCharacter Class
      diguyCharacter, guide functionsThe diguyCharacter Class
      diguyCharacter, link functionsThe diguyCharacter Class
      diguyCharacter, LOD functionsThe diguyCharacter Class
      diguyCharacter, parenting functionsThe diguyCharacter Class
      diguyCharacter, path functionsThe diguyCharacter Class
      diguyCharacter, perception functionsThe diguyCharacter Class
      diguyCharacter, performance functionsThe diguyCharacter Class
      diguyCharacter, sound functionsThe diguyCharacter Class
      diguyCharacter, sound instance functionsThe diguyCharacter Class
      diguyCharacter, up vector functionsThe diguyCharacter Class
      diguyCharacter, update and draw functionsThe diguyCharacter Class
      diguyCharacter, user data functionsThe diguyCharacter Class
      diguyCharacter, variable functionsThe diguyCharacter Class
      diguyCharacter, weapon functionsThe diguyCharacter Class
      diguyGraphicsMaterial3D Visual Classes
      diguyImpactFire and Detonate Interactions in DI-Guy
      diguyLoadManagerUsing the Load Manager
      diguyNetInterfaceDIS Networking Using the SDK
      diguyScenarioWorking with the diguyScenario and diguyCharacter Classes
      diguyScenario, altitude callback functionsThe diguyScenario Class
      diguyScenario, callback functionsThe diguyScenario Class
      diguyScenario, camera functionsThe diguyScenario Class
      diguyScenario, character functionsThe diguyScenario Class
      diguyScenario, default character callback functionsThe diguyScenario Class
      diguyScenario, DSS filesThe diguyScenario Class
      diguyScenario, event handler functionsThe diguyScenario Class
      diguyScenario, facial expression functionsThe diguyScenario Class
      diguyScenario, fog and light functionsThe diguyScenario Class
      diguyScenario, general query functionsThe diguyScenario Class
      diguyScenario, group functionsThe diguyScenario Class
      diguyScenario, history and review functionsThe diguyScenario Class
      diguyScenario, information popup functionsThe diguyScenario Class
      diguyScenario, LOD functionsThe diguyScenario Class
      diguyScenario, meta-action functionsThe diguyScenario Class
      diguyScenario, path shape and waypoint functionsThe diguyScenario Class
      diguyScenario, performance functionsThe diguyScenario Class
      diguyScenario, scene object functionsThe diguyScenario Class
      diguyScenario, sensor region functionsThe diguyScenario Class
      diguyScenario, signal functionsThe diguyScenario Class
      diguyScenario, sound functionsThe diguyScenario Class
      diguyScenario, time control and playbackThe diguyScenario Class
      diguyScenario, update and draw functionsThe diguyScenario Class
      diguyScenario, variable functionsThe diguyScenario Class
      diguyScenario, view functionsThe diguyScenario Class
class,diguyCharacterA Brief DI-Guy Class Overview
class,diguyCharacterPathA Brief DI-Guy Class Overview
class,diguyGraphicsLinkA Brief DI-Guy Class Overview
class,diguyGraphicsShapeA Brief DI-Guy Class Overview
class,diguyScenarioA Brief DI-Guy Class Overview
class,diguySceneObjectA Brief DI-Guy Class Overview
class,diguyViewA Brief DI-Guy Class Overview
closing, DI-Guy AuthorHow the End User Interacts with Farscene IG
compiling, LinuxCompiling and Linking DI-Guy on Linux
      WindowsCompiling and Linking DI-Guy on Windows
compresed geometry and texturesNotes on Compressed Geometry, Textures, and Preloading
configuration file, customCreating a Custom Configuration File
      include statementsUsing Include Statements in DI-Guy Configuration Files
configuring, networkNetwork Configuration Parameters for DI-Guy Scenario
controlling, charactersCreate and Control Characters in Real-time Using the DI-Guy API
coordinate systemDatabase Coordinates and DI-Guy Networking
create_character functionNotes on Compressed Geometry, Textures, and Preloading
create_gesture functionNotes on Compressed Geometry, Textures, and Preloading
create_load_manager functionUsing the Load Manager
culling, draw and updateTechniques for Maximizing DI-Guy Performance
custom PDUControlling DI-Guy Scenario Remotely Using Custom PDUs
custom, configuration fileCreating a Custom Configuration File
      configuration file, include statementsUsing Include Statements in DI-Guy Configuration Files
      PDUsExtending DIS and HLA for High Fidelity Visual and Motion Correlation
D
database, coordinatesDatabase Coordinates and DI-Guy Networking
      coordinatesUTM Database Coordination Translation
de-initializing, modulesThe Basic DI-Guy Function Calls
debug library, WindowsRelease and Debug Versions of DI-Guy Libraries
default character, callback functions, diguyScenarioThe diguyScenario Class
defining, DIS PDUsHow DI-Guy Custom PDUs are Defined
degrees of freedomThe Motion Pipeline
deinitialize functionSupported Plug-in Functions
deinitialize_plugin functionSupported Plug-in Functions
detonation interactionFire and Detonate Interactions in DI-Guy
DI-Guy AuthorIntroduction to DI-Guy Author, DI-Guy Author Programming Reference, How DI-Guy Author Works
      3D visual classes3D Visual Classes
      closingHow the End User Interacts with Farscene IG
DI-Guy digestDI-Guy Programming Examples
DI-Guy Graphics APIIntroduction to DI-Guy Author, The DI-Guy Graphics API
DI-Guy Lifeform ServerExtending DIS and HLA for High Fidelity Visual and Motion Correlation
DI-Guy Load ManagerTechniques for Maximizing DI-Guy Performance
DI-Guy ScenarioIntroduction to DI-Guy Author, Writing Plug-Ins
      controlling remotelyControlling DI-Guy Scenario Remotely Using Custom PDUs
      openingHow the End User Interacts with Farscene IG
DI-Guy, FOM extensionsDI-Guy FOM Extensions for HLA
digest, DI-GuyDI-Guy Programming Examples
diguyApp classUsing the Load Manager, The diguyScenario Class
diguyAuthorInterface classDI-Guy Author Interface Class
diguyAuthorMaterial class3D Visual Classes
diguyAuthorVisualMultiline class3D Visual Classes
diguyAuthorVisualObjectHandle class3D Visual Classes
diguyAuthorVisualRegionMesh class3D Visual Classes
diguyAuthorVisualRegionPaintbrush class3D Visual Classes
diguyAuthorVisualWaypoint class3D Visual Classes
diguyCharacter classA Brief DI-Guy Class Overview, Working with the diguyScenario and diguyCharacter Classes
      accessor functionsThe diguyCharacter Class
      action and speed functionsThe diguyCharacter Class
      aim, gaze, pointing, and nodding functionsThe diguyCharacter Class
      altitude functionsThe diguyCharacter Class
      appearance functionsThe diguyCharacter Class
      callback functionsThe diguyCharacter Class
      DIS functionsThe diguyCharacter Class
      dying functionsThe diguyCharacter Class
      event handler functionsThe diguyCharacter Class
      gesture functionsThe diguyCharacter Class
      guide functionsThe diguyCharacter Class
      link functionsThe diguyCharacter Class
      LOD functionsThe diguyCharacter Class
      parenting functionsThe diguyCharacter Class
      path functionsThe diguyCharacter Class
      perception functionsThe diguyCharacter Class
      performance functionsThe diguyCharacter Class
      sound functionsThe diguyCharacter Class
      sound instance functionsThe diguyCharacter Class
      up vector functionsThe diguyCharacter Class
      update and draw functionsThe diguyCharacter Class
      user data functionsThe diguyCharacter Class
      variable functionsThe diguyCharacter Class
      weapon functionsThe diguyCharacter Class
diguyCharacterPath classA Brief DI-Guy Class Overview
diguyGraphicsLink classA Brief DI-Guy Class Overview
diguyGraphicsMaterial class3D Visual Classes
diguyGraphicsShape classA Brief DI-Guy Class Overview
diguyImpact classFire and Detonate Interactions in DI-Guy
diguyLoadManager classUsing the Load Manager
diguyNetInterface classDIS Networking Using the SDK
diguyScenario classA Brief DI-Guy Class Overview, Working with the diguyScenario and diguyCharacter Classes
      altitude callback functionsThe diguyScenario Class
      callback functionsThe diguyScenario Class
      camera functionsThe diguyScenario Class
      character functionsThe diguyScenario Class
      default character callback functionsThe diguyScenario Class
      DSS filesThe diguyScenario Class
      event handler functionsThe diguyScenario Class
      facial expression functionsThe diguyScenario Class
      fog and light functionsThe diguyScenario Class
      general quey functionsThe diguyScenario Class
      group functionsThe diguyScenario Class
      history and review functionsThe diguyScenario Class
      information popup functionsThe diguyScenario Class
      LOD functionsThe diguyScenario Class
      meta-action functionsThe diguyScenario Class
      path shape and waypoint functionsThe diguyScenario Class
      performance functionsThe diguyScenario Class
      scene object functionsThe diguyScenario Class
      sensor region functionsThe diguyScenario Class
      signal functionsThe diguyScenario Class
      sound functionsThe diguyScenario Class
      time control and playbackThe diguyScenario Class
      update and draw functionsThe diguyScenario Class
      variable functionsThe diguyScenario Class
      view functionsThe diguyScenario Class
diguySceneObject classA Brief DI-Guy Class Overview
diguyView classA Brief DI-Guy Class Overview
DISNetwork with Other Simulators (DIS or HLA), Networking with DI-Guy
      exampleDIS Networking Using the SDK
      extendingExtending DIS and HLA for High Fidelity Visual and Motion Correlation
      functions, diguyCharacterThe diguyCharacter Class
      PDU, definingHow DI-Guy Custom PDUs are Defined
      update rateControlling the Update Rate for DIS
DLLWriting Plug-Ins
DOFThe Motion Pipeline
draw cullingTechniques for Maximizing DI-Guy Performance
draw functionThe diguyScenario Class
      DI-Guy Author3D Visual Classes
draw functionsSupported Plug-in Functions
draw, functions, diguyCharacterThe diguyCharacter Class
dying, functions, diguyCharacterThe diguyCharacter Class
E
entity type enumerationDI-Guy Entity Mapping in the Absence of Custom PDUs, DI-Guy Entity Mapping
entity type mappingDI-Guy Entity Mapping in the Absence of Custom PDUs
entity, mappingDI-Guy Entity Mapping
event handler, functions, diguyCharacterThe diguyCharacter Class
      functions, diguyScenarioThe diguyScenario Class
example, OpenGLOpenGL Examples
      programmingDI-Guy Programming Examples
      WindowsProgramming Examples for Windows
examples, LinuxProgramming Examples for Linux
execute_1stage_gesture functionNotes on Compressed Geometry, Textures, and Preloading
execute_2stage_gesture functionNotes on Compressed Geometry, Textures, and Preloading
execute_3stage_gesture functionNotes on Compressed Geometry, Textures, and Preloading
execute_gesture functionNotes on Compressed Geometry, Textures, and Preloading
exercise location, settings Setting the Exercise Location in DI-Guy
Expressive Faces, moduleExpressive Faces Module for OpenGL
F
facial expression, functions, diguyScenarioThe diguyScenario Class
Farscene IGHow the End User Interacts with Farscene IG
FED fileSetting up DI-Guy to use HLA
fire interactionFire and Detonate Interactions in DI-Guy
flat earthDatabase Coordinates and DI-Guy Networking
fog, callback functions, diguyScenarioThe diguyScenario Class
      functions, diguyScenarioThe diguyScenario Class
FOM extensionsSetting up DI-Guy to use HLA
FOM, extensionsDI-Guy FOM Extensions for HLA
frustum, viewUsing the Load Manager
function callsThe Basic DI-Guy Function Calls
function, add_view_cameraUsing the Load Manager
      build3D Visual Classes
      camera_changedUsing the Load Manager
      change_view_camera_settingsUsing the Load Manager
      create_characterNotes on Compressed Geometry, Textures, and Preloading
      create_gestureNotes on Compressed Geometry, Textures, and Preloading
      create_load_managerUsing the Load Manager
      data reviewSupported Plug-in Functions
      deinitializeSupported Plug-in Functions
      deinitialize_pluginSupported Plug-in Functions
      diguyScenario, queryThe diguyScenario Class
      draw3D Visual Classes
      drawThe diguyScenario Class
      execute_1stage_gestureNotes on Compressed Geometry, Textures, and Preloading
      execute_2stage_gestureNotes on Compressed Geometry, Textures, and Preloading
      execute_3stage_gestureNotes on Compressed Geometry, Textures, and Preloading
      execute_gestureNotes on Compressed Geometry, Textures, and Preloading
      get_mouse_cursorSupported Plug-in Functions
      get_replaying_historySupported Plug-in Functions
      get_tThe diguyScenario Class
      get_tSupported Plug-in Functions
      get_tick_dtThe diguyScenario Class
      hide3D Visual Classes
      initializationSupported Plug-in Functions
      initializeSupported Plug-in Functions
      initialize_pluginSupported Plug-in Functions
      loadThe diguyScenario Class
      load_review_dataSupported Plug-in Functions
      mouse controlSupported Plug-in Functions
      mouse_dragSupported Plug-in Functions
      mouse_funcSupported Plug-in Functions
      mouse_moveSupported Plug-in Functions
      mouse_pressSupported Plug-in Functions
      mouse_releaseSupported Plug-in Functions
      move_cameraUsing the Load Manager
      post_drawSupported Plug-in Functions
      post_updateSupported Plug-in Functions
      pre and post drawSupported Plug-in Functions
      pre and post updateSupported Plug-in Functions
      pre_drawSupported Plug-in Functions
      pre_updateSupported Plug-in Functions
      preload_character_typeNotes on Compressed Geometry, Textures, and Preloading
      preload_gestureNotes on Compressed Geometry, Textures, and Preloading
      resetThe diguyScenario Class
      resetSupported Plug-in Functions
      save_review_dataSupported Plug-in Functions
      scenario managementThe Basic DI-Guy Function Calls
      set_max_update_periodUsing the Load Manager
      set_playback_loopThe diguyScenario Class
      set_toutThe diguyScenario Class
      show3D Visual Classes
      unbuild3D Visual Classes
      update3D Visual Classes
      updateThe diguyScenario Class
G
gaze systemThe Initial Stage
gaze, functions, diguyCharacterThe diguyCharacter Class
gazingGazing and Pointing
geocentricDatabase Coordinates and DI-Guy Networking
geodeticDatabase Coordinates and DI-Guy Networking, UTM Database Coordination Translation
geometry, compressedNotes on Compressed Geometry, Textures, and Preloading
gestureGestures
      functions, diguyCharacterThe diguyCharacter Class
get_mouse_cursor functionSupported Plug-in Functions
get_replaying_history functionSupported Plug-in Functions
get_t functionThe diguyScenario Class, Supported Plug-in Functions
get_tick_dt functionThe diguyScenario Class
graphics APIThe DI-Guy Graphics API
Graphics API, examplesDI-Guy Programming Examples
graphics LODTechniques for Maximizing DI-Guy Performance
group, functions, diguyScenarioThe diguyScenario Class
guide, functions, diguyCharacterThe diguyCharacter Class
H
head, nodding and shakingHead Nodding and Shaking
hide function, DI-Guy Author3D Visual Classes
High Level Architecture, see HLAHLA Networking
history, functions, diguyScenarioThe diguyScenario Class
HLANetwork with Other Simulators (DIS or HLA), HLA Networking, Networking with DI-Guy
      enabling networkingEnabling HLA Networking in DI-Guy
      extendingExtending DIS and HLA for High Fidelity Visual and Motion Correlation
      setting up forSetting up DI-Guy to use HLA
      troubleshootingTroubleshooting Your HLA Application
      update rateControlling the Update Rate
host side, pipelineHost Side
I
IGUsing DI-Guy as Part of a Networked Image Generator
IG side, pipelineIG Side
image generatorUsing DI-Guy as Part of a Networked Image Generator
include statement, in custom configuration filesUsing Include Statements in DI-Guy Configuration Files
information popup, functions, diguyScenarioThe diguyScenario Class
initialization functions:Supported Plug-in Functions
initialize functionSupported Plug-in Functions
initialize_plugin functionSupported Plug-in Functions
initializing, modulesThe Basic DI-Guy Function Calls
instancingTechniques for Maximizing DI-Guy Performance
interaction, fire and detonationFire and Detonate Interactions in DI-Guy
inverse kinematicsThe Motion Pipeline
J
joint animationThe Motion Pipeline
L
library, LinuxCompiling and Linking DI-Guy on Linux
      release and debugRelease and Debug Versions of DI-Guy Libraries
      third partyRelease and Debug Versions of DI-Guy Libraries
      WindowsCompiling and Linking DI-Guy on Windows
Lifeform ServerExtending DIS and HLA for High Fidelity Visual and Motion Correlation
light, callback functions, diguyScenarioThe diguyScenario Class
      functions, diguyScenarioThe diguyScenario Class
link, functions, diguyCharacterThe diguyCharacter Class
Linux, compiling and building onCompiling and Linking DI-Guy on Linux
      programming examplesProgramming Examples for Linux
load functionThe diguyScenario Class
load managementUsing the Load Manager
load managerTechniques for Maximizing DI-Guy Performance, Using the Load Manager
load_review_data functionSupported Plug-in Functions
LOD, functions, diguyCharacterThe diguyCharacter Class
      functions, diguyScenarioThe diguyScenario Class
      shader and graphicsTechniques for Maximizing DI-Guy Performance
Lua moduleLua Script Modules
M
mapping, entity typesDI-Guy Entity Mapping in the Absence of Custom PDUs
      entity typesDI-Guy Entity Mapping
meta-action, functions, diguyScenarioThe diguyScenario Class
module, Expressive FacesExpressive Faces Module for OpenGL
      initializing and de-initializingThe Basic DI-Guy Function Calls
      LuaLua Script Modules
motion pipelineThe Motion Pipeline
mouse control functionsSupported Plug-in Functions
mouse_drag functionSupported Plug-in Functions
mouse_func functionSupported Plug-in Functions
mouse_move functionSupported Plug-in Functions
mouse_press functionSupported Plug-in Functions
mouse_release functionSupported Plug-in Functions
move_camera functionUsing the Load Manager
multi-texturingNotes on Compressed Geometry, Textures, and Preloading
multi-threadingTechniques for Maximizing DI-Guy Performance
multiline visual3D Visual Classes
muzzle flashFire and Detonate Interactions in DI-Guy
N
net_friendlyThe diguyScenario Class
net_neutralThe diguyScenario Class
net_opposingThe diguyScenario Class
network, configuration parametersNetwork Configuration Parameters for DI-Guy Scenario
network.cfgControlling the Update Rate for DIS
networkingNetworking with DI-Guy
      DIS withDIS Networking Using the SDK
      examplesDI-Guy Programming Examples
      HLAHLA Networking
      HLAEnabling HLA Networking in DI-Guy
      with DIS or HLANetwork with Other Simulators (DIS or HLA)
nodding, functions, diguyCharacterThe diguyCharacter Class
      headHead Nodding and Shaking
O
object handle visual3D Visual Classes
Open GL, examplesOpenGL Examples
OpenGL, examplesDI-Guy Programming Examples
opening, scenarioHow the End User Interacts with Farscene IG
overriding, poseUser Pose Overrides
P
parameter, network configurationNetwork Configuration Parameters for DI-Guy Scenario
      zoneUsing the Load Manager
parenting, functions, diguyCharacterThe diguyCharacter Class
path bead3D Visual Classes
path shape, functions, diguyScenarioThe diguyScenario Class
path, callback functions, diguyScenarioThe diguyScenario Class
      functions, diguyCharacterThe diguyCharacter Class
PDUDIS Networking Using the SDK, Networking with DI-Guy
PDU customExtending DIS and HLA for High Fidelity Visual and Motion Correlation
PDU, customControlling DI-Guy Scenario Remotely Using Custom PDUs
      definingHow DI-Guy Custom PDUs are Defined
perception, functions, diguyCharacterThe diguyCharacter Class
performanceTechniques for Maximizing DI-Guy Performance
      diguyScenarioThe diguyScenario Class
      functions, diguyCharacterThe diguyCharacter Class
pipeline, host sideHost Side
      IG sideIG Side
      motionThe Motion Pipeline
      setting and querying actionsQuerying and Setting Actions in a Pipeline Setting
plug-in, examplesDI-Guy Programming Examples
      writingWriting Plug-Ins
pointingGazing and Pointing
      functions, diguyCharacterThe diguyCharacter Class
pose, overridingUser Pose Overrides
post_draw functionSupported Plug-in Functions
post_update functionSupported Plug-in Functions
pre_draw functionSupported Plug-in Functions
pre_update functionSupported Plug-in Functions
preload_character_type functionNotes on Compressed Geometry, Textures, and Preloading
preload_gesture functionNotes on Compressed Geometry, Textures, and Preloading
programming, best practicesBest Practices for Using the DI-Guy SDK
Q
query function, diguyScenarioThe diguyScenario Class
R
region mesh visual3D Visual Classes
region paintbrush visual3D Visual Classes
release library, WindowsRelease and Debug Versions of DI-Guy Libraries
remote control, DI-Guy ScenarioControlling DI-Guy Scenario Remotely Using Custom PDUs
reset functionThe diguyScenario Class, Supported Plug-in Functions
review data functionsSupported Plug-in Functions
review, functions, diguyScenarioThe diguyScenario Class
RID fileSetting up DI-Guy to use HLA
RPR FOMHLA Networking, Networking with DI-Guy
      supported elementsRPR FOM Elements Used by DI-Guy
RTIRTI Compliance
S
save_review_data functionSupported Plug-in Functions
scenario, management functionsThe Basic DI-Guy Function Calls
      openingHow the End User Interacts with Farscene IG
scene object, functions, diguyScenarioThe diguyScenario Class
SDK, best practicesBest Practices for Using the DI-Guy SDK
sensor region, callback functions, diguyScenarioThe diguyScenario Class
      functions, diguyScenarioThe diguyScenario Class
set_max_update_period functionUsing the Load Manager
set_playback_loop functionThe diguyScenario Class
set_tout functionThe diguyScenario Class
setting, exercise locationSetting the Exercise Location in DI-Guy
shader LODTechniques for Maximizing DI-Guy Performance
shaking, headHead Nodding and Shaking
show function, DI-Guy Author3D Visual Classes
signal, callback functions, diguyScenarioThe diguyScenario Class
      functions, diguyScenarioThe diguyScenario Class
skeletal structureDI-Guy Skeletal Structure
sound instance, functions, diguyCharacterThe diguyCharacter Class
sound, functions, diguyCharacterThe diguyCharacter Class
      functions, diguyScenarioThe diguyScenario Class
speed, functions, diguyCharacterThe diguyCharacter Class
splineThe diguyScenario Class
T
terrain point picker3D Visual Classes
textures, compressedNotes on Compressed Geometry, Textures, and Preloading
third party libraryRelease and Debug Versions of DI-Guy Libraries
U
unbuild function, DI-Guy Author3D Visual Classes
up vector, functions, diguyCharacterThe diguyCharacter Class
update cullingTechniques for Maximizing DI-Guy Performance
update functionThe diguyScenario Class
      DI-Guy Author3D Visual Classes
update functionsSupported Plug-in Functions
update period, out of frustum charactersUsing the Load Manager
update rate, HLAControlling the Update Rate
update, functions, diguyCharacterThe diguyCharacter Class
use case, create and control charactersCreate and Control Characters in Real-time Using the DI-Guy API
      DI-Guy SDKDI-Guy SDK Use Cases
      embed DI-Guy ScenarioEmbed Scenarios Created with DI-Guy Scenario
      network with DIS or HLANetwork with Other Simulators (DIS or HLA)
user data, functions, diguyCharacterThe diguyCharacter Class
UTMDatabase Coordinates and DI-Guy Networking
      coordinate translationUTM Database Coordination Translation
V
variable, functions, diguyCharacterThe diguyCharacter Class
      functions, diguyScenarioThe diguyScenario Class
view frustumUsing the Load Manager
view, callback functions, diguyScenarioThe diguyScenario Class
      functions, diguyScenarioThe diguyScenario Class
visual material3D Visual Classes
visual, multiline3D Visual Classes
      object handle3D Visual Classes
      region mesh3D Visual Classes
      region paintbrush3D Visual Classes
      waypoint3D Visual Classes
VR-LinkExtending DIS and HLA for High Fidelity Visual and Motion Correlation
W
waypoint visual3D Visual Classes
waypoint, functions, diguyScenarioThe diguyScenario Class
weapon, functions, diguyCharacterThe diguyCharacter Class
WGS84 coordinatesDatabase Coordinates and DI-Guy Networking
Windows, compiling and building onCompiling and Linking DI-Guy on Windows
      programming examplesProgramming Examples for Windows
writing plug-insWriting Plug-Ins
zone, boundaryUsing the Load Manager
      parameterUsing the Load Manager