#include <diguyDx11UniformBuffer.h>
| DiguyRenderingData::DiguyRenderingData |
( |
| ) |
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| ID3D11Device* DiguyRenderingData::pd3dDevice |
| ID3D11DeviceContext* DiguyRenderingData::pImmediateContext |
| DirectX::XMMATRIX DiguyRenderingData::mWorldViewProjection |
| DirectX::XMMATRIX DiguyRenderingData::mBaseMatrix |
| DirectX::XMMATRIX DiguyRenderingData::mLinkMatrix |
| const float* DiguyRenderingData::m_skinned_matrix_data |
| int DiguyRenderingData::m_num_mats |
| int DiguyRenderingData::m_skinned_data_needs_update |
The documentation for this struct was generated from the following files: