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DI-Guy SDK Documentation
13.7.1
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This struct is populated by the user and passed into diguyApp::add_draw_pass(diguyDrawPass drawPass). More...
#include <diguyGraphicsShaderTechnique.h>
Public Member Functions | |
| diguyDrawPass () | |
| bool | operator== (const diguyDrawPass &rhs) const |
Public Attributes | |
| int | m_render_pass |
| const char * | m_render_mode |
| const char * | m_custom_shader_program |
| diguyDrawFunc * | m_pre_draw |
| void * | m_pre_draw_user_data |
| diguyDrawFunc * | m_post_draw |
| void * | m_post_draw_user_data |
This struct is populated by the user and passed into diguyApp::add_draw_pass(diguyDrawPass drawPass).
Its use is mostly limited to DI-Guy Scenario
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inline |
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inline |
| int diguyDrawPass::m_render_pass |
| const char* diguyDrawPass::m_render_mode |
| const char* diguyDrawPass::m_custom_shader_program |
| diguyDrawFunc* diguyDrawPass::m_pre_draw |
| void* diguyDrawPass::m_pre_draw_user_data |
| diguyDrawFunc* diguyDrawPass::m_post_draw |
| void* diguyDrawPass::m_post_draw_user_data |