Lightweight structure for communicating material parameters to gpu This must match layout in shader library diguy_shared_library.glsl.
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#include <diguyOglUniformBuffer.h>
Lightweight structure for communicating material parameters to gpu This must match layout in shader library diguy_shared_library.glsl.
| glm::vec4 diguyOglUboMaterial::ambient |
| glm::vec4 diguyOglUboMaterial::diffuse |
| glm::vec4 diguyOglUboMaterial::emissivity |
| glm::vec4 diguyOglUboMaterial::specular |
| float diguyOglUboMaterial::shininess |
The documentation for this struct was generated from the following file:
- E:/nightly/2751/src/programming_examples/diguy_graphics_api/ogl_examples/reference_implementation/diguyOglUniformBuffer.h