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DI-Guy SDK Documentation
13.7
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Go to the source code of this file.
Classes | |
| struct | diguyDrawPass |
| This struct is populated by the user and passed into diguyApp::add_draw_pass(diguyDrawPass drawPass). More... | |
| struct | diguyShaderPickDescription |
| This struct is passed into diguyGraphicsShaderTechnique::pick_shader_program() to provide the end user information to base the resulting shader choice. More... | |
| class | diguyGraphicsShaderTechnique |
| This class implements shader lod system for use with DI-Guy character graphics. More... | |
Macros | |
| #define | CPLUSPLUS_ONLY |
| Link against: libdiguy_graphics_api More... | |
Typedefs | |
| typedef void | diguyDrawFunc() |
Enumerations | |
| enum | diguyRenderPass { DIGUY_DRAW_NONE = 0, DIGUY_DRAW_OPAQUE = 0x1, DIGUY_DRAW_TRANSPARENT = 0x2 } |
Variables | |
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| #define CPLUSPLUS_ONLY |
Link against: libdiguy_graphics_api
| typedef void diguyDrawFunc() |
| enum diguyRenderPass |
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