Go to the source code of this file.
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| enum | diguyGraphicsTextureCompressionType {
DIGUY_GRAPHICS_TEXTURE_COMPRESSION_TYPE_NONE = 0,
DIGUY_GRAPHICS_TEXTURE_COMPRESSION_TYPE_DXT1,
DIGUY_GRAPHICS_TEXTURE_COMPRESSION_TYPE_DXT2,
DIGUY_GRAPHICS_TEXTURE_COMPRESSION_TYPE_DXT3,
DIGUY_GRAPHICS_TEXTURE_COMPRESSION_TYPE_DXT4,
DIGUY_GRAPHICS_TEXTURE_COMPRESSION_TYPE_DXT5,
DIGUY_GRAPHICS_TEXTURE_COMPRESSION_TYPE_DXT5_NM
} |
| | This enumeration lists the types of compression that texture map data may have. More...
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| enum | diguyTextureMapType {
DIGUY_TEXTURE_MAP_TYPE_UNKNOWN = -1,
DIGUY_TEXTURE_MAP_TYPE_DIFFUSE = 0,
DIGUY_TEXTURE_MAP_TYPE_SHADOW,
DIGUY_TEXTURE_MAP_TYPE_SPECULAR,
DIGUY_TEXTURE_MAP_TYPE_BUMP,
DIGUY_TEXTURE_MAP_TYPE_COMPONENTS,
DIGUY_TEXTURE_MAP_TYPE_COMPONENT_RAMP,
DIGUY_TEXTURE_MAP_TYPE_MISC_1,
DIGUY_TEXTURE_MAP_TYPE_MISC_2,
DIGUY_TEXTURE_MAP_TYPE_ANIMATION,
DIGUY_TEXTURE_MAP_TYPE_DECAL,
DIGUY_TEXTURE_MAP_TYPE_DECAL_SPECULAR,
DIGUY_TEXTURE_MAP_TYPE_DECAL_BUMP,
DIGUY_TEXTURE_MAP_TYPE_COUNT
} |
| | This enumeration lists the type of texture map a given image file is being used as. More...
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| enum | diguyTextureMapMasks {
DIGUY_TEXTURE_MAP_MASK_DIFFUSE = 0x00000001,
DIGUY_TEXTURE_MAP_MASK_SHADOW = 0x00000002,
DIGUY_TEXTURE_MAP_MASK_SPECULAR = 0x00000004,
DIGUY_TEXTURE_MAP_MASK_BUMP = 0x00000008,
DIGUY_TEXTURE_MAP_MASK_COMPONENTS = 0x00000010,
DIGUY_TEXTURE_MAP_MASK_MISC_1 = 0x00000020,
DIGUY_TEXTURE_MAP_MASK_MISC_2 = 0x00000040,
DIGUY_TEXTURES_MAP_MASK_ALL = 0xffffffff
} |
| | This enumeration lists how the state stores the available textures in the textures_available bitfield. More...
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Link against: libdiguy_graphics_api
This enumeration lists the types of compression that texture map data may have.
| Enumerator |
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| DIGUY_GRAPHICS_TEXTURE_COMPRESSION_TYPE_NONE |
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| DIGUY_GRAPHICS_TEXTURE_COMPRESSION_TYPE_DXT1 |
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| DIGUY_GRAPHICS_TEXTURE_COMPRESSION_TYPE_DXT2 |
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| DIGUY_GRAPHICS_TEXTURE_COMPRESSION_TYPE_DXT3 |
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| DIGUY_GRAPHICS_TEXTURE_COMPRESSION_TYPE_DXT4 |
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| DIGUY_GRAPHICS_TEXTURE_COMPRESSION_TYPE_DXT5 |
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| DIGUY_GRAPHICS_TEXTURE_COMPRESSION_TYPE_DXT5_NM |
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This enumeration lists the type of texture map a given image file is being used as.
| Enumerator |
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| DIGUY_TEXTURE_MAP_TYPE_UNKNOWN |
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| DIGUY_TEXTURE_MAP_TYPE_DIFFUSE |
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| DIGUY_TEXTURE_MAP_TYPE_SHADOW |
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| DIGUY_TEXTURE_MAP_TYPE_SPECULAR |
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| DIGUY_TEXTURE_MAP_TYPE_BUMP |
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| DIGUY_TEXTURE_MAP_TYPE_COMPONENTS |
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| DIGUY_TEXTURE_MAP_TYPE_COMPONENT_RAMP |
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| DIGUY_TEXTURE_MAP_TYPE_MISC_1 |
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| DIGUY_TEXTURE_MAP_TYPE_MISC_2 |
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| DIGUY_TEXTURE_MAP_TYPE_ANIMATION |
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| DIGUY_TEXTURE_MAP_TYPE_DECAL |
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| DIGUY_TEXTURE_MAP_TYPE_DECAL_SPECULAR |
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| DIGUY_TEXTURE_MAP_TYPE_DECAL_BUMP |
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| DIGUY_TEXTURE_MAP_TYPE_COUNT |
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This enumeration lists how the state stores the available textures in the textures_available bitfield.
Also used by the shader programs.
| Enumerator |
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| DIGUY_TEXTURE_MAP_MASK_DIFFUSE |
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| DIGUY_TEXTURE_MAP_MASK_SHADOW |
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| DIGUY_TEXTURE_MAP_MASK_SPECULAR |
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| DIGUY_TEXTURE_MAP_MASK_BUMP |
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| DIGUY_TEXTURE_MAP_MASK_COMPONENTS |
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| DIGUY_TEXTURE_MAP_MASK_MISC_1 |
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| DIGUY_TEXTURE_MAP_MASK_MISC_2 |
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| DIGUY_TEXTURES_MAP_MASK_ALL |
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This function converts the passed texture type enumeration into a NULL-terminated C-style string.
Returns:
C-style string identifying texture map type
This function converts the passed C-style string into an enumerated value.
Returns:
enumeration value of string
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