DI-Guy SDK Documentation  13.7
diguyOsgParticleRenderer.h File Reference
#include <osg/Drawable>
#include <osg/Geode>
#include <osg/State>
#include <osg/StateSet>
#include <osg/MatrixTransform>
#include <osg/Version>

Go to the source code of this file.

Classes

class  diguyOsgParticleRenderer
 Now the OSG wrapper for the OpenGL renderer code, the most complicated bit is computing the bounding box for the above example, normally you'll find this the easy bit. More...