![]() |
DI-Guy SDK Documentation
13.7
|
Lightweight structure for sending shadow parameters to shaders from DI-Guy Scenario note this maps directly to a uniform buffer structure please be careful with padding. More...
#include <diguyUniformBufferUpdater.h>
Public Member Functions | |
| diguyShadowMapParams () | |
Public Attributes | |
| int | ufrm_shadows_active |
| float | ufrm_shadow_map_size |
| float | ufrm_shadow_map_radius |
| float | ufrm_height_over_terrain |
| float | ufrm_shadow_offset_multiplier |
Lightweight structure for sending shadow parameters to shaders from DI-Guy Scenario note this maps directly to a uniform buffer structure please be careful with padding.
This must match layout in shader library diguy_shared_library.glsl
|
inline |
| int diguyShadowMapParams::ufrm_shadows_active |
| float diguyShadowMapParams::ufrm_shadow_map_size |
| float diguyShadowMapParams::ufrm_shadow_map_radius |
| float diguyShadowMapParams::ufrm_height_over_terrain |
| float diguyShadowMapParams::ufrm_shadow_offset_multiplier |