DI-Guy SDK Documentation  13.8
diguyDx11GraphicsShaderProgram Class Reference

#include <diguyDx11GraphicsShaderProgram.h>

Inheritance diagram for diguyDx11GraphicsShaderProgram:
diguyGraphicsShaderProgram

Public Member Functions

 diguyDx11GraphicsShaderProgram (void *internal_data)
 
 ~diguyDx11GraphicsShaderProgram ()
 
virtual int load_vertex_shader_source (const char *filename_base)
 This function will be called by DI-Guy when it is time for the vertex part of this shader to be loaded and compiled. More...
 
virtual int load_pixel_shader_source (const char *filename_base)
 This function is the pixel shader (AKA fragment shader in OpenGL) equivalent of load_vertex_shader_source(). More...
 
virtual int reload ()
 Forces the underlying shader to reload. Returns 0 on success. More...
 
virtual int link ()
 This function will be called by DI-Guy when it is time for the shader program to be linked. More...
 
virtual int bind ()
 This function will be called by DI-Guy when this program is being bound for rendering. More...
 
virtual int unbind ()
 In general variables that were set in bind() should be unset or unbound here. More...
 
virtual int bind_model_view_matrices (const float *view_matrix, const float *model_matrix)
 
virtual int bind_link_matrices (int num_mats, const float *mat_data)
 This function will be called by DI-Guy when the matrix data of a character's links needs to be sent to the graphics card. More...
 
virtual int bind_color_array (int num_colors, const float *color_data)
 This function will be called by DI-Guy when the color data of a character's links needs to be sent to the graphics card. More...
 
virtual void set_apply_matrices_flag (int apply_matrices_flag)
 
- Public Member Functions inherited from diguyGraphicsShaderProgram
int load ()
 Forces the underlying shader to load. More...
 
int get_use_shared_library ()
 Indicates that a shared library (typically diguy_shared_library.glsl) should be prepended to the current shader code. More...
 
void set_use_shared_library (int value)
 
void set_vertex_shader_source_code (const char *shader_source)
 Sets the source code to use for creating a diguy shader program, bypasses file loading. More...
 
void set_pixel_shader_source_code (const char *shader_source)
 Sets the source code to use for creating a diguy shader program, bypasses file loading. More...
 
int set_textures_used_bitmask (int texture_bitmask)
 Sets a bit mask consisting of diguyTextureMapMasks or'd together to specify what textures should bind when this shader is active. More...
 
int get_textures_used_bitmask ()
 Returns: the current or'd together list of diguyTextureMapMasks that this shader attempts to bind. More...
 
virtual int get_loaded ()
 Returns whether the shader has been loaded. More...
 
virtual int get_linked ()
 Returns whether the shader has been linked. More...
 
virtual int get_valid ()
 Returns whether shader is valid. More...
 
virtual int bind_uniform_with_location (int location, const char *name, int value_size, float *float_values)
 These functions will be called by DI-Guy when there is a shader uniform that needs to be updated and sent to the graphics card. More...
 
virtual int bind_uniform_with_location (int location, const char *name, int value_size, int *int_values)
 
virtual int get_attrib_bind_location (const char *name)
 This function will be called by DI-Guy when core code is attempting to identify the capabilities of the end users shader. More...
 
virtual int get_uniform_bind_location (const char *name)
 This function will be called by DI-Guy when core code is attempting to identify the capabilities of the end users shader. More...
 
virtual int get_gl_program_object ()
 This function will be called by DI-Guy when core code is attempting to identify send shader low level data Return -1 to disable any functionality. More...
 
virtual int get_vertex_attrib_location () const
 subclass to support particle rendering via abstract interface More...
 
virtual int get_color_attrib_location () const
 
virtual int get_normal_attrib_location () const
 
virtual int get_texture_attrib_location () const
 
int get_num_additional_feature_names ()
 Returns: Number of additional feature strings that this program can support. More...
 
const char * get_additional_feature_name (int index)
 Returns: Name of feature at index in the list. More...
 
int has_additional_feature (const char *name)
 Returns: 0 or 1 if the shader supports this feature. More...
 
int get_num_variables ()
 
const char * get_variable_name_at_index (int index)
 
int has_variable (const char *name)
 
const char * get_variable_type (const char *name)
 
int set_variable_float (const char *name, float value, int set_current=1, int set_initial=0, int create=0)
 
int set_variable_vec2 (const char *name, float x, float y, int set_current=1, int set_initial=0, int create=0)
 
int set_variable_vec3 (const char *name, float x, float y, float z, int set_current=1, int set_initial=0, int create=0)
 
int set_variable_vec4 (const char *name, float x, float y, float z, float w, int set_current=1, int set_initial=0, int create=0)
 
int set_variable_int (const char *name, int value, int set_current=1, int set_initial=0, int create=0)
 
int get_variable_float (const char *name, float *value, int get_current=1)
 
int get_variable_vec2 (const char *name, float *x, float *y, int get_current=1)
 
int get_variable_vec3 (const char *name, float *x, float *y, float *z, int get_current=1)
 
int get_variable_vec4 (const char *name, float *r, float *g, float *b, float *a, int get_current=1)
 
int get_variable_int (const char *name, int *value, int get_current=1)
 
virtual void set_textures_enabled (int enabled)
 
virtual int bind_matrix (int bind_location, const float *mat)
 
bdiShaderProgramget_internal_data ()
 
const char * get_name ()
 Returns: name of the shader This pointer will never be NULL. More...
 
const char * get_vertex_shader_filename ()
 Returns: the vertex filename of the shader This pointer will never be NULL. More...
 
const char * get_pixel_shader_filename ()
 Returns: the pixel shader filename of the shader This pointer will never be NULL. More...
 
diguyGraphicsShaderProgramType get_shader_type ()
 Returns: program type of the shader; see diguyGraphicsShaderProgramType. More...
 
const char * get_shader_version ()
 Returns: shader version. More...
 
diguyGraphicsShaderQualityLevel get_quality_level ()
 Returns: the quality level type of the shader; see diguyGraphicsShaderQualityLevel. More...
 
void print_shader_info_to_log ()
 Prints information about the shader to the log. More...
 

Public Attributes

ID3D11InputLayout * m_skinned_vertexDecl
 
ID3D11InputLayout * m_rigid_vertexDecl
 

Protected Member Functions

char * load_shader_source (const char *shader_filename)
 
void free_shader_source (char *source_source)
 
- Protected Member Functions inherited from diguyGraphicsShaderProgram
 diguyGraphicsShaderProgram (void *internal_data)
 A protected constructor. More...
 
virtual ~diguyGraphicsShaderProgram ()
 A protected destructor. More...
 

Protected Attributes

ID3DBlob * m_vertex_blob
 
ID3D11VertexShader * m_vertex_shader
 
char m_vertex_shader_filename [512]
 
bool m_vertex_shader_loaded
 
ID3DBlob * m_pixel_blob
 
ID3D11PixelShader * m_pixel_shader
 
char m_pixel_shader_filename [512]
 
bool m_pixel_shader_loaded
 
bool m_linked
 

Additional Inherited Members

- Static Public Member Functions inherited from diguyGraphicsShaderProgram
static int get_transposed_matrix_data ()
 Returns: The value specified in bdiGraphicsInitGraphicsAPI.transpose_shader_matrices. More...
 
static int get_use_4x3_shader_matrix_data ()
 Returns: The value specified in bdiGraphicsInitGraphicsAPI.use_4x3_shader_matrices. More...
 
static void derive_diguy_shader_source_filename (char *result, int result_max_len, const char *shader_base_name, const char *shader_language, const char *shader_type, int include_diguy_default_shader_directory, const char *shader_subdirectory=NULL)
 This function derives filenames for shader programs from the provided information. More...
 

Constructor & Destructor Documentation

diguyDx11GraphicsShaderProgram::diguyDx11GraphicsShaderProgram ( void *  internal_data)
diguyDx11GraphicsShaderProgram::~diguyDx11GraphicsShaderProgram ( )

Member Function Documentation

virtual int diguyDx11GraphicsShaderProgram::load_vertex_shader_source ( const char *  filename_base)
virtual

This function will be called by DI-Guy when it is time for the vertex part of this shader to be loaded and compiled.

The utility function derive_diguy_shader_source_filename() can be used to convert the passed filename_base to an actual filename.

For example, assume that m_vertex_shader_filename is a character array of 512 bytes. The following function call would derive an appropriate vertex shader filename:

511,
filename_base,
"glsl",
"vert",
1);

This function is called during the Build Stage.

Returns:

0 to indicate load was successful, -1 otherwise

Immediate Mode:

Immediate mode renderers usually do override this function.

Scene Graph:

Scene graph renderers usually do override this function.

Callable From:

  • N/A (automatically called by DI-Guy Graphics API during the Build Stage)

Reimplemented from diguyGraphicsShaderProgram.

virtual int diguyDx11GraphicsShaderProgram::load_pixel_shader_source ( const char *  filename_base)
virtual

This function is the pixel shader (AKA fragment shader in OpenGL) equivalent of load_vertex_shader_source().

Reimplemented from diguyGraphicsShaderProgram.

virtual int diguyDx11GraphicsShaderProgram::reload ( )
virtual

Forces the underlying shader to reload. Returns 0 on success.

Reimplemented from diguyGraphicsShaderProgram.

virtual int diguyDx11GraphicsShaderProgram::link ( )
virtual

This function will be called by DI-Guy when it is time for the shader program to be linked.

This function is called during the Build Stage after the load_vertex_shader_source() and load_pixel_shader_source() functions.

Once the link has successfully completed shader variable bind indices can be looked up.

Returns:

0 to indicate link was successful, -1 otherwise

Immediate Mode:

Immediate mode renderers usually do override this function.

Scene Graph:

Scene graph renderers can override this function.

Callable From:

  • N/A (automatically called by DI-Guy Graphics API during the Build Stage)

Reimplemented from diguyGraphicsShaderProgram.

virtual int diguyDx11GraphicsShaderProgram::bind ( )
virtual

This function will be called by DI-Guy when this program is being bound for rendering.

It is during this function call that program level shader variables should be set. Program level variables will affect all shader operations in which this program is active. Variables that should affect specific instances of a shader should be set in diguyGraphicsShaderInstance::bind().

One example in the DI-Guy reference shaders is the ufrm_textures_enabled variable. Setting it to 0 will prevent textures from being applied during the shader program run.

This happens during the Draw Stage.

Immediate Mode:

Immediate mode renderers can override this function.

Scene Graph:

Scene graph renderers usually do not override this function; the renderer will typically do this internally. If shader variables need to be bound, however, this function should be overridden.

Callable From:

  • N/A (automatically called by DI-Guy Graphics API during the Draw Stage)

Reimplemented from diguyGraphicsShaderProgram.

virtual int diguyDx11GraphicsShaderProgram::unbind ( )
virtual

In general variables that were set in bind() should be unset or unbound here.

This happens during the Draw Stage.

Immediate Mode:

Immediate mode renderers can override this function.

Scene Graph:

Scene graph renderers usually do not override this function; the renderer will typically do this internally. If the bind() function was overridden, however, this function probably should be, too.

Callable From:

  • N/A (automatically called by DI-Guy Graphics API during the Draw Stage)

Reimplemented from diguyGraphicsShaderProgram.

virtual int diguyDx11GraphicsShaderProgram::bind_model_view_matrices ( const float *  view_matrix,
const float *  model_matrix 
)
virtual
virtual int diguyDx11GraphicsShaderProgram::bind_link_matrices ( int  num_matrices,
const float *  mat_data 
)
virtual

This function will be called by DI-Guy when the matrix data of a character's links needs to be sent to the graphics card.

For GLSL-based shaders, these values are typically passed into the vertex shader via uniform variables.

Note that the format of the data in mat_data will be affected by the bdiGraphicsInitGraphicsAPI variable transpose_shader_matrices value.

Immediate Mode:

Immediate mode renderers usually do override this function.

Scene Graph:

Scene graph renderers usually do not override this function, but instead use diguyGraphicsShape::get_shader_matrix_data() during the Update Stage.

Callable From:

  • N/A (automatically called by DI-Guy Graphics API during the Draw Stage)

Reimplemented from diguyGraphicsShaderProgram.

virtual int diguyDx11GraphicsShaderProgram::bind_color_array ( int  num_colors,
const float *  color_data 
)
virtual

This function will be called by DI-Guy when the color data of a character's links needs to be sent to the graphics card.

For GLSL-based shaders, these values are typically passed into the vertex shader via uniform variables.

Callable From:

  • N/A (automatically called by DI-Guy Graphics API during the Draw Stage)

Reimplemented from diguyGraphicsShaderProgram.

virtual void diguyDx11GraphicsShaderProgram::set_apply_matrices_flag ( int  apply_matrices_flag)
virtual

Reimplemented from diguyGraphicsShaderProgram.

char* diguyDx11GraphicsShaderProgram::load_shader_source ( const char *  shader_filename)
protected
void diguyDx11GraphicsShaderProgram::free_shader_source ( char *  source_source)
protected

Member Data Documentation

ID3D11InputLayout* diguyDx11GraphicsShaderProgram::m_skinned_vertexDecl
ID3D11InputLayout* diguyDx11GraphicsShaderProgram::m_rigid_vertexDecl
ID3DBlob* diguyDx11GraphicsShaderProgram::m_vertex_blob
protected
ID3D11VertexShader* diguyDx11GraphicsShaderProgram::m_vertex_shader
protected
char diguyDx11GraphicsShaderProgram::m_vertex_shader_filename[512]
protected
bool diguyDx11GraphicsShaderProgram::m_vertex_shader_loaded
protected
ID3DBlob* diguyDx11GraphicsShaderProgram::m_pixel_blob
protected
ID3D11PixelShader* diguyDx11GraphicsShaderProgram::m_pixel_shader
protected
char diguyDx11GraphicsShaderProgram::m_pixel_shader_filename[512]
protected
bool diguyDx11GraphicsShaderProgram::m_pixel_shader_loaded
protected
bool diguyDx11GraphicsShaderProgram::m_linked
protected

The documentation for this class was generated from the following file: