DI-Guy SDK Documentation  13.8
diguyOglParticleSystemRenderer_21.h
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1 /****************************************************************************
2  * Copyright (c) 2024 MAK Technologies, Inc.
3  * All rights reserved.
4  ****************************************************************************/
5 
6 #pragma once
7 
8 #include <diguyParticleSystem.h>
9 
15 {
16 
17 public:
20 
21  virtual void setup_particle_rendering(int render_pass_flags);
22  virtual void end_particle_rendering(int render_pass_flags);
23 
24  virtual void draw_particle_buffer(const diguyParticleDrawDesc * draw_desc, void * data);
25 
26  unsigned int m_vertex_object;
27 
28  double m_camera_pos[3];
29 };
30 
38 
OpenGL 2.1 class particle renderer, used by OpenSceneGraph.
Definition: diguyOglParticleSystemRenderer_21.h:14
virtual void end_particle_rendering(int render_pass_flags)
Function is called after all individual particle systems are rendered.
diguyParticleSystemRenderer * diguyOglParticleSystemRenderer_21_create_func(void)
Create function declaration.
An Structure that represents a particle system draw state. This struct allows you to feed rendering i...
Definition: diguyParticleSystem.h:171
virtual void draw_particle_buffer(const diguyParticleDrawDesc *draw_desc, void *data)
Function is called whenever a buffer of particles is ready to be drawn.
virtual void setup_particle_rendering(int render_pass_flags)
Function is called before individual particle systems are rendered.
An interface class that allows diguy to trigger an immediate mode rendering of a diguy particle syste...
Definition: diguyParticleSystem.h:143
unsigned int m_vertex_object
Definition: diguyOglParticleSystemRenderer_21.h:26
double m_camera_pos[3]
Definition: diguyOglParticleSystemRenderer_21.h:28