This class is a simple structure for transmitting diguy lights down to the uniform buffer system this is then copied to a GPU friendly structure.
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#include <diguyViewLight.h>
This class is a simple structure for transmitting diguy lights down to the uniform buffer system this is then copied to a GPU friendly structure.
| diguyLightRenderDesc::diguyLightRenderDesc |
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inline |
| double diguyLightRenderDesc::m_position[4] |
| float diguyLightRenderDesc::m_radius |
| float diguyLightRenderDesc::m_direction[4] |
| float diguyLightRenderDesc::m_diffuse[3] |
| float diguyLightRenderDesc::m_ambient[3] |
| float diguyLightRenderDesc::m_specular[3] |
| float diguyLightRenderDesc::m_falloff_r |
| float diguyLightRenderDesc::m_falloff_rsq |
| float diguyLightRenderDesc::m_spot_angle |
| float diguyLightRenderDesc::m_spot_exponent |
The documentation for this struct was generated from the following file: