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diguyOsgGraphicsLib.vcxproj File Reference

Variables

<?xmlversion="1.0"encoding="utf-8"?>
< ProjectDefaultTargets="Build"ToolsVersion="4.0"xmlns="http:
<ItemGroupLabel="ProjectConfigurations">
<ProjectConfigurationInclude="DebugMD|Win32">
<Configuration> DebugMD
</Configuration><Platform>
Win32</Platform>
</ProjectConfiguration>
<ProjectConfigurationInclude="DebugMD|x64">
<Configuration> DebugMD
</Configuration><Platform> x64
</Platform>
</ProjectConfiguration>
<ProjectConfigurationInclude="Debug|Win32">
<Configuration> Debug
</Configuration><Platform>
Win32</Platform>
</ProjectConfiguration>
<ProjectConfigurationInclude="Debug|x64">
<Configuration> Debug
</Configuration><Platform> x64
</Platform>
</ProjectConfiguration>
<ProjectConfigurationInclude="Release|Win32">
<Configuration> Release
</Configuration><Platform>
Win32</Platform>
</ProjectConfiguration>
<ProjectConfigurationInclude="Release|x64">
<Configuration> Release
</Configuration><Platform> x64
</Platform>
</ProjectConfiguration>
</ItemGroup><ItemGroup>
<ClCompileInclude="diguyOsgGraphicsInstanceGroup.cpp"/>
<ClCompileInclude="diguyOsgGraphicsLink.cpp"/>
<ClCompileInclude="diguyOsgGraphicsMaterial.cpp"/>
<ClCompileInclude="diguyOsgGraphicsMesh.cpp"/>
<ClCompileInclude="diguyOsgGraphicsShaderInstance.cpp"/>
<ClCompileInclude="diguyOsgGraphicsShaderProgram.cpp"/>
<ClCompileInclude="diguyOsgGraphicsShape.cpp"/>
<ClCompileInclude="diguyOsgGraphicsState.cpp"/>
<ClCompileInclude="diguyOsgGraphicsTexture.cpp"/>
<ClCompileInclude="diguyOsgUtil.cpp"/>
</ItemGroup><ItemGroup>
<ClIncludeInclude="diguyOsgGraphicsInstanceGroup.h"/>
<ClIncludeInclude="diguyOsgGraphicsLink.h"/>
<ClIncludeInclude="diguyOsgGraphicsMaterial.h"/>
<ClIncludeInclude="diguyOsgGraphicsMesh.h"/>
<ClIncludeInclude="diguyOsgGraphicsShaderInstance.h"/>
<ClIncludeInclude="diguyOsgGraphicsShaderProgram.h"/>
<ClIncludeInclude="diguyOsgGraphicsShape.h"/>
<ClIncludeInclude="diguyOsgGraphicsState.h"/>
<ClIncludeInclude="diguyOsgGraphicsTexture.h"/>
</ItemGroup>
<PropertyGroupLabel="Globals">
<ProjectGuid> 
_DEBUG
 
PreprocessorDefinitions
</PreprocessorDefinitions >
< PrecompiledHeader > NotUsing
</PrecompiledHeader >
</ClCompile >< Link >
< GenerateDebugInformation >
true
</GenerateDebugInformation >
< AdditionalDependencies >
</AdditionalDependencies >
</Link ></ItemDefinitionGroup >
< ItemDefinitionGroupCondition="'$(Configuration)|$(Platform)'=='Release|Win32'">
< ClCompile >< WarningLevel >
Level3</WarningLevel >
< Optimization > MaxSpeed
</Optimization >
< PreprocessorDefinitions > 
WIN32
 
 NDEBUG
 

Variable Documentation

_DEBUG
PreprocessorDefinitions</PreprocessorDefinitions><PrecompiledHeader> NotUsing</PrecompiledHeader><RuntimeLibrary> MultiThreadedDLL</RuntimeLibrary></ClCompile><Link><GenerateDebugInformation> true</GenerateDebugInformation><AdditionalDependencies></AdditionalDependencies></Link></ItemDefinitionGroup><ItemDefinitionGroupCondition="'$(Configuration)|$(Platform)'=='DebugMD|x64'"><ClCompile><WarningLevel> Level3</WarningLevel><Optimization> Disabled</Optimization><PreprocessorDefinitions> WIN32
NDEBUG