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| | init () |
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| | entry_point () |
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| | execute_plan (luaChar, character_target) |
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| | get_ui_signals () |
| | This function returns a comma separated list of signals that the agent is currently willing to accept. More...
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| | get_ui_state_label () |
| | This function returns a string that the DI-Guy Scenario UI will add onto the end of the state name label. More...
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| | one_time_init () |
| | This function is called when a mind is first created, currently no ops. More...
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| | init (arg0, arg1, arg2) |
| | This function is called at t=0 or when a mind is created, currently no ops. More...
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| | reset () |
| | This function resets the luaCharacter representation, called by c++ on scenario reset. More...
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| | destroy () |
| | This function is called by C++ when the character is destroyed. Overload it to trigger any world cleanup on destruction. More...
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| | die_now () |
| | This function is called when the character is killed. Overload it to trigger any final events or agent clean up on death. More...
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| | draw () |
| | This function is called by diguy scenario to draw a lua object Overload it to create your own Drawing behavior. More...
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| | entry_point () |
| | This function is called by the state manager as the entry point into the lua state machine. Overload it to create your own HFSM. More...
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| | send_message_to_character (to, from, msg_type, message, params) |
| | Send a message from a character to a character, will automatically send message over network. More...
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| |
| | state_manager (sender, message_type, message, params) |
| | This is the main entry point from C++ into the lua framework. More...
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| | sleep (duration) |
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| | sleep_until (wake_time) |
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| | sleep_ignore_messages (duration) |
| | This is a simple sleep function, it will put the character to sleep for the duration specified. Messages will not be processed. More...
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| |
| | sleep_process_messages (duration, message_handler) |
| | This is a sleep function that can take a message_handler function. More...
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| | wait_for_message (message_to_wait_for, message_handler, bg_check_func, bg_freq) |
| | This is a sleep function that will wait a long time and only wake up when a specific message is recieved. More...
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| |
| | wait_for_multichoice (...) |
| | This is a sleep function that will wait a long time and only wake up when one of a few specific messages are recieved. More...
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| |
| | internal_get_user_selected (options) |
| | Internal support function used by other picking functions. More...
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| | get_user_selected_point (_options) |
| | Function returns a point in the world, picked via the UI. More...
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| | get_user_selected_character (_options) |
| | Function returns a character in the world, picked via the ui. More...
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| |
| | simple_move_to_state (x, y, z, message_handler, bg_check_func, bg_check_freq, force_a_star) |
| | This function implements a simple move to state. More...
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| | simple_move_to_path_state (path, message_handler, bg_check_func, bg_check_freq, force_a_star) |
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| | get_state_name (state_function, object) |
| | Convenience function for printing the name of a state, given a function_pointer. More...
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| |
| | begin_state (_name) |
| | Convenience function for storing the current state in the luaCharacter. More...
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| | get_current_and_previous_states () |
| | Convenience function for debugging. Returns comma-separated list of recent states. More...
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| |
| | is_new_state (ret) |
| | Convenience function for checking if the argument is a new state table. More...
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| | invoke_state (new_state, cleanup_function, extra_info) |
| | Convenience function for doing a tail call function invokation. More...
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| |
| | draw_path () |
| | Function that draws the character's current path object. More...
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| |
| | draw_line_from_self () |
| | Function draws a line from self to the point under the mouse, plus it either a circle under the mouse point. More...
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| | get_user_selected_path (message, use_default_ui_draw_function) |
| | Function returns a string and a path clicked in the world, picked via the UI. More...
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| |
| | scheduler_heartbeat () |
| | Experimental - heartbeat function for the post event sceduler. More...
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| | add_scheduled_event (callback_data) |
| | Experimental - adds a function to happen in the future. More...
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| | update_scheduler () |
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| | process_messages_enroute (message_obj) |
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